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My Map (Alpha 5CP) cp_fastscope
1
#1
0 Frags +

I would like to have some people playtest it (Has been done once with me for A2 Version)
I aprichiate all the Feedback :)
Map UPDATED!!! NOW Version A3
cp_fastscope_a3
Screenshots of the map on the workshop page :)
Workshop page - http://steamcommunity.com/sharedfiles/filedetails/?id=741143848
The map will be available to be used on Serveme Servers :)

I would like to have some people playtest it (Has been done once with me for A2 Version)
I aprichiate all the Feedback :)
Map UPDATED!!! NOW Version A3
cp_fastscope_a3
Screenshots of the map on the workshop page :)
Workshop page - http://steamcommunity.com/sharedfiles/filedetails/?id=741143848
The map will be available to be used on Serveme Servers :)
2
#2
3 Frags +

can we get a dl ty

can we get a dl ty
3
#3
4 Frags +

http://fakkelbrigade.eu/maps/cp_fastscope_a2.bsp

http://fakkelbrigade.eu/maps/cp_fastscope_a2.bsp
4
#4
4 Frags +

is this map intended to be designed for competitive play, or more for pubs?

is this map intended to be designed for competitive play, or more for pubs?
5
#5
4 Frags +

This map gave me serious nostalgia for mucking about in the THPS3 custom level maker when I was 13. It's just a sequence of variedly filled rectangular rooms with half-thought-out "features" and a collection of props that are spaced evenly so no corner of the room feels too empty or shapeless.

This map gave me serious nostalgia for mucking about in the THPS3 custom level maker when I was 13. It's just a sequence of variedly filled rectangular rooms with half-thought-out "features" and a collection of props that are spaced evenly so no corner of the room feels too empty or shapeless.
6
#6
9 Frags +

can we have screenies pls?

can we have screenies pls?
7
#7
5 Frags +

x

x
8
#8
0 Frags +

I loaded the map up and ran around for like 15 minutes, and even after 15 minutes it still felt like a maze.

As a non-mapmaker, I have no clue what I'm supposed to be looking at. How are people supposed to playtest this?

A lot of the features don't feel suitable for any game mode, like that huge underground area on last which leads to a one-way door at last.

I loaded the map up and ran around for like 15 minutes, and even after 15 minutes it still felt like a maze.

As a non-mapmaker, I have no clue what I'm supposed to be looking at. How are people supposed to playtest this?

A lot of the features don't feel suitable for any game mode, like that huge underground area on last which leads to a one-way door at last.
9
#9
3 Frags +

x

x
10
#10
2 Frags +

you should post your map over are tf2maps.net, there are a lot of people that will gladly help you with constructive mapping feedback

you should post your map over are tf2maps.net, there are a lot of people that will gladly help you with constructive mapping feedback
11
#11
0 Frags +

I Updated the map, Posted it on TF2Maps.net, thx for the feedback, Now you can have the workshop page with Screenshots

I Updated the map, Posted it on TF2Maps.net, thx for the feedback, Now you can have the workshop page with Screenshots
12
#12
refresh.tf
1 Frags +

Don't wanna be harsh but in order to get proper playtesting it needs to be more polished than this

Don't wanna be harsh but in order to get proper playtesting it needs to be more polished than this
13
#13
-2 Frags +

Currently im fine with some people Checking out the map and running around it giving feedback & a playtest or few
Gonna host a playtest of my own with friends who are comp players.

Currently im fine with some people Checking out the map and running around it giving feedback & a playtest or few
Gonna host a playtest of my own with friends who are comp players.
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