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Updated Oldschool BroeselHUD
posted in Customization
1
#1
20 Frags +

Hi. So basically i took the newest broeselHUD, updated it and made it look oldschool. For those of you who don't know broesel used to use a different (sexier IMO) font. There is an option in broeselHUD to use oldschool HP and Ammo but it didn't change those little thing like sticky count, metal count, crits count, last damage account etc. I still see streamers using old broeselHUD (tho i have no idea are they that lazy to update or they just like the font).
I also added OPTIONAL buffed/lit blue and red shadow colors.
If you don't want buffed/lit colors navigate to scripts and rename hudanimations_tf_NoAnimations to hudanimations_tf (you'll have to replace the current one).
NOTE: i didn't do much. I did this in like 15 mins for those who either don't know how to do it or are to lazy. I just wanted an oldschool broesel hud and thought I'd share.
screenshots:
HALLOWEEN NO SPELL, BUFFED TARGET ID, HP FULL, PATIENT'S AMMO COUNT (ty f_blue http://teamfortress.tv/forum/thread/9251-broeselhud-2-7-is-out/2#post-34)

http://puu.sh/54yhM

HALLOWEEN WITH SPELL, LOW HP, LOW AMMO

http://puu.sh/54yhw

DAMAGE ACOUNT, BUFFED HP, STICKYS OUT, FULL AMMO

http://puu.sh/54yhU

DOWNLOAD
Well that's about it.
Updated for 2013.11.22

Hi. So basically i took the newest broeselHUD, updated it and made it look oldschool. For those of you who don't know broesel used to use a different (sexier IMO) font. There is an option in broeselHUD to use oldschool HP and Ammo but it didn't change those little thing like sticky count, metal count, crits count, last damage account etc. I still see streamers using old broeselHUD (tho i have no idea are they that lazy to update or they just like the font).
I also added OPTIONAL buffed/lit blue and red shadow colors.
If you don't want buffed/lit colors navigate to scripts and rename hudanimations_tf_NoAnimations to hudanimations_tf (you'll have to replace the current one).
NOTE: i didn't do much. I did this in like 15 mins for those who either don't know how to do it or are to lazy. I just wanted an oldschool broesel hud and thought I'd share.
screenshots:
HALLOWEEN NO SPELL, BUFFED TARGET ID, HP FULL, PATIENT'S AMMO COUNT (ty f_blue http://teamfortress.tv/forum/thread/9251-broeselhud-2-7-is-out/2#post-34)
[img]http://puu.sh/54yhM[/img]
HALLOWEEN WITH SPELL, LOW HP, LOW AMMO
[img]http://puu.sh/54yhw[/img]
DAMAGE ACOUNT, BUFFED HP, STICKYS OUT, FULL AMMO
[img]http://puu.sh/54yhU[/img]
[url=http://www.mediafire.com/download/ri8f3kgvsz7vdrr/Oldschoolbroeselmvm.7z]DOWNLOAD[/url]
Well that's about it.
Updated for 2013.11.22
2
#2
0 Frags +

looks nice, ty Shen

looks nice, ty Shen
3
#3
0 Frags +

Yes, I appreciate this. Thank you.

Yes, I appreciate this. Thank you.
4
#4
0 Frags +

ooo very nice :]

ooo very nice :]
5
#5
1 Frags +

How would I go about changing the "shadow" on the health numbers so it is green when buffed much like m0rehud? I would also like to change the number on the targetID to be white regardless of whether people are buffed or hurt and have it apply to the spec hud as well. Changing values in clientscheme didn't seem to do the trick.

Nice job anyways!

How would I go about changing the "shadow" on the health numbers so it is green when buffed much like m0rehud? I would also like to change the number on the targetID to be white regardless of whether people are buffed or hurt and have it apply to the spec hud as well. Changing values in clientscheme didn't seem to do the trick.

Nice job anyways!
6
#6
0 Frags +
CrizzlHow would I go about changing the "shadow" on the health numbers so it is green when buffed much like m0rehud? I would also like to change the number on the targetID to be white regardless of whether people are buffed or hurt and have it apply to the spec hud as well. Changing values in clientscheme didn't seem to do the trick.

Nice job anyways!

Go to scripts and open up hudanimations_tf.txt
Find "hudhealthbonuspulse" (without the quotes) and change the values of PlayerStatusHealthvalueShadow & PlayerStatusHealthvalueTargetID to "0 255 0 255"

[quote=Crizzl]How would I go about changing the "shadow" on the health numbers so it is green when buffed much like m0rehud? I would also like to change the number on the targetID to be white regardless of whether people are buffed or hurt and have it apply to the spec hud as well. Changing values in clientscheme didn't seem to do the trick.

Nice job anyways![/quote]

Go to scripts and open up hudanimations_tf.txt
Find "hudhealthbonuspulse" (without the quotes) and change the values of PlayerStatusHealthvalueShadow & PlayerStatusHealthvalueTargetID to "0 255 0 255"
7
#7
1 Frags +
JessikaJungCrizzlHow would I go about changing the "shadow" on the health numbers so it is green when buffed much like m0rehud? I would also like to change the number on the targetID to be white regardless of whether people are buffed or hurt and have it apply to the spec hud as well. Changing values in clientscheme didn't seem to do the trick.

Nice job anyways!

Go to scripts and open up hudanimations_tf.txt
Find "hudhealthbonuspulse" (without the quotes) and change the values of PlayerStatusHealthvalueShadow & PlayerStatusHealthvalueTargetID to "0 255 0 255"

The only thing I can find in hudanimations_tf.txt is the following:

"//TO ACTIVATE THE LOW-AMMO FLASH, REMOVE THE // FROM THE NEXT LINE

event HudLowAmmoPulse {RunEvent LowAmmoPulse 0}"

[quote=JessikaJung][quote=Crizzl]How would I go about changing the "shadow" on the health numbers so it is green when buffed much like m0rehud? I would also like to change the number on the targetID to be white regardless of whether people are buffed or hurt and have it apply to the spec hud as well. Changing values in clientscheme didn't seem to do the trick.

Nice job anyways![/quote]

Go to scripts and open up hudanimations_tf.txt
Find "hudhealthbonuspulse" (without the quotes) and change the values of PlayerStatusHealthvalueShadow & PlayerStatusHealthvalueTargetID to "0 255 0 255"[/quote]

The only thing I can find in hudanimations_tf.txt is the following:

"//TO ACTIVATE THE LOW-AMMO FLASH, REMOVE THE // FROM THE NEXT LINE

event HudLowAmmoPulse {RunEvent LowAmmoPulse 0}"
8
#8
1 Frags +
CrizzlJessikaJungCrizzlHow would I go about changing the "shadow" on the health numbers so it is green when buffed much like m0rehud? I would also like to change the number on the targetID to be white regardless of whether people are buffed or hurt and have it apply to the spec hud as well. Changing values in clientscheme didn't seem to do the trick.

Nice job anyways!

Go to scripts and open up hudanimations_tf.txt
Find "hudhealthbonuspulse" (without the quotes) and change the values of PlayerStatusHealthvalueShadow & PlayerStatusHealthvalueTargetID to "0 255 0 255"

The only thing I can find in hudanimations_tf.txt is the following:

"//TO ACTIVATE THE LOW-AMMO FLASH, REMOVE THE // FROM THE NEXT LINE

event HudLowAmmoPulse {RunEvent LowAmmoPulse 0}"

Keep scrolling down, there is more.

[quote=Crizzl][quote=JessikaJung][quote=Crizzl]How would I go about changing the "shadow" on the health numbers so it is green when buffed much like m0rehud? I would also like to change the number on the targetID to be white regardless of whether people are buffed or hurt and have it apply to the spec hud as well. Changing values in clientscheme didn't seem to do the trick.

Nice job anyways![/quote]

Go to scripts and open up hudanimations_tf.txt
Find "hudhealthbonuspulse" (without the quotes) and change the values of PlayerStatusHealthvalueShadow & PlayerStatusHealthvalueTargetID to "0 255 0 255"[/quote]

The only thing I can find in hudanimations_tf.txt is the following:

"//TO ACTIVATE THE LOW-AMMO FLASH, REMOVE THE // FROM THE NEXT LINE

event HudLowAmmoPulse {RunEvent LowAmmoPulse 0}"[/quote]

Keep scrolling down, there is more.
9
#9
2 Frags +
Crizzlsnip

Yeah i can.
http://www.mediafire.com/?2fp0dch4kwdsat3

EDIT: yeah about the clientscheme... I kinda neglected it because i'm dumb

[quote=Crizzl]snip[/quote]
Yeah i can.
http://www.mediafire.com/?2fp0dch4kwdsat3

EDIT: yeah about the clientscheme... I kinda neglected it because i'm dumb
10
#10
2 Frags +
PythooonKeep scrolling down, there is more.

Well that's embarrasing.

ShenaniganCrizzlsnipYeah i can.
http://www.mediafire.com/?2fp0dch4kwdsat3

EDIT: yeah about the clientscheme... I kinda neglected it because i'm dumb

Sweet thanks!

[quote=Pythooon]Keep scrolling down, there is more.[/quote]
Well that's embarrasing.

[quote=Shenanigan][quote=Crizzl]snip[/quote]
Yeah i can.
http://www.mediafire.com/?2fp0dch4kwdsat3

EDIT: yeah about the clientscheme... I kinda neglected it because i'm dumb[/quote]

Sweet thanks!
11
#11
0 Frags +

IT'S UPDATED
DOWNLOAD
Mvm shit fixed. I just deleted the files so it'll be default.
NOTE: I do not tend to update this everytime game gets updated.

[b]IT'S UPDATED[/b]
[url=http://www.mediafire.com/download/ri8f3kgvsz7vdrr/Oldschoolbroeselmvm.7z]DOWNLOAD[/url]
Mvm shit fixed. I just deleted the files so it'll be default.
NOTE: I do not tend to update this everytime game gets updated.
12
#12
0 Frags +

This file is currently set to private.

Fixed now cheers

This file is currently set to private.

Fixed now cheers
13
#13
0 Frags +
RussianGuyovichThis file is currently set to private.

Should be fine now.

[quote=RussianGuyovich]This file is currently set to private.[/quote]
Should be fine now.
14
#14
3 Frags +
Shenaniganhttp://puu.sh/54yhU

Did you hit the shot?

[quote=Shenanigan]
[img]http://puu.sh/54yhU[/img]
[/quote]

Did you hit the shot?
15
#15
0 Frags +

no.

no.
16
#16
6 Frags +

dl link broken. please re-up :3

dl link broken. please re-up :3
17
#17
1 Frags +
pharaoh__dl link broken. please re-up :3
[quote=pharaoh__]dl link broken. please re-up :3[/quote]
18
#18
0 Frags +

Feel free to check out my edited broeselhud, you can easily switch to the oldschool font now. Just replace the files in resource/fonts with the files from resource/fonts/Surface oldschool. If you prefer numerical HP over the HP cross, go into resource/ui/, rename or delete hudplayerhealth and huddamageaccount, then remove _numeric from hudplayerhealth_numeric and huddamageaccount_numeric.

Feel free to check out [url=http://teamfortress.tv/forum/thread/13542]my edited broeselhud[/url], you can easily switch to the oldschool font now. Just replace the files in resource/fonts with the files from resource/fonts/Surface oldschool. If you prefer numerical HP over the HP cross, go into resource/ui/, rename or delete hudplayerhealth and huddamageaccount, then remove _numeric from hudplayerhealth_numeric and huddamageaccount_numeric.
19
#19
0 Frags +
f_blueFeel free to check out my edited broeselhud, you can easily switch to the oldschool font now. Just replace the files in resource/fonts with the files from resource/fonts/Surface oldschool. If you prefer numerical HP over the HP cross, go into resource/ui/, rename or delete hudplayerhealth and huddamageaccount, then remove _numeric from hudplayerhealth_numeric and huddamageaccount_numeric.

wow thanks alot will check it out :)

[quote=f_blue]Feel free to check out [url=http://teamfortress.tv/forum/thread/13542]my edited broeselhud[/url], you can easily switch to the oldschool font now. Just replace the files in resource/fonts with the files from resource/fonts/Surface oldschool. If you prefer numerical HP over the HP cross, go into resource/ui/, rename or delete hudplayerhealth and huddamageaccount, then remove _numeric from hudplayerhealth_numeric and huddamageaccount_numeric.[/quote]


wow thanks alot will check it out :)
20
#20
3 Frags +

Iunno i would suggest to follow blue's post but if anyone cares i used the broeselhud font on omp hud, it all looks like broeselhud except class selection, menu and chargemeters, also scoreboard. I did this because omp hud is updated and fully functional. Also has a minmode.

http://puu.sh/5uQye.jpg

http://puu.sh/5uQxE.jpg

DL
EDIT: what is grammar

Show Content
EDIT2: I can't re-up because I deleted it and mediafire broke and the sun fell from the sky and now everyone's a zombie and i gotta survive the apocalypse
Iunno i would suggest to follow blue's post but if anyone cares i used the broeselhud font on omp hud, it all looks like broeselhud except class selection, menu and chargemeters, also scoreboard. I did this because omp hud is updated and fully functional. Also has a minmode.
[img]http://puu.sh/5uQye.jpg[/img]
[img]http://puu.sh/5uQxE.jpg[/img]
[url=http://www.mediafire.com/download/awrz66h3fceb7v2/OmpBroesel.7z]DL[/url]
EDIT: what is grammar
[spoiler]EDIT2: I can't re-up because I deleted it and mediafire broke and the sun fell from the sky and now everyone's a zombie and i gotta survive the apocalypse[/spoiler]
21
#21
0 Frags +
heraquaIunno i would suggest to follow blue's post but if anyone cares i used the broeselhud font on omp hud, it all looks like broeselhud except class selection, menu and chargemeters, also scoreboard. I did this because omp hud is updated and fully functional. Also has a minmode.

thanks

[quote=heraqua]Iunno i would suggest to follow blue's post but if anyone cares i used the broeselhud font on omp hud, it all looks like broeselhud except class selection, menu and chargemeters, also scoreboard. I did this because omp hud is updated and fully functional. Also has a minmode.[/quote]
thanks
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