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I wanna medic main
31
#31
3 Frags +

keep ur head on a swivel my guy

keep ur head on a swivel my guy
32
#32
6 Frags +
Screwball

this post is pretty much all really useful advice, but there are couple things that aren't necessarily true.

Don't be afraid to tell people to fuck off and grab a health pack.

ever since arrows have been implemented, rarely is it more beneficial to have a player go way back and grap a pack instead of just arrowing him if he already took the time to find a safe place to stand still for an arrow, which would ultimately take 2 seconds at most. it is true, however, a soldier, specifically, should get health packs instead of asking for arrows sometimes (most of these times would be during mid fights or team fights in general when every or almost every player on your team is alive and the health pack is easily accessible, like in your sewer on process)

It is okay to drop a uber if the payoff for not using is big and the consequences for dropping are small. For example if the other team's med is dead and numbers are otherwise even and you have full add. A roamer bombs you to get a force and you and there is a 50/50 chance you will surf the rocket and live or the rocket will kill you. If you use the uber you will not be close enough to the enemy team to get anything out of it. In this situation it would be okay to risk dropping as it doesn't leave your team much worse off than if you popped (pretty much even uber's holding 2nd) and the payoff would have been a full uber advantage last push.

you're right that it isn't that big of a risk, since you don't lose the round and you should win the round if you don't pop. however, the situation won't be even ubers holding 2nd a lot of the times. Most of the time when this happens, the team on last can push off of having a buff/heal advantage, because the medic on that team had probably already died a bit ago so he will get a quicker spawn, just spawned, or the med is alive already. whether or not you'll lose 2nd really depends on the time the other med died, obviously the time the other team died, and also the map. for example, it's hard to push out of last even when having heal advantage on maps that have a forward spawn somewhat near their team, like blands (unless the timing of the deaths is completely on that team's favor where you will not arrive to the fight for a bit and they have plenty of time to take full control of 2nd).

edit: whether or not you wanna take the risk of a player missing their shot so you can have uber ad into last depends on the score / amount of time left as well. If you're winning by a fair bit, there's actually no point in dropping because it's also pretty effective in that situation to just waste time by being even ubers (specifically, it's the best on their last where it's usually hard to push out of last rather than on mid where it's a bit easier for them to push off of smaller advantages).

[quote=Screwball][/quote]

this post is pretty much all really useful advice, but there are couple things that aren't necessarily true.

[quote]Don't be afraid to tell people to fuck off and grab a health pack.[/quote]

ever since arrows have been implemented, rarely is it more beneficial to have a player go way back and grap a pack instead of just arrowing him [i]if he already took the time to find a safe place to stand still for an arrow[/i], which would ultimately take 2 seconds at most. it is true, however, a soldier, specifically, should get health packs instead of asking for arrows sometimes (most of these times would be during mid fights or team fights in general when every or almost every player on your team is alive and the health pack is easily accessible, like in your sewer on process)

[quote]
It is okay to drop a uber if the payoff for not using is big and the consequences for dropping are small. For example if the other team's med is dead and numbers are otherwise even and you have full add. A roamer bombs you to get a force and you and there is a 50/50 chance you will surf the rocket and live or the rocket will kill you. If you use the uber you will not be close enough to the enemy team to get anything out of it. In this situation it would be okay to risk dropping as it doesn't leave your team much worse off than if you popped (pretty much even uber's holding 2nd) and the payoff would have been a full uber advantage last push.[/quote]

you're right that it isn't that big of a risk, since you don't lose the round and you should win the round if you don't pop. however, the situation won't be even ubers holding 2nd a lot of the times. Most of the time when this happens, the team on last can push off of having a buff/heal advantage, because the medic on that team had probably already died a bit ago so he will get a quicker spawn, just spawned, or the med is alive already. whether or not you'll lose 2nd really depends on the time the other med died, obviously the time the other team died, and also the map. for example, it's hard to push out of last even when having heal advantage on maps that have a forward spawn somewhat near their team, like blands (unless the timing of the deaths is completely on that team's favor where you will not arrive to the fight for a bit and they have plenty of time to take full control of 2nd).

edit: whether or not you wanna take the risk of a player missing their shot so you can have uber ad into last depends on the score / amount of time left as well. If you're winning by a fair bit, there's actually no point in dropping because it's also pretty effective in that situation to just waste time by being even ubers (specifically, it's the best on their last where it's usually hard to push out of last rather than on mid where it's a bit easier for them to push off of smaller advantages).
33
#33
0 Frags +

always pop because regardless of how justifiable the drop was ur team will call you a noob :-(

always pop because regardless of how justifiable the drop was ur team will call you a noob :-(
34
#34
1 Frags +

to elaborate on what corsa was saying, often times you can use uber immediately after the other medic dies and save teammates and then when you build uber you can have advantage to push into last with, or at the very least secure the point and not take too big a risk

to elaborate on what corsa was saying, often times you can use uber immediately after the other medic dies and save teammates and then when you build uber you can have advantage to push into last with, or at the very least secure the point and not take too big a risk
35
#35
0 Frags +

Don't be afraid to delay when walking through a choke that's being spammed. Making sure you don't catch a pipe and/or rocket can be the difference between a drop and free ground for your team. That being said, don't just stand back baiting your team in safety while they're getting shot at trying to make a play. It's a fine line that medics have to walk, but eventually the demo/soldiers will have to reload rockets and pipes/stickies.

Don't be afraid to delay when walking through a choke that's being spammed. Making sure you don't catch a pipe and/or rocket can be the difference between a drop and free ground for your team. That being said, don't just stand back baiting your team in safety while they're getting shot at trying to make a play. It's a fine line that medics have to walk, but eventually the demo/soldiers will have to reload rockets and pipes/stickies.
36
#36
1 Frags +

learn to surf off rockets :)

learn to surf off rockets :)
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