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Solemn Vow Balance Proposal
1
#1
0 Frags +

I think seeing the enemy's HP, uber, targetid, favorite color, and social security numbers is a bit op as it stands now which is probably why it's been banned since the get go. I'm proposing a change to it completely:

When EQUIPPED, the Solemn Vow has a permanent hud element to your screen next to your current ubercharge percentage that shows the -/+ advantage of the enemy medic.
When ACTIVE, it reduces your movement speed much like the Scottsman's Skullcutter does by about 10-15%.

This unlock would accomplish two major things: Makes the game more accessible for matchmaking newbs and increases the pacing of the game tenfold because you're no longer waiting in that relative safety time period where you think they might just be about able to get uber in the time it takes you to push, etc. Map design aside, you'll see a lot less stalemates and more action.
What do you guys think? Is it too much? Does it need a more pronounced downside? Do you like Piña Coladas?

Holla atcha noid

I think seeing the enemy's HP, uber, targetid, favorite color, and social security numbers is a bit op as it stands now which is probably why it's been banned since the get go. I'm proposing a change to it completely:

[quote]When EQUIPPED, the Solemn Vow has a permanent hud element to your screen next to your current ubercharge percentage that shows the -/+ advantage of the enemy medic.
When ACTIVE, it reduces your movement speed much like the Scottsman's Skullcutter does by about 10-15%.[/quote]

This unlock would accomplish two major things: Makes the game more accessible for matchmaking newbs and increases the pacing of the game tenfold because you're no longer waiting in that relative safety time period where you think they might just be about able to get uber in the time it takes you to push, etc. Map design aside, you'll see a lot less stalemates and more action.
What do you guys think? Is it too much? Does it need a more pronounced downside? Do you like Piña Coladas?

Holla atcha noid
2
#2
22 Frags +

I agree, it's OP as fuck, let's buff it!

I agree, it's OP as fuck, let's buff it!
3
#3
1 Frags +

lol yeah now running solemn vow would be viable.

lol yeah now running solemn vow would be viable.
4
#4
4 Frags +

As awesome as this would be Valve balances for pubs where there isn't necessarily always 1 medic on each team

As awesome as this would be Valve balances for pubs where there isn't necessarily always 1 medic on each team
5
#5
15 Frags +
deetrAs awesome as this would be Valve balances for pubs where there isn't necessarily always 1 medic on each team

mmmmmmmmmatchhhhhmakinggggggggggggggggggg

[quote=deetr]As awesome as this would be Valve balances for pubs where there isn't necessarily always 1 medic on each team[/quote]
mmmmmmmmmatchhhhhmakinggggggggggggggggggg
6
#6
-1 Frags +

Über advantages and disadvantages won't matter in matchmaking. The Vita Saw and Quick Fix won't be banned, and you can pick up Medi Guns anyway.

Über advantages and disadvantages won't matter in matchmaking. The Vita Saw and Quick Fix won't be banned, and you can pick up Medi Guns anyway.
7
#7
1 Frags +
Ond_kajaI agree, it's OP as fuck, let's buff it!

That's why I'm making a post because I don't necessarily feel like it's balanced. But I think the addition of this reworked Solemn Vow could lead to better and more fast paced games for all levels of skill. How do you think it should be balanced then?

[quote=Ond_kaja]I agree, it's OP as fuck, let's buff it![/quote]
That's why I'm making a post because I don't necessarily feel like it's balanced. But I think the addition of this reworked Solemn Vow could lead to better and more fast paced games for all levels of skill. How do you think it should be balanced then?
8
#8
5 Frags +
noidayOnd_kajaI agree, it's OP as fuck, let's buff it!That's why I'm making a post because I don't necessarily feel like it's balanced. But I think the addition of this reworked Solemn Vow could lead to better and more fast paced games for all levels of skill. How do you think it should be balanced then?

Is it really OP as it is now? Seeing enemy player health isn't that big a bonus if you have good team comms.

[quote=noiday][quote=Ond_kaja]I agree, it's OP as fuck, let's buff it![/quote]
That's why I'm making a post because I don't necessarily feel like it's balanced. But I think the addition of this reworked Solemn Vow could lead to better and more fast paced games for all levels of skill. How do you think it should be balanced then?[/quote]
Is it really OP as it is now? Seeing enemy player health isn't that big a bonus if you have good team comms.
9
#9
1 Frags +
BilbertnoidayOnd_kajaI agree, it's OP as fuck, let's buff it!That's why I'm making a post because I don't necessarily feel like it's balanced. But I think the addition of this reworked Solemn Vow could lead to better and more fast paced games for all levels of skill. How do you think it should be balanced then?Is it really OP as it is now? Seeing enemy player health isn't that big a bonus if you have good team comms.

Well I think at least in my iteration, it has more of a direct purpose. Instead of seeing all their targetid's, you just know the medic's uber. It would be like training wheels for lower skilled players and increase the pacing of the game itself for higher skilled players.
I think it's probably less op and more of that it alienates the skill cap. It's a pretty hefty change if implemented in this way, which is why I wanted to get all the feedback.

[quote=Bilbert][quote=noiday][quote=Ond_kaja]I agree, it's OP as fuck, let's buff it![/quote]
That's why I'm making a post because I don't necessarily feel like it's balanced. But I think the addition of this reworked Solemn Vow could lead to better and more fast paced games for all levels of skill. How do you think it should be balanced then?[/quote]
Is it really OP as it is now? Seeing enemy player health isn't that big a bonus if you have good team comms.[/quote]

Well I think at least in my iteration, it has more of a direct purpose. Instead of seeing all their targetid's, you just know the medic's uber. It would be like training wheels for lower skilled players and increase the pacing of the game itself for higher skilled players.
I think it's probably less op and more of that it alienates the skill cap. It's a pretty hefty change if implemented in this way, which is why I wanted to get all the feedback.
10
#10
2 Frags +

the solemn vow's current "downside", as it's given on comp.tf, is literally just "doing the thing that it lets you do could be slightly dangerous", which is like saying you shouldn't use a knife to stab someone because if you need to stab someone you're probably in a bad spot

the solemn vow's current "downside", as it's given on comp.tf, is literally just "doing the thing that it lets you do could be slightly dangerous", which is like saying you shouldn't use a knife to stab someone because if you need to stab someone you're probably in a bad spot
11
#11
cp_granary_pro
-3 Frags +

allow tomislav for s21

allow tomislav for s21
12
#12
0 Frags +
deetrAs awesome as this would be Valve balances for pubs where there isn't necessarily always 1 medic on each team

do it for the medic on the enemy team with the most gain on you

BilbertÜber advantages and disadvantages won't matter in matchmaking. The Vita Saw and Quick Fix won't be banned, and you can pick up Medi Guns anyway.

as the vita saw is inherently flawed, how would you propose to fix it? and how would you trim down the quick fix?

[quote=deetr]As awesome as this would be Valve balances for pubs where there isn't necessarily always 1 medic on each team[/quote]
do it for the medic on the enemy team with the most gain on you

[quote=Bilbert]Über advantages and disadvantages won't matter in matchmaking. The Vita Saw and Quick Fix won't be banned, and you can pick up Medi Guns anyway.[/quote]
as the vita saw is inherently flawed, how would you propose to fix it? and how would you trim down the quick fix?
13
#13
7 Frags +
noidayBilbertnoidayOnd_kajaI agree, it's OP as fuck, let's buff it!That's why I'm making a post because I don't necessarily feel like it's balanced. But I think the addition of this reworked Solemn Vow could lead to better and more fast paced games for all levels of skill. How do you think it should be balanced then?Is it really OP as it is now? Seeing enemy player health isn't that big a bonus if you have good team comms.
Well I think at least in my iteration, it has more of a direct purpose. Instead of seeing all their targetid's, you just know the medic's uber. It would be like training wheels for lower skilled players and increase the pacing of the game itself for higher skilled players.
I think it's probably less op and more of that it alienates the skill cap. It's a pretty hefty change if implemented in this way, which is why I wanted to get all the feedback.

Hm. New players would benefit from it. But only if matchmaking is similar to current 6v6, which revolves around stalemates and Übers. The lack of whitelists and no classlimits may change the importance of advantages and disadvantages. Your new Solemn Vow would also lower the skill ceiling for Medics, as good Über tracking wouldn't be required anymore. Being able to see Übers would also completely destroy the Kritzkrieg as a surprise.

[quote=noiday][quote=Bilbert][quote=noiday][quote=Ond_kaja]I agree, it's OP as fuck, let's buff it![/quote]
That's why I'm making a post because I don't necessarily feel like it's balanced. But I think the addition of this reworked Solemn Vow could lead to better and more fast paced games for all levels of skill. How do you think it should be balanced then?[/quote]
Is it really OP as it is now? Seeing enemy player health isn't that big a bonus if you have good team comms.[/quote]

Well I think at least in my iteration, it has more of a direct purpose. Instead of seeing all their targetid's, you just know the medic's uber. It would be like training wheels for lower skilled players and increase the pacing of the game itself for higher skilled players.
I think it's probably less op and more of that it alienates the skill cap. It's a pretty hefty change if implemented in this way, which is why I wanted to get all the feedback.[/quote]
Hm. New players would benefit from it. But only if matchmaking is similar to current 6v6, which revolves around stalemates and Übers. The lack of whitelists and no classlimits may change the importance of advantages and disadvantages. Your new Solemn Vow would also lower the skill ceiling for Medics, as good Über tracking wouldn't be required anymore. Being able to see Übers would also completely destroy the Kritzkrieg as a surprise.
14
#14
0 Frags +
BilbertnoidayBilbertnoidayOnd_kajaI agree, it's OP as fuck, let's buff it!That's why I'm making a post because I don't necessarily feel like it's balanced. But I think the addition of this reworked Solemn Vow could lead to better and more fast paced games for all levels of skill. How do you think it should be balanced then?Is it really OP as it is now? Seeing enemy player health isn't that big a bonus if you have good team comms.
Well I think at least in my iteration, it has more of a direct purpose. Instead of seeing all their targetid's, you just know the medic's uber. It would be like training wheels for lower skilled players and increase the pacing of the game itself for higher skilled players.
I think it's probably less op and more of that it alienates the skill cap. It's a pretty hefty change if implemented in this way, which is why I wanted to get all the feedback.
Hm. New players would benefit from it. But only if matchmaking is similar to current 6v6, which revolves around stalemates and Übers. The lack of whitelists and no classlimits may change the importance of advantages and disadvantages. Your new Solemn Vow would also lower the skill ceiling for Medics, as good Über tracking wouldn't be required anymore. Being able to see Übers would also completely destroy the Kritzkrieg as a surprise.

Ah, I didn't think about that - the kritz surprise. I guess it needs a bigger downside then. How bout the downside is if they run kritz, it makes your uber charge SLIGHTLY slower OR the solemn vow simply doesn't track a kritz unless one has been deployed previously. So you still keep the tactics in tact (tm) and retain all of the usefulness of tracking them.

[quote=Bilbert][quote=noiday][quote=Bilbert][quote=noiday][quote=Ond_kaja]I agree, it's OP as fuck, let's buff it![/quote]
That's why I'm making a post because I don't necessarily feel like it's balanced. But I think the addition of this reworked Solemn Vow could lead to better and more fast paced games for all levels of skill. How do you think it should be balanced then?[/quote]
Is it really OP as it is now? Seeing enemy player health isn't that big a bonus if you have good team comms.[/quote]

Well I think at least in my iteration, it has more of a direct purpose. Instead of seeing all their targetid's, you just know the medic's uber. It would be like training wheels for lower skilled players and increase the pacing of the game itself for higher skilled players.
I think it's probably less op and more of that it alienates the skill cap. It's a pretty hefty change if implemented in this way, which is why I wanted to get all the feedback.[/quote]
Hm. New players would benefit from it. But only if matchmaking is similar to current 6v6, which revolves around stalemates and Übers. The lack of whitelists and no classlimits may change the importance of advantages and disadvantages. Your new Solemn Vow would also lower the skill ceiling for Medics, as good Über tracking wouldn't be required anymore. Being able to see Übers would also completely destroy the Kritzkrieg as a surprise.[/quote]

Ah, I didn't think about that - the kritz surprise. I guess it needs a bigger downside then. How bout the downside is if they run kritz, it makes your uber charge [b]SLIGHTLY[/b] slower OR the solemn vow simply doesn't track a kritz unless one has been deployed previously. So you still keep the tactics in tact (tm) and retain all of the usefulness of tracking them.
15
#15
5 Frags +
the -/+ advantage of the enemy medic.

which one?

what if you're in pubs and there is 10 medics in front of you?

Your idea is not good.

Current solemn vow in current 6s is not "that" good compared to ubersaw. But current solemn vow in MM could be better and for the good. I think having the intel it gives in what looks like a more chaotic environment is a good thing.

[code]the -/+ advantage of the enemy medic.[/code]

which one?

what if you're in pubs and there is 10 medics in front of you?

Your idea is not good.

Current solemn vow in current 6s is not "that" good compared to ubersaw. But current solemn vow in MM could be better and for the good. I think having the intel it gives in what looks like a more chaotic environment is a good thing.
16
#16
-3 Frags +
Twiggy
the -/+ advantage of the enemy medic.

which one?

what if you're in pubs and there is 10 medics in front of you?

1) you can just mouse over a different medic, if this is such a logistical nightmare

2) even if that point was genuine, it's still meaningless because once MM is out we should not be balancing for pubs

[quote=Twiggy][code]the -/+ advantage of the enemy medic.[/code]

which one?

what if you're in pubs and there is 10 medics in front of you?[/quote]
1) you can just mouse over a different medic, if this is such a logistical nightmare

2) even if that point was genuine, it's still meaningless because once MM is out we should not be balancing for pubs
17
#17
0 Frags +

So getting back onto the idea of changing this weapon, here's what I've come up with

  1. increase attack speed penalty to 25%, and having all other attributes available only when active
  2. cannot see medics ubercharge, but can see their medi gun name (similarly to the spy, but the medic will be unable to see the ubercharge percentage). You will still be able to see the enemy medics health though.
  3. slower switch to and switch from speed (maybe 20-30% slower on either end?)


Thoughts?

So getting back onto the idea of changing this weapon, here's what I've come up with[olist]
[*] increase attack speed penalty to 25%, and having all other attributes available only when active
[*] cannot see medics ubercharge, but can see their medi gun name (similarly to the spy, but the medic will be unable to see the ubercharge percentage). You will still be able to see the enemy medics health though.
[*] slower switch to and switch from speed (maybe 20-30% slower on either end?)
[/olist]
Thoughts?
18
#18
0 Frags +

I'm not sure if this has changed with new skins, but isn't it usually really easy to tell what medigun someone is using if you can see them? Particle effects and shit.

I'm not sure if this has changed with new skins, but isn't it usually really easy to tell what medigun someone is using if you can see them? Particle effects and shit.
19
#19
0 Frags +

I think they should change it to as the name suggests and make it so it heals whatever target it hits. It'd provide a nice burst heal but leave the med very susceptible to splash and run the risky of healing an enemy or chaotic last fights.

I think they should change it to as the name suggests and make it so it heals whatever target it hits. It'd provide a nice burst heal but leave the med very susceptible to splash and run the risky of healing an enemy or chaotic last fights.
20
#20
0 Frags +
harbls_herbal_teaI think they should change it to as the name suggests and make it so it heals whatever target it hits. It'd provide a nice burst heal but leave the med very susceptible to splash and run the risky of healing an enemy or chaotic last fights.

Crossbow? Hello?

People can't even aim with that thing as is, we don't need medics running around trying to hit people with a statue either. Medic is one of the least gimmicky classes (in 6v6/9v9), they don't need all kinds of funky ways to perform their role beyond medigun and crossbow.

Just make it possible to see hp and ammo of whoever you look at, and add like +10% bullet damage or something equally normal. Unless you're really gonna make use of it, it's a downgrade. Utility. As unlocks should be.

[quote=harbls_herbal_tea]I think they should change it to as the name suggests and make it so it heals whatever target it hits. It'd provide a nice burst heal but leave the med very susceptible to splash and run the risky of healing an enemy or chaotic last fights.[/quote] Crossbow? Hello?

People can't even aim with that thing as is, we don't need medics running around trying to hit people with a statue either. Medic is one of the least gimmicky classes (in 6v6/9v9), they don't need all kinds of funky ways to perform their role beyond medigun and crossbow.

Just make it possible to see hp and ammo of whoever you look at, and add like +10% bullet damage or something equally normal. Unless you're really gonna make use of it, it's a downgrade. Utility. As unlocks should be.
21
#21
3 Frags +

They should make it so it has a sign in the middle of your screen saying 'pop it don't drop it'.
Then CondoM will be the best medic in the entire world!!!!

and Permzilla will be shit ( ͡° ͜ʖ ͡°)

They should make it so it has a sign in the middle of your screen saying 'pop it don't drop it'.
Then CondoM will be the best medic in the entire world!!!!


and Permzilla will be shit ( ͡° ͜ʖ ͡°)
22
#22
0 Frags +
PendjiCrossbow? Hello?

People can't even aim with that thing as is, we don't need medics running around trying to hit people with a statue either. Medic is one of the least gimmicky classes (in 6v6/9v9), they don't need all kinds of funky ways to perform their role beyond medigun and crossbow.

But it would provide a much higher heal burst with the drawbacks as mentioned above as well as not having another defence item.
Also bad medics will annoy you in lobbies isn't really a criticism of the weapon. By that logic we should just ditch the vacinator.

[quote=Pendji]Crossbow? Hello?

People can't even aim with that thing as is, we don't need medics running around trying to hit people with a statue either. Medic is one of the least gimmicky classes (in 6v6/9v9), they don't need all kinds of funky ways to perform their role beyond medigun and crossbow.[/quote]

But it would provide a much higher heal burst with the drawbacks as mentioned above as well as not having another defence item.
Also bad medics will annoy you in lobbies isn't really a criticism of the weapon. By that logic we should just ditch the vacinator.
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