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would a toggleable mgehud be possible?
posted in Customization
1
#1
0 Frags +

If you lose an mge and someone takes your place and you get moved to spec, you spectate the player who won from you by default. And when you spectate someone you can see their name in your hud.
Basically, I don't want to see their name.
I can edit my hud so their names are invisible but would it be possible to make a menu button that switches between the mge .res file with the invisible names and the default one in the same way there's a button to switch crosshairs and how would I go about making that? I don't want to have to switch the files and do a reload every time I want to stop or start mge-ing.
Thanks in advance. :)

If you lose an mge and someone takes your place and you get moved to spec, you spectate the player who won from you by default. And when you spectate someone you can see their name in your hud.
Basically, I don't want to see their name.
I can edit my hud so their names are invisible but would it be possible to make a menu button that switches between the mge .res file with the invisible names and the default one in the same way there's a button to switch crosshairs and how would I go about making that? I don't want to have to switch the files and do a reload every time I want to stop or start mge-ing.
Thanks in advance. :)
2
#2
0 Frags +

I think the only thing possible is to make a button that toggles cl_hud_minmode, so you would have to add "_minmode" next to the parameter you are changing inside the .res.

I think the only thing possible is to make a button that toggles cl_hud_minmode, so you would have to add "_minmode" next to the parameter you are changing inside the .res.
3
#3
0 Frags +
biscuitsI think the only thing possible is to make a button that toggles cl_hud_minmode, so you would have to add "_minmode" next to the parameter you are changing inside the .res.

Are you saying I can make it an attribute to minmode that the spectatorID is invisible? So that when I activate minmode the names become invisible?

[quote=biscuits]I think the only thing possible is to make a button that toggles cl_hud_minmode, so you would have to add "_minmode" next to the parameter you are changing inside the .res.[/quote]
Are you saying I can make it an attribute to minmode that the spectatorID is invisible? So that when I activate minmode the names become invisible?
4
#4
0 Frags +

I did it. I turned this from targetID.res:
"xpos" "45"//45
"ypos" "14"//14
"zpos" "7"//7

to this:
"xpos" "45"//45
"xpos_minmode" "9999"//45
"ypos" "14"//14
"ypos_minmode" "9999"//14
"zpos" "7"//7
"zpos_minmode" "9999"//7
Now when I change "cl_hud_minmode" to 1 The name becomes invisible.
Beware though, that huds that use a 6s scoreboard that's toggleable also use cl_hud_minmode 1 to activate it.

I did it. I turned this from targetID.res:
"xpos" "45"//45
"ypos" "14"//14
"zpos" "7"//7

to this:
"xpos" "45"//45
"xpos_minmode" "9999"//45
"ypos" "14"//14
"ypos_minmode" "9999"//14
"zpos" "7"//7
"zpos_minmode" "9999"//7
Now when I change "cl_hud_minmode" to 1 The name becomes invisible.
Beware though, that huds that use a 6s scoreboard that's toggleable also use cl_hud_minmode 1 to activate it.
5
#5
8 Frags +

you literally couldve done "tall_minmode" "0"

you literally couldve done "tall_minmode" "0"
6
#6
0 Frags +

Oh thanks :) I'll do that to make it look cleaner

Oh thanks :) I'll do that to make it look cleaner
7
#7
0 Frags +

could you not just do "visible_minmode" "0" to be even cleaner or would hudanimations not allow that

could you not just do "visible_minmode" "0" to be even cleaner or would hudanimations not allow that
8
#8
0 Frags +

When you set "visible" and "enabled" both to 0 the text becomes dark but not invisible. I don't know why

When you set "visible" and "enabled" both to 0 the text becomes dark but not invisible. I don't know why
9
#9
0 Frags +

you probably have a separate shadow label that you need to make invisible too

you probably have a separate shadow label that you need to make invisible too
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