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Labeled maps for players new to competitive TF2
posted in Q/A Help
1
#1
56 Frags +

I've been told that this post has helped several new players, so I wish to preserve it here.

It's not easy to step into the competitive scene of a game that's been out for almost five years, so I wanted to make some basic ESEA map knowledge more accessible to newer or aspiring comp players that will be joining us next season.

Since most maps are symmetric I will usually not differentiate red and blu except on some mids where I feel it makes the presentation clearer. I tried to take the screenshots used from useful perspectives, but any comments or suggestions are welcome if I'm missing anything important.

--

cp_badlands

mid
yard
upper lobby
last

cp_process_b9

mid
choke/yard
2nd/battlements
last

My team follows a clockwise naming scheme for process last, so other teams may have numbered it differently.

cp_gravelpit

Point A
Point B
Point C

These are labelled from the defensive perspective.

Similar to process, my team follows a clockwise naming scheme for five doors at C. These door names also carry over to B to keep it simple. I've heard them called left, top-left, main/center, top-right, and bottom-right/lower as well.

cp_snakewater

mid
yard
lobby/warehouse
last

When someone refers to "saw room" they are most likely also referring to "window room", but I have also heard teams call the two as separate to be more specific.

cp_gullywash_final1

mid
yard/2nd
last #1
last #2

koth_pro_viaduct_rc3

mid
stairs
behind house

Thanks to mausy for help with some of the viaduct locations.

cp_granary

mid
yard
dropdown/yard
stairs room/spiral/lunchbox
medpack room/lunchbox
last

cp_granary has a very simple naming scheme except for the rooms that contain stairs. I like to call the room below the med pack with the door that opens "stairs room" and the one containing the med pack "stairs medpack". Since these rooms take on a variety of names, make sure your team agrees on a name and sticks by it.

I've been told that this post has helped several new players, so I wish to preserve it here.

It's not easy to step into the competitive scene of a game that's been out for almost five years, so I wanted to make some basic ESEA map knowledge more accessible to newer or aspiring comp players that will be joining us next season.

Since most maps are symmetric I will usually not differentiate red and blu except on some mids where I feel it makes the presentation clearer. I tried to take the screenshots used from useful perspectives, but any comments or suggestions are welcome if I'm missing anything important.

--

[b]cp_badlands[/b]

[url=http://i.imgur.com/qv2zw.jpg]mid[/url]
[url=http://i.imgur.com/8eYHR.jpg]yard[/url]
[url=http://i.imgur.com/BslMs.jpg]upper lobby[/url]
[url=http://i.imgur.com/KhZiO.jpg]last[/url]

[b]cp_process_b9[/b]

[url=http://i.imgur.com/bzX1G.jpg]mid[/url]
[url=http://i.imgur.com/yshwZ.jpg]choke/yard[/url]
[url=http://i.imgur.com/OjSno.jpg]2nd/battlements[/url]
[url=http://i.imgur.com/xB4p8.jpg]last[/url]

My team follows a clockwise naming scheme for process last, so other teams may have numbered it differently.

[b]cp_gravelpit[/b]

[url=http://i.imgur.com/BT6yV.jpg]Point A[/url]
[url=http://i.imgur.com/ttykt.jpg]Point B[/url]
[url=http://i.imgur.com/FLB4u.jpg]Point C[/url]

These are labelled from the defensive perspective.

Similar to process, my team follows a clockwise naming scheme for five doors at C. These door names also carry over to B to keep it simple. I've heard them called left, top-left, main/center, top-right, and bottom-right/lower as well.

[b]cp_snakewater[/b]

[url=http://i.imgur.com/BdU7G.jpg]mid[/url]
[url=http://i.imgur.com/VDF3p.jpg]yard[/url]
[url=http://i.imgur.com/5A5p4.jpg]lobby/warehouse[/url]
[url=http://i.imgur.com/bKYsp.jpg]last[/url]

When someone refers to "saw room" they are most likely also referring to "window room", but I have also heard teams call the two as separate to be more specific.

[b]cp_gullywash_final1[/b]

[url=http://i.imgur.com/GkuSD.jpg]mid[/url]
[url=http://i.imgur.com/QY2qn.jpg]yard/2nd[/url]
[url=http://i.imgur.com/Ve2zL.jpg]last #1[/url]
[url=http://i.imgur.com/yiiQU.jpg]last #2[/url]

[b]koth_pro_viaduct_rc3[/b]

[url=http://i.imgur.com/zdjuZ.jpg]mid[/url]
[url=http://i.imgur.com/4vSWd.jpg]stairs[/url]
[url=http://i.imgur.com/Dmcq6.jpg]behind house[/url]

Thanks to mausy for help with some of the viaduct locations.

[b]cp_granary[/b]

[url=http://i.imgur.com/SzJ9X.jpg]mid[/url]
[url=http://i.imgur.com/Yi4ev.jpg]yard[/url]
[url=http://i.imgur.com/F6NU4.jpg]dropdown/yard[/url]
[url=http://i.imgur.com/GPZpc.jpg]stairs room/spiral/lunchbox[/url]
[url=http://i.imgur.com/Sva9O.jpg]medpack room/lunchbox[/url]
[url=http://i.imgur.com/DJYir.jpg]last[/url]

cp_granary has a very simple naming scheme except for the rooms that contain stairs. I like to call the room below the med pack with the door that opens "stairs room" and the one containing the med pack "stairs medpack". Since these rooms take on a variety of names, make sure your team agrees on a name and sticks by it.
2
#2
5 Frags +

See svfrey's videos (thanks preston) for detailed runs through the maps:

svfreybadlands: http://www.youtube.com/watch?v=6QLp6ngGSko
granary: http://www.youtube.com/watch?v=QRCg7D-OUVg
snakewater: http://www.youtube.com/watch?v=A-HDgdj1-ag
gullywash: http://www.youtube.com/watch?v=x_3T1c6rJ4s
warmfront: http://www.youtube.com/watch?v=1qKaWtiV_oo
gravelpit: http://www.youtube.com/watch?v=VigfYpfLDDQ
pro_viaduct: http://www.youtube.com/watch?v=DXB7U-9jtR8

Other useful naming conventions:

PlatinumThe easiest way to come up with names for areas on maps is to designate three generic terms for each point. You can apply this to any new map by labeling the travel routes this way, and if there are more than 3 ways to attack it's probably a shit map anyway. My teams over the past couple seasons have generically called one way to go "choke" another "flank" and the third less used route "sneaky" or if it's really annoying (like the hiding spot at gully last), "gay". Decide what works for your team and apply labels and you'll get used to calling the same things on every map.

- Many times using "left", "main/center", "right", "top/upper", or "bottom/lower" conventions and their combinations are better to use since they are quickly grasped. I'll label them if needed.

- At mid it is important to specify which side - "theirs" or "ours" - you are referring to when comming a point of interest. Say "scout in our house" not "scout in house".

- Several names listed in the labels contain too many syllables to be said quickly and easily. Notice that "battlements" is usually called "batts", "resupply" = "resup", "maintenance" = "maint". I have listed their full names to show the reasoning behind their short form.

See [url=http://natf2.com/posts/86025/]svfrey's videos[/url] (thanks preston) for detailed runs through the maps:

[quote=svfrey]badlands: http://www.youtube.com/watch?v=6QLp6ngGSko
granary: http://www.youtube.com/watch?v=QRCg7D-OUVg
snakewater: http://www.youtube.com/watch?v=A-HDgdj1-ag
gullywash: http://www.youtube.com/watch?v=x_3T1c6rJ4s
warmfront: http://www.youtube.com/watch?v=1qKaWtiV_oo
gravelpit: http://www.youtube.com/watch?v=VigfYpfLDDQ
pro_viaduct: http://www.youtube.com/watch?v=DXB7U-9jtR8
[/quote]

Other useful naming conventions:

[quote=Platinum]The easiest way to come up with names for areas on maps is to designate three generic terms for each point. You can apply this to any new map by labeling the travel routes this way, and if there are more than 3 ways to attack it's probably a shit map anyway. My teams over the past couple seasons have generically called one way to go "choke" another "flank" and the third less used route "sneaky" or if it's really annoying (like the hiding spot at gully last), "gay". Decide what works for your team and apply labels and you'll get used to calling the same things on every map.[/quote]

- Many times using "left", "main/center", "right", "top/upper", or "bottom/lower" conventions and their combinations are better to use since they are quickly grasped. I'll label them if needed.

- At mid it is important to specify which side - "theirs" or "ours" - you are referring to when comming a point of interest. Say "scout in [i]our[/i] house" not "scout in house".

- Several names listed in the labels contain too many syllables to be said quickly and easily. Notice that "battlements" is usually called "batts", "resupply" = "resup", "maintenance" = "maint". I have listed their full names to show the reasoning behind their short form.
3
#3
0 Frags +

.

.
4
#4
3 Frags +

i learned things

i learned things
5
#5
11 Frags +

Everybody I've played with has called what you mark "lower tunnel / cubby" on gully "secret"

Everybody I've played with has called what you mark "lower tunnel / cubby" on gully "secret"
6
#6
3 Frags +

Bit of a gravebump but is there any chance of this kind of thing happening for newer maps like Metalworks? I honestly have no idea what places are called on that map.

Bit of a gravebump but is there any chance of this kind of thing happening for newer maps like Metalworks? I honestly have no idea what places are called on that map.
7
#7
3 Frags +
BenroadsBit of a gravebump but is there any chance of this kind of thing happening for newer maps like Metalworks? I honestly have no idea what places are called on that map.

i like making up my own terms for maps like that, if you have a consistent team you are planning on playing on for a while it probably won't hurt you too much.

[quote=Benroads]Bit of a gravebump but is there any chance of this kind of thing happening for newer maps like Metalworks? I honestly have no idea what places are called on that map.[/quote]
i like making up my own terms for maps like that, if you have a consistent team you are planning on playing on for a while it probably won't hurt you too much.
8
#8
2 Frags +

If you can post the place names and for metalworks that would be really nice!

If you can post the place names and for metalworks that would be really nice!
9
#9
newbie.tf
3 Frags +
Slayer6If you can post the place names and for metalworks that would be really nice!

http://comp.tf/wiki/Metalworks

[quote=Slayer6]If you can post the place names and for metalworks that would be really nice![/quote]

http://comp.tf/wiki/Metalworks
10
#10
2 Frags +
KevinIsPwnSlayer6If you can post the place names and for metalworks that would be really nice!
http://comp.tf/wiki/Metalworks

Yeah, comp.tf has map locations for a lot of maps:

5CP: Metalworks, Badlands, Granary, Gullywash, Snakewater, Process,

KOTH: Lakeside, Viaduct

A/D: Gravelpit

Payload: Badwater, Upward

[quote=KevinIsPwn][quote=Slayer6]If you can post the place names and for metalworks that would be really nice![/quote]

http://comp.tf/wiki/Metalworks[/quote]

Yeah, [url=http://www.comp.tf]comp.tf[/url] has map locations for a lot of maps:

5CP: [url=http://comp.tf/wiki/Metalworks]Metalworks[/url], [url=http://comp.tf/wiki/Badlands]Badlands[/url], [url=http://comp.tf/wiki/Granary\]Granary[/url], [url=http://comp.tf/wiki/Gullywash]Gullywash[/url], [url=http://comp.tf/wiki/Snakewater]Snakewater[/url], [url=http://comp.tf/wiki/Process]Process[/url],

KOTH: [url=http://comp.tf/wiki/Lakeside]Lakeside[/url], [url=http://comp.tf/wiki/Viaduct]Viaduct[/url]

A/D: [url=http://comp.tf/wiki/Gravelpit]Gravelpit[/url]

Payload: [url=http://comp.tf/wiki/Badwater]Badwater[/url], [url=http://comp.tf/wiki/Upward]Upward[/url]
11
#11
4 Frags +

Keep in mind comp.tf is a community project and as such some maps or locations are still missing, feel free to contribute and we have this template in place (http://comp.tf/wiki/Template:Map_locations) for you to create new locations or edit existing ones

Keep in mind comp.tf is a community project and as such some maps or locations are still missing, feel free to contribute and we have this template in place (http://comp.tf/wiki/Template:Map_locations) for you to create new locations or edit existing ones
12
#12
0 Frags +
KevinIsPwnSlayer6If you can post the place names and for metalworks that would be really nice!
http://comp.tf/wiki/Metalworks

Yeah i have already see that. I just wanted to be the same as the one he made! :)

[quote=KevinIsPwn][quote=Slayer6]If you can post the place names and for metalworks that would be really nice![/quote]

http://comp.tf/wiki/Metalworks[/quote]
Yeah i have already see that. I just wanted to be the same as the one he made! :)
13
#13
2 Frags +

Great stuff

In Europe we call some things slightly differently:

For Badlands yard:

"Cliff/Pride Rock" - We call it "Launchpad."
"Patio/Porch" - Can also be called "Haunter".
"Battlements" can also be called "Balcony"
"Diagonal" can also be called "Wooden Bridge"

Other places on maps as well differ slightly, such as Gullywash mids, the "Elbow" bit can also be called "Diagonal", "Closet" and "Shithouse."

Great stuff

In Europe we call some things slightly differently:

For Badlands yard:

"Cliff/Pride Rock" - We call it "Launchpad."
"Patio/Porch" - Can also be called "Haunter".
"Battlements" can also be called "Balcony"
"Diagonal" can also be called "Wooden Bridge"

Other places on maps as well differ slightly, such as Gullywash mids, the "Elbow" bit can also be called "Diagonal", "Closet" and "Shithouse."
14
#14
-4 Frags +
HildrethOther places on maps as well differ slightly, such as Gullywash mids, the "Elbow" bit can also be called "Diagonal", "Closet" and "Shithouse."

http://www.youtube.com/watch?v=j5C6X9vOEkU

[quote=Hildreth]Other places on maps as well differ slightly, such as Gullywash mids, the "Elbow" bit can also be called "Diagonal", "Closet" and "Shithouse."[/quote]

http://www.youtube.com/watch?v=j5C6X9vOEkU
15
#15
2 Frags +

.

.
16
#16
-22 Frags +

useless.

useless.
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