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I'm running a TF2 experiment that needs your help
1
#1
7 Frags +

Hello all, I'm doing a project for school that involves Team Fortress 2 and game design. For this, I need volunteers to join the server below and play a few rounds of tf2 on a viaduct and an edited version of viaduct. This server will be running for several weeks, so feel free to stop by anytime and play. There are no skill requirements, you could be b4nny himself or have just downloaded the game a few minutes ago, please come and play.

Map download (Required to play): https://www.dropbox.com/s/bh37255b4dgy3f9/koth_viaduct_exp.bsp

Server: kothexp.game.nfoservers.com:27015

Hello all, I'm doing a project for school that involves Team Fortress 2 and game design. For this, I need volunteers to join the server below and play a few rounds of tf2 on a viaduct and an edited version of viaduct. This server will be running for several weeks, so feel free to stop by anytime and play. There are no skill requirements, you could be b4nny himself or have just downloaded the game a few minutes ago, please come and play.

Map download (Required to play): https://www.dropbox.com/s/bh37255b4dgy3f9/koth_viaduct_exp.bsp

Server: kothexp.game.nfoservers.com:27015
2
#2
26 Frags +

you gonna explain a lil bit or what

you gonna explain a lil bit or what
3
#3
3 Frags +

yo map downloads aren't working

yo map downloads aren't working
4
#4
4 Frags +

Can't download the map from the server, gona need a link please

Can't download the map from the server, gona need a link please
5
#5
10 Frags +

so whats the gist of this 'project'

please elaborate

so whats the gist of this 'project'


please elaborate
6
#6
10 Frags +

Mine that data, son.

Mine that data, son.
7
#7
-6 Frags +

He'll give you the map download for your credit card number, it's an experiment about how willing people are to give out their information to strangers

jk

He'll give you the map download for your credit card number, it's an experiment about how willing people are to give out their information to strangers





jk
8
#8
3 Frags +

link to map pls

link to map pls
9
#9
4 Frags +

Maybe it's a single blind experiment? Although they usually still tell you what's the purpose.

Maybe it's a single blind experiment? Although they usually still tell you what's the purpose.
10
#10
2 Frags +
brownymasterMaybe it's a single blind experiment? Although they usually still tell you what's the purpose.

Maybe we have to make a copy of koth_viaduct, and add _exp to it!
EDIT: Nevermind :C

[quote=brownymaster]Maybe it's a single blind experiment? Although they usually still tell you what's the purpose.[/quote]
Maybe we have to make a copy of koth_viaduct, and add _exp to it!
EDIT: Nevermind :C
11
#11
4 Frags +

Goddamn it, I'll upload it to dropbox

And I'd rather keep the experiment blinded for now, though it should be easy to figure out.

Goddamn it, I'll upload it to dropbox

And I'd rather keep the experiment blinded for now, though it should be easy to figure out.
12
#12
3 Frags +

https://www.dropbox.com/s/bh37255b4dgy3f9/koth_viaduct_exp.bsp

Here, put this in your tf2 maps folder

https://www.dropbox.com/s/bh37255b4dgy3f9/koth_viaduct_exp.bsp

Here, put this in your tf2 maps folder
13
#13
0 Frags +

You want us to use the feedback command right? sm_feedback?

You want us to use the feedback command right? sm_feedback?
14
#14
5 Frags +

highlander go

highlander go
15
#15
1 Frags +

.

.
16
#16
2 Frags +
Protatotriple_word_scorehighlander goliterally making a pug out of a pub

Fun time on viaduct_exp

[quote=Protato][quote=triple_word_score]highlander go[/quote]
literally making a pug out of a pub[/quote]
Fun time on viaduct_exp
17
#17
2 Frags +
Protatotriple_word_scorehighlander goliterally making a pug out of a pub

This is how we do it X)

[quote=Protato][quote=triple_word_score]highlander go[/quote]
literally making a pug out of a pub[/quote]
This is how we do it X)
18
#18
4 Frags +

not sure what sort of feedback you were looking for, but I feel the map plays the same way as the old viaduct, most changes made are unnecessary or were done better in the pro version.

also you can build tele's up there again. http://steamcommunity.com/sharedfiles/filedetails/?id=162719385

not sure what sort of feedback you were looking for, but I feel the map plays the same way as the old viaduct, most changes made are unnecessary or were done better in the pro version.

also you can build tele's up there again. http://steamcommunity.com/sharedfiles/filedetails/?id=162719385
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#19
0 Frags +

we're literally pugging on the map right now lol

we're literally pugging on the map right now lol
20
#20
1 Frags +

those cliffs

please no

those cliffs

please no
21
#21
1 Frags +

I can't really see a difference between this and earlier versions of viaduct

I can't really see a difference between this and earlier versions of viaduct
22
#22
2 Frags +

it's symmetric

it's symmetric
23
#23
1 Frags +

Also, what exactly is the goal of this so called "Experiment"?

Also, what exactly is the goal of this so called "Experiment"?
24
#24
17 Frags +

what if the goal of the experiment is to see how many people think its an experiment and not just a ploy to get people to populate a server. MIND=BLOWN.

what if the goal of the experiment is to see how many people think its an experiment and not just a ploy to get people to populate a server. MIND=BLOWN.
25
#25
0 Frags +

There are more roamer spots for soldier, and a opening for sniper plays.

There are more roamer spots for soldier, and a opening for sniper plays.
26
#26
14 Frags +
GrImpartialAlso, what exactly is the goal of this so called "Experiment"?

give the community a map full of exploits and ban them, he's actually a valve employee

[quote=GrImpartial]Also, what exactly is the goal of this so called "Experiment"?[/quote]
give the community a map full of exploits and ban them, he's actually a valve employee
27
#27
6 Frags +

My thoughts after playing a pug on it:
The bars around the front spawn door mess with my rollout
symmetrical version is an interesting idea, but not really necessary
It's still way too easy to turtle on the right, like on stock viaduct
lots of really strong sightlines for sniper, especially on the bridge
a lot of the textures are disconnected from each other (on low graphics settings)

My thoughts after playing a pug on it:
The bars around the front spawn door mess with my rollout
symmetrical version is an interesting idea, but not really necessary
It's still way too easy to turtle on the right, like on stock viaduct
lots of really strong sightlines for sniper, especially on the bridge
a lot of the textures are disconnected from each other (on low graphics settings)
28
#28
0 Frags +

After the pug, the only spots I use was the opening under the box to spam, and the rooftop to spam rockets. Pretty weird map, I think some cool spots could be used.

After the pug, the only spots I use was the opening under the box to spam, and the rooftop to spam rockets. Pretty weird map, I think some cool spots could be used.
29
#29
3 Frags +

bumping because i still dont know what this was about

bumping because i still dont know what this was about
30
#30
RGB LAN
9 Frags +

http://www.youtube.com/watch?v=SctEKhiX5J8

[youtube]http://www.youtube.com/watch?v=SctEKhiX5J8[/youtube]
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