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Compiling competitive changes we want for TF2
61
#61
0 Frags +

get rid of the floating arm on the original's viewmodel (visible on viewmodel_fov above 95)
http://cloud.steampowered.com/ugc/594692996042918806/630EFE4E501BC1B4A446D1BD14116BDF717F8899/ *not my screenshot*
REALLY annoying when you use 120 viewmodel fov like i do

get rid of the floating arm on the original's viewmodel (visible on viewmodel_fov above 95)
http://cloud.steampowered.com/ugc/594692996042918806/630EFE4E501BC1B4A446D1BD14116BDF717F8899/ *not my screenshot*
REALLY annoying when you use 120 viewmodel fov like i do
62
#62
11 Frags +

have it so, as soon as you start tf2, the front page has competitive news and link to the streams with the most viewers atm (like csgo)

have it so, as soon as you start tf2, the front page has competitive news and link to the streams with the most viewers atm (like csgo)
63
#63
0 Frags +

transparent viewmodels

transparent viewmodels
64
#64
1 Frags +
cybget rid of the floating arm on the original's viewmodel (visible on viewmodel_fov above 95)http://cloud.steampowered.com/ugc/594692996042918806/630EFE4E501BC1B4A446D1BD14116BDF717F8899/ *not my screenshot*REALLY annoying when you use 120 viewmodel fov like i do

Why in the world of Ira, would you use 120 viewmodel fov for an Original? WTF IS WRONG WITH YOU

[quote=cyb]get rid of the floating arm on the original's viewmodel (visible on viewmodel_fov above 95)http://cloud.steampowered.com/ugc/594692996042918806/630EFE4E501BC1B4A446D1BD14116BDF717F8899/ *not my screenshot*REALLY annoying when you use 120 viewmodel fov like i do[/quote]
Why in the world of Ira, would you use 120 viewmodel fov for an Original? WTF IS WRONG WITH YOU
65
#65
-3 Frags +

bhop

not the turbo tf_truebhop but one where u actually have to hit spacebar and strafe to gain speed

bhop

not the turbo tf_truebhop but one where u actually have to hit spacebar and strafe to gain speed
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