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flatHUD
posted in Customization
181
#181
0 Frags +

The server links file is a template for putting your own links (which is why it just removes the server names).

What are you talking about with the version numbers?

edit: I think I know what I did wrong. Working on a fix now.
edit2: fix should be on the github now

The server links file is a template for putting your own links (which is why it just removes the server names).

What are you talking about with the version numbers?

edit: I think I know what I did wrong. Working on a fix now.
edit2: fix should be on the github now
182
#182
0 Frags +
flatlineThe server links file is a template for putting your own links (which is why it just removes the server names).

What are you talking about with the version numbers?

edit: I think I know what I did wrong. Working on a fix now.
edit2: fix should be on the github now

http://i.imgur.com/4IDSKgh.png

I downloaded your fix. But, it didn't help.

1. There is a second version number. If you hover your mouse cursor on the numbers, a tool tip with the text "I love you" will appear. I managed to remove the tooltip, but the version number remains. I don't like it and it is unnecessary to have 2 version numbers.

2. The blue border is still there. I use the Server Links template in the Customization folder, but it does not remove the blue border. The blue border wasn't there a few updates ago.

[quote=flatline]The server links file is a template for putting your own links (which is why it just removes the server names).

What are you talking about with the version numbers?

edit: I think I know what I did wrong. Working on a fix now.
edit2: fix should be on the github now[/quote]

[img]http://i.imgur.com/4IDSKgh.png[/img]

I downloaded your fix. But, it didn't help.

1. There is a second version number. If you hover your mouse cursor on the numbers, a tool tip with the text "I love you" will appear. I managed to remove the tooltip, but the version number remains. I don't like it and it is unnecessary to have 2 version numbers.

2. The blue border is still there. I use the Server Links template in the Customization folder, but it does not remove the blue border. The blue border wasn't there a few updates ago.
183
#183
0 Frags +

It's obviously not there on purpose and I don't intend to keep it. I may have forgotten to do something in the serverlinks template main menu file that I did on the regular one. I'll do a quickdiff of the two files now.

The blue bars have always been there when you use the server links template.
The default file is supposed to have that entirely removed, probably got messed up upon moving the files or something. I'll fix that.

EDITEDIT: I have actually probably fixed it now. Should be on github, and sorry for the inconvenience but i'm still a bit unorganized with all of this :X

It's obviously not there on purpose and I don't intend to keep it. I may have forgotten to do something in the serverlinks template main menu file that I did on the regular one. I'll do a quickdiff of the two files now.


The blue bars have always been there when you use the server links template.
The default file is supposed to have that entirely removed, probably got messed up upon moving the files or something. I'll fix that.

EDITEDIT: I have actually probably fixed it now. Should be on github, and sorry for the inconvenience but i'm still a bit unorganized with all of this :X
184
#184
0 Frags +

Hey man, nice hud! There's only one thing that bothers me, and that is the fact that when I'm in my loadout screen some weapon names are too long and get cut off.

Here's my problem: Loadout screen.

Can I fix this somehow? BTW, I'm the biggest noob at installing HUDs but atleast I'm sure that installed all the fonts.

This is the only "problem" I ran into, great job dude!

EDIT: I have another problem; when I get the killstreak message, the font is weird. But like I said I installed them all. Any solutions?

Hey man, nice hud! There's only one thing that bothers me, and that is the fact that when I'm in my loadout screen some weapon names are too long and get cut off.

Here's my problem: [url=http://imgur.com/20WEBm2]Loadout screen[/url].

Can I fix this somehow? BTW, I'm the biggest noob at installing HUDs but atleast I'm sure that installed all the fonts.

This is the only "problem" I ran into, great job dude!

EDIT: I have another problem; when I get the killstreak message, the font is weird. But like I said I installed them all. Any solutions?
185
#185
0 Frags +

That's because that name is just too darn long. I can't figure how to work font auto-sizing so you'll probably just have to live with that one. I guess a possible solution would be to move up the item names inside the model panel.

Can you screenshot this killstreak problem?

In other news, I'm finishing up hopeful fixes for 4:3 including demo charge meters, uber meters, and other arbitrary fixes. I'm having some problems getting everything done though (files don't like me). Expect the 1.6 patch sometime soon.

That's because that name is just too darn long. I can't figure how to work font auto-sizing so you'll probably just have to live with that one. I guess a possible solution would be to move up the item names inside the model panel.

Can you screenshot this killstreak problem?

In other news, I'm finishing up hopeful fixes for 4:3 including demo charge meters, uber meters, and other arbitrary fixes. I'm having some problems getting everything done though (files don't like me). Expect the 1.6 patch sometime soon.
186
#186
0 Frags +
flatlineThat's because that name is just too darn long. I can't figure how to work font auto-sizing so you'll probably just have to live with that one. I guess a possible solution would be to move up the item names inside the model panel.

Can you screenshot this killstreak problem?

In other news, I'm finishing up hopeful fixes for 4:3 including demo charge meters, uber meters, and other arbitrary fixes. I'm having some problems getting everything done though (files don't like me). Expect the 1.6 patch sometime soon.

I got some more killstreaks this day and I'm beginning to think that the killstreaks are normal, it maybe is just my personal taste/opinion.
And I can live with my Rage-Inducing Specialized Killstreak Carbonado Botkiller Rocket Launcher Mk. 1 not showing correctly, I guess ^×^.

Thank you for this B-E-A-Utiful HUD! And please, please don't abandon this HUD (maintenance (did I spell this right? #dutchies) wise).

EDIT: I hope anyone gets the reference or I will cry.

[quote=flatline]That's because that name is just too darn long. I can't figure how to work font auto-sizing so you'll probably just have to live with that one. I guess a possible solution would be to move up the item names inside the model panel.

Can you screenshot this killstreak problem?

In other news, I'm finishing up hopeful fixes for 4:3 including demo charge meters, uber meters, and other arbitrary fixes. I'm having some problems getting everything done though (files don't like me). Expect the 1.6 patch sometime soon.[/quote]

I got some more killstreaks this day and I'm beginning to think that the killstreaks are normal, it maybe is just my personal taste/opinion.
And I can live with my Rage-Inducing Specialized Killstreak Carbonado Botkiller Rocket Launcher Mk. 1 not showing correctly, I guess ^×^.

Thank you for this B-E-A-Utiful HUD! And please, please don't abandon this HUD (maintenance (did I spell this right? #dutchies) wise).

EDIT: I hope anyone gets the reference or I will cry.
187
#187
0 Frags +
404_name_not_foundThank you for this B-E-A-Utiful HUD!
EDIT: I hope anyone gets the reference or I will cry.

Bruce Allmighty?

Also, thanks for the HUD flatline, its been pretty good so far!

[quote=404_name_not_found]Thank you for this B-E-A-Utiful HUD!
EDIT: I hope anyone gets the reference or I will cry.[/quote]

Bruce Allmighty?


Also, thanks for the HUD flatline, its been pretty good so far!
188
#188
0 Frags +

Version 1.6 Released!
Changelog:
-4x3 FIXES MY LORD
-loading screen (separate file in 4x3 directory)
-demo sticky charge meter
-medic uber label
-custom server panel
-New MOTD panel
-Added customization option for minimalist scoreboards (they work on 4x3!)
-Other fixes

Images:

http://puu.sh/8jzV5.jpg

New MOTD

http://puu.sh/8jA0J.jpg

Minimal scoreboard (6v6)

http://puu.sh/8jA3m.jpg

Minimal scoreboard (9v9)

Update has been pushed to the github. Let me know if there's any issues because there was a LOT of stuff done this update and it's quite possible that I missed something.

Thanks for using flatHUD!

-flatline

edit: unfortunately, certain aspects of flatHUD cannot work in resolutions lower than 1280x780, like the loadout screen. If you are experiencing item box clipping (or bleeding off screen) on your loadout screen, install the Default Loadout Screen customization option and everything should work fine.

[b]Version 1.6 Released![/b]
Changelog:
-4x3 FIXES MY LORD
-loading screen (separate file in 4x3 directory)
-demo sticky charge meter
-medic uber label
-custom server panel
-New MOTD panel
-Added customization option for minimalist scoreboards (they work on 4x3!)
-Other fixes

Images:

[img]http://puu.sh/8jzV5.jpg[/img]
New MOTD

[img]http://puu.sh/8jA0J.jpg[/img]
Minimal scoreboard (6v6)

[img]http://puu.sh/8jA3m.jpg[/img]
Minimal scoreboard (9v9)

Update has been pushed to the github. Let me know if there's any issues because there was a LOT of stuff done this update and it's quite possible that I missed something.

Thanks for using flatHUD!

-flatline

edit: unfortunately, certain aspects of flatHUD cannot work in resolutions lower than 1280x780, like the loadout screen. If you are experiencing item box clipping (or bleeding off screen) on your loadout screen, install the Default Loadout Screen customization option and everything should work fine.
189
#189
0 Frags +

Hey,

After retrieving the files of the 1.6 update, I see a random number (4) near my dot reticle. I don't know how to remove it, but it's annoying. Any idea how to fix it?

Images:

http://i.imgur.com/HRtxHnb.jpg
http://i.imgur.com/oBxCVCd.jpg

Hey,

After retrieving the files of the 1.6 update, I see a random number (4) near my dot reticle. I don't know how to remove it, but it's annoying. Any idea how to fix it?

Images:

[url]http://i.imgur.com/HRtxHnb.jpg[/url]
[url]http://i.imgur.com/oBxCVCd.jpg[/url]
190
#190
0 Frags +

That's probably a custom crosshair I left on by accident. I'll hotfix it.

edit: yeah, null's merge for enabling everything kind of broke my hudlayout. Should be fixed on github now.

That's probably a custom crosshair I left on by accident. I'll hotfix it.

edit: yeah, null's merge for enabling everything kind of broke my hudlayout. Should be fixed on github now.
191
#191
0 Frags +

Hi :)

Thanks for update.

I found an bug (minimalist scoreboard 9vs9. Nice for HL but not pub, limit players is good option i think.

Resolution 1600x900 (16:9)

http://i.imgur.com/el46U1s.jpg

Hi :)

Thanks for update.

I found an bug (minimalist scoreboard 9vs9. Nice for HL but not pub, limit players is good option i think.

Resolution 1600x900 (16:9)

[img]http://i.imgur.com/el46U1s.jpg[/img]
192
#192
0 Frags +

Ah, silly me. Easy fix at least. Should be on github.

Though those scoreboards were designed with a 10-pt font in mind (for a side project), and since flathud's default font is 12-pt, things still might not fit entirely.

Now works as a 12v12 scoreboard.

edit:

FOOOOONTS FIIIIIIIIXEEEEEEEDDDDDDDDD

Ah, silly me. Easy fix at least. Should be on github.

Though those scoreboards were designed with a 10-pt font in mind (for a side project), and since flathud's default font is 12-pt, things still might not fit entirely.

Now works as a 12v12 scoreboard.

edit:

[size=16][b]FOOOOONTS FIIIIIIIIXEEEEEEEDDDDDDDDD[/b][/size]
193
#193
0 Frags +

Half the stats when loading a game is cut off

16:9 res

Half the stats when loading a game is cut off

16:9 res
194
#194
0 Frags +

I'm running on 16:9 and that doesn't happen to me. Regardless, I think I may have fixed it with c-vales, should be on github

I'm running on 16:9 and that doesn't happen to me. Regardless, I think I may have fixed it with c-vales, should be on github
195
#195
2 Frags +

Version 1.61 Released!
Changelog:
-New engi HUD menu
-New chat client (thanks to xetsog from the hud modifications thread! all credit to him)

Images:

http://puu.sh/8nHOb.jpg

HUD menu (empty)

http://puu.sh/8nHT8.jpg

HUD menu (full buildings)

http://puu.sh/8nI0K.jpg

Chat client

Update is on the github.

Thanks for using flatHUD!
-flatline

[b]Version 1.61 Released![/b]
Changelog:
-New engi HUD menu
-New chat client (thanks to xetsog from the hud modifications thread! all credit to him)

Images:

[img]http://puu.sh/8nHOb.jpg[/img]
HUD menu (empty)

[img]http://puu.sh/8nHT8.jpg[/img]
HUD menu (full buildings)

[img]http://puu.sh/8nI0K.jpg[/img]
Chat client

Update is on the github.

Thanks for using flatHUD!
-flatline
196
#196
0 Frags +

I'll be adding a 32 player scoreboard as a response to a request on my github. Will update soon.

I'll be adding a 32 player scoreboard as a response to a request on my github. Will update soon.
197
#197
0 Frags +

The only thing that needs to be fixed is the voting menu. Since it is 100% blank.

The only thing that needs to be fixed is the voting menu. Since it is 100% blank.
198
#198
0 Frags +

That has never happened to me before. I'll look into it, but are you sure it's not a tf2 bug?

That has never happened to me before. I'll look into it, but are you sure it's not a tf2 bug?
199
#199
0 Frags +

I've pushed a mini-update to the github that adds a customization option for a 32-player HL scoreboard (as suggested by actown on the github).

As for the voting panel, I just called a bunch of votes and everything was fine. I'm pretty sure that's just a random TF2 bug.

I've pushed a mini-update to the github that adds a customization option for a 32-player HL scoreboard (as suggested by actown on the github).

As for the voting panel, I just called a bunch of votes and everything was fine. I'm pretty sure that's just a random TF2 bug.
200
#200
0 Frags +

Heads up. I've finally gotten around to reorganizing the loadout quickswitch menu:

http://puu.sh/8DE3x.jpg

Unfortunately, there seems to be a bug with TF2(?) right now where scrolling causes all the weapon containers to move over to the left. I don't know if it's a TF2 bug or a HUD bug but I can't figure out why it does it.

It's on github.

Heads up. I've finally gotten around to reorganizing the loadout quickswitch menu:

[img]http://puu.sh/8DE3x.jpg[/img]

Unfortunately, there seems to be a bug with TF2(?) right now where scrolling causes all the weapon containers to move over to the left. I don't know if it's a TF2 bug or a HUD bug but I can't figure out why it does it.

It's on github.
201
#201
1 Frags +

I'm liking this, might switch to it when I start playing again.

sorry ray shud

I'm liking this, might switch to it when I start playing again.

sorry ray shud
202
#202
0 Frags +

Version 1.62 Released!

Changelog:
-Fixed text bleeding on class loadout panels
-Updated freezecam on death
-Cleaned up ready menu on tournament setup
-Fixed button misalignment on advanced options dialog

Images:

http://puu.sh/8HH2j.jpg

New freezecam

Update has been pushed to the github.

Thanks for using flatHUD!

-flatline

[b]Version 1.62 Released![/b]

Changelog:
-Fixed text bleeding on class loadout panels
-Updated freezecam on death
-Cleaned up ready menu on tournament setup
-Fixed button misalignment on advanced options dialog

Images:

[img]http://puu.sh/8HH2j.jpg[/img]
New freezecam

Update has been pushed to the github.

Thanks for using flatHUD!

-flatline
203
#203
huds.tf
0 Frags +
flatlineUnfortunately, there seems to be a bug with TF2(?) right now where scrolling causes all the weapon containers to move over to the left. I don't know if it's a TF2 bug or a HUD bug but I can't figure out why it does it.

It's for that reason that I shoved the loadout preset buttons to the right on my hud. Try messing around with that if you want it to look a little nicer.

Keep up the fantastic work on the HUD man.

[quote=flatline]Unfortunately, there seems to be a bug with TF2(?) right now where scrolling causes all the weapon containers to move over to the left. I don't know if it's a TF2 bug or a HUD bug but I can't figure out why it does it.[/quote]

It's for that reason that I shoved the [url=http://i.imgur.com/8dhdbx3.png]loadout preset buttons to the right[/url] on my hud. Try messing around with that if you want it to look a little nicer.

Keep up the fantastic work on the HUD man.
204
#204
0 Frags +

The installation in the readme doesn't make any sense. "Go into the Flathud base folder and find the proper resolution". I presume that the base folder is FlatHud Master, but I cannot find resolutions in there. I'm not sure if I'm missing something or if the installation is really outdated.

The installation in the readme doesn't make any sense. "Go into the Flathud base folder and find the proper resolution". I presume that the base folder is FlatHud Master, but I cannot find resolutions in there. I'm not sure if I'm missing something or if the installation is really outdated.
205
#205
0 Frags +

I wrote that when I was toying around with having different folders for different resolutions (before I learned about c-values and easy resolution fixes).

I'll re-write it.

Drag and drop the flathud master folder into your tf/custom folder. If you are running 4:3 open the 4:3 folder in flathud master and drag and drop the files inside into flathudmaster/resource/ui.

http://puu.sh/8Ihyy.jpg

This DOES look better. Thanks, Omni!

The equipped label still bleeds off though. TF2 is dumb.

Pushed to github.

I wrote that when I was toying around with having different folders for different resolutions (before I learned about c-values and easy resolution fixes).

I'll re-write it.

Drag and drop the flathud master folder into your tf/custom folder. If you are running 4:3 open the 4:3 folder in flathud master and drag and drop the files inside into flathudmaster/resource/ui.


[img]http://puu.sh/8Ihyy.jpg[/img]
This DOES look better. Thanks, Omni!

The equipped label still bleeds off though. TF2 is dumb.

Pushed to github.
206
#206
2 Frags +

http://puu.sh/8OOGv.jpg

Sneak peek of a red-based flatHUD i've been working on. Almost finished, but I'm not entirely sure how well the red works with the gray-ish supporting colors:

http://puu.sh/8OOKI.jpg

[img]http://puu.sh/8OOGv.jpg[/img]

Sneak peek of a red-based flatHUD i've been working on. Almost finished, but I'm not entirely sure how well the red works with the gray-ish supporting colors:

[img]http://puu.sh/8OOKI.jpg[/img]
207
#207
0 Frags +
flatlinehttp://puu.sh/8OOGv.jpg

Sneak peek of a red-based flatHUD i've been working on. Almost finished, but I'm not entirely sure how well the red works with the gray-ish supporting colors:

http://puu.sh/8OOKI.jpg

I like it!

[quote=flatline][img]http://puu.sh/8OOGv.jpg[/img]

Sneak peek of a red-based flatHUD i've been working on. Almost finished, but I'm not entirely sure how well the red works with the gray-ish supporting colors:

[img]http://puu.sh/8OOKI.jpg[/img][/quote]

I like it!
208
#208
0 Frags +

Just wanted to tell you THANK YOU for creating this great hud. It's the only hud I like and kudos to you for squashing them bugs so fast and adding new edits. Thanks :)

Just wanted to tell you THANK YOU for creating this great hud. It's the only hud I like and kudos to you for squashing them bugs so fast and adding new edits. Thanks :)
209
#209
0 Frags +

good work flatline

good work flatline
210
#210
2 Frags +

Changed some files to get the payload race bar smaller
http://puu.sh/8QOLw.jpg

Changed some files to get the payload race bar smaller
http://puu.sh/8QOLw.jpg
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