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HUD editing: short questions, quick answers
posted in Customization
3931
#3931
0 Frags +

probably been asked before, but how can I remove the [unknown] text that comes up when i'm inspecting someone's weapons, as shown in this screenshot?

probably been asked before, but how can I remove the [unknown] text that comes up when i'm inspecting someone's weapons, as shown in [url=https://gyazo.com/8a0bd6559e74e669aa94e0ce3d9ccad7]this screenshot[/url]?
3932
#3932
0 Frags +
CitrusmanXenThePybrogo into spectatorguihealth for the health stuff
I gave a list of the things I disabled in that file already, and the only other two elements listed in that file were already set to enabled = 0.
Koncept Probably a more easy thing would be to set the x value of CMainTargetID very high or low if you're not having any success with what xen suggested
Forcing it to render off screen doesn't fix the issues though, I've already tried it.

Actually setting wide and tall to 0 might work, although if you are having framerate issues when a hud element appears it is probably not the hud. Try deleting spectatorguihealth and seeing if the problem still persists, although some of the hud elements that you want to get rid of are forced visible

[quote=Citrusman][quote=XenThePybro]go into spectatorguihealth for the health stuff[/quote]

I gave a list of the things I disabled in that file already, and the only other two elements listed in that file were already set to enabled = 0.

[quote=Koncept] Probably a more easy thing would be to set the x value of CMainTargetID very high or low if you're not having any success with what xen suggested[/quote]

Forcing it to render off screen doesn't fix the issues though, I've already tried it.[/quote]

Actually setting wide and tall to 0 might work, although if you are having framerate issues when a hud element appears it is probably not the hud. Try deleting spectatorguihealth and seeing if the problem still persists, although some of the hud elements that you want to get rid of are forced visible
3933
#3933
whitelist.tf
1 Frags +
Konceptprobably been asked before, but how can I remove the [unknown] text that comes up when i'm inspecting someone's weapons, as shown in this screenshot?

itempanel containse an obsolete attriblabel in Spectator(Tournament).res and possibly still in HudInspectPanel.res, simply remove it, and while you're at it, add 1 line to the itemmodalpanel to get high quality item images.

@Citrusman, screenshot of what you want removed? TargetIDs can be moved off screen in hudlayout, floating overhead health is a different file (HealthIconPanel.res)

[quote=Koncept]probably been asked before, but how can I remove the [unknown] text that comes up when i'm inspecting someone's weapons, as shown in [url=https://gyazo.com/8a0bd6559e74e669aa94e0ce3d9ccad7]this screenshot[/url]?[/quote]
itempanel containse an obsolete [b]attriblabel[/b] in [i]Spectator(Tournament).res[/i] and possibly still in [i]HudInspectPanel.res[/i], simply remove it, and while you're at it, add 1 line to the [i]itemmodalpanel[/i] to get [url=http://www.teamfortress.tv/25428/higher-quality-item-images-in-inventory-loadouts]high quality item images[/url].

@Citrusman, screenshot of what you want removed? TargetIDs can be moved off screen in hudlayout, floating overhead health is a different file (HealthIconPanel.res)
3934
#3934
0 Frags +

How do I change TargetID health numbers to blue when they're overhealed?
http://i.imgur.com/A5T5YlU.png

How do I change TargetID health numbers to blue when they're overhealed?
http://i.imgur.com/A5T5YlU.png
3935
#3935
3 Frags +
HamHeadHow do I change TargetID health numbers to blue when they're overhealed?
http://i.imgur.com/A5T5YlU.png

inside your hudanimations file, look for "event HudHealthBonusPulse"

Then, add this line in

Animate PlayerStatusHealthValueSpec	FgColor	"0 0 255 255"	Linear 0.0	0.01

Also be sure that within another event, "HudHealthBonusPulseStop ", that you have the PlayerStatusHealthValueSpec field return to the original color that it was.

Example:

event HudHealthBonusPulseStop
{
Animate PlayerStatusHealthValue FgColor "255 255 255 255" Linear 0.0 0.1
StopEvent HudHealthBonusPulse 0.0
StopEvent HudHealthBonusPulseLoop 0.0
}
[quote=HamHead]How do I change TargetID health numbers to blue when they're overhealed?
http://i.imgur.com/A5T5YlU.png[/quote]

inside your hudanimations file, look for "event HudHealthBonusPulse"

Then, add this line in

[code]Animate PlayerStatusHealthValueSpec FgColor "0 0 255 255" Linear 0.0 0.01[/code]

Also be sure that within another event, "HudHealthBonusPulseStop ", that you have the PlayerStatusHealthValueSpec field return to the original color that it was.

Example:
[code]event HudHealthBonusPulseStop
{
Animate PlayerStatusHealthValue FgColor "255 255 255 255" Linear 0.0 0.1
StopEvent HudHealthBonusPulse 0.0
StopEvent HudHealthBonusPulseLoop 0.0
}
[/code]
3936
#3936
1 Frags +

How do you change at what health the health number becomes red? Usually it's at 49% but in Wars hud it's around 120 health or something (he wasn't using the banner)

How do you change at what health the health number becomes red? Usually it's at 49% but in Wars hud it's around 120 health or something (he wasn't using the banner)
3937
#3937
1 Frags +
ShpeeismeHow do you change at what health the health number becomes red? Usually it's at 49% but in Wars hud it's around 120 health or something (he wasn't using the banner)

In resource/ui/hudplayerhealth.res search for "healthdeathwarning" and change the number next to it to "0.49"

[quote=Shpeeisme]How do you change at what health the health number becomes red? Usually it's at 49% but in Wars hud it's around 120 health or something (he wasn't using the banner)[/quote]
In resource/ui/hudplayerhealth.res search for "healthdeathwarning" and change the number next to it to "0.49"
3938
#3938
whitelist.tf
1 Frags +
ShpeeismeHow do you change at what health the health number becomes red? Usually it's at 49% but in Wars hud it's around 120 health or something (he wasn't using the banner)

HealthDeathWarning in the various health related files (spectator(tournament)guihealth, hudplayerhealth, healthiconpanel)

[quote=Shpeeisme]How do you change at what health the health number becomes red? Usually it's at 49% but in Wars hud it's around 120 health or something (he wasn't using the banner)[/quote]
[i]HealthDeathWarning[/i] in the various health related files (spectator(tournament)guihealth, hudplayerhealth, healthiconpanel)
3939
#3939
0 Frags +

I was looking through different sourcescheme files from different huds and comparing them to each other to try and work out what everything does. I noticed that they have different definitions in them with the stock hud having the least. Is there any way to find out all of these or is it just guess and check?

I was looking through different sourcescheme files from different huds and comparing them to each other to try and work out what everything does. I noticed that they have different definitions in them with the stock hud having the least. Is there any way to find out all of these or is it just guess and check?
3940
#3940
0 Frags +

Where is the ready up timer located for match making?

Where is the ready up timer located for match making?
3941
#3941
0 Frags +
duck_Where is the ready up timer located for match making?

Its one of the first few entries in hudmatchstatus.

[quote=duck_]Where is the ready up timer located for match making?[/quote]

Its one of the first few entries in hudmatchstatus.
3942
#3942
whitelist.tf
4 Frags +
XenThePybroI was looking through different sourcescheme files from different huds and comparing them to each other to try and work out what everything does. I noticed that they have different definitions in them with the stock hud having the least. Is there any way to find out all of these or is it just guess and check?

Put the following in console and have a look at the Borders, Fonts and Colors which are defined (default works for clientscheme and also chatscheme works with this)

showschemevisualizer sourcescheme
[quote=XenThePybro]I was looking through different sourcescheme files from different huds and comparing them to each other to try and work out what everything does. I noticed that they have different definitions in them with the stock hud having the least. Is there any way to find out all of these or is it just guess and check?[/quote]
Put the following in console and have a look at the Borders, Fonts and Colors which are defined (default works for clientscheme and also chatscheme works with this)
[code]showschemevisualizer sourcescheme[/code]
3943
#3943
0 Frags +

how would i get my chat to the top left
also when i pull out my escape plan i dont see a skull telling me i have it out i'd like 2 have it as well

how would i get my chat to the top left
also when i pull out my escape plan i dont see a skull telling me i have it out i'd like 2 have it as well
3944
#3944
whitelist.tf
0 Frags +

@Allany:
- Chat Top left

  • Find and eddit resource/ui/BaseChat.res and edit the ypos in HudChat
  • Modify the ypos in scripts/hudanimations event CompetitiveGame_RestoreChatWindow to be the same as the previous value

- Escape Plan / Marked for Death / Milked indicators not showing up: modify resource/ui/HudPlayerClass.res

@Allany:
- Chat Top left
[list][*]Find and eddit resource/ui/BaseChat.res and edit the ypos in HudChat
[*]Modify the ypos in scripts/hudanimations event [i]CompetitiveGame_RestoreChatWindow[/i] to be the same as the previous value[/list]

- Escape Plan / Marked for Death / Milked indicators not showing up: modify [i]resource/ui/HudPlayerClass.res[/i]
3945
#3945
0 Frags +
XenThePybroduck_Where is the ready up timer located for match making?
Its one of the first few entries in hudmatchstatus.

Doesn't seem to do anything

[quote=XenThePybro][quote=duck_]Where is the ready up timer located for match making?[/quote]

Its one of the first few entries in hudmatchstatus.[/quote]
Doesn't seem to do anything
3946
#3946
0 Frags +
duck_XenThePybroduck_Where is the ready up timer located for match making?
Its one of the first few entries in hudmatchstatus.
Doesn't seem to do anything

There is also a lot of places in hudanimations that its screwed with.

[quote=duck_][quote=XenThePybro][quote=duck_]Where is the ready up timer located for match making?[/quote]

Its one of the first few entries in hudmatchstatus.[/quote]
Doesn't seem to do anything[/quote]

There is also a lot of places in hudanimations that its screwed with.
3947
#3947
0 Frags +

while editing my scoreboard, I noticed there were some fields that ended in "_lodef" and "_hidef", what do these do exactly, and do I really need these values in my hud?

while editing my scoreboard, I noticed there were some fields that ended in "_lodef" and "_hidef", what do these do exactly, and do I really need these values in my hud?
3948
#3948
1 Frags +
Konceptwhile editing my scoreboard, I noticed there were some fields that ended in "_lodef" and "_hidef", what do these do exactly, and do I really need these values in my hud?

I googled this a few months ago and no one really knows. It might have something to do with super low or high resolutions though. If your monitor is high enough you can try it but there is nothing you break by removing them.

[quote=Koncept]while editing my scoreboard, I noticed there were some fields that ended in "_lodef" and "_hidef", what do these do exactly, and do I really need these values in my hud?[/quote]

I googled this a few months ago and no one really knows. It might have something to do with super low or high resolutions though. If your monitor is high enough you can try it but there is nothing you break by removing them.
3949
#3949
0 Frags +

How do i make the back ground for the loadout panel to cover the whole screen?
https://puu.sh/sljDS/db67223092.jpg

How do i make the back ground for the loadout panel to cover the whole screen?
https://puu.sh/sljDS/db67223092.jpg
3950
#3950
0 Frags +
uniqlyHow do i make the back ground for the loadout panel to cover the whole screen?
https://puu.sh/sljDS/db67223092.jpg

do something to make BackgroundHeader and BackgroundFooter, like change xpos to ridicoulous number or something

[quote=uniqly]How do i make the back ground for the loadout panel to cover the whole screen?
https://puu.sh/sljDS/db67223092.jpg[/quote]
do something to make BackgroundHeader and BackgroundFooter, like change xpos to ridicoulous number or something
3951
#3951
0 Frags +

Too bad there's no way to search in this thread quickly bc I'm sure this has been asked before but I can't remove the kills from the scoreboard in m0rehud. I'm pretty sure by now that it's not in the scoreboard.res file. Does anyone know where else it could be?

Too bad there's no way to search in this thread quickly bc I'm sure this has been asked before but I can't remove the kills from the scoreboard in m0rehud. I'm pretty sure by now that it's not in the scoreboard.res file. Does anyone know where else it could be?
3952
#3952
0 Frags +
ShpeeismeToo bad there's no way to search in this thread quickly bc I'm sure this has been asked before but I can't remove the kills from the scoreboard in m0rehud. I'm pretty sure by now that it's not in the scoreboard.res file. Does anyone know where else it could be?

If it shows when you press tab or whatever you have the scoreboard bound to its the scoreboard. Search for %kills% and #TF_ScoreBoard_KillsLabel and set visible and enabled to 0

[quote=Shpeeisme]Too bad there's no way to search in this thread quickly bc I'm sure this has been asked before but I can't remove the kills from the scoreboard in m0rehud. I'm pretty sure by now that it's not in the scoreboard.res file. Does anyone know where else it could be?[/quote]

If it shows when you press tab or whatever you have the scoreboard bound to its the scoreboard. Search for %kills% and #TF_ScoreBoard_KillsLabel and set visible and enabled to 0
3953
#3953
Twitch Prime
0 Frags +

sorry if thats been asked before but whats the file name of the matchmaking related main menu background pictures, need the names to replace them with custom ones, since it looks like valve went back to those and not the older ones i already have replaced after halloween

sorry if thats been asked before but whats the file name of the matchmaking related main menu background pictures, need the names to replace them with custom ones, since it looks like valve went back to those and not the older ones i already have replaced after halloween
3954
#3954
whitelist.tf
2 Frags +

Why replace the vtfs if you can simply remove the if_competitive statements from mainmenuoverride.res (also the place where you find the names for those backgrounds)

Why replace the vtfs if you can simply remove the if_competitive statements from mainmenuoverride.res (also the place where you find the names for those backgrounds)
3955
#3955
0 Frags +

So i have problem with 3d characters mine is look like http://steamcommunity.com/sharedfiles/filedetails/?id=801812488 and it should look like http://steamcommunity.com/sharedfiles/filedetails/?id=378123556 pls help me! (KBNHUD)

So i have problem with 3d characters mine is look like http://steamcommunity.com/sharedfiles/filedetails/?id=801812488 and it should look like http://steamcommunity.com/sharedfiles/filedetails/?id=378123556 pls help me! (KBNHUD)
3956
#3956
0 Frags +

How do I change the color of the health text in this hud: http://images.akamai.steamusercontent.com/ugc/648746999432945049/D3E8FFF16F1E16EAC8FA36A4DA9E9CCE0B0EE0F9/

How do I change the color of the health text in this hud: http://images.akamai.steamusercontent.com/ugc/648746999432945049/D3E8FFF16F1E16EAC8FA36A4DA9E9CCE0B0EE0F9/
3957
#3957
0 Frags +
fnmHow do I change the color of the health text in this hud: http://images.akamai.steamusercontent.com/ugc/648746999432945049/D3E8FFF16F1E16EAC8FA36A4DA9E9CCE0B0EE0F9/

resource -> ui -> hudplayerhealth.res

find "playerstatushealthvalue" and change the "fgcolor" field to an rgb value of your choice

[quote=fnm]How do I change the color of the health text in this hud: http://images.akamai.steamusercontent.com/ugc/648746999432945049/D3E8FFF16F1E16EAC8FA36A4DA9E9CCE0B0EE0F9/[/quote]

resource -> ui -> hudplayerhealth.res

find "playerstatushealthvalue" and change the "fgcolor" field to an rgb value of your choice
3958
#3958
0 Frags +

[b][/b]
3959
#3959
whitelist.tf
0 Frags +

ObjectiveStatusMultipleEscort.res for PLR

Loading box bottom right is SourceScheme, if you're talking about the stats/map name: You're on your way to that is StatSummary.res

ObjectiveStatus[b]Multiple[/b]Escort.res for PLR

Loading box bottom right is SourceScheme, if you're talking about the stats/map name: [i]You're on your way to[/i] that is StatSummary.res
3960
#3960
0 Frags +

For some odd reason, the resist icon in my hudmediccharge.res file doesn't want to move around. Changing any of the fields within the "ResistIcon" field within hudmediccharge yields no changes, except for the wide and tall values. Does anyone know of a possible solution to this? I'd like to center the resist icon and not have it in the top left corner of my screen. The code for the resisticon field is below

"ResistIcon"
	{
		"ControlName"	"ImagePanel"
		"fieldName"		"ResistIcon"
		"xpos"			"0"
		"ypos"			"0"
		"wide"			"24"
		"tall"			"24"
		"visible"		"1"
		"enabled"		"1"
		"image"			"../HUD/defense_buff_bullet_blue"
		"scaleImage"	"1"	
	}	

Also, is it possible for me to have the charge value shadow not show when I have the vaccinator equipped, but appear when I have any other medi gun? Currently only the value itself disappears but not the shadow of it

For some odd reason, the resist icon in my hudmediccharge.res file doesn't want to move around. Changing any of the fields within the "ResistIcon" field within hudmediccharge yields no changes, except for the wide and tall values. Does anyone know of a possible solution to this? I'd like to center the resist icon and not have it in the top left corner of my screen. The code for the resisticon field is below
[code]
"ResistIcon"
{
"ControlName" "ImagePanel"
"fieldName" "ResistIcon"
"xpos" "0"
"ypos" "0"
"wide" "24"
"tall" "24"
"visible" "1"
"enabled" "1"
"image" "../HUD/defense_buff_bullet_blue"
"scaleImage" "1"
} [/code]

Also, is it possible for me to have the charge value shadow not show when I have the vaccinator equipped, but appear when I have any other medi gun? Currently only the value itself disappears but not the shadow of it
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