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Taking HUD edit requests
posted in Customization
61
#61
1 Frags +
Goat_BenroadsThanks for adding the low ammo flash :]let me know if you still need help on the low / buff health stuff

Zimmy added me to talk about it, but I was also thinking of adding more vtf files so people could change the color of the background buff. I'm not sure how i'd make them but i'll look into it.

[quote=Goat_][quote=Benroads]Thanks for adding the low ammo flash :][/quote]
let me know if you still need help on the low / buff health stuff[/quote]

Zimmy added me to talk about it, but I was also thinking of adding more vtf files so people could change the color of the background buff. I'm not sure how i'd make them but i'll look into it.
62
#62
0 Frags +
MangachuI've tried changing those to the ones in the democharge I like 12 different files and none of them changed, don't really know what I did wrong.

I don't even remember how I changed it. is it something with minmode?

[quote=Mangachu]I've tried changing those to the ones in the democharge I like 12 different files and none of them changed, don't really know what I did wrong.[/quote]

I don't even remember how I changed it. is it something with minmode?
63
#63
0 Frags +
BenroadsGoat_BenroadsThanks for adding the low ammo flash :]let me know if you still need help on the low / buff health stuff
Zimmy added me to talk about it, but I was also thinking of adding more vtf files so people could change the color of the background buff. I'm not sure how i'd make them but i'll look into it.

Zimmy is also a good guy to ask about vtf stuff, I dont have photoshop ;)

[quote=Benroads][quote=Goat_][quote=Benroads]Thanks for adding the low ammo flash :][/quote]
let me know if you still need help on the low / buff health stuff[/quote]

Zimmy added me to talk about it, but I was also thinking of adding more vtf files so people could change the color of the background buff. I'm not sure how i'd make them but i'll look into it.[/quote]
Zimmy is also a good guy to ask about vtf stuff, I dont have photoshop ;)
64
#64
1 Frags +
kalho
Already tried that but changing the tall value on hudlayout changes the size of the all box and i don't want that.

I'll upload it somewhere else. Appreciate a lot if you could take a look.

http://www74.zippyshare.com/v/35738555/file.html

Download
That's the best I could do, no rounded corners thats what you have to accept.

[quote=kalho]

Already tried that but changing the tall value on hudlayout changes the size of the all box and i don't want that.

I'll upload it somewhere else. Appreciate a lot if you could take a look.

http://www74.zippyshare.com/v/35738555/file.html[/quote]
[url=http://puu.sh/3O46G.zip]Download[/url]
That's the best I could do, no rounded corners thats what you have to accept.
65
#65
0 Frags +
Goat_ Download
That's the best I could do, no rounded corners thats what you have to accept.

Is this what you intended to do? Now i can't even see the uber % xD

Show Content

Too bad I can't keep the rounded corners. I'll have to think of something else. Thanks anyway.

[quote=Goat_] [url=http://puu.sh/3O46G.zip]Download[/url]
That's the best I could do, no rounded corners thats what you have to accept.[/quote]

Is this what you intended to do? Now i can't even see the uber % xD

[spoiler][img]http://cloud-2.steampowered.com/ugc/595884319832122861/92803907B94AD1AC98E9B0F8928EEDC233A01E66/[/img][/spoiler]

Too bad I can't keep the rounded corners. I'll have to think of something else. Thanks anyway.
66
#66
1 Frags +
kalhoIs this what you intended to do? Now i can't even see the uber % xD

Too bad I can't keep the rounded corners. I'll have to think of something else. Thanks anyway.

The normal targetID was already messed up when I got it.
Change this in hudlayout.res
CMainTargetID
{
"fieldName" "CMainTargetID"
"visible" "0"
"enabled" "1"
"xpos" "c-126"
"ypos" "c90"
"wide" "256"
"tall" "32"
"priority" "17"
}

[quote=kalho]
Is this what you intended to do? Now i can't even see the uber % xD

Too bad I can't keep the rounded corners. I'll have to think of something else. Thanks anyway.[/quote]
The normal targetID was already messed up when I got it.
Change this in hudlayout.res
CMainTargetID
{
"fieldName" "CMainTargetID"
"visible" "0"
"enabled" "1"
"xpos" "c-126"
"ypos" "c90"
"wide" "256"
[b]"tall" "32"[/b]
"priority" "17"
}
67
#67
0 Frags +

Is it possible to animate a crosshair for more than one colour, or example it pulses red and then blue and then goes back to original colour?

Is it possible to animate a crosshair for more than one colour, or example it pulses red and then blue and then goes back to original colour?
68
#68
0 Frags +

probably by adding another "animate" line

probably by adding another "animate" line
69
#69
0 Frags +

Can you add avatars and the friend icon to the scoreboard on KNHUD? I don't know if it's been done before but I'd really appreciate it if you could. Thanks!
DL: http://www.rdyup.org/huds/

Can you add avatars and the friend icon to the scoreboard on KNHUD? I don't know if it's been done before but I'd really appreciate it if you could. Thanks!
DL: http://www.rdyup.org/huds/
70
#70
0 Frags +

can you add fog crosshairs and konr wings to thwartski hud?
https://code.google.com/p/thwartski-tf2-hud/downloads/list

can you add fog crosshairs and konr wings to thwartski hud?
https://code.google.com/p/thwartski-tf2-hud/downloads/list
71
#71
0 Frags +
ibexhttp://i.imgur.com/XHGy1Kz.jpg

It is possible to enable this for PVHUD (the class need buff/is weak part)

[quote=ibex][img]http://i.imgur.com/XHGy1Kz.jpg[/img][/quote]

It is possible to enable this for PVHUD (the class need buff/is weak part)
72
#72
2 Frags +
StaralphaCan you add avatars and the friend icon to the scoreboard on KNHUD? I don't know if it's been done before but I'd really appreciate it if you could. Thanks!
DL: http://www.rdyup.org/huds/

download

[quote=Staralpha]Can you add avatars and the friend icon to the scoreboard on KNHUD? I don't know if it's been done before but I'd really appreciate it if you could. Thanks!
DL: http://www.rdyup.org/huds/[/quote]
[url=http://puu.sh/3OpSK.zip]download[/url]
73
#73
2 Frags +
Sinvalcan you add fog crosshairs and konr wings to thwartski hud?
https://code.google.com/p/thwartski-tf2-hud/downloads/list

I already included 4 different crosshairs, a big circle, konr wings, bigger outlined cross, smaller cross.
By default all are enabled except the smaller cross.
Go into hudlayout.res and scroll down to the bottom to change each one.
download

[quote=Sinval]can you add fog crosshairs and konr wings to thwartski hud?
https://code.google.com/p/thwartski-tf2-hud/downloads/list[/quote]
I already included 4 different crosshairs, a big circle, konr wings, bigger outlined cross, smaller cross.
By default all are enabled except the smaller cross.
Go into hudlayout.res and scroll down to the bottom to change each one.
[url=http://puu.sh/3Oqlp.zip]download[/url]
74
#74
0 Frags +

Can anyone do this by any chance?

BobBobsticalthe301stspartanuseof
Show Content

my sniper crosshair

rofl, care to share that please?
Can anyone do this by any chance?

[quote=Bob][quote=Bobstical][quote=the301stspartan][quote=useof][spoiler][img]http://i.imgur.com/Z0gUJQq.jpg[/img][/spoiler][/quote]

my sniper crosshair[/quote]


rofl, care to share that please?[/quote]
75
#75
0 Frags +
BobCan anyone do this by any chance?

wrong thread, but I saw you already posted in the other thread for those kind of crosshairs, if you really can't wait then just add the original maker of it and bug him for it.

[quote=Bob]Can anyone do this by any chance?
[/quote]
wrong thread, but I saw you already posted in the other thread for those kind of crosshairs, if you really can't wait then just add the original maker of it and bug him for it.
76
#76
0 Frags +
Mangachuprobably by adding another "animate" line

I tried that but it only pulsed as the first colour.

[quote=Mangachu]probably by adding another "animate" line[/quote]

I tried that but it only pulsed as the first colour.
77
#77
3 Frags +
NinjaeMangachuprobably by adding another "animate" line
I tried that but it only pulsed as the first colour.

Animate OmpCrosshairCircle FgColor "255 0 0 255" Accel 0.0 0.0
Animate OmpCrosshairCircle FgColor "0 255 0 255" Accel 0.0 0.2
Animate OmpCrosshairCircle FgColor "225 225 225 30" Accel 0.2 0.0
works for me like that

[quote=Ninjae][quote=Mangachu]probably by adding another "animate" line[/quote]

I tried that but it only pulsed as the first colour.[/quote]
Animate OmpCrosshairCircle FgColor "255 0 0 255" Accel 0.0 0.0
Animate OmpCrosshairCircle FgColor "0 255 0 255" Accel 0.0 0.2
Animate OmpCrosshairCircle FgColor "225 225 225 30" Accel 0.2 0.0
works for me like that
78
#78
0 Frags +

so, vanillatv can't release it apparently. so, I was wondering if you'd be able to do the custom scoreboard for me, I know it's a 6v6 version of broselhud scoreboard, I just want like, the look of it from vtv hud, I can pay as you'd be putting work into it, if we can work that out or not? :)

so, vanillatv can't release it apparently. so, I was wondering if you'd be able to do the custom scoreboard for me, I know it's a 6v6 version of broselhud scoreboard, I just want like, the look of it from vtv hud, I can pay as you'd be putting work into it, if we can work that out or not? :)
79
#79
0 Frags +

ability to enable hud xhair only on specific class?
im probable one of the many ppl who would like to combine xhairs :)

ability to enable hud xhair only on specific class?
im probable one of the many ppl who would like to combine xhairs :)
80
#80
0 Frags +
crazybeaniegroovenso, vanillatv can't release it apparently. so, I was wondering if you'd be able to do the custom scoreboard for me, I know it's a 6v6 version of broselhud scoreboard, I just want like, the look of it from vtv hud, I can pay as you'd be putting work into it, if we can work that out or not? :)

Not so sure about asking a payment, add me eitherway and I'll try to help you out.

[quote=crazybeaniegrooven]so, vanillatv can't release it apparently. so, I was wondering if you'd be able to do the custom scoreboard for me, I know it's a 6v6 version of broselhud scoreboard, I just want like, the look of it from vtv hud, I can pay as you'd be putting work into it, if we can work that out or not? :)[/quote]
Not so sure about asking a payment, add me eitherway and I'll try to help you out.
81
#81
0 Frags +
Goat_StaralphaCan you add avatars and the friend icon to the scoreboard on KNHUD? I don't know if it's been done before but I'd really appreciate it if you could. Thanks!
DL: http://www.rdyup.org/huds/
download

Thank you! Did you only have to modify the scoreboard.res?

[quote=Goat_][quote=Staralpha]Can you add avatars and the friend icon to the scoreboard on KNHUD? I don't know if it's been done before but I'd really appreciate it if you could. Thanks!
DL: http://www.rdyup.org/huds/[/quote]
[url=http://puu.sh/3OpSK.zip]download[/url][/quote]

Thank you! Did you only have to modify the scoreboard.res?
82
#82
1 Frags +
StaralphaThank you! Did you only have to modify the scoreboard.res?

Yep, in the entry scores is avatar_width which is set to something close to 0 so it wont show up, I did bring that back to a normal size and adjusted the playerlist wide values and everything else so it alines perfectly. Enjoy :)

[quote=Staralpha]Thank you! Did you only have to modify the scoreboard.res?[/quote]
Yep, in the entry scores is avatar_width which is set to something close to 0 so it wont show up, I did bring that back to a normal size and adjusted the playerlist wide values and everything else so it alines perfectly. Enjoy :)
83
#83
0 Frags +
maidosability to enable hud xhair only on specific class?
im probable one of the many ppl who would like to combine xhairs :)

http://teamfortress.tv/forum/thread/4134-how-to-use-multiple-hud-crosshairs
Its explained there, I did not do it yet though.

[quote=maidos]ability to enable hud xhair only on specific class?
im probable one of the many ppl who would like to combine xhairs :)[/quote]
http://teamfortress.tv/forum/thread/4134-how-to-use-multiple-hud-crosshairs
Its explained there, I did not do it yet though.
84
#84
0 Frags +
Goat_StaralphaThank you! Did you only have to modify the scoreboard.res?Yep, in the entry scores is avatar_width which is set to something close to 0 so it wont show up, I did bring that back to a normal size and adjusted the playerlist wide values and everything else so it alines perfectly. Enjoy :)

Awesome! I really appreciate this.

[quote=Goat_][quote=Staralpha]Thank you! Did you only have to modify the scoreboard.res?[/quote]
Yep, in the entry scores is avatar_width which is set to something close to 0 so it wont show up, I did bring that back to a normal size and adjusted the playerlist wide values and everything else so it alines perfectly. Enjoy :)[/quote]

Awesome! I really appreciate this.
85
#85
0 Frags +
AznBoizibexhttp://i.imgur.com/XHGy1Kz.jpg
It is possible to enable this for PVHUD (the class need buff/is weak part)

https://mega.co.nz/#!OBERDZyI!DR_CZinCd_W6pdweapouPzYma48BFB8Bp1BCOBDhA3o
Download these, unpack, put them in your hud's resource folder, set closecaption in tf2 to 1. Should work. Make sure your steam language is set to english.

[quote=AznBoiz][quote=ibex][img]http://i.imgur.com/XHGy1Kz.jpg[/img][/quote]

It is possible to enable this for PVHUD (the class need buff/is weak part)[/quote]
https://mega.co.nz/#!OBERDZyI!DR_CZinCd_W6pdweapouPzYma48BFB8Bp1BCOBDhA3o
Download these, unpack, put them in your hud's resource folder, set closecaption in tf2 to 1. Should work. Make sure your steam language is set to english.
86
#86
0 Frags +

could you add team color border around the hp cross like broesel in slinfire hud
http://www.mediafire.com/download/i4v07wv5sc5vrnt/Slinfire_HUD_v1.0.rar

and change the scoreboard to the KNhud scoreboard
http://www.rdyup.org/huds/

and lastly add garm3n wings in client scheme/hudlayout
CrossHairGarm3nWings
{
"controlName" "CExLabel"
"fieldName" "CrossHairGarm3nWings"
"visible" "1"
"visible_minmode" "0"
"enabled" "1"
"zpos" "2"

"xpos" "c-29"
"ypos" "c-24"
"wide" "46"
"tall" "50"

"font" "CrossHairKonrWings20"
"labelText" "i"
"textAlignment" "center"
"fgcolor" "255 100 255 255

heres for client scheme

}
"CrossHairKonrWings20"
{
"1"
{
"name" "Garm3nFont"
"tall" "20"
"weight" "0"
"antialias" "1"
}

could you add team color border around the hp cross like broesel in slinfire hud
http://www.mediafire.com/download/i4v07wv5sc5vrnt/Slinfire_HUD_v1.0.rar

and change the scoreboard to the KNhud scoreboard
http://www.rdyup.org/huds/

and lastly add garm3n wings in client scheme/hudlayout
CrossHairGarm3nWings
{
"controlName" "CExLabel"
"fieldName" "CrossHairGarm3nWings"
"visible" "1"
"visible_minmode" "0"
"enabled" "1"
"zpos" "2"

"xpos" "c-29"
"ypos" "c-24"
"wide" "46"
"tall" "50"

"font" "CrossHairKonrWings20"
"labelText" "i"
"textAlignment" "center"
"fgcolor" "255 100 255 255

heres for client scheme

}
"CrossHairKonrWings20"
{
"1"
{
"name" "Garm3nFont"
"tall" "20"
"weight" "0"
"antialias" "1"
}
87
#87
0 Frags +

With the amount of knowledge I have with HUDs, it's impossible to stimulate a HUD element based on if the spy's watch is up or not (besides binding mouse2 to cl_minmode). Thought I still want to ask, is there a way to change the charge bar color or pop up a HUD element when the watch is up and when the watch is put down the element dissapears/cloak bar goes to default color?

Why I'm asking: I like to play spy without viewmodels and would like the assurance of my watch being up/down.

With the amount of knowledge I have with HUDs, it's impossible to stimulate a HUD element based on if the spy's watch is up or not (besides binding mouse2 to cl_minmode). Thought I still want to ask, is there a way to change the charge bar color or pop up a HUD element when the watch is up and when the watch is put down the element dissapears/cloak bar goes to default color?

Why I'm asking: I like to play spy without viewmodels and would like the assurance of my watch being up/down.
88
#88
0 Frags +

you could an achievement crosshair that would trigger a label text to appear
garm3n has a low health trigger that has "Danger!!", you can probably simulate the same thing but bind it to mouse 2 or whatever you use to cloak

you could an achievement crosshair that would trigger a label text to appear
garm3n has a low health trigger that has "Danger!!", you can probably simulate the same thing but bind it to mouse 2 or whatever you use to cloak
89
#89
-1 Frags +
AcoomaWhy I'm asking: I like to play spy without viewmodels and would like the assurance of my watch being up/down.

only knowing that your watch is out is not a good idea, its more important to know if you are still cloaking or bumping into things I.e. turning slightly visible again.
it's much easier to work around this problem with a config instead of a HUD. You can always see your cloakmeter draining when you have the watch out.

[quote=Acooma]Why I'm asking: I like to play spy without viewmodels and would like the assurance of my watch being up/down.[/quote]
only knowing that your watch is out is not a good idea, its more important to know if you are still cloaking or bumping into things I.e. turning slightly visible again.
it's much easier to work around this problem with a config instead of a HUD. You can always see your cloakmeter draining when you have the watch out.
90
#90
0 Frags +

Can u put slinfire's health and ammo http://www.mediafire.com/download/i4v07wv5sc5vrnt/Slinfire_HUD

in omphud https://github.com/omp/tf2hud

i would be very thankfull if u could do that.

Can u put slinfire's health and ammo http://www.mediafire.com/download/i4v07wv5sc5vrnt/Slinfire_HUD

in omphud https://github.com/omp/tf2hud

i would be very thankfull if u could do that.
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