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voidHUD
posted in Customization
1
#1
7 Frags +

Thread moved:
http://teamfortress.tv/thread/22190/voidhud2-0

Thread moved:
http://teamfortress.tv/thread/22190/voidhud2-0
2
#2
2 Frags +

looks great! cant wait to try it out.

looks great! cant wait to try it out.
3
#3
3 Frags +

Awesome work. It's awesome to see so many people making HUDs!
I'm really digging the main font. It'd be cool if that font was used for everything, but I wonder if that would look obnoxious at all.

Awesome work. It's awesome to see so many people making HUDs!
I'm really digging the main font. It'd be cool if that font was used for everything, but I wonder if that would look obnoxious at all.
4
#4
1 Frags +
ddrsensationAwesome work. It's awesome to see so many people making HUDs!
I'm really digging the main font. It'd be cool if that font was used for everything, but I wonder if that would look obnoxious at all.

Don't worry, that was my first thought. It has great numbers, but when it comes to actual text, the font lacks.

[quote=ddrsensation]Awesome work. It's awesome to see so many people making HUDs!
I'm really digging the main font. It'd be cool if that font was used for everything, but I wonder if that would look obnoxious at all.[/quote]
Don't worry, that was my first thought. It has great numbers, but when it comes to actual text, the font lacks.
5
#5
2 Frags +

I really like that font.

I really like that font.
6
#6
2 Frags +

I guess I'm the odd one out but I don't like the font. Otherwise, I think it's a cool look and a different take on minimal HUD's, and I really like it!

I guess I'm the odd one out but I don't like the font. Otherwise, I think it's a cool look and a different take on minimal HUD's, and I really like it!
7
#7
4 Frags +

I really like the health/ammo font. Change those target IDs so that they aren't so obtrusive, and it'll be a great hud.

I really like the health/ammo font. Change those target IDs so that they aren't so obtrusive, and it'll be a great hud.
8
#8
1 Frags +
MidnitesiteI really like the health/ammo font. Change those target IDs so that they aren't so obtrusive, and it'll be a great hud.

That really is the only major thing left, and I unfortunately can't figure out how to do it. I'm hoping someone from the HUD making community could give me some info on how to change/make them better.

[quote=Midnitesite]I really like the health/ammo font. Change those target IDs so that they aren't so obtrusive, and it'll be a great hud.[/quote]
That really is the only major thing left, and I unfortunately can't figure out how to do it. I'm hoping someone from the HUD making community could give me some info on how to change/make them better.
9
#9
0 Frags +
StaticVoidThat really is the only major thing left, and I unfortunately can't figure out how to do it. I'm hoping someone from the HUD making community could give me some info on how to change/make them better.

What you should do is vertically align the name and the health, and then crop the background to your liking/make a new background, so that it isn't as huge as it is by default. You should also consider lowering the target ID so that it doesn't cover as much of the character model; just make sure your main and secondary target IDs don't overlap.

[quote=StaticVoid]That really is the only major thing left, and I unfortunately can't figure out how to do it. I'm hoping someone from the HUD making community could give me some info on how to change/make them better.[/quote]
What you should do is vertically align the name and the health, and then crop the background to your liking/make a new background, so that it isn't as huge as it is by default. You should also consider lowering the target ID so that it doesn't cover as much of the character model; just make sure your main and secondary target IDs don't overlap.
10
#10
0 Frags +
ControlopeStaticVoidThat really is the only major thing left, and I unfortunately can't figure out how to do it. I'm hoping someone from the HUD making community could give me some info on how to change/make them better.What you should do is vertically align the name and the health, and then crop the background to your liking/make a new background, so that it isn't as huge as it is by default. You should also consider lowering the target ID so that it doesn't cover as much of the character model; just make sure your main and secondary target IDs don't overlap.

I realize that the target ID is horrible, and I don't have much experience with editing them. Fortunately, a user added me offering to help with them. So we'll see what we get done by tomorrow.

[quote=Controlope][quote=StaticVoid]That really is the only major thing left, and I unfortunately can't figure out how to do it. I'm hoping someone from the HUD making community could give me some info on how to change/make them better.[/quote]
What you should do is vertically align the name and the health, and then crop the background to your liking/make a new background, so that it isn't as huge as it is by default. You should also consider lowering the target ID so that it doesn't cover as much of the character model; just make sure your main and secondary target IDs don't overlap.[/quote]
I realize that the target ID is horrible, and I don't have much experience with editing them. Fortunately, a user added me offering to help with them. So we'll see what we get done by tomorrow.
11
#11
1 Frags +

I WAS USING THIS FONT! haha tis nice

I WAS USING THIS FONT! haha tis nice
12
#12
0 Frags +
Scoffer_I WAS USING THIS FONT! haha tis nice

If you know a link to where you got it from it would be nice if you posted it. I want to properly credit the author.

[quote=Scoffer_]I WAS USING THIS FONT! haha tis nice[/quote]
If you know a link to where you got it from it would be nice if you posted it. I want to properly credit the author.
13
#13
1 Frags +
StaticVoidScoffer_I WAS USING THIS FONT! haha tis niceIf you know a link to where you got it from it would be nice if you posted it. I want to properly credit the author.

got it from dafont a few months ago,

EDIT: http://www.dafont.com/squarefont.font here is the link

[quote=StaticVoid][quote=Scoffer_]I WAS USING THIS FONT! haha tis nice[/quote]
If you know a link to where you got it from it would be nice if you posted it. I want to properly credit the author.[/quote]

got it from dafont a few months ago,

EDIT: http://www.dafont.com/squarefont.font here is the link
14
#14
0 Frags +
Scoffer_StaticVoidScoffer_I WAS USING THIS FONT! haha tis niceIf you know a link to where you got it from it would be nice if you posted it. I want to properly credit the author.
got it from dafont a few months ago,

EDIT: http://www.dafont.com/squarefont.font here is the link

Thanks :D

Also, for everyone else, a friend reported that the shields did not have a charge meter. That is now fixed!

[quote=Scoffer_][quote=StaticVoid][quote=Scoffer_]I WAS USING THIS FONT! haha tis nice[/quote]
If you know a link to where you got it from it would be nice if you posted it. I want to properly credit the author.[/quote]

got it from dafont a few months ago,

EDIT: http://www.dafont.com/squarefont.font here is the link[/quote]
Thanks :D

Also, for everyone else, a friend reported that the shields did not have a charge meter. That is now fixed!
15
#15
1 Frags +

Got bored so I made this in 5 minutes. I know the font is messed up.

http://steamcommunity.com/sharedfiles/filedetails/?id=200345149

Got bored so I made this in 5 minutes. I know the font is messed up.

http://steamcommunity.com/sharedfiles/filedetails/?id=200345149
16
#16
3 Frags +

I would use it but I really dislike the spechud

I would use it but I really dislike the spechud
17
#17
1 Frags +

Very clean nice HUD might seal some stuff from it for my franken hud that i haven't updated for mvm yet ;)

Very clean nice HUD might seal some stuff from it for my franken hud that i haven't updated for mvm yet ;)
18
#18
1 Frags +

Love it, using it now.

Love it, using it now.
19
#19
0 Frags +
TreshGot bored so I made this in 5 minutes. I know the font is messed up.

http://steamcommunity.com/sharedfiles/filedetails/?id=200345149

It looks like your fonts are wrong throughout the entire HUD. I like the ID, I really do, but your HP and Ammo are using the wrong fonts...

CondescendingCandlestickI would use it but I really dislike the spechud

It's only stock, I haven't edited it yet.

[quote=Tresh]Got bored so I made this in 5 minutes. I know the font is messed up.

http://steamcommunity.com/sharedfiles/filedetails/?id=200345149[/quote]
It looks like your fonts are wrong throughout the entire HUD. I like the ID, I really do, but your HP and Ammo are using the wrong fonts...
[quote=CondescendingCandlestick]I would use it but I really dislike the spechud[/quote]
It's only stock, I haven't edited it yet.
20
#20
0 Frags +

Alright, thanks to @Tresh, the hud now has suitable TargetIDs. Please go ahead and update your HUD if you haven't done so already. Thanks!

New TargetIDs: http://i.imgur.com/C9iJL2F.jpg

Also, attention to anyone who knows what they're doing. I would like some help animating the numbers. Specifically the health value, like when you are buffed, it changes to the color blue, and when you're low, it changes to a dark red. Thanks!

Alright, thanks to @Tresh, the hud now has suitable TargetIDs. Please go ahead and update your HUD if you haven't done so already. Thanks!

New TargetIDs: http://i.imgur.com/C9iJL2F.jpg

Also, attention to anyone who knows what they're doing. I would like some help animating the numbers. Specifically the health value, like when you are buffed, it changes to the color blue, and when you're low, it changes to a dark red. Thanks!
21
#21
0 Frags +

Spectator TargetIDs are broken. I could use some help from someone :)

Spectator TargetIDs are broken. I could use some help from someone :)
22
#22
1 Frags +

I love the look of this HUD, will probably switch over to it once the bugs are worked out. Good stuff.

I love the look of this HUD, will probably switch over to it once the bugs are worked out. Good stuff.
23
#23
2 Frags +

good font

good font
24
#24
0 Frags +

So far the only major big is this:

http://i.imgur.com/S9HInzx.png

The red shouldn't be there. Help?

So far the only major big is this:
[img]http://i.imgur.com/S9HInzx.png[/img]

The red shouldn't be there. Help?
25
#25
0 Frags +
StaticVoidSo far the only major big is this:
http://i.imgur.com/S9HInzx.png

The red shouldn't be there. Help?

New Update Released
- Fixed the previous bug
- HP changes to blue when buffed
- HP changes to red when low health
* Only effects other players (kill cam, target id, spectating, etc.)

* HUD is 100% usable, with all necessary files fixed/working *

Check OP for more details

[quote=StaticVoid]So far the only major big is this:
[img]http://i.imgur.com/S9HInzx.png[/img]

The red shouldn't be there. Help?[/quote]
[b]New Update Released[/b]
- Fixed the previous bug
- HP changes to blue when buffed
- HP changes to red when low health
* Only effects other players (kill cam, target id, spectating, etc.)

* HUD is 100% usable, with all necessary files fixed/working *

Check OP for more details
26
#26
0 Frags +

EDIT: Woops, quoted instead of editing the previous post :c

EDIT: Woops, quoted instead of editing the previous post :c
27
#27
0 Frags +

New Update Released:
- Added animations for player's own health buffs and low health amounts
- Fixed a bug dealing with MVM Boss Health
- Updated TargetIDs
- Updated CTF Score Font

[b]New Update Released:[/b]
- Added animations for player's own health buffs and low health amounts
- Fixed a bug dealing with MVM Boss Health
- Updated TargetIDs
- Updated CTF Score Font
28
#28
2 Frags +

why don't you add square as a font to the custom font section of your clientscheme? Then it doesn't require that people need to install the font.

"7"
		{
			"font" "resource/font/square.ttf"
			"name"	"square"
		}

that goes in line 3894

why don't you add square as a font to the custom font section of your clientscheme? Then it doesn't require that people need to install the font.
[code]
"7"
{
"font" "resource/font/square.ttf"
"name" "square"
}
[/code]
that goes in line 3894
29
#29
1 Frags +
Zamblerwhy don't you add square as a font to the custom font section of your clientscheme? Then it doesn't require that people need to install the font.
"7"
		{
			"font" "resource/font/square.ttf"
			"name"	"square"
		}
that goes in line 3894

I ended up installing it at line 2158, I didn't realize that there was a certain section for custom fonts.

And to be honest, I don't want to change it right now. I like the fact that people can decide which font they want to use (square or font like this). I'll change where the font is installed later, when I have a fully functional minmode that does not use square font.

[quote=Zambler]why don't you add square as a font to the custom font section of your clientscheme? Then it doesn't require that people need to install the font.
[code]
"7"
{
"font" "resource/font/square.ttf"
"name" "square"
}
[/code]
that goes in line 3894[/quote]
I ended up installing it at line 2158, I didn't realize that there was a certain section for custom fonts.

And to be honest, I don't want to change it right now. I like the fact that people can decide which font they want to use (square or font like [url=http://cloud-3.steampowered.com/ugc/491187589908691692/5FF37D2136F9C3D994B1E477ED40FD0C49FD0023/]this[/url]). I'll change where the font is installed later, when I have a fully functional minmode that does not use square font.
30
#30
1 Frags +

Update Released:
- Removed avatar from Voice Communication (Was causing plenty of issues)
- Fixed Name positioning on Voice Communication
- Fixed Dead Icon in Voice Communication

Sorry that it's not that big of an update. I'm sure I'll start the scoreboard here soon, and I'm about to borrow a kill-streak weapon from a friend, meaning that the killstreaks will work in the HUD.

[b]Update Released[/b]:
- Removed avatar from Voice Communication (Was causing plenty of issues)
- Fixed Name positioning on Voice Communication
- Fixed Dead Icon in Voice Communication

Sorry that it's not that big of an update. I'm sure I'll start the scoreboard here soon, and I'm about to borrow a kill-streak weapon from a friend, meaning that the killstreaks will work in the HUD.
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