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a way to disable a particular explosion particle?
posted in Customization
1
#1
0 Frags +

does anyone know how to disable this:

http://i.imgur.com/mFhfizK.jpg

i made it so it didnt show the particle by having dxlevel90 in the launch options but this method stopped working for me for whatever reason so i wondered if anyone found a way to disable it maybe a command or something because its incredibly distracting (i highly prefer having the default explosion over the modded one as its easier for me to know the splash range)

does anyone know how to disable this: [img]http://i.imgur.com/mFhfizK.jpg[/img]
i made it so it didnt show the particle by having dxlevel90 in the launch options but this method stopped working for me for whatever reason so i wondered if anyone found a way to disable it maybe a command or something because its incredibly distracting (i highly prefer having the default explosion over the modded one as its easier for me to know the splash range)
2
#2
2 Frags +

http://www.teamfortress.tv/25647/no-explosion-smoke-script

i think its that

http://www.teamfortress.tv/25647/no-explosion-smoke-script

i think its that
3
#3
0 Frags +
gloryhttp://www.teamfortress.tv/25647/no-explosion-smoke-script

i think its that

thanks for the help, but i really prefer how the default explosion looks over the script

[quote=glory]http://www.teamfortress.tv/25647/no-explosion-smoke-script

i think its that[/quote]

thanks for the help, but i really prefer how the default explosion looks over the script
4
#4
9 Frags +

you want to disable it and see it? what?

you want to disable it and see it? what?
5
#5
1 Frags +

it only occurs if you hit a direct rocket/pipe or detonate a sticky mid-air, the big orange "bubble" effect, thats what i want to get rid of

it only occurs if you hit a direct rocket/pipe or detonate a sticky mid-air, the big orange "bubble" effect, thats what i want to get rid of
6
#6
1 Frags +

change everything but "ExplosionPlayerEffect" to the default in the scripts files that glory linked

like this:
"ExplosionEffect" "DefaultEffect" idk the name
"ExplosionPlayerEffect" "SpecialEffect" can be any particle effect you want there
"ExplosionWaterEffect" "DefaultEffect" idk the name
"ExplosionSound" "BaseExplosionEffect.Sound"

change everything but "ExplosionPlayerEffect" to the default in the scripts files that glory linked

like this:
"ExplosionEffect" "DefaultEffect" idk the name
"ExplosionPlayerEffect" "SpecialEffect" can be any particle effect you want there
"ExplosionWaterEffect" "DefaultEffect" idk the name
"ExplosionSound" "BaseExplosionEffect.Sound"
7
#7
0 Frags +

yeah thanks for the suggestion, i got it to work when i did this which is basically the closest you can get to the old particle

"ExplosionEffect" "ExplosionCore_wall"
"ExplosionPlayerEffect" "ExplosionCore_wall" used to be "ExplosionCore_MidAir"
"ExplosionWaterEffect" "ExplosionCore_wall"used to be "ExplosionCore_MidAir_underwater"

i guess its got something to do with my config or something, because ive seen people that use dxlevel 90 and for them it doesn't show up

yeah thanks for the suggestion, i got it to work when i did this which is basically the closest you can get to the old particle

"ExplosionEffect" "ExplosionCore_wall"
"ExplosionPlayerEffect" "ExplosionCore_wall" used to be "ExplosionCore_MidAir"
"ExplosionWaterEffect" "ExplosionCore_wall"used to be "ExplosionCore_MidAir_underwater"

i guess its got something to do with my config or something, because ive seen people that use dxlevel 90 and for them it doesn't show up
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