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CS:GO update for 2/23/16 (2/24/16 UTC, 1.35.2.3)
1
#1
Patch Notes
0 Frags +

Via the CS:GO blog:

Valve[ MISC ]
– Fixed a case where Gemini campaign mission could not get checked off in the campaign journal even when the mission was active for the player at the time of completion.
– Added engine support for up to 4096 model precache table entries.
– cl_timeout setting is now capped at 30 seconds.
– Fixed weapon_fire event for the Medi-Shot having the incorrect “weapon” sent.
– Added missing tagrenade_detonate event.
– Fixed missing alphas to resolve un-skinned areas on the following weapons: USP-S | Royal Blue, P90 | Desert Warfare, UMP-45 | Corporal, SCAR-20 | Cyrex
– Improved vert count on SCAR-20 scope
[ UI ]
– Fixed not being able to select the 5th slot when you have a bomb and medi-shot equipped.
– Fixed not being able to cycle through items in the 5th slot if you had more than 1.
– Fixed inventory UI hiding when preforming actions on items (like applying stickers) while in the lobby.
– Fixed lobby displaying incorrect player data when searching solo and using the inventory.
– Fixed sticker model panel overlapping quit lobby dialog and other dialogs.
[ GSLT ]
– User accounts will also receive a temporary cooldown when their Game Server Login Token gets banned.

Rumor has it:

- The GSLT bit only applies to server operators, for regular players it doesn't mean much

- Some Wildfire lore elements were altered: https://github.com/SteamDatabase/GameTracking/commit/6b9cf434f046e3456f643ffa40d5d30ecfd65f15

- Size is ~85 MB

Via [url=http://blog.counter-strike.net/index.php/2016/02/13678/]the CS:GO blog[/url]:

[quote=Valve][ MISC ]
– Fixed a case where Gemini campaign mission could not get checked off in the campaign journal even when the mission was active for the player at the time of completion.
– Added engine support for up to 4096 model precache table entries.
– cl_timeout setting is now capped at 30 seconds.
– Fixed weapon_fire event for the Medi-Shot having the incorrect “weapon” sent.
– Added missing tagrenade_detonate event.
– Fixed missing alphas to resolve un-skinned areas on the following weapons: USP-S | Royal Blue, P90 | Desert Warfare, UMP-45 | Corporal, SCAR-20 | Cyrex
– Improved vert count on SCAR-20 scope
[ UI ]
– Fixed not being able to select the 5th slot when you have a bomb and medi-shot equipped.
– Fixed not being able to cycle through items in the 5th slot if you had more than 1.
– Fixed inventory UI hiding when preforming actions on items (like applying stickers) while in the lobby.
– Fixed lobby displaying incorrect player data when searching solo and using the inventory.
– Fixed sticker model panel overlapping quit lobby dialog and other dialogs.
[ GSLT ]
– User accounts will also receive a temporary cooldown when their Game Server Login Token gets banned.[/quote]

Rumor has it:

- The GSLT bit only applies to server operators, for regular players it doesn't mean much

- Some Wildfire lore elements were altered: https://github.com/SteamDatabase/GameTracking/commit/6b9cf434f046e3456f643ffa40d5d30ecfd65f15

- Size is ~85 MB
2
#2
1 Frags +
wickedplayer494Via the CS:GO blog:
Valve[ MISC ]
– Fixed missing alphas to resolve un-skinned areas on the following weapons: USP-S | Royal Blue, P90 | Desert Warfare, UMP-45 | Corporal, SCAR-20 | Cyrex

I would love to see a comparison of what it was before and what it is now. Sounds like a weird change, in the sense I havent noticed anything wrong with those skins?

[quote=wickedplayer494]Via [url=http://blog.counter-strike.net/index.php/2016/02/13678/]the CS:GO blog[/url]:

[quote=Valve][ MISC ]
– Fixed missing alphas to resolve un-skinned areas on the following weapons: USP-S | Royal Blue, P90 | Desert Warfare, UMP-45 | Corporal, SCAR-20 | Cyrex[/quote][/quote]

I would love to see a comparison of what it was before and what it is now. Sounds like a weird change, in the sense I havent noticed anything wrong with those skins?
3
#3
2 Frags +
Dreamboatwickedplayer494Via the CS:GO blog:
Valve[ MISC ]
– Fixed missing alphas to resolve un-skinned areas on the following weapons: USP-S | Royal Blue, P90 | Desert Warfare, UMP-45 | Corporal, SCAR-20 | Cyrex

I would love to see a comparison of what it was before and what it is now. Sounds like a weird change, in the sense I havent noticed anything wrong with those skins?

https://www.reddit.com/r/GlobalOffensive/comments/471voc/broken_skins_megathread/

[quote=Dreamboat][quote=wickedplayer494]Via [url=http://blog.counter-strike.net/index.php/2016/02/13678/]the CS:GO blog[/url]:

[quote=Valve][ MISC ]
– Fixed missing alphas to resolve un-skinned areas on the following weapons: USP-S | Royal Blue, P90 | Desert Warfare, UMP-45 | Corporal, SCAR-20 | Cyrex[/quote][/quote]

I would love to see a comparison of what it was before and what it is now. Sounds like a weird change, in the sense I havent noticed anything wrong with those skins?[/quote]

https://www.reddit.com/r/GlobalOffensive/comments/471voc/broken_skins_megathread/
4
#4
0 Frags +
crossfirehttps://www.reddit.com/r/GlobalOffensive/comments/471voc/broken_skins_megathread/

Hmm, subtle changes but cool none the less.

[quote=crossfire]https://www.reddit.com/r/GlobalOffensive/comments/471voc/broken_skins_megathread/[/quote]

Hmm, subtle changes but cool none the less.
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