Upvote Upvoted 22 Downvote Downvoted
1 2 3
Im making SFM Posters for people!
31
#31
0 Frags +
PendjiNowyouseeme__Pendji
Show Content

http://i.imgur.com/opfbtJ9.gif

http://puu.sh/m9uHc.jpg

That exact scenario but PoV looking upwards from below? Also both legs visible, maybe mid-crouch. Shrug.
Cp granary
Atop mid container
Soldier/blue
Aussie RL/Diplomat/Marshall's Mutton Chops
PNG 16:9? Don't really care for any overlays.

Nice initiative. Seen a few people try it on reddit, being absolutely overwhelmed most usually. :>

Here ya go m8, couldn't seem to find the misc you wanted, if you want a different one lmk and I can add it very easily http://imgur.com/NtRoVuT
It's the most recently added misc, but Cold Snap Coat in team sprit would work too. Any chance of doing the reload animation on the reference pic too? No idea how much work it'd be. Thanks in advance! :' >

Sorry I didn't do it before, here you go dude, hope you like it :)
http://imgur.com/8qRP1BX

[quote=Pendji][quote=Nowyouseeme__][quote=Pendji][spoiler][img]http://i.imgur.com/opfbtJ9.gif[/img]
[img]http://puu.sh/m9uHc.jpg[/img]
That exact scenario but PoV looking upwards from below? Also both legs visible, maybe mid-crouch. Shrug.[/spoiler]
Cp granary
Atop mid container
Soldier/blue
Aussie RL/Diplomat/Marshall's Mutton Chops
PNG 16:9? Don't really care for any overlays.

Nice initiative. Seen a few people try it on reddit, being absolutely overwhelmed most usually. :>[/quote]

Here ya go m8, couldn't seem to find the misc you wanted, if you want a different one lmk and I can add it very easily http://imgur.com/NtRoVuT[/quote]
It's the most recently added misc, but Cold Snap Coat in team sprit would work too. Any chance of doing the reload animation on the reference pic too? No idea how much work it'd be. Thanks in advance! :' >[/quote]

Sorry I didn't do it before, here you go dude, hope you like it :)
http://imgur.com/8qRP1BX
32
#32
0 Frags +

Sunshine
Church
Medic
Blue
The Weather Master, Archimedes, Quadwrangler (no paints/effects)
Australium Medi Gun
Taunt Meet The Medic
PNG

Thanks in advance, your SFMs so far look fricking awesome!

Sunshine
Church
Medic
Blue
The Weather Master, Archimedes, Quadwrangler (no paints/effects)
Australium Medi Gun
Taunt Meet The Medic
PNG

Thanks in advance, your SFMs so far look fricking awesome!
33
#33
1 Frags +
FreshProcess
2nd
Soldier
Red
Smoking Furious Fukaamigasa, Shogun's Shoulder Guard, Menpo
Rocket Launcher
Pose: same pose as Smesi's
PNG

I really like this one, hope you enjoy :) http://imgur.com/9vYsMGM

[quote=Fresh]Process
2nd
Soldier
Red
Smoking Furious Fukaamigasa, Shogun's Shoulder Guard, Menpo
Rocket Launcher
Pose: same pose as Smesi's
PNG[/quote]

I really like this one, hope you enjoy :) http://imgur.com/9vYsMGM
34
#34
1 Frags +
HidiMap: Process
Location: Second or last
Class: Medic
Team: Blu
Hats/miscs: Doctor's Sack, Archimedes, Der Wintermantel (Sweater hidden)
Weapon: Festive crossbow or stock medigun
Pose: Meet the Medic tends to look alright, but often with Medic, you have to play around with him just standing.
PNG

Couldn't get the sweater to go away, here ya go http://imgur.com/4vNAvwC

[quote=Hidi]Map: Process
Location: Second or last
Class: Medic
Team: Blu
Hats/miscs: Doctor's Sack, Archimedes, Der Wintermantel (Sweater hidden)
Weapon: Festive crossbow or stock medigun
Pose: Meet the Medic tends to look alright, but often with Medic, you have to play around with him just standing.
PNG[/quote]

Couldn't get the sweater to go away, here ya go http://imgur.com/4vNAvwC
35
#35
0 Frags +

Map: snakewater
Location(mid, first, second, last, etc): second
Class: soldier
Team: red
Hats/miscs:(Including paints, or unusual effects) rotation sensation, professor speks
Weapon: rocket launcher
Pose(taunt or just standing): sitting on the boxes by the point
JPEG or PNG?: PNG

name is park, whatever color you think will look best

Thanks in advance!

Map: snakewater
Location(mid, first, second, last, etc): second
Class: soldier
Team: red
Hats/miscs:(Including paints, or unusual effects) rotation sensation, professor speks
Weapon: rocket launcher
Pose(taunt or just standing): sitting on the boxes by the point
JPEG or PNG?: PNG

name is park, whatever color you think will look best

Thanks in advance!
36
#36
0 Frags +

Map: Process
Loc: Mid
Class: Medic
Team: BLU
Hats/Miscs: Tipped Lid, The Ward, and the non-bloody version of Archimedes if possible.
Weapon: Australium Medigun
Pose: Sitting on the small metal bridge over mid, legs hanging off, giving a little peace sign and a smile towards the viewer, eyes closed if possible, if not, that's fine, with the medigun laying on its side on the bridge next to him, similar to the market gardener in AleXs picture.
PNG please.

Go ahead and take your time with mine, I realize it's asking a bit more than the others. I'll be sure to toss some keys at ya when I get the chance.

PS: Bonus points if you can have Archimedes on the medics head/hat instead of his shoulder. Dunno how much of a pain that is.

Thank you so much for your much appreciated generosity. I look forward to your work!

Map: Process
Loc: Mid
Class: Medic
Team: BLU
Hats/Miscs: Tipped Lid, The Ward, and the non-bloody version of Archimedes if possible.
Weapon: Australium Medigun
Pose: Sitting on the small metal bridge over mid, legs hanging off, giving a little peace sign and a smile towards the viewer, eyes closed if possible, if not, that's fine, with the medigun laying on its side on the bridge next to him, similar to the market gardener in AleXs picture.
PNG please.

Go ahead and take your time with mine, I realize it's asking a bit more than the others. I'll be sure to toss some keys at ya when I get the chance.

PS: Bonus points if you can have Archimedes on the medics head/hat instead of his shoulder. Dunno how much of a pain that is.

Thank you so much for your much appreciated generosity. I look forward to your work!
37
#37
0 Frags +

map: process
Location: second
Team: Red
Hats/miscs: Kill-a-watt Allbrero, Six pack abs, Bird-man of Aberdeen painted australium gold
Weapon: stock sticky launcher
Pose: preferably mid sticky jump, if not possible then the oblooterated taunt
JPEG or PNG?: either is fine

Thanks in advance

map: process
Location: second
Team: Red
Hats/miscs: Kill-a-watt Allbrero, Six pack abs, Bird-man of Aberdeen painted australium gold
Weapon: stock sticky launcher
Pose: preferably mid sticky jump, if not possible then the oblooterated taunt
JPEG or PNG?: either is fine

Thanks in advance
38
#38
0 Frags +
Nowyouseeme__DreamboatSunshine
2nd or mid
Scout
Blue
Tossle cap, cool cat cardigan, prof specs
Aussie scatter
Don't really have a pose in mind, I'll let you take your creative liberties with it!
Png.

Sunshine isn't working rn, any other maps in mind?

Devastating. No worries haha
Pro viaduct if it works

If not process.

Any chance I could get it both full size and cropped to an avatar size? Thanks in advance!

[quote=Nowyouseeme__][quote=Dreamboat]Sunshine
2nd or mid
Scout
Blue
Tossle cap, cool cat cardigan, prof specs
Aussie scatter
Don't really have a pose in mind, I'll let you take your creative liberties with it!
Png.[/quote]

Sunshine isn't working rn, any other maps in mind?[/quote]

Devastating. No worries haha
Pro viaduct if it works

If not process.

Any chance I could get it both full size and cropped to an avatar size? Thanks in advance!
39
#39
0 Frags +

Map: Gullywash
Location: On middle nipple
Class: Demoman
Team: Blue
Hats: Smoking Conjurer's Cowl painted Gold, Buds, Bucks painted Gold
Weapon: Festive Sticky Launcher
Pose: Something like this -> https://farm9.staticflickr.com/8086/8516228607_2f552b1657_b.jpg
PNG

Thanks for doing this dude!

Map: Gullywash
Location: On middle nipple
Class: Demoman
Team: Blue
Hats: Smoking Conjurer's Cowl painted Gold, Buds, Bucks painted Gold
Weapon: Festive Sticky Launcher
Pose: Something like this -> https://farm9.staticflickr.com/8086/8516228607_2f552b1657_b.jpg
PNG

Thanks for doing this dude!
40
#40
11 Frags +

Here are a few tips to get better-looking posters:
1 - don't tilt the camera
2 - sunshine does work, you didn't even try to import it from tf2 :P
3 - to easily add items, right click on say soldier.mdl and click Add Team Fortress Item
4 - an easier way to paint items is
- - Right click on the hat/misc and click Add Override Materials
- - Right click again, Show in Element Viewer -> Model
- - Scroll to the bottom and find 2 boxes of colors, one white and the other one should be the current color of your hat/misc
- - Click the 2nd one, you should now see a RGB Color Picker aswell as some boxes which let you set custom RGB values
- - To get the exact color of a certain paint go here and get the HEX Value of the paint you want, next go here. Now copy/paste the paint that you want to use. Then type the Red, Green and Blue values in SFM (they are in that order)
- - There is no need of any addons/plugins/scripts or whatever for this to work.
- - If you can't seem to paint a certain item, go here and download the fixed texture for the item you wan't to paint then copy paste it in the folder which is said in the post.
- - P.S the tf2 wiki is down, so you might have to wait a bit :/
5 - to fix lighting bugs, like the Kringle one, go here and find the item that you want to fix. (cba to explain how to fix it, pretty sure Jimmer Lins has a tutorial on how to fix the items)
6 - if you want to use cp_badlands, use an earlier BETA of SFM, right click om SFM, properties, BETAS and choose version 0.9.5.17 (thanks AMS :)
P.S. - the feautre I said up there (Add Team Fortress Item) isn't in this beta, so you will have to lock miscs/items like you used to before.
P.S.S go here to find the file names of every item
7 - use HWM models for the classes
8 - use a zoomed FOV, as it looks better
9 - to remove the sweater of that Medic's misc, right click on the misc in the Animation Set Editor and click Bodygroups
Here you can disable/enable certain bodygroups of mics or models in general
10 - watch Jimmer Lins' "Tip Of The Day" :)
11 - to use product, copy paste koth_viaduct_pro from your tf2 -> downloadlist folder and in your SFM Folder -> usermod -> create a folder called maps and paste it here.
If you don't have that I can upload it to some site if you want to
12 - you have done this one a few times but
Use the Rule Of Thirds!

Here are a few tips to get better-looking posters:
1 - don't tilt the camera
2 - sunshine does work, you didn't even try to import it from tf2 :P
3 - to easily add items, right click on say soldier.mdl and click Add Team Fortress Item
4 - an easier way to paint items is
- - Right click on the hat/misc and click Add Override Materials
- - Right click again, Show in Element Viewer -> Model
- - Scroll to the bottom and find 2 boxes of colors, one white and the other one should be the current color of your hat/misc
- - Click the 2nd one, you should now see a RGB Color Picker aswell as some boxes which let you set custom RGB values
- - To get the exact color of a certain paint go [url=https://wiki.teamfortress.com/wiki/Paint_Can]here[/url] and get the HEX Value of the paint you want, next go [url=http://hex.colorrrs.com]here[/url]. Now copy/paste the paint that you want to use. Then type the Red, Green and Blue values in SFM (they are in that order)
- - There is no need of any addons/plugins/scripts or whatever for this to work.
- - If you can't seem to paint a certain item, go [url=https://steamcommunity.com/sharedfiles/filedetails/?id=253849032]here[/url] and download the fixed texture for the item you wan't to paint then copy paste it in the folder which is said in the post.
- - P.S the tf2 wiki is down, so you might have to wait a bit :/
5 - to fix lighting bugs, like the Kringle one, go [url=http://steamcommunity.com/sharedfiles/filedetails/?id=182880961]here[/url] and find the item that you want to fix. (cba to explain how to fix it, pretty sure Jimmer Lins has a tutorial on how to fix the items)
6 - if you want to use cp_badlands, use an earlier BETA of SFM, right click om SFM, properties, BETAS and choose version 0.9.5.17 (thanks AMS :)
P.S. - the feautre I said up there (Add Team Fortress Item) isn't in this beta, so you will have to lock miscs/items like you used to before.
P.S.S go [url=https://steamcommunity.com/sharedfiles/filedetails/?id=122763613]here[/url] to find the file names of every item
7 - use HWM models for the classes
8 - use a zoomed FOV, as it looks better
9 - to remove the sweater of that Medic's misc, right click on the misc in the Animation Set Editor and click Bodygroups
Here you can disable/enable certain bodygroups of mics or models in general
10 - watch Jimmer Lins' "Tip Of The Day" :)
11 - to use product, copy paste koth_viaduct_pro from your tf2 -> downloadlist folder and in your SFM Folder -> usermod -> create a folder called maps and paste it here.
If you don't have that I can upload it to some site if you want to
12 - you have done this one a few times but
Use the Rule Of Thirds!
41
#41
0 Frags +




42
#42
2 Frags +
fr3fouHere are a few tips to get better-looking posters:
1 - don't tilt the camera
2 - sunshine does work, you didn't even try to import it from tf2 :P
3 - to easily add items, right click on say soldier.mdl and click Add Team Fortress Item
4 - an easier way to paint items is
- - Right click on the hat/misc and click Add Override Materials
- - Right click again, Show in Element Viewer -> Model
- - Scroll to the bottom and find 2 boxes of colors, one white and the other one should be the current color of your hat/misc
- - Click the 2nd one, you should now see a RGB Color Picker aswell as some boxes which let you set custom RGB values
- - To get the exact color of a certain paint go here and get the HEX Value of the paint you want, next go here. Now copy/paste the paint that you want to use. Then type the Red, Green and Blue values in SFM (they are in that order)
- - There is no need of any addons/plugins/scripts or whatever for this to work.
- - If you can't seem to paint a certain item, go here and download the fixed texture for the item you wan't to paint then copy paste it in the folder which is said in the post.
- - P.S the tf2 wiki is down, so you might have to wait a bit :/
5 - to fix lighting bugs, like the Kringle one, go here and find the item that you want to fix. (cba to explain how to fix it, pretty sure Jimmer Lins has a tutorial on how to fix the items)
6 - if you want to use cp_badlands, use an earlier BETA of SFM, right click om SFM, properties, BETAS and choose version 0.9.5.17 (thanks AMS :)
P.S. - the feautre I said up there (Add Team Fortress Item) isn't in this beta, so you will have to lock miscs/items like you used to before.
P.S.S go here to find the file names of every item
7 - use HWM models for the classes
8 - use a zoomed FOV, as it looks better
9 - to remove the sweater of that Medic's misc, right click on the misc in the Animation Set Editor and click Bodygroups
Here you can disable/enable certain bodygroups of mics or models in general
10 - watch Jimmer Lins' "Tip Of The Day" :)
11 - to use product, copy paste koth_viaduct_pro from your tf2 -> downloadlist folder and in your SFM Folder -> usermod -> create a folder called maps and paste it here.
If you don't have that I can upload it to some site if you want to
12 - you have done this one a few times but
Use the Rule Of Thirds!

THANKYOU for the helpful tips :D

[quote=fr3fou]Here are a few tips to get better-looking posters:
1 - don't tilt the camera
2 - sunshine does work, you didn't even try to import it from tf2 :P
3 - to easily add items, right click on say soldier.mdl and click Add Team Fortress Item
4 - an easier way to paint items is
- - Right click on the hat/misc and click Add Override Materials
- - Right click again, Show in Element Viewer -> Model
- - Scroll to the bottom and find 2 boxes of colors, one white and the other one should be the current color of your hat/misc
- - Click the 2nd one, you should now see a RGB Color Picker aswell as some boxes which let you set custom RGB values
- - To get the exact color of a certain paint go [url=https://wiki.teamfortress.com/wiki/Paint_Can]here[/url] and get the HEX Value of the paint you want, next go [url=http://hex.colorrrs.com]here[/url]. Now copy/paste the paint that you want to use. Then type the Red, Green and Blue values in SFM (they are in that order)
- - There is no need of any addons/plugins/scripts or whatever for this to work.
- - If you can't seem to paint a certain item, go [url=https://steamcommunity.com/sharedfiles/filedetails/?id=253849032]here[/url] and download the fixed texture for the item you wan't to paint then copy paste it in the folder which is said in the post.
- - P.S the tf2 wiki is down, so you might have to wait a bit :/
5 - to fix lighting bugs, like the Kringle one, go [url=http://steamcommunity.com/sharedfiles/filedetails/?id=182880961]here[/url] and find the item that you want to fix. (cba to explain how to fix it, pretty sure Jimmer Lins has a tutorial on how to fix the items)
6 - if you want to use cp_badlands, use an earlier BETA of SFM, right click om SFM, properties, BETAS and choose version 0.9.5.17 (thanks AMS :)
P.S. - the feautre I said up there (Add Team Fortress Item) isn't in this beta, so you will have to lock miscs/items like you used to before.
P.S.S go [url=https://steamcommunity.com/sharedfiles/filedetails/?id=122763613]here[/url] to find the file names of every item
7 - use HWM models for the classes
8 - use a zoomed FOV, as it looks better
9 - to remove the sweater of that Medic's misc, right click on the misc in the Animation Set Editor and click Bodygroups
Here you can disable/enable certain bodygroups of mics or models in general
10 - watch Jimmer Lins' "Tip Of The Day" :)
11 - to use product, copy paste koth_viaduct_pro from your tf2 -> downloadlist folder and in your SFM Folder -> usermod -> create a folder called maps and paste it here.
If you don't have that I can upload it to some site if you want to
12 - you have done this one a few times but
Use the Rule Of Thirds![/quote]

THANKYOU for the helpful tips :D
43
#43
0 Frags +

Process
2nd, jumping from point to choke while airshoting a soldier above me
soldier
red
black max head, stainless pot, black mistaken movember
Gold botkiller rocket launcher mk1
jumping from 2nd point to choke while airshoting a soldier above me
PNG

Process
2nd, jumping from point to choke while airshoting a soldier above me
soldier
red
black max head, stainless pot, black mistaken movember
Gold botkiller rocket launcher mk1
jumping from 2nd point to choke while airshoting a soldier above me
PNG
44
#44
1 Frags +
Nowyouseeme__fr3fouHere are a few tips to get better-looking posters:
1 - don't tilt the camera
2 - sunshine does work, you didn't even try to import it from tf2 :P
3 - to easily add items, right click on say soldier.mdl and click Add Team Fortress Item
4 - an easier way to paint items is
- - Right click on the hat/misc and click Add Override Materials
- - Right click again, Show in Element Viewer -> Model
- - Scroll to the bottom and find 2 boxes of colors, one white and the other one should be the current color of your hat/misc
- - Click the 2nd one, you should now see a RGB Color Picker aswell as some boxes which let you set custom RGB values
- - To get the exact color of a certain paint go here and get the HEX Value of the paint you want, next go here. Now copy/paste the paint that you want to use. Then type the Red, Green and Blue values in SFM (they are in that order)
- - There is no need of any addons/plugins/scripts or whatever for this to work.
- - If you can't seem to paint a certain item, go here and download the fixed texture for the item you wan't to paint then copy paste it in the folder which is said in the post.
- - P.S the tf2 wiki is down, so you might have to wait a bit :/
5 - to fix lighting bugs, like the Kringle one, go here and find the item that you want to fix. (cba to explain how to fix it, pretty sure Jimmer Lins has a tutorial on how to fix the items)
6 - if you want to use cp_badlands, use an earlier BETA of SFM, right click om SFM, properties, BETAS and choose version 0.9.5.17 (thanks AMS :)
P.S. - the feautre I said up there (Add Team Fortress Item) isn't in this beta, so you will have to lock miscs/items like you used to before.
P.S.S go here to find the file names of every item
7 - use HWM models for the classes
8 - use a zoomed FOV, as it looks better
9 - to remove the sweater of that Medic's misc, right click on the misc in the Animation Set Editor and click Bodygroups
Here you can disable/enable certain bodygroups of mics or models in general
10 - watch Jimmer Lins' "Tip Of The Day" :)
11 - to use product, copy paste koth_viaduct_pro from your tf2 -> downloadlist folder and in your SFM Folder -> usermod -> create a folder called maps and paste it here.
If you don't have that I can upload it to some site if you want to
12 - you have done this one a few times but
Use the Rule Of Thirds!

THANKYOU for the helpful tips :D

You're Welcome :)

[quote=Nowyouseeme__][quote=fr3fou]Here are a few tips to get better-looking posters:
1 - don't tilt the camera
2 - sunshine does work, you didn't even try to import it from tf2 :P
3 - to easily add items, right click on say soldier.mdl and click Add Team Fortress Item
4 - an easier way to paint items is
- - Right click on the hat/misc and click Add Override Materials
- - Right click again, Show in Element Viewer -> Model
- - Scroll to the bottom and find 2 boxes of colors, one white and the other one should be the current color of your hat/misc
- - Click the 2nd one, you should now see a RGB Color Picker aswell as some boxes which let you set custom RGB values
- - To get the exact color of a certain paint go [url=https://wiki.teamfortress.com/wiki/Paint_Can]here[/url] and get the HEX Value of the paint you want, next go [url=http://hex.colorrrs.com]here[/url]. Now copy/paste the paint that you want to use. Then type the Red, Green and Blue values in SFM (they are in that order)
- - There is no need of any addons/plugins/scripts or whatever for this to work.
- - If you can't seem to paint a certain item, go [url=https://steamcommunity.com/sharedfiles/filedetails/?id=253849032]here[/url] and download the fixed texture for the item you wan't to paint then copy paste it in the folder which is said in the post.
- - P.S the tf2 wiki is down, so you might have to wait a bit :/
5 - to fix lighting bugs, like the Kringle one, go [url=http://steamcommunity.com/sharedfiles/filedetails/?id=182880961]here[/url] and find the item that you want to fix. (cba to explain how to fix it, pretty sure Jimmer Lins has a tutorial on how to fix the items)
6 - if you want to use cp_badlands, use an earlier BETA of SFM, right click om SFM, properties, BETAS and choose version 0.9.5.17 (thanks AMS :)
P.S. - the feautre I said up there (Add Team Fortress Item) isn't in this beta, so you will have to lock miscs/items like you used to before.
P.S.S go [url=https://steamcommunity.com/sharedfiles/filedetails/?id=122763613]here[/url] to find the file names of every item
7 - use HWM models for the classes
8 - use a zoomed FOV, as it looks better
9 - to remove the sweater of that Medic's misc, right click on the misc in the Animation Set Editor and click Bodygroups
Here you can disable/enable certain bodygroups of mics or models in general
10 - watch Jimmer Lins' "Tip Of The Day" :)
11 - to use product, copy paste koth_viaduct_pro from your tf2 -> downloadlist folder and in your SFM Folder -> usermod -> create a folder called maps and paste it here.
If you don't have that I can upload it to some site if you want to
12 - you have done this one a few times but
Use the Rule Of Thirds![/quote]

THANKYOU for the helpful tips :D[/quote]
You're Welcome :)
45
#45
1 Frags +
avaiihnYou're doing God's work m8, this might be a challenge though. A bit of a depression era feel to this one I was thinking.

cp_mountainlab (prettiest map in the game)
Between first and second
Scout
Red
Ye Olde Bakers Boy, Courtier's Collar, Argyle Ace
Sandman
Sitting on floor, legs hanging off ledge. Maybe looking down and away a bit with the ball in his hand ball while the sandman bat lays next to him.
PNG
Area, camera angle idea: http://imgur.com/ylN5mDg

I know it's complicated so if you are intimidated of don't want to do it I would understand. If you have questions though, send me something on steam or whatever.

Just letting you know that I am working on this and it will be great XD

[quote=avaiihn]You're doing God's work m8, this might be a challenge though. A bit of a depression era feel to this one I was thinking.

cp_mountainlab (prettiest map in the game)
Between first and second
Scout
Red
Ye Olde Bakers Boy, Courtier's Collar, Argyle Ace
Sandman
Sitting on floor, legs hanging off ledge. Maybe looking down and away a bit with the ball in his hand ball while the sandman bat lays next to him.
PNG
Area, camera angle idea: http://imgur.com/ylN5mDg

I know it's complicated so if you are intimidated of don't want to do it I would understand. If you have questions though, send me something on steam or whatever.[/quote]

Just letting you know that I am working on this and it will be great XD
46
#46
1 Frags +
Bleghfurici guess ill get one for myself meh

ctf_sawmill
somewhere outside idunno
medic
blue
stormy storm vintage tyrolean, pink as hell nine pipe problem, quadwrangler
team shine festive medigun
idunno
png duh

Here ya go :D http://imgur.com/VXOVZSq

[quote=Bleghfuric]i guess ill get one for myself meh

ctf_sawmill
somewhere outside idunno
medic
blue
stormy storm vintage tyrolean, pink as hell nine pipe problem, quadwrangler
team shine festive medigun
idunno
png duh[/quote]

Here ya go :D http://imgur.com/VXOVZSq
47
#47
1 Frags +

Map: PROCESS
Location(mid, first, second, last, etc): MID
Class: soldier
Team: red
Hats/miscs: black heros hatimachi, black mercs mohawk, gold bonedoiler
Weapon: swinging escape plan
Pose(taunt or just standing): jumping?
JPEG or PNG?: png

p.s your sfms are godlike

Map: PROCESS
Location(mid, first, second, last, etc): MID
Class: soldier
Team: red
Hats/miscs: black heros hatimachi, black mercs mohawk, gold bonedoiler
Weapon: swinging escape plan
Pose(taunt or just standing): jumping?
JPEG or PNG?: png

p.s your sfms are godlike
48
#48
1 Frags +

Map: Process
Location: Mid, jumping off crate
Class: Soldier
Team: RED
Hats/miscs: Black Max Head, Black Tyrants Helm, Bruiser's Bandanna
Weapon: Gold Botkiller Rocket Launcher mk1, Gunboats
Pose: Rocket Jumping
PNG
Also if you could add the name techno in white somewhere on it that'd be sick!

Going to donate a couple items once its done, thanks a ton.

Map: Process
Location: Mid, jumping off crate
Class: Soldier
Team: RED
Hats/miscs: Black Max Head, Black Tyrants Helm, Bruiser's Bandanna
Weapon: Gold Botkiller Rocket Launcher mk1, Gunboats
Pose: Rocket Jumping
PNG
Also if you could add the name techno in white somewhere on it that'd be sick!

Going to donate a couple items once its done, thanks a ton.
49
#49
1 Frags +

Process
2nd by stairs
Soldier
BLU
White Spook Specs, White All Father and Cold Snap Coat
Team Shine Original
Any (I guess) but not sitting
PNG

<3

Process
2nd by stairs
Soldier
BLU
White Spook Specs, White All Father and Cold Snap Coat
Team Shine Original
Any (I guess) but not sitting
PNG

<3
50
#50
0 Frags +

Map: Process
Location: Mid
Class: Spy
RED
Hats: Frenchman's Beret(no paint), Camera Beard(Noble Hatter's Violet), Rogue's Col Roule(no paint)
Weapon: Stock Knife
Pose: Selection Menu
PNG

Nice Job! Keep it Up.

Map: Process
Location: Mid
Class: Spy
RED
Hats: Frenchman's Beret(no paint), Camera Beard(Noble Hatter's Violet), Rogue's Col Roule(no paint)
Weapon: Stock Knife
Pose: Selection Menu
PNG

Nice Job! Keep it Up.
51
#51
0 Frags +

Map: any
Location: any
Class: Sniper
Team: any
Hats/miscs: Captain Cardbeard Cutthroat (purple)
Marxman (purple)
Starduster
Weapon: Aussie Rifle
Pose: any
JPEG or PNG?: png

These posters so far look really cool man, gj

Map: any
Location: any
Class: Sniper
Team: any
Hats/miscs: Captain Cardbeard Cutthroat (purple)
Marxman (purple)
Starduster
Weapon: Aussie Rifle
Pose: any
JPEG or PNG?: png


These posters so far look really cool man, gj
52
#52
1 Frags +
AffanMap: Any map with night theme
Location anywhere.
Class:Soldier
Team: Red
Hats/miscs: Green energy tyrant helm, bruiser bandana and kringle collection. All white.
Weapon: Aussie RL
Pose(taunt or just standing): Looking up.
JPEG or PNG?: any.

Thanks.

here ya go http://imgur.com/HC1Oehw

[quote=Affan]Map: Any map with night theme
Location anywhere.
Class:Soldier
Team: Red
Hats/miscs: Green energy tyrant helm, bruiser bandana and kringle collection. All white.
Weapon: Aussie RL
Pose(taunt or just standing): Looking up.
JPEG or PNG?: any.

Thanks.[/quote]

here ya go http://imgur.com/HC1Oehw
53
#53
1 Frags +

i would like to reiterate my request

i would like to reiterate my request
54
#54
0 Frags +

Thanks in advance this is super cool

  • Gullywash
  • Under last/Water
  • Demoman
  • Red
  • Dangeresque, Too?, The Bearded Bombardier (whatever) and Unusual Scotsman's Stove Pipe Blizzardy Storm painted white (Garish and Overbearing)
  • Weapon: Stock Stickies
  • Pose: Oblooterated taunt
  • png
Thanks in advance this is super cool
[list]
[*]Gullywash
[*] Under last/Water
[*] Demoman
[*]Red
[*]Dangeresque, Too?, The Bearded Bombardier (whatever) and Unusual Scotsman's Stove Pipe Blizzardy Storm painted white (Garish and Overbearing)
[*]Weapon: Stock Stickies
[*]Pose: Oblooterated taunt
[*]png[/list]
55
#55
0 Frags +

Map: Process
Location: In front of the 2 on second
Class: Sniper
Team: Red
Hats/miscs:Well Rounded Rifleman (painted After Eight, Knifestorm effect), Marksmans Mohair (painted After Eight), Triggerman's Tacticals
Weapon: Festive Sniper Rifle
Pose(taunt or just standing): Something like http://i.dailymail.co.uk/i/pix/2011/03/04/article-1362667-0D75260B000005DC-265_634x404.jpg but without the stupid face and cigarette
JPEG or PNG?: PNG

Map: Process
Location: In front of the 2 on second
Class: Sniper
Team: Red
Hats/miscs:Well Rounded Rifleman (painted After Eight, Knifestorm effect), Marksmans Mohair (painted After Eight), Triggerman's Tacticals
Weapon: Festive Sniper Rifle
Pose(taunt or just standing): Something like http://i.dailymail.co.uk/i/pix/2011/03/04/article-1362667-0D75260B000005DC-265_634x404.jpg but without the stupid face and cigarette
JPEG or PNG?: PNG
56
#56
0 Frags +

can i get a pyro standing in a white background with a flamethrower?
like this?

http://cdn.akamai.steamstatic.com/steamcommunity/public/images/avatars/c3/c3e366af170a707143a02b661370418dfacf238a_full.jpg

can i get a pyro standing in a white background with a flamethrower?
like this?
[img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/avatars/c3/c3e366af170a707143a02b661370418dfacf238a_full.jpg[/img]
57
#57
0 Frags +

Granary
On the crates
Demo
Company Mann, Orange Bird Mann of Aberdeen, Buds
Australium Grenade Launcher
Do whatever you think looks best (You know better than me)
Jpeg

You're awesome :3

Granary
On the crates
Demo
Company Mann, Orange Bird Mann of Aberdeen, Buds
Australium Grenade Launcher
Do whatever you think looks best (You know better than me)
Jpeg

You're awesome :3
58
#58
0 Frags +

Map: Granary
Location: one of the crates
Class: soldier
Team: Red
Miscs: Crafty hair, cold front curbstompers, and kringle collection
Weapon: Gold botkiller rocket launcher mk.I
Standing
PNG

Map: Granary
Location: one of the crates
Class: soldier
Team: Red
Miscs: Crafty hair, cold front curbstompers, and kringle collection
Weapon: Gold botkiller rocket launcher mk.I
Standing
PNG
59
#59
0 Frags +

Map:Badlands
Location:On Spire
class:Demo
Team:Red
Hats: Prince Tavish's Crown And the bird man of abberdeen
Weapon: Grenade launcher
Pose:Suprise Me
Jpeg or png: both?

Name:Megalinx wherever you think it looks nice

Map:Badlands
Location:On Spire
class:Demo
Team:Red
Hats: Prince Tavish's Crown And the bird man of abberdeen
Weapon: Grenade launcher
Pose:Suprise Me
Jpeg or png: both?

Name:Megalinx wherever you think it looks nice
60
#60
0 Frags +

Is it possible to have weapon skins with these?

Is it possible to have weapon skins with these?
1 2 3
Please sign in through STEAM to post a comment.