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ESEA Vote for New Map
31
#31
-6 Frags +
serv0for the love of god dont put in ediface

Why? What's so bad about it? If you don't say what's bad about it, then there's no way it can ever improve.

That said, voted to kick out Gpit. l8r

[quote=serv0]for the love of god dont put in ediface[/quote]
Why? What's so bad about it? If you don't say what's bad about it, then there's no way it can ever improve.

That said, voted to kick out Gpit. l8r
32
#32
4 Frags +

In all honesty edifice wouldn't be a terrible replacement. Imo it's superior to gpit for 6s in several ways, but we'd still have the problem of only having one a/d map and absolutely no one wanting to scrim it outside of the week that it's played.

In all honesty edifice wouldn't be a terrible replacement. Imo it's superior to gpit for 6s in several ways, but we'd still have the problem of only having one a/d map and absolutely no one wanting to scrim it outside of the week that it's played.
33
#33
4 Frags +

gravelpit rocks

gravelpit rocks
34
#34
10 Frags +

a season without gpit is a sad season :(

a season without gpit is a sad season :(
35
#35
11 Frags +

no alternatives, keep maps the same

no alternatives, keep maps the same
36
#36
6 Frags +

Can someone articulate what exactly they feel is wrong with gravelpit? I don't understand the general dislike of the map; I'm excited to play it every season and it often makes for ridiculously intense/close games.

Can someone articulate what exactly they feel is wrong with gravelpit? I don't understand the general dislike of the map; I'm excited to play it every season and it often makes for ridiculously intense/close games.
37
#37
-13 Frags +

imo gpit is just boring and hard to push and a nuisance to defend

imo gpit is just boring and hard to push and a nuisance to defend
38
#38
-9 Frags +

Get rid of Viaduct.

Get rid of Viaduct.
39
#39
17 Frags +

everyone start playing new maps in your pugs

everyone start playing new maps in your pugs
40
#40
cp_sunshine, cp_cardinal
13 Frags +
Rikachueveryone start playing new maps in your pugs

PLEASE

then we might actually have one or two high-quality new maps ready for when replacing an ESEA map comes to light again

grillzno alternatives, keep maps the same

there are "alternatives".

mainly being koth_coalplant/ashville.

of course there's koth_canopy or cp_quay or cp_derecho or (god forbid!) cp_edifice but to hell with that if my maps get voted in without any testing prior.

although, canopy WAS tested by teams a few times though so that could work, but i'm biased so it's all up to you guys, really.

start testing new maps somehow, there's a lot of potential replacements that just need better testing.

just think before you replace.

[quote=Rikachu]everyone start playing new maps in your pugs[/quote]

PLEASE

then we might actually have one or two high-quality new maps ready for when replacing an ESEA map comes to light again

[quote=grillz]no alternatives, keep maps the same[/quote]

there are "alternatives".

mainly being koth_coalplant/ashville.

of course there's koth_canopy or cp_quay or cp_derecho or (god forbid!) cp_edifice but to hell with that if my maps get voted in without any testing prior.

although, canopy WAS tested by teams a few times though so that could work, but i'm biased so it's all up to you guys, really.

start testing new maps somehow, there's a lot of potential replacements that just need better testing.

just think before you replace.
41
#41
-3 Frags +

for the love of god vote gpit

for the love of god vote gpit
42
#42
-3 Frags +

Remember how painful the LAN games on Gullywash were? Vote Gully

Remember how painful the LAN games on Gullywash were? Vote Gully
43
#43
-1 Frags +

Just so you know, map votes last 24 hours each, one right after the other. So no time to test maps.

Just so you know, map votes last 24 hours each, one right after the other. So no time to test maps.
44
#44
4 Frags +

yukon is no longer played for a reason

do you really want to see heavies on yukon last

yukon is no longer played for a reason

do you really want to see heavies on yukon last
45
#45
-2 Frags +

koth_granary

koth_granary
46
#46
4 Frags +
brahyukon is no longer played for a reason

do you really want to see heavies on yukon last

double heavy was the issue, not singular heavy.
besides heavy and engie are already played on every last it wouldnt make a difference.

[quote=brah]yukon is no longer played for a reason

do you really want to see heavies on yukon last[/quote]
double heavy was the issue, not singular heavy.
besides heavy and engie are already played on every last it wouldnt make a difference.
47
#47
1 Frags +

Forgot to repay for premium, oh well.

Vote for gpit.

Forgot to repay for premium, oh well.

Vote for gpit.
48
#48
1 Frags +
downpourbrahyukon is no longer played for a reason

do you really want to see heavies on yukon last
double heavy was the issue, not singular heavy.
besides heavy and engie are already played on every last it wouldnt make a difference.

Sniper on mid was also a problem and there's no way that's changed.

[quote=downpour][quote=brah]yukon is no longer played for a reason

do you really want to see heavies on yukon last[/quote]
double heavy was the issue, not singular heavy.
besides heavy and engie are already played on every last it wouldnt make a difference.[/quote]

Sniper on mid was also a problem and there's no way that's changed.
49
#49
4 Frags +

keep gpit pls

i main hoovy

keep gpit pls

i main hoovy
50
#50
0 Frags +

considering gpit will most likely be out, what maps should we expect in the rotation?

asheville? coalplant? warmfront?

considering gpit will most likely be out, what maps should we expect in the rotation?

asheville? coalplant? warmfront?
51
#51
1 Frags +

Coalplant is probably the most likely map, as it's been tested a lot. Also it's essentially koth_ashville's layout + cp_ashville's artistic design from what I've heard, so that should help.

Other potential maps are cp_quay, cp_edifice, koth_canopy, cp_derecho, and old maps.

Coalplant is probably the most likely map, as it's been tested a lot. Also it's essentially koth_ashville's layout + cp_ashville's artistic design from what I've heard, so that should help.

Other potential maps are cp_quay, cp_edifice, koth_canopy, cp_derecho, and old maps.
52
#52
14 Frags +

rip the only map that made teams strategize

brain-dead dm must be the way to go now

rip the only map that made teams strategize

brain-dead dm must be the way to go now
53
#53
1 Frags +
njabrain-dead dm must be the way to go now

Wouldn't go that far. It's basically a road course in the middle of a bunch of ovals on the schedule, now if there was two or three on the schedule to make it worthwhile to scrim then it's all good. As it stands, no real reason to scrim it since it NEVER pops up in the playoffs.

[quote=nja]
brain-dead dm must be the way to go now[/quote]

Wouldn't go that far. It's basically a road course in the middle of a bunch of ovals on the schedule, now if there was two or three on the schedule to make it worthwhile to scrim then it's all good. As it stands, no real reason to scrim it since it NEVER pops up in the playoffs.
54
#54
14 Frags +
njarip the only map that made teams strategize

brain-dead dm must be the way to go now

Yup.

The reason gpit has the majority of the votes is because the majority of the teams don't know how to play gpit.

[quote=nja]rip the only map that made teams strategize

brain-dead dm must be the way to go now[/quote]
Yup.

The reason gpit has the majority of the votes is because [b]the majority of the teams don't know how to play gpit.[/b]
55
#55
10 Frags +
LKincheloenjabrain-dead dm must be the way to go now
Wouldn't go that far. It's basically a road course in the middle of a bunch of ovals on the schedule, now if there was two or three on the schedule to make it worthwhile to scrim then it's all good. As it stands, no real reason to scrim it since it NEVER pops up in the playoffs.

still, I thought it to be a staple of comp tf2

It's an actual change from the same old cp_ shit that EVERYONE does. It was actually exciting to watch because, not gonna lie, when you see the same 5cp strats used in every single game the different stuff that happened in gpit was hella fun to see go down.

http://www.youtube.com/watch?v=uOmRe5NlNSI

we're getting rid of some of the best and unique shit to watch in tf2

[quote=LKincheloe][quote=nja]
brain-dead dm must be the way to go now[/quote]

Wouldn't go that far. It's basically a road course in the middle of a bunch of ovals on the schedule, now if there was two or three on the schedule to make it worthwhile to scrim then it's all good. As it stands, no real reason to scrim it since it NEVER pops up in the playoffs.[/quote]

still, I thought it to be a staple of comp tf2

It's an actual [b]change[/b] from the same old cp_ shit that EVERYONE does. It was actually exciting to watch because, not gonna lie, when you see the same 5cp strats used in [i]every single game[/i] the different stuff that happened in gpit was hella fun to see go down.


[youtube]http://www.youtube.com/watch?v=uOmRe5NlNSI[/youtube]

we're getting rid of some of the best and [u]unique[/u] shit to watch in tf2
56
#56
8 Frags +

cp_gravelpit was a rite of passage for many Open teams - it taught us as players to push as a unit and synchronize bombs with other actions across the map. These principles (among others you learn when scrimming and playing matches on the map) apply in all aspects of TF2.

We all hated the map for our own little reasons, but we sucked it up as a community and worked through it. It was a tough team-building exercise for new teams - regardless of skill level.

I think that we're cheating newer players of the cp_gravelpit experience. It's a not a fun one, but I find that it's very important and can tell you a LOT about your team.

Want to think you're bigger than everyone else in the server? Enjoy that 12-9-25 k/d ratio, and have a nice day with that 0-2 loss to a team you think you're "better than".

cp_gravelpit was a rite of passage for many Open teams - it taught us as players to push as a unit and synchronize bombs with other actions across the map. These principles (among others you learn when scrimming and playing matches on the map) apply in all aspects of TF2.

We all hated the map for our own little reasons, but we sucked it up as a community and worked through it. It was a tough team-building exercise for new teams - regardless of skill level.

I think that we're cheating newer players of the cp_gravelpit experience. It's a not a fun one, but I find that it's very important and can tell you a LOT about your team.

Want to think you're bigger than everyone else in the server? Enjoy that 12-9-25 k/d ratio, and have a nice day with that 0-2 loss to a team you think you're "better than".
57
#57
9 Frags +

Its pretty ridiculous that I need to pay for another month of premium just to vote on next season's map rotation. Couldn't you have made the vote a little later and go by people who payed their league fees instead?

Its pretty ridiculous that I need to pay for another month of premium just to vote on next season's map rotation. Couldn't you have made the vote a little later and go by people who payed their league fees instead?
58
#58
3 Frags +

Gravelpit will stay in map pool (their is no good replacement for gravelpit yet).

Gravelpit will stay in map pool (their is no good replacement for gravelpit yet).
59
#59
1 Frags +
NoodleIts pretty ridiculous that I need to pay for another month of premium just to vote on next season's map rotation. Couldn't you have made the vote a little later and go by people who payed their league fees instead?

The thing about a later vote is that teams won't know what maps they'll be practicing until it's done

[quote=Noodle]Its pretty ridiculous that I need to pay for another month of premium just to vote on next season's map rotation. Couldn't you have made the vote a little later and go by people who payed their league fees instead?[/quote]

The thing about a later vote is that teams won't know what maps they'll be practicing until it's done
60
#60
4 Frags +

I'd like to see two attack defense maps in the rotation, Gpit and something else, potentially Edifice, although Edifice needs some work. The format has always been interesting, and allows for teams with weaker dm to show their other strengths. I can still remember a match on Gpit where Vector won against all odds, their only win of the season, but it was an incredible match.

I'd like to see two attack defense maps in the rotation, Gpit and something else, potentially Edifice, although Edifice needs some work. The format has always been interesting, and allows for teams with weaker dm to show their other strengths. I can still remember a match on Gpit where Vector won against all odds, their only win of the season, but it was an incredible match.
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