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CS:GO update for 6/12/18 (1.36.3.8)
1
#1
Patch Notes
0 Frags +

Via the CS:GO blog:

Valve[GAMEPLAY]
– Reduced base damage of the CZ75a from 33 to 31 (a single shot is no longer lethal against a helmeted opponent).
– Increased reserve ammo for the M4A1-S from 40 to 60, to provide some additional utility without impacting brief engagements.
– Reduced price of the MP7 from $1700 to $1500.

[MISC]
– Game servers will no longer print their public IP address in response to “status” command from clients.
– Unsealed graffiti items can now be deleted.
– Fixed a bug where looping sounds playing from dormant entities could play briefly before switching off.

[MAPS]
Mirage:
– Removed skybox limitations
– Updated some landmark art
– Lowered skillceiling to get into apartments from T spawn
– Banked corner in hallway leading to A site scaffolding
– Removed ladder near entrance to apartments from T spawn, replaced with boxes
– Removed broken corner near van in bombsite B
– Improved visibility from T side of mid towards A connector (removed dark background door inside connector)
– Improved visibility from CT stairs towards T ramp in bombsite A (removed dark background door inside ramp)
– Disabled bullet collision on vertical fence columns in mid
– Removed wooden pillars at bottom of mid
– Fixed some player collision bugs

Canals:
– Redesigned T approach to B site through alley, with split entrances
– Improved visibility of players against the scaffolding near A
– Removed ability to stand on top of doorframe at CT stairs to B
– Other minor bug fixes and improvements

Rumor has it:

- /u/Ulmali put together an imgur album of today's Mirage changes, and also noticed that the skybox was opened to allow for throwing smokes between bombsites

- Looks like Valve's aware that we know that Panorama will be Happening® sooner rather than later in CS:GO and is waving a white surrender flag, as not only have numerous leaked strings from the Steam Translation Server made it into csgo_english, there is now also a new directory in the game's VPK structure containing all the map thumbnails in both 1080p and 360p resolution, under "/materials/panorama/images/map_icons/screenshots/"
- Some of you might be asking "wait, what's this Panorama thing everyone's talking about and so excited for?". Panorama is a UI framework developed in-house by Valve, which borrows concepts from both CSS and HTML. CS:GO currently uses Scaleform (another UI framework, developed by Autodesk), while both Steam's Big Picture Mode and Dota 2 use Panorama. Panorama is expected to bring many little quality of life improvements like eliminating microstutter between menus. You can read all about Panorama on the Valve Developer Wiki

- Size is ~235 MB

Via [url=http://blog.counter-strike.net/index.php/2018/06/20441/]the CS:GO blog[/url]:

[quote=Valve][GAMEPLAY]
– Reduced base damage of the CZ75a from 33 to 31 (a single shot is no longer lethal against a helmeted opponent).
– Increased reserve ammo for the M4A1-S from 40 to 60, to provide some additional utility without impacting brief engagements.
– Reduced price of the MP7 from $1700 to $1500.

[MISC]
– Game servers will no longer print their public IP address in response to “status” command from clients.
– Unsealed graffiti items can now be deleted.
– Fixed a bug where looping sounds playing from dormant entities could play briefly before switching off.

[MAPS]
Mirage:
– Removed skybox limitations
– Updated some landmark art
– Lowered skillceiling to get into apartments from T spawn
– Banked corner in hallway leading to A site scaffolding
– Removed ladder near entrance to apartments from T spawn, replaced with boxes
– Removed broken corner near van in bombsite B
– Improved visibility from T side of mid towards A connector (removed dark background door inside connector)
– Improved visibility from CT stairs towards T ramp in bombsite A (removed dark background door inside ramp)
– Disabled bullet collision on vertical fence columns in mid
– Removed wooden pillars at bottom of mid
– Fixed some player collision bugs

Canals:
– Redesigned T approach to B site through alley, with split entrances
– Improved visibility of players against the scaffolding near A
– Removed ability to stand on top of doorframe at CT stairs to B
– Other minor bug fixes and improvements[/quote]

Rumor has it:

- /u/Ulmali [url=https://www.reddit.com/r/GlobalOffensive/comments/8qnc7w/counterstrike_global_offensive_update_for_61218/e0kiys6/?context=3]put together an imgur album[/url] of today's Mirage changes, and also noticed that the skybox was opened to allow for throwing smokes between bombsites

- Looks like Valve's aware that we know that Panorama will be Happening® sooner rather than later in CS:GO and is waving a white surrender flag, as not only have [url=https://github.com/SteamDatabase/GameTracking-CSGO/commit/fbfeb181abdb70de3533920ccbe4091b2f62949b#diff-2376c954aec3534dcd1d16ff16959553R14639]numerous[/url] [url=https://github.com/SteamDatabase/GameTracking-CSGO/commit/fbfeb181abdb70de3533920ccbe4091b2f62949b#diff-2376c954aec3534dcd1d16ff16959553R20866]leaked[/url] [url=https://github.com/SteamDatabase/GameTracking-CSGO/commit/fbfeb181abdb70de3533920ccbe4091b2f62949b#diff-2376c954aec3534dcd1d16ff16959553R22293]strings[/url] from the Steam Translation Server made it into csgo_english, there is now also a new directory in the game's VPK structure containing all the map thumbnails in both 1080p and 360p resolution, under "/materials/panorama/images/map_icons/screenshots/"
- Some of you might be asking "wait, what's this Panorama thing everyone's talking about and so excited for?". Panorama is a UI framework developed in-house by Valve, which borrows concepts from both CSS and HTML. CS:GO currently uses Scaleform (another UI framework, developed by Autodesk), while both Steam's Big Picture Mode and Dota 2 use Panorama. Panorama is expected to bring many little quality of life improvements like eliminating microstutter between menus. You can read all about Panorama [url=https://developer.valvesoftware.com/wiki/Dota_2_Workshop_Tools/Panorama]on the Valve Developer Wiki[/url]

- Size is ~235 MB
2
#2
1 Frags +
Valve[GAMEPLAY]
– Reduced base damage of the CZ75a from 33 to 31 (a single shot is no longer lethal against a helmeted opponent).
– Increased reserve ammo for the M4A1-S from 40 to 60, to provide some additional utility without impacting brief engagements.

oshit

[quote=Valve][GAMEPLAY]
– Reduced base damage of the CZ75a from 33 to 31 (a single shot is no longer lethal against a helmeted opponent).
– Increased reserve ammo for the M4A1-S from 40 to 60, to provide some additional utility without impacting brief engagements.[/quote]

oshit
3
#3
5 Frags +
wickedplayer494Valve[GAMEPLAY]
– Increased reserve ammo for the M4A1-S from 40 to 60, to provide some additional utility without impacting brief engagements.

https://www.youtube.com/watch?v=vWizDna1XO4

[quote=wickedplayer494]

[quote=Valve][GAMEPLAY]
– Increased reserve ammo for the M4A1-S from 40 to 60, to provide some additional utility without impacting brief engagements.
[/quote][/quote]

[youtube]https://www.youtube.com/watch?v=vWizDna1XO4[/youtube]
4
#4
1 Frags +
wickedplayer494Via the CS:GO blog:
Valve[GAMEPLAY]
– Increased reserve ammo for the M4A1-S from 40 to 60, to provide some additional utility without impacting brief engagements.

game breaking

[quote=wickedplayer494]Via [url=http://blog.counter-strike.net/index.php/2018/06/20441/]the CS:GO blog[/url]:

[quote=Valve][GAMEPLAY]
– Increased reserve ammo for the M4A1-S from 40 to 60, to provide some additional utility without impacting brief engagements.
[/quote][/quote]
game breaking
5
#5
-4 Frags +
Valve[GAMEPLAY]
– Reduced base damage of the CZ75a from 33 to 31 (a single shot is no longer lethal against a helmeted opponent).
basedJKGhttps://www.youtube.com/watch?v=vWizDna1XO4
[quote=Valve][GAMEPLAY]
– Reduced base damage of the CZ75a from 33 to 31 (a single shot is no longer lethal against a helmeted opponent).
[/quote]
[quote=basedJKG]
[youtube]https://www.youtube.com/watch?v=vWizDna1XO4[/youtube][/quote]
6
#6
4 Frags +

The guy who put his grandma in a cage did it. Damn

The guy who put his grandma in a cage did it. Damn
7
#7
2 Frags +
DreamboatThe guy who put his grandma in a cage did it. Damn

https://twitter.com/OhhSoSleazy/status/1006673881506017280

[quote=Dreamboat]The guy who put his grandma in a cage did it. Damn[/quote]

https://twitter.com/OhhSoSleazy/status/1006673881506017280
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