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cp_wetlands (5cp)
1
#1
0 Frags +

Hey all, this is a new take on competitive 5cp. With comp players enjoying my previous map I wanted to make a new one while also working on detailing my other map.

My other map is workflow, check it out!: https://www.teamfortress.tv/50725/cp-workflow-5cp

Current Version: a3
Map Download: https://tf2maps.net/downloads/wetlands.7379/download?version=17470
TF2Maps Thread: https://tf2maps.net/downloads/wetlands.7379/
Screenshots: https://imgur.com/a/MxFuELf

Hope you all enjoy! I would love to hear what you have to say :)

Hey all, this is a new take on competitive 5cp. With comp players enjoying my previous map I wanted to make a new one while also working on detailing my other map.

My other map is workflow, check it out!: https://www.teamfortress.tv/50725/cp-workflow-5cp

Current Version: a3
Map Download: https://tf2maps.net/downloads/wetlands.7379/download?version=17470
TF2Maps Thread: https://tf2maps.net/downloads/wetlands.7379/
Screenshots: https://imgur.com/a/MxFuELf

Hope you all enjoy! I would love to hear what you have to say :)
2
#2
1 Frags +

Not too many changes for the first update

A2 Update
Changelog:
-Changed the shack on mid
-Moved a pack on second
-Moved some lanterns on second
-Clipped trees differently to experiment
-Added a wall on last to remove a corner
-Added orange visuals for cap point zones

Download: https://tf2maps.net/downloads/wetlands.7379/download?version=17433

Not too many changes for the first update

A2 Update
Changelog:
-Changed the shack on mid
-Moved a pack on second
-Moved some lanterns on second
-Clipped trees differently to experiment
-Added a wall on last to remove a corner
-Added orange visuals for cap point zones

Download: https://tf2maps.net/downloads/wetlands.7379/download?version=17433
3
#3
3 Frags +

Nice to see another theme actually get used.

Nice to see another theme actually get used.
4
#4
0 Frags +

you can stand on top of the trees in 2nd, dunno if its intentional

https://i.imgur.com/NUvtom8.jpg

also it feels like theres not enough ammo around the map
what up with those custom 5cp icons too lol, that surprised me

https://i.imgur.com/RlouMPn.png

you can stand on top of the trees in 2nd, dunno if its intentional
[img]https://i.imgur.com/NUvtom8.jpg[/img]
also it feels like theres not enough ammo around the map
what up with those custom 5cp icons too lol, that surprised me
[img]https://i.imgur.com/RlouMPn.png[/img]
5
#5
refresh.tf
3 Frags +
sagewhat up with those custom 5cp icons too lol, that surprised me
https://i.imgur.com/RlouMPn.png

Attention all map makers: If you compile your map and have a custom hud installed, for some reason it will (sometimes?) use your huds cap point icons and will OVERRIDE that of anyone playing the map.

People mentioned it to me on prolands and also my own map and it was always really confusing.

EDIT: I think the issue is caused or related to some custom huds preloading the cap point icons... So if you have a hud that doesn't do that, well remove it before you compile.

[quote=sage]what up with those custom 5cp icons too lol, that surprised me
[img]https://i.imgur.com/RlouMPn.png[/img][/quote]
Attention all map makers: If you compile your map and have a custom hud installed, for some reason it will (sometimes?) use your huds cap point icons and will OVERRIDE that of anyone playing the map.

People mentioned it to me on prolands and also my own map and it was always really confusing.

EDIT: I think the issue is caused or related to some custom huds preloading the cap point icons... So if you have a hud that doesn't do that, well remove it before you compile.
6
#6
2 Frags +

Thanks for the heads up Collaide, Quantum and I theorized that was the problem, but I never got around to compiling it with my hud off.

And for now yeah it is intentional to be on the trees on second, just want to see how it works gameplay wise first.

Thanks for the heads up Collaide, Quantum and I theorized that was the problem, but I never got around to compiling it with my hud off.

And for now yeah it is intentional to be on the trees on second, just want to see how it works gameplay wise first.
7
#7
2 Frags +

Here we go with a bigger update this time, fixing quite a few issues

A3 Update
Changelog:
-Lowered the small piece of roof on mid
-Added a medium ammo on mid
-Added a small ammo in valley
-Added some props in the small side room on second
-Reworked the rocks in front of second to make the playing space better
-Slightly moved the lamps on second
-Removed the wall on the slightly elevated block on the hill on second
-Reworked the trees and added a fence for better play-ability on second
-Added a wall lamp on second where it was previously a bit darker
-Smoothed out the jutting out wall in lobby
-Added a window to the spawn house on last
-Added needed clipping around the big tree on last
-Added a prop to blank space on last
-Blocked off all of the under parts of the stairs on last
-A bunch of clipping changes overall

Download: https://tf2maps.net/downloads/wetlands.7379/download?version=17470
Screenshots: https://imgur.com/a/MxFuELf

Here we go with a bigger update this time, fixing quite a few issues

A3 Update
Changelog:
-Lowered the small piece of roof on mid
-Added a medium ammo on mid
-Added a small ammo in valley
-Added some props in the small side room on second
-Reworked the rocks in front of second to make the playing space better
-Slightly moved the lamps on second
-Removed the wall on the slightly elevated block on the hill on second
-Reworked the trees and added a fence for better play-ability on second
-Added a wall lamp on second where it was previously a bit darker
-Smoothed out the jutting out wall in lobby
-Added a window to the spawn house on last
-Added needed clipping around the big tree on last
-Added a prop to blank space on last
-Blocked off all of the under parts of the stairs on last
-A bunch of clipping changes overall

Download: https://tf2maps.net/downloads/wetlands.7379/download?version=17470
Screenshots: https://imgur.com/a/MxFuELf
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