Upvote Upvoted 21 Downvote Downvoted
1 2 3
broeselhud 2.2 finally released!
31
#31
1 Frags +

I think this a sign that Half Life 3 is going to get released soon.

I think this a sign that Half Life 3 is going to get released soon.
32
#32
11 Frags +

jesus christ

jesus christ
33
#33
3 Frags +

good update, thanks Broesel

good update, thanks Broesel
34
#34
-2 Frags +
brownymasterYou just have the shittiest eyes in TF2. You get eyestrain from 105 real FOV and can't see your ammo enough to know how to conserve it. Mod it yourself because your eyesight is awful, not the hud maker or ESEA.

urine idiot

[quote=brownymaster]You just have the shittiest eyes in TF2. You get eyestrain from 105 real FOV and can't see your ammo enough to know how to conserve it. Mod it yourself because your eyesight is awful, not the hud maker or ESEA.[/quote]

urine idiot
35
#35
2 Frags +
Odissiusthen you're a fucking idiot.

"I've been using something for a long time, so that means it is perfect." Sweet logical fallacy bro.

Hmm, I wonder why Pyyyour (probs the best medic in the game, you may have heard of him) made these changes to the hud that I am speaking about? Let's put our *thinking caps* on, boys and girls. I wonder if, maybe, it's because it makes it easier to see the health of your heal target? Oh no that can't be. Bigger font and closer to the crosshair = easier to see? No that doesn't make any sense at all!

Why are you so upset though?

EDIT* I forgot about that fov thread, now this all makes sense. roflllllll

[quote=Odissius]
then you're a fucking idiot.

"I've been using something for a long time, so that means it is perfect." Sweet logical fallacy bro.

Hmm, I wonder why Pyyyour (probs the best medic in the game, you may have heard of him) made these changes to the hud that I am speaking about? Let's put our *thinking caps* on, boys and girls. I wonder if, maybe, it's because it makes it easier to see the health of your heal target? Oh no that can't be. Bigger font and closer to the crosshair = easier to see? No that doesn't make any sense at all![/quote]

Why are you so upset though?

EDIT* I forgot about that fov thread, now this all makes sense. roflllllll
36
#36
8 Frags +
OdissiusIf you think I am delusional, then you're a fucking idiot.

"I've been using something for a long time, so that means it is perfect." Sweet logical fallacy bro.

Hmm, I wonder why Pyyyour (probs the best medic in the game, you may have heard of him) made these changes to the hud that I am speaking about? Let's put our *thinking caps* on, boys and girls. I wonder if, maybe, it's because it makes it easier to see the health of your heal target? Oh no that can't be. Bigger font and closer to the crosshair = easier to see? No that doesn't make any sense at all!

B4nny uses default hud so it must be best hud for demomen then?

I can't believe I logged in to post this...

[quote=Odissius]If you think I am delusional, then you're a fucking idiot.

"I've been using something for a long time, so that means it is perfect." Sweet logical fallacy bro.

Hmm, I wonder why Pyyyour (probs the best medic in the game, you may have heard of him) made these changes to the hud that I am speaking about? Let's put our *thinking caps* on, boys and girls. I wonder if, maybe, it's because it makes it easier to see the health of your heal target? Oh no that can't be. Bigger font and closer to the crosshair = easier to see? No that doesn't make any sense at all![/quote]

B4nny uses default hud so it must be best hud for demomen then?

I can't believe I logged in to post this...
37
#37
0 Frags +
MInd
B4nny uses default hud so it must be best hud for demomen then?

I can't believe I logged in to post this...

sw33t logical fallacy bro

[quote=MInd]

B4nny uses default hud so it must be best hud for demomen then?

I can't believe I logged in to post this...[/quote]

sw33t logical fallacy bro
38
#38
8 Frags +

broesel your hud is the best.

you are the best.

I love you.

broesel your hud is the best.

you are the best.

I love you.
39
#39
6 Frags +

Ruwin uses a dot for a crosshair, so do I. I have the best dm in the game now.

Ruwin uses a dot for a crosshair, so do I. I have the best dm in the game now.
40
#40
-2 Frags +

wow this is perfect, r u shure 10 dollhairs is enuff?

pm me

wow this is perfect, r u shure 10 dollhairs is enuff?

pm me
41
#41
0 Frags +

Good work man, been waiting for an update to broesel. I might have to cobble together a "FrankenHUD" of my own.

Hm, I wonder if it would be possible to write a program that allows the player to use a visual interface to place HUD elements and write it to file.

Good work man, been waiting for an update to broesel. I might have to cobble together a "FrankenHUD" of my own.

Hm, I wonder if it would be possible to write a program that allows the player to use a visual interface to place HUD elements and write it to file.
42
#42
0 Frags +
VirulenceHm, I wonder if it would be possible to write a program that allows the player to use a visual interface to place HUD elements and write it to file.

Anything is possible~~

[quote=Virulence]Hm, I wonder if it would be possible to write a program that allows the player to use a visual interface to place HUD elements and write it to file.[/quote]

Anything is possible~~
43
#43
0 Frags +

I can't decide what is better, this HUD or knhud. They're both amazing.

I can't decide what is better, this HUD or knhud. They're both amazing.
44
#44
0 Frags +
VirulenceGood work man, been waiting for an update to broesel. I might have to cobble together a "FrankenHUD" of my own.

Hm, I wonder if it would be possible to write a program that allows the player to use a visual interface to place HUD elements and write it to file.

some dude on reddit is making what you speak of...I think it's in "early beta" stages right now

[quote=Virulence]Good work man, been waiting for an update to broesel. I might have to cobble together a "FrankenHUD" of my own.

Hm, I wonder if it would be possible to write a program that allows the player to use a visual interface to place HUD elements and write it to file.[/quote]

some dude on reddit is making what you speak of...I think it's in "early beta" stages right now
45
#45
5 Frags +

version 2.3 is out!

download: http://code.google.com/p/broeselhud/downloads/detail?name=broeselhud%202.3.zip

changelog:

- fixed the tournament setup panel not being centered
- customized the MOTD screen
- customized the map info screen
- removed the shotgun spread crosshair
- removed the slide-down animation of the "time added" popup
- reworked the item counts (revenge crits, heads etc)

[b]version 2.3 is out!

download: http://code.google.com/p/broeselhud/downloads/detail?name=broeselhud%202.3.zip

changelog:[/b]

- fixed the tournament setup panel not being centered
- customized the MOTD screen
- customized the map info screen
- removed the shotgun spread crosshair
- removed the slide-down animation of the "time added" popup
- reworked the item counts (revenge crits, heads etc)
46
#46
1 Frags +
broeselversion 2.3 is out!

thank you, based broesel

[quote=broesel][b]version 2.3 is out![/quote]
thank you, based broesel
47
#47
0 Frags +

Crap, I just edited everything I wanted from 2.2 and now I have to either do it all over again or figure out which files were changed. Wish you used github :(

Crap, I just edited everything I wanted from 2.2 and now I have to either do it all over again or figure out which files were changed. Wish you used github :(
48
#48
1 Frags +

added:

resource/ui/MapInfoMenu.res
resource/ui/TextWindow.res

modified:

resource/fonts/Crosshairs.ttf
resource/ui/HudItemEffectMeter_Demoman.res
resource/ui/HudItemEffectMeter_Engineer.res
resource/ui/HudItemEffectMeter_Spy.res
resource/ui/HudObjectiveStatus.res
resource/ui/HudTournament.res
scripts/hudlayout.res
added:

[code]resource/ui/MapInfoMenu.res
resource/ui/TextWindow.res[/code]
modified:

[code]resource/fonts/Crosshairs.ttf
resource/ui/HudItemEffectMeter_Demoman.res
resource/ui/HudItemEffectMeter_Engineer.res
resource/ui/HudItemEffectMeter_Spy.res
resource/ui/HudObjectiveStatus.res
resource/ui/HudTournament.res
scripts/hudlayout.res[/code]
49
#49
1 Frags +
crespiCrap, I just edited everything I wanted from 2.2 and now I have to either do it all over again or figure out which files were changed. Wish you used github :(

Based on what he changed, he probably modified:

-HudTournamentSetup.res (Tournament setup panel)
-TextWindow.res (Custom MOTD)
-MapInfoMenu.res (Custom map info)
-HudObjectiveStatus.res (Removed slidw-down animation on "time added")
-hudlayout.res (Possible adjustments to HudTournamentSetup, removing of crosshair)
-HudItemEffectMeter (There's a lot of these, but they're what control weapon meters.)

Granted, this is just a guess, but it's what I'd assume.

EDIT: Never mind, ninja'd. Sorry for the unnecessary post.

[quote=crespi]Crap, I just edited everything I wanted from 2.2 and now I have to either do it all over again or figure out which files were changed. Wish you used github :([/quote]

Based on what he changed, he probably modified:

-HudTournamentSetup.res (Tournament setup panel)
-TextWindow.res (Custom MOTD)
-MapInfoMenu.res (Custom map info)
-HudObjectiveStatus.res (Removed slidw-down animation on "time added")
-hudlayout.res (Possible adjustments to HudTournamentSetup, removing of crosshair)
-HudItemEffectMeter (There's a lot of these, but they're what control weapon meters.)

Granted, this is just a guess, but it's what I'd assume.

EDIT: Never mind, ninja'd. Sorry for the unnecessary post.
50
#50
0 Frags +

omgggg

now I just gotta wait for the new installer...

omgggg

now I just gotta wait for the new installer...
51
#51
0 Frags +
broeseladded:
resource/ui/MapInfoMenu.res
resource/ui/TextWindow.res
modified:
resource/fonts/Crosshairs.ttf
resource/ui/HudItemEffectMeter_Demoman.res
resource/ui/HudItemEffectMeter_Engineer.res
resource/ui/HudItemEffectMeter_Spy.res
resource/ui/HudObjectiveStatus.res
resource/ui/HudTournament.res
scripts/hudlayout.res

BASED BROESEL

Thank you so much man, you rule!

[quote=broesel]added:

[code]resource/ui/MapInfoMenu.res
resource/ui/TextWindow.res[/code]
modified:

[code]resource/fonts/Crosshairs.ttf
resource/ui/HudItemEffectMeter_Demoman.res
resource/ui/HudItemEffectMeter_Engineer.res
resource/ui/HudItemEffectMeter_Spy.res
resource/ui/HudObjectiveStatus.res
resource/ui/HudTournament.res
scripts/hudlayout.res[/code][/quote]

BASED BROESEL

Thank you so much man, you rule!
52
#52
0 Frags +
broeselversion 2.3 is out!

download: http://code.google.com/p/broeselhud/downloads/detail?name=broeselhud%202.3.zip

changelog:


- fixed the tournament setup panel not being centered
- customized the MOTD screen
- customized the map info screen
- removed the shotgun spread crosshair
- removed the slide-down animation of the "time added" popup
- reworked the item counts (revenge crits, heads etc)

thank you so so so much. literally made my crap day turn to one of the best days.

[quote=broesel][b]version 2.3 is out!

download: http://code.google.com/p/broeselhud/downloads/detail?name=broeselhud%202.3.zip

changelog:[/b]

- fixed the tournament setup panel not being centered
- customized the MOTD screen
- customized the map info screen
- removed the shotgun spread crosshair
- removed the slide-down animation of the "time added" popup
- reworked the item counts (revenge crits, heads etc)[/quote]
thank you so so so much. literally made my crap day turn to one of the best days.
53
#53
0 Frags +

Nice one!

But I switched to Rayshud. Its like Broesel with updates.

Nice one!

But I switched to Rayshud. Its like Broesel with updates.
54
#54
0 Frags +

Odissius, aren't you that guy from the FOV to 105 thread?

Odissius, aren't you that guy from the FOV to 105 thread?
55
#55
0 Frags +
waefwaefOdissius, aren't you that guy from the FOV to 105 thread?

That matters why?

[quote=waefwaef]Odissius, aren't you that guy from the FOV to 105 thread?[/quote]

That matters why?
56
#56
3 Frags +

holy fuck when are you releasing version 2.4?

I have been waiting literally hours.

holy fuck when are you releasing version 2.4?

I have been waiting literally hours.
57
#57
0 Frags +

best

not the best at mge :3

best

not the best at mge :3
58
#58
0 Frags +
Odissiusurine idiot

Arent you the same guy who cried about fov. Now a HUD?

Go play another game.

[quote=Odissius]
urine idiot[/quote]
Arent you the same guy who cried about fov. Now a HUD?

Go play another game.
59
#59
0 Frags +

Hey guys, I'm wondering if someone could help me, even though I should know how to fix this, I'm confused.

The problem is the ammo/clip values. Before I had them as a plain numeric value with each one a different color (like pyyyours version of broesel.) The colors are controlled by the clientscheme.res which I have the fg values appropriately set to.

However, now, the ammo counter has a box around it, and even though I have the color values set to be custom in clientscheme, they are white. What file is this? I only changed the files that broesel pointed out that he changed, can't figure out which file I need to change to revert it back to the old way.

https://dl.dropbox.com/u/43946806/broesel.ammo.png

Hey guys, I'm wondering if someone could help me, even though I should know how to fix this, I'm confused.

The problem is the ammo/clip values. Before I had them as a plain numeric value with each one a different color (like pyyyours version of broesel.) The colors are controlled by the clientscheme.res which I have the fg values appropriately set to.

However, now, the ammo counter has a box around it, and even though I have the color values set to be custom in clientscheme, they are white. What file is this? I only changed the files that broesel pointed out that he changed, can't figure out which file I need to change to revert it back to the old way.



[img]https://dl.dropbox.com/u/43946806/broesel.ammo.png[/img]
60
#60
1 Frags +

The file that controls all of that is "HudAmmoWeapons".

When your TF2 updated, they made some minor adjustments to the default hud's ammo positioning, meaning they modified that file. By taking the "HudAmmoWeapons.res" (assuming you backed it up) in your edited Broesel and putting it back in your resource/ui, everything should be fixed.

The file that controls all of that is "HudAmmoWeapons".

When your TF2 updated, they made some minor adjustments to the default hud's ammo positioning, meaning they modified that file. By taking the "HudAmmoWeapons.res" (assuming you backed it up) in your edited Broesel and putting it back in your resource/ui, everything should be fixed.
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