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Easy play-testing weapons (& taunts) in lobby/mix
1
#1
whitelist.tf
0 Frags +

Everyone knows that most Team Fortress 2 Leagues lack up to date whitelist files most of the times, so your newest hat, jacket, weapon reskin or taunt can't be equipped on the day Valve releases an update with new items.

whitelist.tf will respect the item and weapon bans set by the league whitelists (if you pick a preset from one of the leagues) and allows you to modify this with a couple of clicks to allow new weapons to play-test them in lobbies/mixes/scrims while also updating all the allowed/blocked Cosmetic items. Reskins will automatically be allowed if the original version of the weapon is.

If your server is running TFTrue you can use the following console variable to change the whitelist on the fly (works for public servers too if TFTrue is installed!)

tftrue_whitelist_id <ID>

Running TFTrue on your server allows for instant switching of your whitelists, without needing FTP access to upload the newest version of any whitelist file generated on whitelist.tf and is always up to date with the newest version of the Valve itemscheme whilst respecting original weapon/item bans.

Example
ETF2L S18 6v6 whitelist with ID 866 => allow B.A.S.E. Jumper & Back Scatter => Generate => ID 1150

To update the ETF2L whitelist from the start of the season to the current version with all allowed taunts you end up with 1155.

Use this ID for the TFTrue convar and play-test with the new weapons or link the whitelist to the people on your server/friends list to show which items and weapons are allowed or banned on your server.

(Allowing all new weapons and taunts on the S18 whitelists resulted in ID 1152)

Everyone knows that most Team Fortress 2 Leagues lack up to date whitelist files most of the times, so your newest hat, jacket, weapon reskin or taunt can't be equipped on the day Valve releases an update with new items.

[url=http://whitelist.tf]whitelist.tf[/url] will respect the item and weapon bans set by the league whitelists (if you pick a preset from one of the leagues) and allows you to modify this with a couple of clicks to allow new weapons to play-test them in lobbies/mixes/scrims while also updating all the allowed/blocked Cosmetic items. Reskins will automatically be allowed if the original version of the weapon is.

If your server is running [url=http://tftrue.redline-utilities.net/]TFTrue[/url] you can use the following console variable to change the whitelist on the fly (works for public servers too if TFTrue is installed!)

[code]tftrue_whitelist_id <ID>[/code]

Running TFTrue on your server allows for instant switching of your whitelists, without needing FTP access to upload the newest version of any whitelist file generated on whitelist.tf and is always up to date with the newest version of the Valve itemscheme whilst respecting original weapon/item bans.

[b]Example[/b]
ETF2L S18 6v6 whitelist with ID [url=http://whitelist.tf/866]866[/url] => allow B.A.S.E. Jumper & Back Scatter => Generate => ID [url=http://whitelist.tf/1150]1150[/url]

To update the ETF2L whitelist from the start of the season to the current version with all allowed taunts you end up with [url=http://whitelist.tf/1155]1155[/url].

Use this ID for the TFTrue convar and play-test with the new weapons or link the whitelist to the people on your server/friends list to show which items and weapons are allowed or banned on your server.

(Allowing all new weapons and taunts on the S18 whitelists resulted in ID [url=http://whitelist.tf/1152]1152[/url])
2
#2
2 Frags +

Just an FYI from the TF2Center team, running lobbies with a modified whitelist can get your lobby creation privileges revolked because it has been abused quite heavily in the past.

We are all for trying out new things, but if you want to use us to make a lobby with a different whitelist, please password it and distribute to your friends instead of making a public lobby!

Just an FYI from the TF2Center team, running lobbies with a modified whitelist can get your lobby creation privileges revolked because it has been abused quite heavily in the past.

We are all for trying out new things, but if you want to use us to make a lobby with a different whitelist, please password it and distribute to your friends instead of making a public lobby!
3
#3
eXtelevision
2 Frags +

Hm, if custom whitelists are frowned upon can we get a whitelist option for allow everything? If any part of the TF2 community should be messing around with weapons to see what's OP and what's not, its TF2Center.com

Valve's changes has re-stoked my passion for TF2, not being able to host a game on TF2Center.com where the new weapons are usable would be disappointing.

Hm, if custom whitelists are frowned upon can we get a whitelist option for allow everything? If any part of the TF2 community should be messing around with weapons to see what's OP and what's not, its TF2Center.com

Valve's changes has re-stoked my passion for TF2, not being able to host a game on TF2Center.com where the new weapons are usable would be disappointing.
4
#4
1 Frags +

Kenneth, I think if it is made clear that it's a lobby with new weapons it should not be an issue. O

Kenneth, I think if it is made clear that it's a lobby with new weapons it should not be an issue. O
5
#5
whitelist.tf
0 Frags +
AndKennethJust an FYI from the TF2Center team, running lobbies with a modified whitelist can get your lobby creation privileges revolked because it has been abused quite heavily in the past.

There is chat history for the TF2C lobbies iirc, if a leader mentions a different whitelist and possibly posts a whitelist.tf link to show the unlocks to the joining players why would it need a password?

Also, who is stopping me from using a UGC, CEVO or Wireplay whitelist with ETF2L/TF2C class limits if my server is set up like that? ;)

[quote=AndKenneth]Just an FYI from the TF2Center team, running lobbies with a modified whitelist can get your lobby creation privileges revolked because it has been abused quite heavily in the past.[/quote]

There is chat history for the TF2C lobbies iirc, if a leader mentions a different whitelist and possibly posts a whitelist.tf link to show the unlocks to the joining players why would it need a password?

Also, who is stopping me from using a UGC, CEVO or Wireplay whitelist with ETF2L/TF2C class limits if my server is set up like that? ;)
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