Upvote Upvoted 1 Downvote Downvoted
how to make cl_showpos show only x/y velocity
1
#1
0 Frags +

id like to test the speeds of things and jumping and such, but when you enable the default showpos command, it shows your velocity on all three planes

id like it to show it on just the x/y or horizontal planes

id like to test the speeds of things and jumping and such, but when you enable the default showpos command, it shows your velocity on all three planes

id like it to show it on just the x/y or horizontal planes
2
#2
1 Frags +

probably can't change that. but why can't you just ignore the other values? it's not like most people using net_graph ever actually read much more than fps, ping, and lerp

probably can't change that. but why can't you just ignore the other values? it's not like most people using net_graph ever actually read much more than fps, ping, and lerp
3
#3
2 Frags +
yttriumprobably can't change that. but why can't you just ignore the other values? it's not like most people using net_graph ever actually read much more than fps, ping, and lerp

what i mean is that there are 7 values: xpos ypos zpos xrot yrot zrot and velocity

the velocity value takes into consideration z velocity as well, and i was wondering if there was a way to change this or an alternative

[quote=yttrium]probably can't change that. but why can't you just ignore the other values? it's not like most people using net_graph ever actually read much more than fps, ping, and lerp[/quote]
what i mean is that there are 7 values: xpos ypos zpos xrot yrot zrot and velocity

the velocity value takes into consideration z velocity as well, and i was wondering if there was a way to change this or an alternative
4
#4
1 Frags +

You can't. It's part of the game code. I made a toy source mod once and showpos is written in C++. You might be able to make an extension (like prec) but I highly doubt you'll be able to get it signed or anything.

You can't. It's part of the game code. I made a toy source mod once and showpos is written in C++. You might be able to make an extension (like prec) but I highly doubt you'll be able to get it signed or anything.
5
#5
0 Frags +
wareyaYou can't. It's part of the game code. I made a toy source mod once and showpos is written in C++. You might be able to make an extension (like prec) but I highly doubt you'll be able to get it signed or anything.

okay, that's what i thought, thanks for the help.

i know a bit about making source mods, but i have no idea how to compile just a bit of the code to make a plugin instead of recompiling a slightly modified hl2dm

[quote=wareya]You can't. It's part of the game code. I made a toy source mod once and showpos is written in C++. You might be able to make an extension (like prec) but I highly doubt you'll be able to get it signed or anything.[/quote]
okay, that's what i thought, thanks for the help.

i know a bit about making source mods, but i have no idea how to compile just a bit of the code to make a plugin instead of recompiling a slightly modified hl2dm
6
#6
0 Frags +

You could always just try making a sourcemod extension, but the downside is that it's going to be server-side and would cause a little bit of latency, whereas cl_showpos is client-side. On a local server you wouldn't notice much of a difference but it would still be there, not to mention the fact that a sourcemod extension might have inherent latency past the regular server delay.

You could always just try making a sourcemod extension, but the downside is that it's going to be server-side and would cause a little bit of latency, whereas cl_showpos is client-side. On a local server you wouldn't notice much of a difference but it would still be there, not to mention the fact that a sourcemod extension might have inherent latency past the regular server delay.
7
#7
3 Frags +
yttriumYou could always just try making a sourcemod extension, but the downside is that it's going to be server-side and would cause a little bit of latency, whereas cl_showpos is client-side.

i've been trying to learn c++ (and have done a bit so far) and would prefer to learn how to make tf2 addons regardless-- i have some other ones with actual functionality in mind as well.

[quote=yttrium]You could always just try making a sourcemod extension, but the downside is that it's going to be server-side and would cause a little bit of latency, whereas cl_showpos is client-side.[/quote]
i've been trying to learn c++ (and have done a bit so far) and would prefer to learn how to make tf2 addons regardless-- i have some other ones with actual functionality in mind as well.
Please sign in through STEAM to post a comment.