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UPDATED G-MANG HUD
1
#1
5 Frags +

For those of you who use G-Mang HUD, here is an updated version that works with MvM. I am pretty sure I have everything working correctly, however, I am still working on a nice looking scoreboard for myself that works with MvM. I will eventually post it once I have it finished.

I am pretty sure this is the stock G-Mang HUD except for the kill notice colors which I took from KNHUD. Also I think I left my hud crosshair on also. You can disable it by opening hudlayout.res located in tf/scripts/ and changing visible to "0" for both Crosshair_vertical's and Crosshair_horizontal's.

If there are any bugs that you can notice, post in here and I'll update it, assuming gmang himself doesn't update his hud first.

HUD

EDIT:

G-Mang is working on an update for his HUD. He says it might be available tomorrow :D

For those of you who use G-Mang HUD, here is an updated version that works with MvM. I am pretty sure I have everything working correctly, however, I am still working on a nice looking scoreboard for myself that works with MvM. I will eventually post it once I have it finished.

I am pretty sure this is the stock G-Mang HUD except for the kill notice colors which I took from KNHUD. Also I think I left my hud crosshair on also. You can disable it by opening hudlayout.res located in tf/scripts/ and changing visible to "0" for both Crosshair_vertical's and Crosshair_horizontal's.

If there are any bugs that you can notice, post in here and I'll update it, assuming gmang himself doesn't update his hud first.

[url=https://dl.dropbox.com/u/46626298/JOE-Mang%20HUD/HUD.rar]HUD[/url]

EDIT:

G-Mang is working on an update for his HUD. He says it might be available tomorrow :D
2
#2
0 Frags +

gmang #1 hud

gmang #1 hud
3
#3
0 Frags +

FIX:
Updated to not include crosshairs, as well as weed out some other personal things
HUD

FIX:
Updated to not include crosshairs, as well as weed out some other personal things
[url=https://dl.dropbox.com/u/46626298/JOE-Mang%20HUD/HUD.rar]HUD[/url]
4
#4
0 Frags +

FIX:
Updated with a new engineering building/destroy panel, as well as a new spy disguise panel, which I took from KBNHud.

I also experimented with moving the currency panel for MvM. It seems there is not much wiggle room in it however. I can move it up to almost where the Health is, but I liked the look of it being lower on screen.

I plan on messing with the location of the player ready-up panels in MvM as well as editing the scoreboard to work better with MvM.

HUD

FIX:
Updated with a new engineering building/destroy panel, as well as a new spy disguise panel, which I took from KBNHud.

I also experimented with moving the currency panel for MvM. It seems there is not much wiggle room in it however. I can move it up to almost where the Health is, but I liked the look of it being lower on screen.

I plan on messing with the location of the player ready-up panels in MvM as well as editing the scoreboard to work better with MvM.

[url=https://dl.dropbox.com/u/46626298/JOE-Mang%20HUD/HUD.rar]HUD[/url]
5
#5
0 Frags +

You can also edit

"HudMannVsMachineStatus"

if you want to move the currency account

You can also edit

"HudMannVsMachineStatus"

if you want to move the currency account
6
#6
2 Frags +

Thanks.. best HUD

Thanks.. best HUD
7
#7
0 Frags +

Thank you OTL! I've been searching for that entry since the update came out!

Thank you OTL! I've been searching for that entry since the update came out!
8
#8
0 Frags +

What files did you need to update to add MvM support?

What files did you need to update to add MvM support?
9
#9
0 Frags +

Well, I just looked at what files were modified from the patch notes, and then opened each file and placed in the new code. You can find the modified files here. I don't know if that's how all hud makers/maintainers do it, but it's the only obvious way I see. I'll prolly end up just downloading g-mang's updated hud however, because I'm not that creative in styling all the panel's and stuff. But it is nice to know how to do, so you can update your huds in future if hud makers stop updating it themselves.

Well, I just looked at what files were modified from the patch notes, and then opened each file and placed in the new code. You can find the modified files [url=http://wiki.teamfortress.com/wiki/Template:PatchDiff/August_15,_2012_Patch]here[/url]. I don't know if that's how all hud makers/maintainers do it, but it's the only obvious way I see. I'll prolly end up just downloading g-mang's updated hud however, because I'm not that creative in styling all the panel's and stuff. But it is nice to know how to do, so you can update your huds in future if hud makers stop updating it themselves.
10
#10
0 Frags +

Question to anyone who knows about HUDs...How come when I use the HudFontMediumSecondary font for the currency font, it shows the engineer metal icon instead of the dollar sign?

Question to anyone who knows about HUDs...How come when I use the HudFontMediumSecondary font for the currency font, it shows the engineer metal icon instead of the dollar sign?
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