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Indust hud help
posted in Customization
1
#1
0 Frags +

Since i suck at editing huds, i was wondering if anyone could do something to industs hud for me.

I love industs hud but it only displays properly for 1920x1080 and i was wondering if anyone could make it so its compatible for 1600x900

DL Link: https://mega.co.nz/#!NRoGgIiS!Gtecu4NDlpfGNDl4H_J9dC3hIH4-OIzH7W-HDzXQUo8

If you do make it 16:9 compatible then just leave the download link, Also thank you very much if you do!

Edit: I looked up some tutorials, and found that its actually really easy to fix what was wrong, Which i did. Thanks to everyone that tried/did help.

Since i suck at editing huds, i was wondering if anyone could do something to industs hud for me.

I love industs hud but it only displays properly for 1920x1080 and i was wondering if anyone could make it so its compatible for 1600x900

DL Link: https://mega.co.nz/#!NRoGgIiS!Gtecu4NDlpfGNDl4H_J9dC3hIH4-OIzH7W-HDzXQUo8

If you do make it 16:9 compatible then just leave the download link, Also thank you very much if you do!


Edit: I looked up some tutorials, and found that its actually really easy to fix what was wrong, Which i did. Thanks to everyone that tried/did help.
2
#2
30 Frags +

I'm out of town for the weekend but I'm down to help you out when I get back if nobody has by then. It's just a matter of changing the X and Y values of a few elements.

I'm out of town for the weekend but I'm down to help you out when I get back if nobody has by then. It's just a matter of changing the X and Y values of a few elements.
3
#3
1 Frags +

.

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4
#4
0 Frags +
Fireehrm
1920*1080 == 16:9 ratio?

Your kinda right, what elements specifically are out of place?

[quote=Fire]ehrm
1920*1080 == 16:9 ratio?[/quote]
Your kinda right, what elements specifically are out of place?
5
#5
0 Frags +

when i used it a little bit like well over a year ago, it worked fine afaik, and im on 1600x900

when i used it a little bit like well over a year ago, it worked fine afaik, and im on 1600x900
6
#6
0 Frags +
HotCoffeeFireehrm
1920*1080 == 16:9 ratio?
Your kinda right, what elements specifically are out of place?

he even states it only works for 1920x1080, But to be specific, the tournament spectator hud is pushed off the screen quite a bit

The centered ubercharge is always inside of my crosshair, not above it

The metal as engineer overlaps my ammo unless i switch off my gun

Theres no 3D player model in the bottom left corner, as seen here http://www.twitch.tv/indust_tf2/c/6940727
And yes, i do have 3D player models on

Also the bar to shown on the top of mvm to show how much is left in the round, is pushed off to the right of my screen.

Thats all ive noticed so far, and i might just be super OCD and thats not alot.

[quote=HotCoffee][quote=Fire]ehrm
1920*1080 == 16:9 ratio?[/quote]
Your kinda right, what elements specifically are out of place?[/quote]

he even states it only works for 1920x1080, But to be specific, the tournament spectator hud is pushed off the screen quite a bit

The centered ubercharge is always inside of my crosshair, not above it

The metal as engineer overlaps my ammo unless i switch off my gun

Theres no 3D player model in the bottom left corner, as seen here http://www.twitch.tv/indust_tf2/c/6940727
And yes, i do have 3D player models on

Also the bar to shown on the top of mvm to show how much is left in the round, is pushed off to the right of my screen.

Thats all ive noticed so far, and i might just be super OCD and thats not alot.
7
#7
0 Frags +
CorzixHotCoffeeFireehrm
1920*1080 == 16:9 ratio?
Your kinda right, what elements specifically are out of place?

he even states it only works for 1920x1080, But to be specific, the tournament spectator hud is pushed off the screen quite a bit

The centered ubercharge is always inside of my crosshair, not above it

The metal as engineer overlaps my ammo unless i switch off my gun

Theres no 3D player model in the bottom left corner, as seen here http://www.twitch.tv/indust_tf2/c/6940727
And yes, i do have 3D player models on

Also the bar to shown on the top of mvm to show how much is left in the round, is pushed off to the right of my screen.

Thats all ive noticed so far, and i might just be super OCD and thats not alot.

I know this is alot, and im really sorry about this, i just really suck at hud editing, My final problem is that the killstreak number in the killfeed is pretty much the same color as the kill feed and its pretty hard to see, so changing that to black or something would make it look alot nicer

[quote=Corzix][quote=HotCoffee][quote=Fire]ehrm
1920*1080 == 16:9 ratio?[/quote]
Your kinda right, what elements specifically are out of place?[/quote]

he even states it only works for 1920x1080, But to be specific, the tournament spectator hud is pushed off the screen quite a bit

The centered ubercharge is always inside of my crosshair, not above it

The metal as engineer overlaps my ammo unless i switch off my gun

Theres no 3D player model in the bottom left corner, as seen here http://www.twitch.tv/indust_tf2/c/6940727
And yes, i do have 3D player models on

Also the bar to shown on the top of mvm to show how much is left in the round, is pushed off to the right of my screen.

Thats all ive noticed so far, and i might just be super OCD and thats not alot.[/quote]

I know this is alot, and im really sorry about this, i just really suck at hud editing, My final problem is that the killstreak number in the killfeed is pretty much the same color as the kill feed and its pretty hard to see, so changing that to black or something would make it look alot nicer
8
#8
3 Frags +
industI'm out of town for the weekend but I'm down to help you out when I get back if nobody has by then. It's just a matter of changing the X and Y values of a few elements.

Just saw this, That would be awesome, and thanks if you do.

[quote=indust]I'm out of town for the weekend but I'm down to help you out when I get back if nobody has by then. It's just a matter of changing the X and Y values of a few elements.[/quote]

Just saw this, That would be awesome, and thanks if you do.
9
#9
1 Frags +

With HUD editing all 16:9 resolutions are the same dimension in HUD units. All 16:9 ratio displays are 863 by 480 Panel units. If it's designed for 16:9 it will be the same for all resolutions at that ratio. Therefore something else must be conflicting or different in your setup.

With HUD editing all 16:9 resolutions are the same dimension in HUD units. All 16:9 ratio displays are 863 by 480 Panel units. If it's designed for 16:9 it will be the same for all resolutions at that ratio. Therefore something else must be conflicting or different in your setup.
10
#10
3 Frags +

Does anyone still have this hud?
I couldnt find any working dl links
Thanks in advance

Does anyone still have this hud?
I couldnt find any working dl links
Thanks in advance
11
#11
4 Frags +

Anyone have any screens? It might be more worthwhile remaking it from an existing hud than updating the massively outdated original (if anyone happened to have it)

Anyone have any screens? It might be more worthwhile remaking it from an existing hud than updating the massively outdated original (if anyone happened to have it)
12
#12
0 Frags +

You can check it out on indust's youtube channel/twitch
(It only shows the med ui though)

You can check it out on indust's youtube channel/twitch
(It only shows the med ui though)
13
#13
2 Frags +

rayshud is updated, right?

just remake indust's hud using a current version of rayshud because that's what it was based off of

rayshud is updated, right?

just remake indust's hud using a current version of rayshud because that's what it was based off of
14
#14
0 Frags +

Had a look over a few youtube videos on his channel, just take rayshud, remove the fancy colors and match to the videos, center the killfeed under health/ammo, place the uber % below crosshair (Slin has a tutorial for this I'm sure), add long thin damage indicators, and add a minimal scoreboard that looks similar.

I can attempt it later maybe, but please tell me if I missed anything integral to the HUD as I just had a quick glance.

Had a look over a few youtube videos on his channel, just take rayshud, remove the fancy colors and match to the videos, center the killfeed under health/ammo, place the uber % below crosshair (Slin has a tutorial for this I'm sure), add long thin damage indicators, and add a minimal scoreboard that looks similar.

I can attempt it later maybe, but please tell me if I missed anything integral to the HUD as I just had a quick glance.
15
#15
0 Frags +

Theres also a couple of details like the different timer and the thinner fonts on health and ammo
Also i appreciate the fact you took the time to get a general idea, but you don't need to put that much effort into it unless you're interested as well.
I was just hoping to find the old version and poorly update it for myself just to see how it would've looked like.

EDIT

http://www.mediafire.com/download/79wla4bg87875qj/indust%2Bhudd.zip

I found the link to the outdated version (big shoutout to chopp for giving it to me)

Theres also a couple of details like the different timer and the thinner fonts on health and ammo
Also i appreciate the fact you took the time to get a general idea, but you don't need to put that much effort into it unless you're interested as well.
I was just hoping to find the old version and poorly update it for myself just to see how it would've looked like.

EDIT

http://www.mediafire.com/download/79wla4bg87875qj/indust%2Bhudd.zip

I found the link to the outdated version (big shoutout to chopp for giving it to me)
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