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1
#1
0 Frags +

Best way to improve DM?
1.) MGE
2.) SoapDM
3.) Pubs
4.) or Pugs?

And how can I tell my DM level?

Best way to improve DM?
1.) MGE
2.) SoapDM
3.) Pubs
4.) or Pugs?

And how can I tell my DM level?
2
#2
-9 Frags +

yes

yes
3
#3
cp_granary_pro
-3 Frags +

mine is 72, it's on your tf2 stats page

mine is 72, it's on your tf2 stats page
4
#4
-4 Frags +

Doki, I mean which is the best to practice on for improving? Or should I do it all?

Doki, I mean which is the best to practice on for improving? Or should I do it all?
5
#5
-5 Frags +

None are better. Except pubs probably don't help. Just play the game.

None are better. Except pubs probably don't help. Just play the game.
6
#6
-2 Frags +

If you can create a vivid world in a tabletop setting, your DM skills are probably pretty good.

If you can create a vivid world in a tabletop setting, your DM skills are probably pretty good.
7
#7
-4 Frags +

invite hates us!
learn this weird new trick to own in tf2.

[size=20]invite hates us!
learn this weird new trick to own in tf2.[/size]
8
#8
-5 Frags +

to practice DM you might want to DEEEEEEEEEMMMMMMMMMMMMMMMMMMMM

to practice DM you might want to DEEEEEEEEEMMMMMMMMMMMMMMMMMMMM
9
#9
5 Frags +

MGE is super effective so long as you do it to practice and not to win MGE. By that I mean you need to use it as a way to enhance 1v1 skill and class proficiency as opposed to trying to win the mod. SoapDM is also very good, but the same considerations must be made.

MGE is super effective so long as you do it to practice and not to win MGE. By that I mean you need to use it as a way to enhance 1v1 skill and class proficiency as opposed to trying to win the mod. SoapDM is also very good, but the same considerations must be made.
10
#10
-3 Frags +

Personally I find DM both more enjoyable and more helpful than MGE. Just make sure if you're playing soldier you don't get into the nasty habit of just throwing rockets into groups of players, actually aim your rockets and go for all the stupid directs and you'll be good.

Personally I find DM both more enjoyable and more helpful than MGE. Just make sure if you're playing soldier you don't get into the nasty habit of just throwing rockets into groups of players, actually aim your rockets and go for all the stupid directs and you'll be good.
11
#11
-6 Frags +

just play the game that might help

just play the game that might help
12
#12
0 Frags +

always play against people better than you. when there is no one better than u; congrats you're the best!

always play against people better than you. when there is no one better than u; congrats you're the best!
13
#13
8 Frags +

dm on granary; just stay on the crates and you are a dm master

or this

https://www.youtube.com/watch?v=HJ4CDjEC_wE

dm on granary; just stay on the crates and you are a dm master

or this

https://www.youtube.com/watch?v=HJ4CDjEC_wE
14
#14
0 Frags +

dm until your eyes bleed

dm until your eyes bleed
15
#15
-1 Frags +

Haha, I liked the video Selc. Does anyone have any mouse suggestions? I am probably looking to spend about 30-50$ or around that price range. I heard about the zowie AM (or FK). Does anyone think that would be a good choice for a new mouse?

Haha, I liked the video Selc. Does anyone have any mouse suggestions? I am probably looking to spend about 30-50$ or around that price range. I heard about the zowie AM (or FK). Does anyone think that would be a good choice for a new mouse?
16
#16
0 Frags +

pub 24/7 fast respawn 2fort and your dm will get better in no time

pub 24/7 fast respawn 2fort and your dm will get better in no time
17
#17
2 Frags +

razer naga hex if you want to be in IM

razer naga hex if you want to be in IM
18
#18
0 Frags +

TC, I have no idea how much experience you have so i'm going to break it down in a really basic way.

In short, play pugs when you can, and play your choice of DM or MGE if there are no pugs or you don't feel like pugging. Pubbing is just a for fun thing, as you won't learn a whole lot, but it is better than nothing.

PUGs are ideal except for two factors
1. there are respawn times, stalemates, scout rollouts, etc where you're not practicing anything much at all, and there are in-between times where you're not learning anything. however, you're learning REAL 6v6/9v9 gameplay things that matter and will directly improve your match play
2. you need to be in mumble with members of the tf2 community, which has the potential to be really good or really bad

MGE forces you to try really hard, which makes it really intense and probably the most effective aim trainer.
downsides: Many people play to win MGE instead of playing to practice, so you get some ridiculous strategies that won't come up in real games. In addition, plenty of people will either call you shit for winning or call you shit for losing. If you're not a highly competitive person, you will probably prefer DM.

DM is a lot like MGE, except the group combat discourages stupid, unrealistic strategies, and it's easier to drop in and out with no down time searching for an arena.
downsides: you don't have to be good to get kills, i.e. shoot backs, cleanup on damage, spam chokes. make sure you're actually practicing your aim and not your ability to splash groups of people.

Pubs can be OK if you're actually doing something exciting, but there are sentries/crits/heavies that put a stop to your gameplay and create tedium. These things that end the practice are out of your control, which makes pubs nearly useless. That, and sometimes the opposition puts down dispensers and can't figure out how to get past them, and trying hard against them is just pointless.

TC, I have no idea how much experience you have so i'm going to break it down in a really basic way.

In short, play pugs when you can, and play your choice of DM or MGE if there are no pugs or you don't feel like pugging. Pubbing is just a for fun thing, as you won't learn a whole lot, but it [b]is[/b] better than nothing.

PUGs are ideal except for two factors
1. there are respawn times, stalemates, scout rollouts, etc where you're not practicing anything much at all, and there are in-between times where you're not learning anything. however, you're learning REAL 6v6/9v9 gameplay things that matter and will directly improve your match play
2. you need to be in mumble with members of the tf2 community, which has the potential to be really good or really bad

MGE forces you to try really hard, which makes it really intense and probably the most effective aim trainer.
downsides: Many people play to win MGE instead of playing to practice, so you get some ridiculous strategies that won't come up in real games. In addition, plenty of people will either call you shit for winning or call you shit for losing. If you're not a highly competitive person, you will probably prefer DM.

DM is a lot like MGE, except the group combat discourages stupid, unrealistic strategies, and it's easier to drop in and out with no down time searching for an arena.
downsides: you don't have to be good to get kills, i.e. shoot backs, cleanup on damage, spam chokes. make sure you're actually practicing your aim and not your ability to splash groups of people.

Pubs can be OK if you're actually doing something exciting, but there are sentries/crits/heavies that put a stop to your gameplay and create tedium. These things that end the practice are out of your control, which makes pubs nearly useless. That, and sometimes [url=http://cloud-4.steampowered.com/ugc/34093717774315715/B036F78CE4E37BDAB7A44A5E0C6E53E1C3D8DCEC/]the opposition[/url] puts down dispensers and [url=http://puu.sh/eb7Al/eefbc92eb3.jpg]can't figure out[/url] [url=http://imgur.com/a/VPjjn]how to get past them[/url], and trying hard against them is just pointless.
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