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HUD editing: short questions, quick answers
posted in Customization
1171
#1171
0 Frags +

Is there a command to switch between custom huds (if I have like 2 custom hud folders within my custom folder)?

Is there a command to switch between custom huds (if I have like 2 custom hud folders within my custom folder)?
1172
#1172
0 Frags +

Is it at all possible to use a hud crosshair with one weapon, but not with another?

I use broesel's crosshair switcher to have a green cross for my rocket launcher, and a yellow dot for my shotgun. I use a hud crosshair to get a light grey ring around my crosshair that flashes pink when I hit something. I want the grey ring there for my rocket launcher, but not there for my shotgun.

I thought maybe this was not possible since it is a hud element, but then I thought that since it changes colors when I hit something, could I possibly just get it to become transparent when I press my shotgun key?

I'm pretty sure the grey ring is one of Fog's crosshairs. I'm not sure what files would help to solve this so just let me know and I'll upload them to pastebin

Is it at all possible to use a hud crosshair with one weapon, but not with another?

I use broesel's crosshair switcher to have a green cross for my rocket launcher, and a yellow dot for my shotgun. I use a hud crosshair to get a light grey ring around my crosshair that flashes pink when I hit something. I want the grey ring there for my rocket launcher, but not there for my shotgun.

I thought maybe this was not possible since it is a hud element, but then I thought that since it changes colors when I hit something, could I possibly just get it to become transparent when I press my shotgun key?

I'm pretty sure the grey ring is one of Fog's crosshairs. I'm not sure what files would help to solve this so just let me know and I'll upload them to pastebin
1173
#1173
0 Frags +

does anyone know the rgb that plat used for his gmang dmg numbers, i was close to replicating it a while back but i wanted to know if anyone had exact numbers

does anyone know the rgb that plat used for his gmang dmg numbers, i was close to replicating it a while back but i wanted to know if anyone had exact numbers
1174
#1174
0 Frags +
TwitchIs it at all possible to use a hud crosshair with one weapon, but not with another?

http://huds.tf/forum/showthread.php?tid=23&pid=45#pid45

ctrl+f for toggling.

long story short you can switch between two hud crosshairs at will (on a weapon-to-weapon basis) and have another thats on for some classes and off for other classes.

[quote=Twitch]Is it at all possible to use a hud crosshair with one weapon, but not with another?
[/quote]

http://huds.tf/forum/showthread.php?tid=23&pid=45#pid45

ctrl+f for toggling.

long story short you can switch between two hud crosshairs at will (on a weapon-to-weapon basis) and have another thats on for some classes and off for other classes.
1175
#1175
-1 Frags +

Oh god, i'm dumb. Thanks, omni.

Oh god, i'm dumb. Thanks, omni.
1176
#1176
-1 Frags +

so I figured out the command for having the server map time left shown without pressing tab. I was wondering if I could change the font and its size/placement, etc. If so, where do I change it?

so I figured out the command for having the server map time left shown without pressing tab. I was wondering if I could change the font and its size/placement, etc. If so, where do I change it?
1177
#1177
huds.tf
0 Frags +
NoFapMy HP turns green while buffed, but doesn't become white after buff expires. How do i fix it?
//Health Bonus Pulse
event HudHealthBonusPulse
{
	Animate	PlayerStatusHealthBonusImage 	Alpha		"255"		Linear 0.0 0.2

	Animate PlayerStatusHealthValue FgColor "100 255 100 255" Linear 0.0 0.075

	RunEvent HudHealthBonusPulseLoop	0.4
}

// call to loop HudHealthBonusPulse
event HudHealthBonusPulseLoop
{
	RunEvent HudHealthBonusPulse 0.0

	StopPanelAnimations PlayerStatusHealthValue	0.0
}

event HudHealthBonusPulseStop
{
	StopEvent HudHealthBonusPulse 0.0
	StopEvent HudHealthBonusPulseLoop 0.0
	StopPanelAnimations PlayerStatusHealthValue 	0.0

	Animate PlayerStatusHealthValueTarget FgColor "White" Linear 0.0 0.0
}

Remove "target" from the last line of that quote. Should be PlayerStatusHealthValue, not PlayerStatusHealthValueTarget.

[quote=NoFap]My HP turns green while buffed, but doesn't become white after buff expires. How do i fix it?[code]//Health Bonus Pulse
event HudHealthBonusPulse
{
Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2

Animate PlayerStatusHealthValue FgColor "100 255 100 255" Linear 0.0 0.075

RunEvent HudHealthBonusPulseLoop 0.4
}

// call to loop HudHealthBonusPulse
event HudHealthBonusPulseLoop
{
RunEvent HudHealthBonusPulse 0.0

StopPanelAnimations PlayerStatusHealthValue 0.0
}

event HudHealthBonusPulseStop
{
StopEvent HudHealthBonusPulse 0.0
StopEvent HudHealthBonusPulseLoop 0.0
StopPanelAnimations PlayerStatusHealthValue 0.0

Animate PlayerStatusHealthValueTarget FgColor "White" Linear 0.0 0.0
}[/code][/quote]

Remove "target" from the last line of that quote. Should be PlayerStatusHealthValue, not PlayerStatusHealthValueTarget.
1178
#1178
TFLIVE
-1 Frags +
omniIn resource/clientscheme.res, is "BackpackItemBorder" and it's subsidiaries using a custom vtf?

Yeah, thanks a bunch, that seemed to be the issue for the backpack panels which is now fixed, however the issue persists whenever I mouse-over an item.

[quote=omni]In resource/clientscheme.res, is "BackpackItemBorder" and it's subsidiaries using a custom vtf?[/quote]

Yeah, thanks a bunch, that seemed to be the issue for the backpack panels which is now fixed, however the issue persists whenever I mouse-over an item.
1179
#1179
-1 Frags +

Sorry if this sort of post doesn't really belong here, but I can't figure out what this thing is called or how to get it.

http://i.imgur.com/dSrOwlg.png

Sorry if this sort of post doesn't really belong here, but I can't figure out what this thing is called or how to get it.

http://i.imgur.com/dSrOwlg.png
1180
#1180
-1 Frags +

I have a quick question.
If putting an x next to the health like this image. http://imgur.com/U2dbsOM
If it is possible how and can I make this possible.

I have a quick question.
If putting an x next to the health like this image. http://imgur.com/U2dbsOM
If it is possible how and can I make this possible.
1181
#1181
-1 Frags +

Another question.
I'm trying to move the model of the player (the playermodel showing your hats & etc.)
the code is like this.

] // player class data
"HudPlayerClass"
{
"ControlName" "EditablePanel"
"fieldName" "HudPlayerClass"
"xpos" "270"
"ypos" "0"
"zpos" "1"
"wide" "f0"
"tall" "480"
"visible" "1"
"enabled" "1"
}

anyway I'm trying to make it up and I'm trying everything but I can't do anything.

Another question.
I'm trying to move the model of the player (the playermodel showing your hats & etc.)
the code is like this.

] // player class data
"HudPlayerClass"
{
"ControlName" "EditablePanel"
"fieldName" "HudPlayerClass"
"xpos" "270"
"ypos" "0"
"zpos" "1"
"wide" "f0"
"tall" "480"
"visible" "1"
"enabled" "1"
}

anyway I'm trying to make it up and I'm trying everything but I can't do anything.
1182
#1182
-1 Frags +

Quick question - I can't seem to figure out how to make the demoman shield charge wider. I can change the placement, but not the width... The width on both, huiddemomanpipes.res chargemeter and hudlayout.res demomanpipes are 200, but its still the default width...

Quick question - I can't seem to figure out how to make the demoman shield charge wider. I can change the placement, but not the width... The width on both, huiddemomanpipes.res chargemeter and hudlayout.res demomanpipes are 200, but its still the default width...
1183
#1183
huds.tf
-1 Frags +
MubbyAnother question.
I'm trying to move the model of the player (the playermodel showing your hats & etc.)
the code is like this.

] // player class data
"HudPlayerClass"
{
"ControlName" "EditablePanel"
"fieldName" "HudPlayerClass"
"xpos" "270"
"ypos" "0"
"zpos" "1"
"wide" "f0"
"tall" "480"
"visible" "1"
"enabled" "1"
}

anyway I'm trying to make it up and I'm trying everything but I can't do anything.

Move all the other elements in that file instead.

slicrickgamingQuick question - I can't seem to figure out how to make the demoman shield charge wider. I can change the placement, but not the width... The width on both, huiddemomanpipes.res chargemeter and hudlayout.res demomanpipes are 200, but its still the default width...

Check the xpos positioning of the chargemeter as well. It may be getting cut off by the hudlayout.res width.

[quote=Mubby]Another question.
I'm trying to move the model of the player (the playermodel showing your hats & etc.)
the code is like this.

] // player class data
"HudPlayerClass"
{
"ControlName" "EditablePanel"
"fieldName" "HudPlayerClass"
"xpos" "270"
"ypos" "0"
"zpos" "1"
"wide" "f0"
"tall" "480"
"visible" "1"
"enabled" "1"
}

anyway I'm trying to make it up and I'm trying everything but I can't do anything.[/quote]

Move all the other elements in that file instead.

[quote=slicrickgaming]Quick question - I can't seem to figure out how to make the demoman shield charge wider. I can change the placement, but not the width... The width on both, huiddemomanpipes.res chargemeter and hudlayout.res demomanpipes are 200, but its still the default width...[/quote]

Check the xpos positioning of the chargemeter as well. It may be getting cut off by the hudlayout.res width.
1184
#1184
-1 Frags +
omniMubbyAnother question.
I'm trying to move the model of the player (the playermodel showing your hats & etc.)
the code is like this.

] // player class data
"HudPlayerClass"
{
"ControlName" "EditablePanel"
"fieldName" "HudPlayerClass"
"xpos" "270"
"ypos" "0"
"zpos" "1"
"wide" "f0"
"tall" "480"
"visible" "1"
"enabled" "1"
}

anyway I'm trying to make it up and I'm trying everything but I can't do anything.

Move all the other elements in that file instead.
slicrickgamingQuick question - I can't seem to figure out how to make the demoman shield charge wider. I can change the placement, but not the width... The width on both, huiddemomanpipes.res chargemeter and hudlayout.res demomanpipes are 200, but its still the default width...
Check the xpos positioning of the chargemeter as well. It may be getting cut off by the hudlayout.res width.

Thanks a ton!

so I figured out the command for having the server map time left shown without pressing tab. I was wondering if I could change the font and its size/placement, etc. If so, where do I change it?

[quote=omni][quote=Mubby]Another question.
I'm trying to move the model of the player (the playermodel showing your hats & etc.)
the code is like this.

] // player class data
"HudPlayerClass"
{
"ControlName" "EditablePanel"
"fieldName" "HudPlayerClass"
"xpos" "270"
"ypos" "0"
"zpos" "1"
"wide" "f0"
"tall" "480"
"visible" "1"
"enabled" "1"
}

anyway I'm trying to make it up and I'm trying everything but I can't do anything.[/quote]

Move all the other elements in that file instead.

[quote=slicrickgaming]Quick question - I can't seem to figure out how to make the demoman shield charge wider. I can change the placement, but not the width... The width on both, huiddemomanpipes.res chargemeter and hudlayout.res demomanpipes are 200, but its still the default width...[/quote]

Check the xpos positioning of the chargemeter as well. It may be getting cut off by the hudlayout.res width.[/quote]
Thanks a ton!

so I figured out the command for having the server map time left shown without pressing tab. I was wondering if I could change the font and its size/placement, etc. If so, where do I change it?
1185
#1185
huds.tf
-1 Frags +
slicrickgamingso I figured out the command for having the server map time left shown without pressing tab. I was wondering if I could change the font and its size/placement, etc. If so, where do I change it?

hudobjectivetimepanel.res, under "ServerTimeLimitLabel" and "ServerTimeLimitLabelBG"

[quote=slicrickgaming]so I figured out the command for having the server map time left shown without pressing tab. I was wondering if I could change the font and its size/placement, etc. If so, where do I change it?[/quote]

hudobjectivetimepanel.res, under "ServerTimeLimitLabel" and "ServerTimeLimitLabelBG"
1186
#1186
-1 Frags +

Quick question.
Where can I edit the killfeed?

Quick question.
Where can I edit the killfeed?
1187
#1187
huds.tf
-1 Frags +
MubbyQuick question.
Where can I edit the killfeed?

scripts/hudlayout.res, HudDeathNotice

[quote=Mubby]Quick question.
Where can I edit the killfeed?[/quote]

scripts/hudlayout.res, HudDeathNotice
1188
#1188
-1 Frags +

Quick question, again.
>w> I need to learn more before down a full on hud for a contest.
anyway.... how would I make a colour for e.g. white, transparent.
like.
lets say I have this.
"BaseBackgroundColor" "255 255 255 255" [$WIN32]
"LocalBackgroundColor" "255 255 255 255" [$WIN32]
"BaseBackgroundColor" "255 255 255 255" [$X360]
"LocalBackgroundColor" "255 255 255 255" [$X360]

How'd I make each one of those white colours transparent?

Quick question, again.
>w> I need to learn more before down a full on hud for a contest.
anyway.... how would I make a colour for e.g. white, transparent.
like.
lets say I have this.
"BaseBackgroundColor" "255 255 255 255" [$WIN32]
"LocalBackgroundColor" "255 255 255 255" [$WIN32]
"BaseBackgroundColor" "255 255 255 255" [$X360]
"LocalBackgroundColor" "255 255 255 255" [$X360]

How'd I make each one of those white colours transparent?
1189
#1189
huds.tf
-1 Frags +
MubbyQuick question, again.
>w> I need to learn more before down a full on hud for a contest.
anyway.... how would I make a colour for e.g. white, transparent.
like.
lets say I have this.
"BaseBackgroundColor" "255 255 255 255" [$WIN32]
"LocalBackgroundColor" "255 255 255 255" [$WIN32]
"BaseBackgroundColor" "255 255 255 255" [$X360]
"LocalBackgroundColor" "255 255 255 255" [$X360]

How'd I make each one of those white colours transparent?

The last number is the opacity. So change the last 255 to something lower.

[quote=Mubby]Quick question, again.
>w> I need to learn more before down a full on hud for a contest.
anyway.... how would I make a colour for e.g. white, transparent.
like.
lets say I have this.
"BaseBackgroundColor" "255 255 255 255" [$WIN32]
"LocalBackgroundColor" "255 255 255 255" [$WIN32]
"BaseBackgroundColor" "255 255 255 255" [$X360]
"LocalBackgroundColor" "255 255 255 255" [$X360]

How'd I make each one of those white colours transparent?[/quote]

The last number is the opacity. So change the last 255 to something lower.
1190
#1190
-1 Frags +
omniMubbyQuick question, again.
>w> I need to learn more before down a full on hud for a contest.
anyway.... how would I make a colour for e.g. white, transparent.
like.
lets say I have this.
"BaseBackgroundColor" "255 255 255 255" [$WIN32]
"LocalBackgroundColor" "255 255 255 255" [$WIN32]
"BaseBackgroundColor" "255 255 255 255" [$X360]
"LocalBackgroundColor" "255 255 255 255" [$X360]

How'd I make each one of those white colours transparent?

The last number is the opacity. So change the last 255 to something lower.

Thanks for all the help.
So another problem. I've tried messing around but I only want the background of the killfeed to go transparent but the whole bunch of the colours do. How can I fix this?

It all goes transparent when I change the
"BaseBackgroundColor" "255 255 255 255" [$WIN32]
"LocalBackgroundColor" "255 255 255 50" [$WIN32] <--- That one.
"BaseBackgroundColor" "255 255 255 255" [$X360]
"LocalBackgroundColor" "255 255 255 255" [$X360]

[quote=omni][quote=Mubby]Quick question, again.
>w> I need to learn more before down a full on hud for a contest.
anyway.... how would I make a colour for e.g. white, transparent.
like.
lets say I have this.
"BaseBackgroundColor" "255 255 255 255" [$WIN32]
"LocalBackgroundColor" "255 255 255 255" [$WIN32]
"BaseBackgroundColor" "255 255 255 255" [$X360]
"LocalBackgroundColor" "255 255 255 255" [$X360]

How'd I make each one of those white colours transparent?[/quote]

The last number is the opacity. So change the last 255 to something lower.[/quote]

Thanks for all the help.
So another problem. I've tried messing around but I only want the background of the killfeed to go transparent but the whole bunch of the colours do. How can I fix this?

It all goes transparent when I change the
"BaseBackgroundColor" "255 255 255 255" [$WIN32]
"LocalBackgroundColor" "255 255 255 50" [$WIN32] <--- That one.
"BaseBackgroundColor" "255 255 255 255" [$X360]
"LocalBackgroundColor" "255 255 255 255" [$X360]
1191
#1191
huds.tf
-1 Frags +
MubbySo another problem. I've tried messing around but I only want the background of the killfeed to go transparent but the whole bunch of the colours do. How can I fix this?

It all goes transparent when I change the
"BaseBackgroundColor" "255 255 255 255" [$WIN32]
"LocalBackgroundColor" "255 255 255 50" [$WIN32] <--- That one.
"BaseBackgroundColor" "255 255 255 255" [$X360]
"LocalBackgroundColor" "255 255 255 255" [$X360]

Describe "it all goes"

Also, you can get away with removing:

"BaseBackgroundColor"	"255 255 255 255"		[$X360]
"LocalBackgroundColor"	"255 255 255 255"		[$X360]

You don't need that really.

[quote=Mubby]So another problem. I've tried messing around but I only want the background of the killfeed to go transparent but the whole bunch of the colours do. How can I fix this?

It all goes transparent when I change the
"BaseBackgroundColor" "255 255 255 255" [$WIN32]
"LocalBackgroundColor" "255 255 255 50" [$WIN32] <--- That one.
"BaseBackgroundColor" "255 255 255 255" [$X360]
"LocalBackgroundColor" "255 255 255 255" [$X360][/quote]

Describe "it all goes"

Also, you can get away with removing:
[code]"BaseBackgroundColor" "255 255 255 255" [$X360]
"LocalBackgroundColor" "255 255 255 255" [$X360][/code]
You don't need that really.
1192
#1192
-1 Frags +

before I change 255 to 50.
http://imgur.com/pT3Zupz
after.
http://imgur.com/sdOUsrc

before I change 255 to 50.
http://imgur.com/pT3Zupz
after.
http://imgur.com/sdOUsrc
1193
#1193
huds.tf
-1 Frags +
Mubbybefore I change 255 to 50.
http://imgur.com/pT3Zupz
after.
http://imgur.com/sdOUsrc

Take a screenshot of what it looks like when you change the opacity to "0"

[quote=Mubby]before I change 255 to 50.
http://imgur.com/pT3Zupz
after.
http://imgur.com/sdOUsrc[/quote]

Take a screenshot of what it looks like when you change the opacity to "0"
1194
#1194
-1 Frags +
omniMubbybefore I change 255 to 50.
http://imgur.com/pT3Zupz
after.
http://imgur.com/sdOUsrc

Take a screenshot of what it looks like when you change the opacity to "0"

Hmm, I just had a go of it now. and I think this was me being stupid.
The colours of everything else is fine.
I think it was just what I had the other colours be.

double checking the colour order with the 0 0 0 0
its
red green blue opaque - transparent

[quote=omni][quote=Mubby]before I change 255 to 50.
http://imgur.com/pT3Zupz
after.
http://imgur.com/sdOUsrc[/quote]

Take a screenshot of what it looks like when you change the opacity to "0"[/quote]
Hmm, I just had a go of it now. and I think this was me being stupid.
The colours of everything else is fine.
I think it was just what I had the other colours be.

double checking the colour order with the 0 0 0 0
its
red green blue opaque - transparent
1195
#1195
0 Frags +

hi,
sorry if this is a stupid question but how do i fix this:
http://steamcommunity.com/sharedfiles/filedetails/?id=433315200

thanks :3

hi,
sorry if this is a stupid question but how do i fix this:
http://steamcommunity.com/sharedfiles/filedetails/?id=433315200

thanks :3
1196
#1196
1 Frags +

ok, i fixed it myself,

the ypos of the mainmenu was set to -200 for some reason

sorry

ok, i fixed it myself,

the ypos of the mainmenu was set to -200 for some reason

sorry
1197
#1197
0 Frags +
digitalpantherhi,
sorry if this is a stupid question but how do i fix this:
http://steamcommunity.com/sharedfiles/filedetails/?id=433315200

thanks :3

Not stupid. Lol.
Sadly thoe I have no idea.

[quote=digitalpanther]hi,
sorry if this is a stupid question but how do i fix this:
http://steamcommunity.com/sharedfiles/filedetails/?id=433315200

thanks :3[/quote]
Not stupid. Lol.
Sadly thoe I have no idea.
1198
#1198
1 Frags +

Is there a way to make the killfeed leftaligned instead of rightaligned?

Is there a way to make the killfeed leftaligned instead of rightaligned?
1199
#1199
3 Frags +

Hello all!
So I started to really like m0rehud and so I downloaded m0rehud MvM and m0rehud 2.0 and combined them a little. Since I'm not really good with HUDs I need a bit of help.

http://i.imgur.com/XZu44lI.jpg?1

  • There's a little black box with white borders at the upper left corner I'd like to get rid of but dunno how. It's kinda hard to see, here's a full size pic. Any ideas?

http://i.imgur.com/EKrrpfL.jpg?1

  • I'd like to put the 'class performance posture' here, The stuff the class does when you select it, in like a little gif. Where can I find this and how do I edit it?
  • I'd also like to make a tauntmenu in the style of the hud, but I have no idea which files to edit. Currently when I press G nothing comes up.

I've just started out with this and I might add more screenshots/questions later. Thanks for any answers.

Hello all!
So I started to really like m0rehud and so I downloaded m0rehud MvM and m0rehud 2.0 and combined them a little. Since I'm not really good with HUDs I need a bit of help.

[img]http://i.imgur.com/XZu44lI.jpg?1[/img]

[list]
[*]There's a little black box with white borders at the upper left corner I'd like to get rid of but dunno how. It's kinda hard to see, here's a full [url=http://i.imgur.com/XZu44lI.jpg?1]size pic[/url]. Any ideas?
[/list]

[img]http://i.imgur.com/EKrrpfL.jpg?1[/img]

[list]
[*] I'd like to put the 'class performance posture' here, The stuff the class does when you select it, in like a little gif. Where can I find this and how do I edit it?
[/list]

[list]
[*] I'd also like to make a tauntmenu in the style of the hud, but I have no idea which files to edit. Currently when I press G nothing comes up.
[/list]

I've just started out with this and I might add more screenshots/questions later. Thanks for any answers.
1200
#1200
-1 Frags +

Where is the vaccinator icon located in the res files?

http://puu.sh/huwAk/017189dd50.jpg

I need to move it (and resize, if possible) but i'm unsure of where it's located.

ALSO, is it possible to make the reserve ammo text be team colored? I know how to change its color, but i'm not sure if there's a way to make it teambased?

Where is the vaccinator icon located in the res files?

[img]http://puu.sh/huwAk/017189dd50.jpg[/img]

I need to move it (and resize, if possible) but i'm unsure of where it's located.


ALSO, is it possible to make the reserve ammo text be team colored? I know how to change its color, but i'm not sure if there's a way to make it teambased?
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