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rayshud
posted in Customization
211
#211
0 Frags +

sweet thanks, reinstalled as well anyway but cant test it since i couldnt find someone with a long name or gun.

im guessing if i want to move it up higher id change the ypos from c25 to c27 or something? or c20 for lower beneath the charge meter

sweet thanks, reinstalled as well anyway but cant test it since i couldnt find someone with a long name or gun.

im guessing if i want to move it up higher id change the ypos from c25 to c27 or something? or c20 for lower beneath the charge meter
212
#212
0 Frags +

How do I open .res files to get the circle around the crosshair?

How do I open .res files to get the circle around the crosshair?
213
#213
0 Frags +
GhostAkrraHow do I open .res files to get the circle around the crosshair?

uh. notepad

[quote=GhostAkrra]How do I open .res files to get the circle around the crosshair?[/quote]
uh. notepad
214
#214
0 Frags +
rangasweet thanks, reinstalled as well anyway but cant test it since i couldnt find someone with a long name or gun.

im guessing if i want to move it up higher id change the ypos from c25 to c27 or something? or c20 for lower beneath the charge meter

Yes sir, that should be correct. If you want to test, then just make an adjustment, save the file, then do a hud_reloadscheme til you get it how you see fit.

[quote=ranga]sweet thanks, reinstalled as well anyway but cant test it since i couldnt find someone with a long name or gun.

im guessing if i want to move it up higher id change the ypos from c25 to c27 or something? or c20 for lower beneath the charge meter[/quote]

Yes sir, that should be correct. If you want to test, then just make an adjustment, save the file, then do a hud_reloadscheme til you get it how you see fit.
215
#215
ETF2L
2 Frags +

I've used this hud since release and it's worked flawlessly. Always really quickly patched between tf2 updates. Keep up the good work!

I've used this hud since release and it's worked flawlessly. Always really quickly patched between tf2 updates. Keep up the good work!
216
#216
1 Frags +

Probably the best HUD out there. Always up to date, easy to customize and install (hallelujah, rayshudinstaller.exe) and pretty good-lookin'. The sneak peek I got of the new and improved installer looks goddamn beautiful.

Rays
take everybody's money

Probably the best HUD out there. Always up to date, easy to customize and install (hallelujah, rayshudinstaller.exe) and pretty good-lookin'. The sneak peek I got of the new and improved installer looks goddamn beautiful.

Rays
take everybody's money
217
#217
0 Frags +

Thanks guys. <3

I promise I'm not dead! I'm still hard at work on editing and making this hud further customizable to you all. You can expect an update with a few tweaks in less than a week.

And I promise the new installer project isn't dead yet either! I'm working closely with Tree to help make something awesome. If you ever run into any bugs, don't hesitate to post them! No way I can fix them if I don't know they exist!

Thanks guys. <3

I promise I'm not dead! I'm still hard at work on editing and making this hud further customizable to you all. You can expect an update with a few tweaks in less than a week.

And I promise the new installer project isn't dead yet either! I'm working closely with Tree to help make something awesome. If you ever run into any bugs, don't hesitate to post them! No way I can fix them if I don't know they exist!
218
#218
3 Frags +

Version 3.04 is out!

It includes the following changes:

-Fixed a few errors being output to console upon game launch.
-Updated default ctf hud to be less blocky. (Note: Doesn't apply to minmode users.)
-Fixed potentially broken health cross for some users.
-Removed "On the bright side.." message that would appear upon death.
-Fixed crate numbers getting cut off in backpack display.
-Updated winpanel so that it doesn't touch the bottom of the screen.
-Fixed health sliding off the top of the TargetID at resolutions other than 1920x1080.
-Added in an optional HL scoreboard.
-Added in animation upon health pickup.

You can download it here:

https://github.com/raysfire/rayshud/archive/09432500bcdf5286b245b4284a85ab6f2ce10ded.zip

Or via the updater by Tree:

https://dl.dropbox.com/u/18079550/Rayshud%20Installer.zip

_____

Screenshots of new features:

New winpanel:

http://puush.me/account/view/22QGg

New ctf hud:

http://puu.sh/22QLP/a9c0b7ec10

New HL scoreboard:

http://puu.sh/22QT9/e30934739f

_____

About the HL Scoreboard

If you'd like to use the optional HL scoreboard, simply delete the current Scoreboard.res in place, and replace it with "ScoreBoard-9s.res". Note that, like the 6s scoreboard, the HL scoreboard will only be visible while the command cl_hud_minmode is set to "1". (You can switch between the two scoreboards with the button built into the menu, though.)

I've also created HL scoreboards for those of you on 4:3 resolutions. Do use yours, do the same thing, except make sure to use the "ScoreBoard-9s.res" in the 4_by_3_ratio (or minmode/4_by_3_ratio) folders.

[b]Version 3.04 is out![/b]

It includes the following changes:

-Fixed a few errors being output to console upon game launch.
-Updated default ctf hud to be less blocky. (Note: Doesn't apply to minmode users.)
-Fixed potentially broken health cross for some users.
-Removed "On the bright side.." message that would appear upon death.
-Fixed crate numbers getting cut off in backpack display.
-Updated winpanel so that it doesn't touch the bottom of the screen.
-Fixed health sliding off the top of the TargetID at resolutions other than 1920x1080.
-Added in an optional HL scoreboard.
-Added in animation upon health pickup.

You can download it here:

https://github.com/raysfire/rayshud/archive/09432500bcdf5286b245b4284a85ab6f2ce10ded.zip

Or via the updater by Tree:

https://dl.dropbox.com/u/18079550/Rayshud%20Installer.zip

_____

Screenshots of new features:

New winpanel:

[img]http://puush.me/account/view/22QGg[/img]

New ctf hud:

[img]http://puu.sh/22QLP/a9c0b7ec10[/img]

New HL scoreboard:

[img]http://puu.sh/22QT9/e30934739f[/img]

_____
[b]
About the HL Scoreboard[/b]

If you'd like to use the optional HL scoreboard, simply delete the current Scoreboard.res in place, and replace it with "ScoreBoard-9s.res". Note that, like the 6s scoreboard, the HL scoreboard will only be visible while the command cl_hud_minmode is set to "1". (You can switch between the two scoreboards with the button built into the menu, though.)

I've also created HL scoreboards for those of you on 4:3 resolutions. Do use yours, do the same thing, except make sure to use the "ScoreBoard-9s.res" in the 4_by_3_ratio (or minmode/4_by_3_ratio) folders.
219
#219
0 Frags +

Is there a way I can move the ubercharge percentage independently of the meter? I like having the meter in the corner but having the charge percent in the middle near my crosshair.

Is there a way I can move the ubercharge percentage independently of the meter? I like having the meter in the corner but having the charge percent in the middle near my crosshair.
220
#220
0 Frags +

Thanks rays! I just updated and managed to save the custom colors I did for ammo.
One question though: how can I change the low health color from the orange-y color to something else? Orange just doesn't catch my eye as well as red does.

Same I guess for the overheal color, would like to put it to bright blue or cyan.

Thanks! :D :D :D :D :D <3

Thanks rays! I just updated and managed to save the custom colors I did for ammo.
One question though: how can I change the low health color from the orange-y color to something else? Orange just doesn't catch my eye as well as red does.

Same I guess for the overheal color, would like to put it to bright blue or cyan.

Thanks! :D :D :D :D :D <3
221
#221
1 Frags +
kigbariomIs there a way I can move the ubercharge percentage independently of the meter? I like having the meter in the corner but having the charge percent in the middle near my crosshair.

The meter can be adjusted via the ypos/xpos numbers under the section labeled "ChargeMeter" in the file "HudMedicCharge.res" in your resource/ui folder. Note that there is a separate background associated with this that you might also want to move/remove. This is labeled as "ChargeBackground" and can be moved in the same way.

"ChargeLabel" and "ChargeLabelShadow" are the two fields you'll want to adjust to change the position of the Ubercharge percentage.

panzerxiiiThanks rays! I just updated and managed to save the custom colors I did for ammo.
One question though: how can I change the low health color from the orange-y color to something else? Orange just doesn't catch my eye as well as red does.

Same I guess for the overheal color, would like to put it to bright blue or cyan.

Thanks! :D :D :D :D :D <3

Open up "HudAnimations_tf.txt" in your scripts folder, and search for "Health Dying Pulse". From there, you can simply edit the colors in the line

	Animate PlayerStatusHealthValue      FgColor	"255 153 0 255" Accel 0.0 0.0

to match whatever you'd like the new low health color to be. If you adjusted the base health color though, be sure to make the appropriate adjustments at the bottom of the section.

[quote=kigbariom]Is there a way I can move the ubercharge percentage independently of the meter? I like having the meter in the corner but having the charge percent in the middle near my crosshair.[/quote]

The meter can be adjusted via the ypos/xpos numbers under the section labeled "ChargeMeter" in the file "HudMedicCharge.res" in your resource/ui folder. Note that there is a separate background associated with this that you might also want to move/remove. This is labeled as "ChargeBackground" and can be moved in the same way.

"ChargeLabel" and "ChargeLabelShadow" are the two fields you'll want to adjust to change the position of the Ubercharge percentage.


[quote=panzerxiii]Thanks rays! I just updated and managed to save the custom colors I did for ammo.
One question though: how can I change the low health color from the orange-y color to something else? Orange just doesn't catch my eye as well as red does.

Same I guess for the overheal color, would like to put it to bright blue or cyan.

Thanks! :D :D :D :D :D <3[/quote]

Open up "HudAnimations_tf.txt" in your scripts folder, and search for "Health Dying Pulse". From there, you can simply edit the colors in the line

[code] Animate PlayerStatusHealthValue FgColor "255 153 0 255" Accel 0.0 0.0[/code]

to match whatever you'd like the new low health color to be. If you adjusted the base health color though, be sure to make the appropriate adjustments at the bottom of the section.
222
#222
0 Frags +

Is there a way to make the circle thinner? I like the transparency, but I do not like the circle so thick... I would like it more of a line.

Is there a way to make the circle thinner? I like the transparency, but I do not like the circle so thick... I would like it more of a line.
223
#223
0 Frags +
cageIs there a way to make the circle thinner? I like the transparency, but I do not like the circle so thick... I would like it more of a line.

Enable ThinCircle. It's one of the other crosshairs available farther down in the hudlayout.res file.

[quote=cage]Is there a way to make the circle thinner? I like the transparency, but I do not like the circle so thick... I would like it more of a line.[/quote]

Enable ThinCircle. It's one of the other crosshairs available farther down in the hudlayout.res file.
224
#224
0 Frags +

Rays how do I move the health picked up notification?
http://cloud-2.steampowered.com/ugc/596997538146295050/CFC7CEF5C6D299D9C802A250F0811498ED291A92/

It's in the top left where the chat is, I want it where it was like defaulted to haha

Rays how do I move the health picked up notification?
http://cloud-2.steampowered.com/ugc/596997538146295050/CFC7CEF5C6D299D9C802A250F0811498ED291A92/

It's in the top left where the chat is, I want it where it was like defaulted to haha
225
#225
0 Frags +

This is a small error, but it would be nice if it was fixed. In MVM the spy sapper recharge bar is up too high and a bit smaller than other recharge bars. Here's a screenshot of it: http://steamcommunity.com/sharedfiles/filedetails/?id=131230872

This is a small error, but it would be nice if it was fixed. In MVM the spy sapper recharge bar is up too high and a bit smaller than other recharge bars. Here's a screenshot of it: http://steamcommunity.com/sharedfiles/filedetails/?id=131230872
226
#226
0 Frags +
TechniikRays how do I move the health picked up notification?
http://cloud-2.steampowered.com/ugc/596997538146295050/CFC7CEF5C6D299D9C802A250F0811498ED291A92/

It's in the top left where the chat is, I want it where it was like defaulted to haha

How did it get up there? The two files that involve positioning of the health picked up notification are hudlayout.res and HudHealthAccount.res. If you've done special edits to your hud, then make sure that you have HudHealthAccount.res installed, and the section of hudlayout.res labeled "CHealthAccountPanel" matches the following information:

	CHealthAccountPanel
{
    "fieldName"  "CHealthAccountPanel"
    "xpos"       "c-288"
    "ypos"       "c45"
    "wide"       "250"
    "tall"       "120"
    "visible"    "1"
    "enabled"    "1"
    "PaintBackgroundType" "2"
}
bededogThis is a small error, but it would be nice if it was fixed. In MVM the spy sapper recharge bar is up too high and a bit smaller than other recharge bars. Here's a screenshot of it: http://steamcommunity.com/sharedfiles/filedetails/?id=131230872

Oh, sorry! I must've mixed up files when I was adding in support for the MvM sapper and gave the normal HUD the sapper meter for the minmode version. I'll have this fixed by next update, thanks for reporting it!

[quote=Techniik]Rays how do I move the health picked up notification?
http://cloud-2.steampowered.com/ugc/596997538146295050/CFC7CEF5C6D299D9C802A250F0811498ED291A92/

It's in the top left where the chat is, I want it where it was like defaulted to haha[/quote]

How did it get up there? The two files that involve positioning of the health picked up notification are hudlayout.res and HudHealthAccount.res. If you've done special edits to your hud, then make sure that you have HudHealthAccount.res installed, and the section of hudlayout.res labeled "CHealthAccountPanel" matches the following information:

[code] CHealthAccountPanel
{
"fieldName" "CHealthAccountPanel"
"xpos" "c-288"
"ypos" "c45"
"wide" "250"
"tall" "120"
"visible" "1"
"enabled" "1"
"PaintBackgroundType" "2"
}[/code]

[quote=bededog]This is a small error, but it would be nice if it was fixed. In MVM the spy sapper recharge bar is up too high and a bit smaller than other recharge bars. Here's a screenshot of it: http://steamcommunity.com/sharedfiles/filedetails/?id=131230872[/quote]

Oh, sorry! I must've mixed up files when I was adding in support for the MvM sapper and gave the normal HUD the sapper meter for the minmode version. I'll have this fixed by next update, thanks for reporting it!
227
#227
1 Frags +

Version 3.1 is out!

It includes the following changes:

-Fixed sapper meter in MvM.
-Moved up arena winpanel to match normal winpanel.
-Added in the option to have a team-colored health cross.
-Added in the option to have white ammo colors (with a pulsing red low ammo flash).
-Fixed map info descriptions sometimes going off of the background.

You can download it here:
https://github.com/raysfire/rayshud/archive/0e0c2f94b10a36a8bc3ef9e4f98f4ba680839e8b.zip

Or via the updater by Tree:
https://dl.dropbox.com/u/18079550/Rayshud%20Installer.zip

For those who want the white ammo colors pre-installed:

Normal:
https://dl.dropbox.com/u/19762650/rayshudv31-white.zip
Minmode:
https://dl.dropbox.com/u/19762650/rayshudv31minmode-white.zip
_____

To enable the white ammo colors, search for the following files in tf/scripts and tf/resource folders:

-HudAnimation_tf-white.txt (in tf/scripts)
-HudAmmoWeapons-white.res (in tf/resource)

and have them replace the "HudAnimations_tf.txt" and "HudAmmoWeapons.res" already in place.

_____

To enable the team-colored health cross, first enable the health cross addition of the hud by having the file "HudPlayerHealth-cross.res" replace the original "HudPlayerHealth.res" already in place. After you've done that, open up the file and change the visible and enabled fields of "HPBorderPanel1" and "HPBorderPanel2" from "0" to "1".

Note: At the current time the installer doesn't have an option for this, so if you're using the installer, you'll have to install it with the cross, then go into your tf/resource/ui folder and manually change the values of "HPBorderPanel1" and "HPBorderPanel2" in "HudPlayerHealth.res".

_____

Screenshots of the new features:

Normal:

http://puu.sh/2fyHQ

Minmode:

http://puu.sh/2fybK

[b]Version 3.1 is out![/b]

It includes the following changes:

-Fixed sapper meter in MvM.
-Moved up arena winpanel to match normal winpanel.
-Added in the option to have a team-colored health cross.
-Added in the option to have white ammo colors (with a pulsing red low ammo flash).
-Fixed map info descriptions sometimes going off of the background.

You can download it here:
https://github.com/raysfire/rayshud/archive/0e0c2f94b10a36a8bc3ef9e4f98f4ba680839e8b.zip

Or via the updater by Tree:
https://dl.dropbox.com/u/18079550/Rayshud%20Installer.zip

For those who want the white ammo colors pre-installed:

Normal:
https://dl.dropbox.com/u/19762650/rayshudv31-white.zip
Minmode:
https://dl.dropbox.com/u/19762650/rayshudv31minmode-white.zip
_____

To enable the white ammo colors, search for the following files in tf/scripts and tf/resource folders:

[b]-HudAnimation_tf-white.txt (in tf/scripts)
-HudAmmoWeapons-white.res (in tf/resource)[/b]

and have them replace the "HudAnimations_tf.txt" and "HudAmmoWeapons.res" already in place.

_____

To enable the team-colored health cross, first enable the health cross addition of the hud by having the file "HudPlayerHealth-cross.res" replace the original "HudPlayerHealth.res" already in place. After you've done that, open up the file and change the visible and enabled fields of [b]"HPBorderPanel1"[/b] and [b]"HPBorderPanel2"[/b] from "0" to "1".

[b]Note:[/b] At the current time the installer doesn't have an option for this, so if you're using the installer, you'll have to install it with the cross, then go into your tf/resource/ui folder and manually change the values of "HPBorderPanel1" and "HPBorderPanel2" in "HudPlayerHealth.res".

_____

Screenshots of the new features:

[b]Normal:[/b]

[img]http://puu.sh/2fyHQ[/img]

[b]Minmode:[/b]

[img]http://puu.sh/2fybK[/img]
228
#228
3 Frags +

rays I love you

honestly

I love you

rays I love you

honestly

I love you
229
#229
0 Frags +

hey rays,
how do I edit the crosshair circle to make it align properly on a 4:3 ratio? I've tried adjusting wide/tall and xpos/ypos but the closest to aligned still is noticeably off center. Do i need to adjust the font in clientscheme.res? That aside, thanks for this, my new favourite hud!

hey rays,
how do I edit the crosshair circle to make it align properly on a 4:3 ratio? I've tried adjusting wide/tall and xpos/ypos but the closest to aligned still is noticeably off center. Do i need to adjust the font in clientscheme.res? That aside, thanks for this, my new favourite hud!
230
#230
0 Frags +
hanbrolohey rays,
how do I edit the crosshair circle to make it align properly on a 4:3 ratio? I've tried adjusting wide/tall and xpos/ypos but the closest to aligned still is noticeably off center. Do i need to adjust the font in clientscheme.res? That aside, thanks for this, my new favourite hud!

You shouldn't have to edit the font, but due to the way TF2 set up their grid system, it's almost impossible to get a perfectly centered crosshair on certain resolutions.

Tell me what resolution you're playing on though, and I'll give you the most accurate values I have for it.

[quote=hanbrolo]hey rays,
how do I edit the crosshair circle to make it align properly on a 4:3 ratio? I've tried adjusting wide/tall and xpos/ypos but the closest to aligned still is noticeably off center. Do i need to adjust the font in clientscheme.res? That aside, thanks for this, my new favourite hud![/quote]

You shouldn't have to edit the font, but due to the way TF2 set up their grid system, it's almost impossible to get a perfectly centered crosshair on certain resolutions.

Tell me what resolution you're playing on though, and I'll give you the most accurate values I have for it.
231
#231
0 Frags +
rayshanbrolohey rays,
how do I edit the crosshair circle to make it align properly on a 4:3 ratio? I've tried adjusting wide/tall and xpos/ypos but the closest to aligned still is noticeably off center. Do i need to adjust the font in clientscheme.res? That aside, thanks for this, my new favourite hud!

You shouldn't have to edit the font, but due to the way TF2 set up their grid system, it's almost impossible to get a perfectly centered crosshair on certain resolutions.

Tell me what resolution you're playing on though, and I'll give you the most accurate values I have for it.

I'm playing on 1024x768.
I toggle between the 'wings' and the 'thin circle' with minmode. I have wings lined up pretty well but it could be better, the thincircle is the one that's slightly annoyingly off-center. I really can't thank you enough, this is everything I never knew a hud could be 8)

[quote=rays][quote=hanbrolo]hey rays,
how do I edit the crosshair circle to make it align properly on a 4:3 ratio? I've tried adjusting wide/tall and xpos/ypos but the closest to aligned still is noticeably off center. Do i need to adjust the font in clientscheme.res? That aside, thanks for this, my new favourite hud![/quote]

You shouldn't have to edit the font, but due to the way TF2 set up their grid system, it's almost impossible to get a perfectly centered crosshair on certain resolutions.

Tell me what resolution you're playing on though, and I'll give you the most accurate values I have for it.[/quote]
I'm playing on 1024x768.
I toggle between the 'wings' and the 'thin circle' with minmode. I have wings lined up pretty well but it could be better, the thincircle is the one that's slightly annoyingly off-center. I really can't thank you enough, this is everything I never knew a hud could be 8)
232
#232
2 Frags +

Try these values:

Wings

       "xpos"            "c-100"
       "ypos"            "c-97"
       "wide"            "201"
       "tall"                "200"
ThinCircle

       "xpos"            "c-100"
       "ypos"            "c-96"
       "wide"            "201"
       "tall"                "199"
Try these values:
[code]
Wings

"xpos" "c-100"
"ypos" "c-97"
"wide" "201"
"tall" "200"[/code]
[code]
ThinCircle

"xpos" "c-100"
"ypos" "c-96"
"wide" "201"
"tall" "199"[/code]
233
#233
0 Frags +

forgive me if this was answered, but is there any way to have the hud crosshair flash after doing damage?
thanks

forgive me if this was answered, but is there any way to have the hud crosshair flash after doing damage?
thanks
234
#234
3 Frags +
Keyforgive me if this was answered, but is there any way to have the hud crosshair flash after doing damage?
thanks

I dunno if it was answered but here's what you do:

go to tf/scripts/HudAnimations_tf.txt

open it up

under 'event DamagedPlayer,' put the following:

event DamagedPlayer
{	
	Animate	xHairCircle		FgColor "255 0 0 255"		Accel 0.0 0.0
	Animate	xHairCircle		FgColor "255 255 255 100"	Accel 0.2 0.0
}

with the xHairCircle being whatever crosshair you want. the second color has to be what color your crosshair is.

[quote=Key]forgive me if this was answered, but is there any way to have the hud crosshair flash after doing damage?
thanks[/quote]

I dunno if it was answered but here's what you do:

go to tf/scripts/HudAnimations_tf.txt

open it up

under 'event DamagedPlayer,' put the following:

[code]event DamagedPlayer
{
Animate xHairCircle FgColor "255 0 0 255" Accel 0.0 0.0
Animate xHairCircle FgColor "255 255 255 100" Accel 0.2 0.0
}[/code]

with the xHairCircle being whatever crosshair you want. the second color has to be what color your crosshair is.
235
#235
0 Frags +

thx

thx
236
#236
1 Frags +

yo rays,

what files do I modify for the health-pickup notification?

edit: woops it's in this thread I can't read

thanks rays

actually edit 2: does the health pickup have an event in HudAnimations_tf?

yo rays,

what files do I modify for the health-pickup notification?

edit: woops it's in this thread I can't read

thanks rays

actually edit 2: does the health pickup have an event in HudAnimations_tf?
237
#237
0 Frags +

Did you update it or do i have to reinstall the hud because the hud broke

Did you update it or do i have to reinstall the hud because the hud broke
238
#238
0 Frags +
OblivionageDid you update it or do i have to reinstall the hud because the hud broke

just reinstall it

[quote=Oblivionage]Did you update it or do i have to reinstall the hud because the hud broke[/quote]
just reinstall it
239
#239
0 Frags +

Khaki is correct; a simple reinstall should fix any errors.

Valve handles local files weird, so when they release an update involving the modification of a file that you have saved onto your computer (which would be all custom hud files), it's deleted and replaced with the updated one that Valve put out in an update.

Khaki is correct; a simple reinstall should fix any errors.

Valve handles local files weird, so when they release an update involving the modification of a file that you have saved onto your computer (which would be all custom hud files), it's deleted and replaced with the updated one that Valve put out in an update.
240
#240
-1 Frags +

got the weirdest problem. the xhaircircle literally is not working. I have the font xHairCircle in clientscheme.res and this is what I have in my hudlayout.res

xHairCircle
	{
		"controlName"	"CExLabel"
		"fieldName"	 	"xHairCircle"
		"font"			"xHairCircle"
		"visible"		"1"
		"enabled"		"1"
		"zpos"			"2"

		"xpos"			"c-100"
		"ypos"			"c-102"
		"wide"			"201"
		"tall"			"200"

		"font"			"xHairCircle"
		"labelText"		"o"
		"textAlignment"	"center"	

		"fgcolor"		"255 255 255 100"
	}

Just not showing up. It's the darndest thing. I'm trying to use this circle in a different hud, if that makes any difference.

https://code.google.com/p/7hud/

got the weirdest problem. the xhaircircle literally is not working. I have the font xHairCircle in clientscheme.res and this is what I have in my hudlayout.res

[code]xHairCircle
{
"controlName" "CExLabel"
"fieldName" "xHairCircle"
"font" "xHairCircle"
"visible" "1"
"enabled" "1"
"zpos" "2"

"xpos" "c-100"
"ypos" "c-102"
"wide" "201"
"tall" "200"

"font" "xHairCircle"
"labelText" "o"
"textAlignment" "center"

"fgcolor" "255 255 255 100"
}[/code]

Just not showing up. It's the darndest thing. I'm trying to use this circle in a different hud, if that makes any difference.

https://code.google.com/p/7hud/
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