Brandini_Panini
Account Details
SteamID64 76561197994938932
SteamID3 [U:1:34673204]
SteamID32 STEAM_0:0:17336602
Country United States
Signed Up December 15, 2018
Last Posted March 15, 2019 at 6:09 PM
Posts 18 (0 per day)
Game Settings
In-game Sensitivity 2.70
Windows Sensitivity Default
Raw Input 1
DPI
800
Resolution
1902x1080
Refresh Rate
240 hz
Hardware Peripherals
Mouse Logitech G900 Chaos Spectrum
Keyboard Pictek Mechanical Gaming Keyboard
Mousepad iBUYPOWER Soft Mousepad
Headphones Hyper X Cloud II
Monitor BenQ ZOWIE 24.5 inch 240hz
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#23 cp_workflow (5cp) in Map Discussion

Smaller Update

B7 Update
Changelog:
-More detailing
-Some changes to make the map work better with configs
-Most importantly, you can geT iN THE BOX

Download: https://tf2maps.net/downloads/workflow.7299/download?version=17956

posted about 5 years ago
#22 cp_workflow (5cp) in Map Discussion

Prep fixes

B6 Update
Changelog:
-Changed some ground textures on mid
-Small fixes all around
-Cleaned up vis to an extent
-Very slightly reduced environment light

Download: https://tf2maps.net/downloads/workflow.7299/download?version=17823
Screenshots are the same as B5

posted about 5 years ago
#20 cp_workflow (5cp) in Map Discussion

Been a while huh :)

B5 Update
Changelog:
-Added a small scaffolding to mid
-Added a rock on second
-Removed a shutter on second
-Removed dynamic event on last
-Many Detailing Updates

Download: https://tf2maps.net/downloads/workflow.7299/download?version=17754
Screenshots: https://imgur.com/a/afmbDlC

posted about 5 years ago
#7 cp_wetlands (5cp) in Map Discussion

Here we go with a bigger update this time, fixing quite a few issues

A3 Update
Changelog:
-Lowered the small piece of roof on mid
-Added a medium ammo on mid
-Added a small ammo in valley
-Added some props in the small side room on second
-Reworked the rocks in front of second to make the playing space better
-Slightly moved the lamps on second
-Removed the wall on the slightly elevated block on the hill on second
-Reworked the trees and added a fence for better play-ability on second
-Added a wall lamp on second where it was previously a bit darker
-Smoothed out the jutting out wall in lobby
-Added a window to the spawn house on last
-Added needed clipping around the big tree on last
-Added a prop to blank space on last
-Blocked off all of the under parts of the stairs on last
-A bunch of clipping changes overall

Download: https://tf2maps.net/downloads/wetlands.7379/download?version=17470
Screenshots: https://imgur.com/a/MxFuELf

posted about 5 years ago
#6 cp_wetlands (5cp) in Map Discussion

Thanks for the heads up Collaide, Quantum and I theorized that was the problem, but I never got around to compiling it with my hud off.

And for now yeah it is intentional to be on the trees on second, just want to see how it works gameplay wise first.

posted about 5 years ago
#2 cp_wetlands (5cp) in Map Discussion

Not too many changes for the first update

A2 Update
Changelog:
-Changed the shack on mid
-Moved a pack on second
-Moved some lanterns on second
-Clipped trees differently to experiment
-Added a wall on last to remove a corner
-Added orange visuals for cap point zones

Download: https://tf2maps.net/downloads/wetlands.7379/download?version=17433

posted about 5 years ago
#1 cp_wetlands (5cp) in Map Discussion

Hey all, this is a new take on competitive 5cp. With comp players enjoying my previous map I wanted to make a new one while also working on detailing my other map.

My other map is workflow, check it out!: https://www.teamfortress.tv/50725/cp-workflow-5cp

Current Version: a3
Map Download: https://tf2maps.net/downloads/wetlands.7379/download?version=17470
TF2Maps Thread: https://tf2maps.net/downloads/wetlands.7379/
Screenshots: https://imgur.com/a/MxFuELf

Hope you all enjoy! I would love to hear what you have to say :)

posted about 5 years ago
#17 cp_workflow (5cp) in Map Discussion

B4 Update
Changelog:
-New arch/ platform on mid
-Touch ups to the concrete flank exterior
-New dynamic event once last is capped

Download: https://tf2maps.net/downloads/workflow.7299/download?version=17315
Screenshots: https://imgur.com/a/Y1dvExR

posted about 5 years ago
#16 cp_workflow (5cp) in Map Discussion

Changes are becoming small at this point

B3 Update
Changelog:
-More visual additions
-Opened the mid point up a bit
-Flattened mid quite a bit to reduce the ups and downs

Download: https://tf2maps.net/downloads/workflow.7299/
Screenshots are the same pretty much so no new album

posted about 5 years ago
#15 cp_workflow (5cp) in Map Discussion

Small update cause i left out a change and added a visual for clarity

B2A Update
Changelog:
-Added a circling hologram to mid point to make it clearer it is the point
-Added blockers on the choke to make flying over it not possible
-A couple lighting fixes

Download and Screenshots are the same

posted about 5 years ago
#12 cp_workflow (5cp) in Map Discussion

Visuals :^) (and some gameplay)

B2 Update
Changelog:
-Many visual changes and additions, too many to log
-New building on mid point
-Ramp on mid turned into a closet with a ramp up onto the silos
-Concrete flank changed to allow movement without being seen as easily
-Platform on last changed slightly
-Fixed clipping on fences

Download: https://tf2maps.net/downloads/workflow.7299/
Screenshots: https://imgur.com/a/QWGwmfs

posted about 5 years ago
#11 cp_workflow (5cp) in Map Discussion

Small update to fix some things

B1B Update
Changelog:
-Extended the new ramp at mid
-Fixed a sightline into the house flank
-Moved the right spawn door at last
-Smoothed some geometry

Download and Screenshots are the same

posted about 5 years ago
#10 cp_workflow (5cp) in Map Discussion

Moving into Beta

B1 Update
Changelog:
-Removed a fence on last
-Changed the building close to left spawn on last
-Simplified the spawn room on last
-Changed the spawn times for attackers on last
-Increased second cap time by 1 second
-Made the ramp into lobby from second harder to climb from inside lobby
-Raised the dirt ground on second to allow certain jumps
-Moved the concrete flank on mid's entrance slightly forward
-Moved packs a bit in lobby and the concrete flank
-Added a small ramp on mid for kiting a bit
-Added billboards on mid that you can stand on
-Simplified the house flank on mid a bit
-Added some various cosmetic areas
-A small bit of optimizing again

Download: https://tf2maps.net/downloads/workflow.7299/
Screenshots: https://imgur.com/a/LMWrJHl

posted about 5 years ago
#9 cp_workflow (5cp) in Map Discussion

Small update to change two things and fix smaller issues

A11A Update
Changelog:
-Changed dropdown to a ramp into lobby
-Added a pack on second
-Various smaller changes and fixes

Download and Screenshots are the same

posted about 5 years ago
#8 cp_workflow (5cp) in Map Discussion

Shout out to lucrative for testing the map for the feedback for this update

A11 Update
Changelog:
-Large Mid changes again
-Added a medium and small pack to a flank on mid
-Added a dropdown on second to add another way to the lower lobby
-Pushed the middle entrance to Last back
-Replaced tree with a rock
-Fixed various clipping issues
-Some vis optimizations, still could be much better
-Moved spawns to the left side of spawn

Download: https://tf2maps.net/downloads/workflow.7299/
Screenshots: https://imgur.com/a/Q1YH4QQ

posted about 5 years ago
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