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mat_antialias crash fixed
1
#1
0 Frags +

Having command mat_antialias updated when launching the game (via autoexec or launch options) may cause the game to crash. I did some testing and found out that it's caused by also having -dxlevel in your steam launch options. By removing the dxlevel command your game should load normally and your dxlevel value should remain unchanged. I imagine this could also work for CS:GO, but I don't play that game so I haven't tested it.

Having command mat_antialias updated when launching the game (via autoexec or launch options) may cause the game to crash. I did some testing and found out that it's caused by also having -dxlevel in your steam launch options. By removing the dxlevel command your game should load normally and your dxlevel value should remain unchanged. I imagine this could also work for CS:GO, but I don't play that game so I haven't tested it.
2
#2
4 Frags +

You shouldn't have dxlevel in your launch options anyway since it makes alt tabbing slower and breaks mumble overlays. You only need to launch the game with -dxelevel once, remove it afterwards

You shouldn't have dxlevel in your launch options anyway since it makes alt tabbing slower and breaks mumble overlays. You only need to launch the game with -dxelevel once, remove it afterwards
3
#3
1 Frags +

this happens to me still but i never keep -dxlevel in my launch options.

this happens to me still but i never keep -dxlevel in my launch options.
4
#4
0 Frags +

Besides your autoexec.cfg, make sure there is no instance of mat_antialias in config.cfg in tf/cfg. I've ran into this crashing issue as I often have to toggle mat_antialias when editing the main menu of HUDs.

Besides your autoexec.cfg, make sure there is no instance of mat_antialias in config.cfg in tf/cfg. I've ran into this crashing issue as I often have to toggle mat_antialias when editing the main menu of HUDs.
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