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Scout vs. Scout
1
#1
5 Frags +

I know "Practice Practice PRACTICE" but i just don't seem to be picking up anything! Any Tips?

I know "Practice Practice PRACTICE" but i just don't seem to be picking up anything! Any Tips?
2
#2
-12 Frags +

I agree with Blows, I am the same as he is. I just kinda get lucky and hit meatshots

Show Content
no pun intended
I agree with Blows, I am the same as he is. I just kinda get lucky and hit meatshots
[spoiler]no pun intended[/spoiler]
3
#3
0 Frags +

There are no shortcuts to success. Get some setting you like, stick with them.

There are no shortcuts to success. Get some setting you like, stick with them.
4
#4
6 Frags +

get to know your sensitivity, take time aiming with shots.

oh and most importantly: 120/144hz

get to know your sensitivity, take time aiming with shots.

oh and most importantly: 120/144hz
5
#5
9 Frags +

Aside from practicing aim/movement, you should be practicing only taking fights that you need too. Get some sort of advantage before you take a fight, ask yourself if its OK if you lose the 1v1 you're about to take, or if you have a teammate nearby. Never take a fight on even terms against another scout (if you can avoid it).

Aside from practicing aim/movement, you should be practicing only taking fights that you need too. Get some sort of advantage before you take a fight, ask yourself if its OK if you lose the 1v1 you're about to take, or if you have a teammate nearby. Never take a fight on even terms against another scout (if you can avoid it).
6
#6
0 Frags +

http://teamfortress.tv/thread/5694/?page=1

plz dont make a repeat of this thread like every other month jesus

http://teamfortress.tv/thread/5694/?page=1

plz dont make a repeat of this thread like every other month jesus
7
#7
14 Frags +

GET A 4 LEAFED CLOVER AND A RABBITS FOOT

GET A 4 LEAFED CLOVER AND A RABBITS FOOT
8
#8
9 Frags +
WithADanceNumberAside from practicing aim/movement, you should be practicing only taking fights that you need too. Get some sort of advantage before you take a fight, ask yourself if its OK if you lose the 1v1 you're about to take, or if you have a teammate nearby. Never take a fight on even terms against another scout (if you can avoid it).

I agree with this to an extent, but sooner or later you should be looking to take aggressive duels to throw off the other team. If you don't go for risky/even duels at all, then the other team will not be afraid of you. You need to mix up what you're doing to keep them on their toes.

[quote=WithADanceNumber]Aside from practicing aim/movement, you should be practicing only taking fights that you need too. Get some sort of advantage before you take a fight, ask yourself if its OK if you lose the 1v1 you're about to take, or if you have a teammate nearby. Never take a fight on even terms against another scout (if you can avoid it).[/quote]

I agree with this to an extent, but sooner or later you should be looking to take aggressive duels to throw off the other team. If you don't go for risky/even duels at all, then the other team will not be afraid of you. You need to mix up what you're doing to keep them on their toes.
9
#9
0 Frags +
ulmyxxThere are no shortcuts to success. Get some setting you like, stick with them.SBARROHOTTOPICpractice

practice

practice

there isn't some magical trick to getting better at aiming. just don't change your sensitivity every day and just keep plugging at it and you'll get better eventually.

good job
same results

[quote=ulmyxx]There are no shortcuts to success. Get some setting you like, stick with them.[/quote]
[quote=SBARROHOTTOPIC]practice

practice

practice

there isn't some magical trick to getting better at aiming. just don't change your sensitivity every day and just keep plugging at it and you'll get better eventually.[/quote]
good job
same results
10
#10
6 Frags +
yukiYou need to mix up what you're doing to keep them on their toes.

http://www.youtube.com/watch?v=j4fv-41mx5E

[quote=yuki]You need to mix up what you're doing to keep them on their toes.[/quote]

http://www.youtube.com/watch?v=j4fv-41mx5E
11
#11
11 Frags +

DON'T TAKE EM.

DON'T TAKE EM.
12
#12
2 Frags +
SteveCDON'T TAKE EM.

Sweet thanks m8

[quote=SteveC]DON'T TAKE EM.[/quote]
Sweet thanks m8
13
#13
-7 Frags +

as a soldier main what helps is when scouts don't jump as much, it may seem like a harder shot if your not on the ground, but the hang time from doublejumps makes those short "airshots" incredibly easy, dodging is by far the best thing to work on against soldiers, and keep close to the ground.

as a soldier main what helps is when scouts don't jump as much, it may seem like a harder shot if your not on the ground, but the hang time from doublejumps makes those short "airshots" incredibly easy, dodging is by far the best thing to work on against soldiers, and keep close to the ground.
14
#14
7 Frags +
MOOSE_as a soldier main what helps is when scouts don't jump as much, it may seem like a harder shot if your not on the ground, but the hang time from doublejumps makes those short "airshots" incredibly easy, dodging is by far the best thing to work on against soldiers, and keep close to the ground.

i think u need to look at the thread title again

[quote=MOOSE_]as a soldier main what helps is when scouts don't jump as much, it may seem like a harder shot if your not on the ground, but the hang time from doublejumps makes those short "airshots" incredibly easy, dodging is by far the best thing to work on against soldiers, and keep close to the ground.[/quote]

i think u need to look at the thread title again
15
#15
2 Frags +

bait

bait
16
#16
0 Frags +

you aim and move.practice in dm/mge/scrims/matches. not anything to it but to do it.

you aim and move.practice in dm/mge/scrims/matches. not anything to it but to do it.
17
#17
20 Frags +

aasdasdadwaawdawddwaawdasdasdwwadasdawwaddwdwdawdawddwasdsdsdsdasdasdawwawdawdawddsdssdwsdwdwasdawdwwasdwdwawddwdawdasdwdsdw

SteveCDON'T TAKE EM.

and this

aasdasdadwaawdawddwaawdasdasdwwadasdawwaddwdwdawdawddwasdsdsdsdasdasdawwawdawdawddsdssdwsdwdwasdawdwwasdwdwawddwdawdasdwdsdw

[quote=SteveC]DON'T TAKE EM.[/quote]

and this
18
#18
3 Frags +
WithADanceNumberAside from practicing aim/movement, you should be practicing only taking fights that you need too. Get some sort of advantage before you take a fight, ask yourself if its OK if you lose the 1v1 you're about to take, or if you have a teammate nearby. Never take a fight on even terms against another scout (if you can avoid it).

i feel like the best scouts are the ones that can get kills/create an advantage in even situations, the trick is to learn when it would be really bad for your team if you died

[quote=WithADanceNumber]Aside from practicing aim/movement, you should be practicing only taking fights that you need too. Get some sort of advantage before you take a fight, ask yourself if its OK if you lose the 1v1 you're about to take, or if you have a teammate nearby. Never take a fight on even terms against another scout (if you can avoid it).[/quote]
i feel like the best scouts are the ones that can get kills/create an advantage in even situations, the trick is to learn when it would be really bad for your team if you died
19
#19
6 Frags +

Scout has a significant timing and positional aspect to it that's often over looked.

Let's use a simple example from something other than tf2 because I like to humor myself and write too much.

Anyways, so basically in any flight sim game dealing with WW2, the very first thing you learn not to do (if you want to be good) is to never take a head to head fight unless you know you're far superior to your opponent (like your plane is super swole compared to their's) because *most* of the time skill is completely negated and you've essentially taken a 50/50 fight which may leave both of you dead or basically dead.

Scout's mainly learning when it's ok to take a head to head fight, or to force somebody else into a head to head fight that they *really* don't want to be involved in. So, in short here are a few short tips:

Always stand on high places - the higher the better - always try to get yourself some height
Always shoot at anything in the sky, they're completely at your mercy
Make sure if you're going to try and force a head to head you've either got back up or a distraction. - What allows most of the best scouts to just run in and get a 3k is because everybody else on the other team is looking at somebody else jumping around or pushing a choke and all of a sudden a scout appears and poops on them.
Movement is really good - try to purposefully spam adada, mouse waggle - all the tricks, and if you can manage to actually control said evasive movement (so like consciously dodging rockets and so on) you'll be p-solid too.

Scout has a significant timing and positional aspect to it that's often over looked.

Let's use a simple example from something other than tf2 because I like to humor myself and write too much.

Anyways, so basically in any flight sim game dealing with WW2, the very first thing you learn not to do (if you want to be good) is to never take a head to head fight unless you know you're far superior to your opponent (like your plane is super swole compared to their's) because *most* of the time skill is completely negated and you've essentially taken a 50/50 fight which may leave both of you dead or basically dead.

Scout's mainly learning when it's ok to take a head to head fight, or to force somebody else into a head to head fight that they *really* don't want to be involved in. So, in short here are a few short tips:

Always stand on high places - the higher the better - always try to get yourself some height
Always shoot at anything in the sky, they're completely at your mercy
Make sure if you're going to try and force a head to head you've either got back up or a distraction. - What allows most of the best scouts to just run in and get a 3k is because everybody else on the other team is looking at somebody else jumping around or pushing a choke and all of a sudden a scout appears and poops on them.
Movement is really good - try to purposefully spam adada, mouse waggle - all the tricks, and if you can manage to actually control said evasive movement (so like consciously dodging rockets and so on) you'll be p-solid too.
20
#20
1 Frags +

make sure you hit the first shot

make sure you hit the first shot
21
#21
15 Frags +
Ggglygyaasdasdadwaawdawddwaawdasdasdwwadasdawwaddwdwdawdawddwasdsdsdsdasdasdawwawdawdawddsdssdwsdwdwasdawdwwasdwdwawddwdawdasdwdsdw

how to cap points by ggglygy

[quote=Ggglygy]aasdasdadwaawdawddwaawdasdasdwwadasdawwaddwdwdawdawddwasdsdsdsdasdasdawwawdawdawddsdssdwsdwdwasdawdwwasdwdwawddwdawdasdwdsdw[/quote]

how to cap points by ggglygy
22
#22
2 Frags +

just slow it down and dont overthink it tbh

just slow it down and dont overthink it tbh
23
#23
6 Frags +

When you have the mindset "Im not hitting shit" you wont hit shit. Keep calm don't get mad and practice a lot. And dont overthink as cinoS said.

When you have the mindset "Im not hitting shit" you wont hit shit. Keep calm don't get mad and practice a lot. And dont overthink as cinoS said.
24
#24
1 Frags +

i'm not the best scout nor do i have the best dm out there but here are some things i learned for scout v scout assuming terrain adv is equal.

stutter strafes, long strafes, w and s, v's, circles can help vary your movement. read movement. are they moving in small circles? try doing longer strafes. make it difficult for them to aim while doing their own movement. scouts with good movement blend the above patterns seamlessly. don't be so obvious either constantly smashing adad or moving across the map entirely in circles - in a real game you'd get punished for it. experiment. you'll eventually pick up what works for you best.

move the mouse. don't always use wasd to line up shots. try moving in one direction while shooting in another to learn that your aim is not parallel to your movement. don't turn this into a bad habit tho like me and shoot everywhere while moving wildly. your movement is best when it's controlled and you spend the least amount of moving and aiming required to hit shots. efficiency will always give you the upperhand over someone moving their mouse unnecessarily across the screen.

and finally when you're practicing, always try going for the hard shots.

i'm not the best scout nor do i have the best dm out there but here are some things i learned for scout v scout assuming terrain adv is equal.

stutter strafes, long strafes, w and s, v's, circles can help vary your movement. read movement. are they moving in small circles? try doing longer strafes. make it difficult for them to aim while doing their own movement. scouts with good movement blend the above patterns seamlessly. don't be so obvious either constantly smashing adad or moving across the map entirely in circles - in a real game you'd get punished for it. experiment. you'll eventually pick up what works for you best.

move the mouse. don't always use wasd to line up shots. try moving in one direction while shooting in another to learn that your aim is not parallel to your movement. don't turn this into a bad habit tho like me and shoot everywhere while moving wildly. your movement is best when it's controlled and you spend the least amount of moving and aiming required to hit shots. efficiency will always give you the upperhand over someone moving their mouse unnecessarily across the screen.

and finally when you're practicing, always try going for the hard shots.
25
#25
0 Frags +

In scout v scout an effective method of aiming is mirroring your opponent's movement.

Another method that can work well against bad scouts is circle strafing; use one movement key and adjust your mouse to be on your opponent while you move. A bad scout or one with low sensitivity will have difficulty tracking you, and you can end up behind them to shoot them in the back.

Additionally, as mentioned A-D-A-D-A-D can be effective. Try to make your movement and timing random with this otherwise it's very predictable and becomes easy to hit, throwing in WASD instead of simply ADADADAD can make you significantly more difficult to hit. If you're having trouble hitting your shots, look towards an ADADAD pattern since it will be easier for you to hit your shots.

For aiming, it's been said a thousand times: DO NOT TWITCH. Twitching CAN work and give you good ("lucky") results occasionally, but for consistent results don't twitch your mouse. A large portion of your aiming should be done via movement and if necessary slight and smooth adjustments with your mouse.

--

In-game there's additional factors to take into consideration; don't take a fight that you can't win. If you don't have an advantage, get one. Then win.

Get a buff when your opponent doesn't have one. Get another scout with you. Get a roamer with you.
Then go destroy the scout.

In scout v scout an effective method of aiming is mirroring your opponent's movement.

Another method that can work well against bad scouts is circle strafing; use one movement key and adjust your mouse to be on your opponent while you move. A bad scout or one with low sensitivity will have difficulty tracking you, and you can end up behind them to shoot them in the back.

Additionally, as mentioned A-D-A-D-A-D can be effective. Try to make your movement and timing random with this otherwise it's very predictable and becomes easy to hit, throwing in WASD instead of simply ADADADAD can make you significantly more difficult to hit. If you're having trouble hitting your shots, look towards an ADADAD pattern since it will be easier for you to hit your shots.

For aiming, it's been said a thousand times: DO NOT TWITCH. Twitching CAN work and give you good ("lucky") results occasionally, but for consistent results don't twitch your mouse. A large portion of your aiming should be done via movement and if necessary slight and smooth adjustments with your mouse.

--

In-game there's additional factors to take into consideration; don't take a fight that you can't win. If you don't have an advantage, get one. Then win.

Get a buff when your opponent doesn't have one. Get another scout with you. Get a roamer with you.
Then go destroy the scout.
26
#26
8 Frags +

A few things I haven't seen in this thread yet:

1. Jumping is fine if you don't over over do it and air strafe

2. Trying to keep my mouse close to the opposing scout seems to help me a lot. I don't necessarily mean tracking them, just always trying to keep my crosshairs somewhere near them.

3. If you're 1v1ing another scout because you think you have a health advantage, take the fight at a distance. Close range scout fights tend to be pretty random because you die in 2 shots so if you take it at range he doesn't have the chance to get lucky and 2 shot youl

A few things I haven't seen in this thread yet:

1. Jumping is fine if you don't over over do it and air strafe

2. Trying to keep my mouse close to the opposing scout seems to help me a lot. I don't necessarily mean tracking them, just always trying to keep my crosshairs somewhere near them.

3. If you're 1v1ing another scout because you think you have a health advantage, take the fight at a distance. Close range scout fights tend to be pretty random because you die in 2 shots so if you take it at range he doesn't have the chance to get lucky and 2 shot youl
27
#27
-2 Frags +

Regarding point 3 capn, something that's worked for me and what I generally tell people is that if you're at a health disadvantage during a Scout duel, you need to get in their face because you need to be able to do more damage in order to make up for it and trading chip damage favors the other Scout (unless, of course, you can escape or get bailed out by a teammate). However, some people I've met said this was a dumb idea; what do you think about this?

Regarding point 3 capn, something that's worked for me and what I generally tell people is that if you're at a health disadvantage during a Scout duel, you need to get in their face because you need to be able to do more damage in order to make up for it and trading chip damage favors the other Scout (unless, of course, you can escape or get bailed out by a teammate). However, some people I've met said this was a dumb idea; what do you think about this?
28
#28
0 Frags +

For all those just saying practice, not only are there techniques that one can try out to be a better scout/anything, but there are better and worse ways of practicing. Don't say that unless you want to suggest that playtime and natural ability is the only things that separate the top players. They're not.

For all those just saying practice, not only are there [i]techniques[/i] that one can try out to be a better scout/anything, but there are better and worse ways of practicing. Don't say that unless you want to suggest that playtime and natural ability is the only things that separate the top players. They're not.
29
#29
0 Frags +

Focus on hitting shots, make sure your movement assists your aim and you're not just trying to move as random as possible in order to avoid damage.

Focus on hitting shots, make sure your movement assists your aim and you're not just trying to move as random as possible in order to avoid damage.
30
#30
0 Frags +
JonesyMcFlyRegarding point 3 capn, something that's worked for me and what I generally tell people is that if you're at a health disadvantage during a Scout duel, you need to get in their face because you need to be able to do more damage in order to make up for it and trading chip damage favors the other Scout (unless, of course, you can escape or get bailed out by a teammate). However, some people I've met said this was a dumb idea; what do you think about this?

well, this is gonna work out sometimes but it really depends on how large is the distance between you and the enemy scout, how big of a health disadvantage you have and how is your team doing. If you do not consider these factors, you are just putting yourself and putting your team in a dangerous situation since you will be 1 man down

[quote=JonesyMcFly]Regarding point 3 capn, something that's worked for me and what I generally tell people is that if you're at a health disadvantage during a Scout duel, you need to get in their face because you need to be able to do more damage in order to make up for it and trading chip damage favors the other Scout (unless, of course, you can escape or get bailed out by a teammate). However, some people I've met said this was a dumb idea; what do you think about this?[/quote]

well, this is gonna work out sometimes but it really depends on how large is the distance between you and the enemy scout, how big of a health disadvantage you have and how is your team doing. If you do not consider these factors, you are just putting yourself and putting your team in a dangerous situation since you will be 1 man down
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