Will there be any change to how FFW's work or to the use gameservers.com servers?
The S4 FFW system felt like a punishment for having your team ready when the other team was not.
Also, I think we noticed that paladin didn't seem to do much. I recall a few matches where, I would tab to paladin and see clients at 5v6 or a player would have to restart and forget to launch paladin & there would be no issues. ESEA client has had a lot of issues, but you knew it was doing "something."
AJWhat about roster locks? In S4 you could hop from roster to roster and play in a team's match and immediately jump back to your original team directly after. Or add a new player minutes before a match.
As of right now there are no plans to change the way roster locks work, but I will discuss this with Pipher in our meeting today.
I've received some clarification from Pipher on the way our rosters work. Rosters only lock during playoffs. A player is always free to join/leave a roster during the regular season. However, a player cannot play two matches in the same round. For example, a player can't play a week 3:1 match on Team A, then go join Team B and play another week 3:1 match. We think this is a sufficient restriction.
It seems kind of odd that you can add a player to your roster mid-match. I liked the way that ESEA locks rosters once a server is assigned for the match.
We had a situation during process week (I think) where our opposing team asked to use a ringer. We declined because they had several backups on their roster. They talked to Pipher and he told them to add the ringer to the roster (& pay) - which they did. By the time this all happened, it was after our default match time. That's something that would happen in UGC, but not that should in ESEA or CEVO.
Considering how often teams die or experienced players decide to take a break & then come back to playing - I don't think it is unreasonable to want some sort of roster lock in place for regular matches.
Edit: I meant to say after our scheduled match time, not the default match time. Not that it changes anything