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TF2 Stuttering with new 144hz monitor
posted in Hardware
1
#1
6 Frags +

I recently bought a new ASUS VG248QE 144hz monitor. I have no real problems with the monitor outside of TF2 and I love it. My TF2 problem is a stuttering effect I experience at times. I am unsure how to fix it permanently. Sometimes it goes away on it's own and sometimes I have to just play through it. I do have 144hz enabled and I believe my general TF2 settings are all correct.

What I experience is: Every now and then a stuttering as I move my mouse around in certain areas of the map, mostly on middle points. The stutter's are very fast and small. Meaning that I can still somewhat aim but the stutter can ruin a rocket jump and make general play not enjoyable.

This stutter does not happen in every single TF2 game I play. Most games are smooth and completely perfect. I have heard that some servers can cause this to happen because of how they are configured. Could this be true?

This stutter was not happening with my previous 60Hz monitor. I am wondering if there are certain settings I need to change because of my upgrade to 144Hz? Over the last 2 days, I did try and enable Vertical Sync in TF2. This did make the stuttering much less or go away in some cases but the lag I experience in my aim and rockets was unplayable.

If anyone has experienced this or has fixed this any help would be greatly appreciated.

I recently bought a new ASUS VG248QE 144hz monitor. I have no real problems with the monitor outside of TF2 and I love it. My TF2 problem is a stuttering effect I experience at times. I am unsure how to fix it permanently. Sometimes it goes away on it's own and sometimes I have to just play through it. I do have 144hz enabled and I believe my general TF2 settings are all correct.

What I experience is: Every now and then a stuttering as I move my mouse around in certain areas of the map, mostly on middle points. The stutter's are very fast and small. Meaning that I can still somewhat aim but the stutter can ruin a rocket jump and make general play not enjoyable.

This stutter does not happen in every single TF2 game I play. Most games are smooth and completely perfect. I have heard that some servers can cause this to happen because of how they are configured. [b]Could this be true?[/b]

This stutter was not happening with my previous 60Hz monitor. [b]I am wondering if there are certain settings I need to change because of my upgrade to 144Hz?[/b] Over the last 2 days, I did try and enable Vertical Sync in TF2. This did make the stuttering much less or go away in some cases but the lag I experience in my aim and rockets was unplayable.

If anyone has experienced this or has fixed this any help would be greatly appreciated.
2
#2
1 Frags +

If your frames per second are unstable it can create visual stuttering.

I for example use a 120 Hz Monitor and my frames are capped at 264.

I took this information from chris config.

// The primary benefit of an FPS cap is to make the FPS more stable, other than
// that, it doesn't do a lot. A moderate, consistent framerate is much more
// desirable than a variable but sometimes high framerate. A common
// misconception is that if any more frames are generated than your monitor can
// display, they are useless. This is wrong -- frames are used for much more
// than mere display, and affect the way the game feels well past your
// refresh rate.
//
// This FPS cap should *always* be set to a value higher than `cl_cmdrate' in
// any case, or the discrepancy between clientside frame generation and frames
// to be sent to the server will no doubt cause you many a headache, especially
// when it comes down to hit registration. Other than that, I recommend
// for everyone to use the value `132' (2*66), as long as you can generally
// keep that value stable without regular drops.

Since I use a 120Hz instead of a 60Hz I just doubled the value he came up with.

If your frames per second are unstable it can create visual stuttering.

I for example use a 120 Hz Monitor and my frames are capped at 264.

I took this information from chris config.
[quote]// The primary benefit of an FPS cap is to make the FPS more stable, other than
// that, it doesn't do a lot. A moderate, consistent framerate is much more
// desirable than a variable but sometimes high framerate. A common
// misconception is that if any more frames are generated than your monitor can
// display, they are useless. This is wrong -- frames are used for much more
// than mere display, and affect the way the game feels well past your
// refresh rate.
//
// This FPS cap should *always* be set to a value higher than `cl_cmdrate' in
// any case, or the discrepancy between clientside frame generation and frames
// to be sent to the server will no doubt cause you many a headache, especially
// when it comes down to hit registration. Other than that, I recommend
// for everyone to use the value `132' (2*66), as long as you can generally
// keep that value stable without regular drops.[/quote]

Since I use a 120Hz instead of a 60Hz I just doubled the value he came up with.
3
#3
1 Frags +

I wonder if that could be the issue. I have my fps capped at 350 in my config.

I wonder if that could be the issue. I have my fps capped at 350 in my config.
4
#4
-6 Frags +

It could be that you have to write "-freq 144" into the launch options

It could be that you have to write "-freq 144" into the launch options
5
#5
9 Frags +
SpaceCadetI wonder if that could be the issue. I have my fps capped at 350 in my config.

If it's stable then I am wrong. If it drops below like 150 it might be.

CapslockedIt could be that you have to write "-freq 144" into the launch options

-freq 144 and -refresh 144 do nothing. TF2 uses the refresh rate you set in windows. :)

[quote=SpaceCadet]I wonder if that could be the issue. I have my fps capped at 350 in my config.[/quote]

If it's stable then I am wrong. If it drops below like 150 it might be.

[quote=Capslocked]It could be that you have to write "-freq 144" into the launch options[/quote]

-freq 144 and -refresh 144 do nothing. TF2 uses the refresh rate you set in windows. :)
6
#6
0 Frags +

a similar thing happens to me since i OC'd my cpu (or since an update around steampipe), after my pc is left of for a day or two it starts happening, restarting my computer is the only way i can fix it or else it just gets worse as more time goes by

a similar thing happens to me since i OC'd my cpu (or since an update around steampipe), after my pc is left of for a day or two it starts happening, restarting my computer is the only way i can fix it or else it just gets worse as more time goes by
7
#7
0 Frags +
profix-freq 144 and -refresh 144 do nothing. TF2 uses the refresh rate you set in windows. :)

I'm using a CRT which can do 120 Hz at 800x600 and I need to set the refresh rate manually at the launch options, otherwise it won't use 120 Hz. -refresh/freq forces your monitor to use the refresh rate you specify (unless your monitor doesn't support it).

[quote=profix]-freq 144 and -refresh 144 do nothing. TF2 uses the refresh rate you set in windows. :)[/quote]
I'm using a CRT which can do 120 Hz at 800x600 and I need to set the refresh rate manually at the launch options, otherwise it won't use 120 Hz. -refresh/freq forces your monitor to use the refresh rate you specify (unless your monitor doesn't support it).
8
#8
0 Frags +
downpoura similar thing happens to me since i OC'd my cpu (or since an update around steampipe), after my pc is left of for a day or two it starts happening, restarting my computer is the only way i can fix it or else it just gets worse as more time goes by

I don't think you and I are having the same issue then.

I can play in a MGE server or a DM server and everythign is smooth and then go into a scrim and have my game start to stutter. Even if the map is the same as the previous DM server.

I have to wait to go test the MAX FPS possible fix but it is curious how the stutter can happen with a simple change of server.

[quote=downpour]a similar thing happens to me since i OC'd my cpu (or since an update around steampipe), after my pc is left of for a day or two it starts happening, restarting my computer is the only way i can fix it or else it just gets worse as more time goes by[/quote]

I don't think you and I are having the same issue then.

I can play in a MGE server or a DM server and everythign is smooth and then go into a scrim and have my game start to stutter. Even if the map is the same as the previous DM server.

I have to wait to go test the MAX FPS possible fix but it is curious how the stutter can happen with a simple change of server.
9
#9
1 Frags +

It's easier to get consistent high frames in mge. It may be that your frames aren't as stable in regular scrim servers.

It's easier to get consistent high frames in mge. It may be that your frames aren't as stable in regular scrim servers.
10
#10
0 Frags +

Try playing a 32 man pub and see if it also happens, it's probably related to your game's performance, so it should be really severe if you play 32 man dustbowl or something.

Try playing a 32 man pub and see if it also happens, it's probably related to your game's performance, so it should be really severe if you play 32 man dustbowl or something.
11
#11
0 Frags +
WaldoTry playing a 32 man pub and see if it also happens, it's probably related to your game's performance, so it should be really severe if you play 32 man dustbowl or something.

I have played in a lot of large 32 man games since my monitor switch and I have never experienced stuttering in those pubs.

The only time I stutter is in smaller games like 6's scrims and DM servers. This stuttering does not happen that often, maybe 20% of the time.

Originally I had my FPS MAX set to 0. I could get upwards of 500 fps at times. Since then I changed it to 350. As I walk around the map and the FPS changes, could a drastic change in FPS cause stuttering?

If I have to set my FPS MAX, what should the value be? I run a new computer with a good graphic's card and the 144hz monitor.

[quote=Waldo]Try playing a 32 man pub and see if it also happens, it's probably related to your game's performance, so it should be really severe if you play 32 man dustbowl or something.[/quote]

I have played in a lot of large 32 man games since my monitor switch and I have never experienced stuttering in those pubs.

The only time I stutter is in smaller games like 6's scrims and DM servers. This stuttering does not happen that often, maybe 20% of the time.

Originally I had my FPS MAX set to 0. I could get upwards of 500 fps at times. Since then I changed it to 350. As I walk around the map and the FPS changes, could a drastic change in FPS cause stuttering?

If I have to set my FPS MAX, what should the value be? I run a new computer with a good graphic's card and the 144hz monitor.
12
#12
1 Frags +
SpaceCadetOriginally I had my FPS MAX set to 0. I could get upwards of 500 fps at times. Since then I changed it to 350. As I walk around the map and the FPS changes, could a drastic change in FPS cause stuttering?

Yes. I have it a low while streaming in pubs where my fps go down below 120 in certain maps/areas. I can maintain 264 constantly in 6v6 though even while streaming.

[quote=SpaceCadet]Originally I had my FPS MAX set to 0. I could get upwards of 500 fps at times. Since then I changed it to 350. As I walk around the map and the FPS changes, could a drastic change in FPS cause stuttering?[/quote]

Yes. I have it a low while streaming in pubs where my fps go down below 120 in certain maps/areas. I can maintain 264 constantly in 6v6 though even while streaming.
13
#13
0 Frags +

What's your mouse's polling rate and DPI.

If it's below 1ms (1000hz), raise it to it.
Try increasing your DPI to see if it helps.

What's your mouse's polling rate and DPI.

If it's below 1ms (1000hz), raise it to it.
Try increasing your DPI to see if it helps.
14
#14
0 Frags +

Are you playing in Windowed (/noborder) mode? I get stuttering issues in windowed mode. I managed to narrow it down to 2 things: disabling aero, and stopping any sort of video media playing (OBS preview, youtube, something in VLC). When I do both of those it essentially eliminated the stuttering, although I don't have much of an idea as to why.

Are you playing in Windowed (/noborder) mode? I get stuttering issues in windowed mode. I managed to narrow it down to 2 things: disabling aero, and stopping any sort of video media playing (OBS preview, youtube, something in VLC). When I do both of those it essentially eliminated the stuttering, although I don't have much of an idea as to why.
15
#15
0 Frags +
jp_What's your mouse's polling rate and DPI.

If it's below 1ms (100hz), raise it to it.
Try increasing your DPI to see if it helps.

I had no idea your DPI could play a factor. I happen to use the lowest setting DPI for my mouse, 400. I had trouble tweaking my sensitivity at higher DPI settings. I couldn't get the feel just right for RJing. Either I would turn too much or too slowly.

However, I will try this and if it fixes the stuttering problem, I will put in more time to find the sensitivity to move normally.

Thanks for the suggestion.

[quote=jp_]What's your mouse's polling rate and DPI.

If it's below 1ms (100hz), raise it to it.
Try increasing your DPI to see if it helps.[/quote]

I had no idea your DPI could play a factor. I happen to use the lowest setting DPI for my mouse, 400. I had trouble tweaking my sensitivity at higher DPI settings. I couldn't get the feel just right for RJing. Either I would turn too much or too slowly.

However, I will try this and if it fixes the stuttering problem, I will put in more time to find the sensitivity to move normally.

Thanks for the suggestion.
16
#16
0 Frags +
reillyAre you playing in Windowed (/noborder) mode? I get stuttering issues in windowed mode. I managed to narrow it down to 2 things: disabling aero, and stopping any sort of video media playing (OBS preview, youtube, something in VLC). When I do both of those it essentially eliminated the stuttering, although I don't have much of an idea as to why.

I do not play in windowed mode. Widescreen with 16:9

[quote=reilly]Are you playing in Windowed (/noborder) mode? I get stuttering issues in windowed mode. I managed to narrow it down to 2 things: disabling aero, and stopping any sort of video media playing (OBS preview, youtube, something in VLC). When I do both of those it essentially eliminated the stuttering, although I don't have much of an idea as to why.[/quote]

I do not play in windowed mode. Widescreen with 16:9
17
#17
0 Frags +
SpaceCadetjp_What's your mouse's polling rate and DPI.

If it's below 1ms (100hz), raise it to it.
Try increasing your DPI to see if it helps.

I had no idea your DPI could play a factor. I happen to use the lowest setting DPI for my mouse, 400. I had trouble tweaking my sensitivity at higher DPI settings. I couldn't get the feel just right for RJing. Either I would turn too much or too slowly.

However, I will try this and if it fixes the stuttering problem, I will put in more time to find the sensitivity to move normally.

Thanks for the suggestion.

Your DPI doesn't play a factor. If your mouse behaved fine before then there is no reason to change your settings now.

[quote=SpaceCadet][quote=jp_]What's your mouse's polling rate and DPI.

If it's below 1ms (100hz), raise it to it.
Try increasing your DPI to see if it helps.[/quote]

I had no idea your DPI could play a factor. I happen to use the lowest setting DPI for my mouse, 400. I had trouble tweaking my sensitivity at higher DPI settings. I couldn't get the feel just right for RJing. Either I would turn too much or too slowly.

However, I will try this and if it fixes the stuttering problem, I will put in more time to find the sensitivity to move normally.

Thanks for the suggestion.[/quote]
Your DPI doesn't play a factor. If your mouse behaved fine before then there is no reason to change your settings now.
18
#18
0 Frags +

I'm not sure how many other people have this issue, but my game starts to stutter if I don't cap my fps. Once I set fps_max 132 it goes back to being silky smooth.

I'm not sure how many other people have this issue, but my game starts to stutter if I [i]don't[/i] cap my fps. Once I set fps_max 132 it goes back to being silky smooth.
19
#19
2 Frags +
DrewSpaceCadetjp_What's your mouse's polling rate and DPI.

If it's below 1ms (100hz), raise it to it.
Try increasing your DPI to see if it helps.

I had no idea your DPI could play a factor. I happen to use the lowest setting DPI for my mouse, 400. I had trouble tweaking my sensitivity at higher DPI settings. I couldn't get the feel just right for RJing. Either I would turn too much or too slowly.

However, I will try this and if it fixes the stuttering problem, I will put in more time to find the sensitivity to move normally.

Thanks for the suggestion.
Your DPI doesn't play a factor. If your mouse behaved fine before then there is no reason to change your settings now.

I was just spouting what I've read from...
http://teamfortress.tv/forum/thread/9066-opinions-on-lightboost-mod

You must have a good 1000Hz mouse to get the maximum LightBoost benefit, though:
1. Test strafe left/right with keyboard
2. Test turn left/right with mouse
If your mouse is not as smooth as keyboard, you need to upgrade to a 1000Hz gaming mouse. When playing at 120Hz, especially LightBoost, your mouse (stutters) can become the the weak link in motion fluidity. Also, raise hardware mouse sensitivity AND reduce in-game software mouse sensitivity (should be 5% or 10% setting in Team Fortress 2's menu), to fix mouse stutters. Then your mouse is buttery smooth, like holding down a key to move.
[quote=Drew][quote=SpaceCadet][quote=jp_]What's your mouse's polling rate and DPI.

If it's below 1ms (100hz), raise it to it.
Try increasing your DPI to see if it helps.[/quote]

I had no idea your DPI could play a factor. I happen to use the lowest setting DPI for my mouse, 400. I had trouble tweaking my sensitivity at higher DPI settings. I couldn't get the feel just right for RJing. Either I would turn too much or too slowly.

However, I will try this and if it fixes the stuttering problem, I will put in more time to find the sensitivity to move normally.

Thanks for the suggestion.[/quote]
Your DPI doesn't play a factor. If your mouse behaved fine before then there is no reason to change your settings now.[/quote]
I was just spouting what I've read from...
http://teamfortress.tv/forum/thread/9066-opinions-on-lightboost-mod
[quote]You must have a good 1000Hz mouse to get the maximum LightBoost benefit, though:
1. Test strafe left/right with keyboard
2. Test turn left/right with mouse
If your mouse is not as smooth as keyboard, you need to upgrade to a 1000Hz gaming mouse. When playing at 120Hz, especially LightBoost, your mouse (stutters) can become the the weak link in motion fluidity. Also, raise hardware mouse sensitivity AND reduce in-game software mouse sensitivity (should be 5% or 10% setting in Team Fortress 2's menu), to fix mouse stutters. Then your mouse is buttery smooth, like holding down a key to move.[/quote]
20
#20
-1 Frags +
jp_I was just spouting what I've read from...
http://teamfortress.tv/forum/thread/9066-opinions-on-lightboost-modYou must have a good 1000Hz mouse to get the maximum LightBoost benefit, though:
1. Test strafe left/right with keyboard
2. Test turn left/right with mouse
If your mouse is not as smooth as keyboard, you need to upgrade to a 1000Hz gaming mouse. When playing at 120Hz, especially LightBoost, your mouse (stutters) can become the the weak link in motion fluidity. Also, raise hardware mouse sensitivity AND reduce in-game software mouse sensitivity (should be 5% or 10% setting in Team Fortress 2's menu), to fix mouse stutters. Then your mouse is buttery smooth, like holding down a key to move.

The polling rate only affects input lag and DPI does not affect tracking fluidity unless you're forcing the sensor to malfunction. This is assuming the mouse sensor isn't awful to begin with.

[quote=jp_]
I was just spouting what I've read from...
http://teamfortress.tv/forum/thread/9066-opinions-on-lightboost-mod
[quote]You must have a good 1000Hz mouse to get the maximum LightBoost benefit, though:
1. Test strafe left/right with keyboard
2. Test turn left/right with mouse
If your mouse is not as smooth as keyboard, you need to upgrade to a 1000Hz gaming mouse. When playing at 120Hz, especially LightBoost, your mouse (stutters) can become the the weak link in motion fluidity. Also, raise hardware mouse sensitivity AND reduce in-game software mouse sensitivity (should be 5% or 10% setting in Team Fortress 2's menu), to fix mouse stutters. Then your mouse is buttery smooth, like holding down a key to move.[/quote][/quote]

The polling rate only affects input lag and DPI does not affect tracking fluidity unless you're forcing the sensor to malfunction. This is assuming the mouse sensor isn't awful to begin with.
21
#21
1 Frags +

Do you have an AMD video card? If you have a NVidia then you should be using Lightboost and drop the refresh rate down to 120.

If you aren't using a frame rate cap then do so. I had the same issue with my monitor because my fps would jump from 1200 to 200 during intense fights and stutter. Try something like 300.

Do you have an AMD video card? If you have a NVidia then you should be using Lightboost and drop the refresh rate down to 120.

If you aren't using a frame rate cap then do so. I had the same issue with my monitor because my fps would jump from 1200 to 200 during intense fights and stutter. Try something like 300.
22
#22
2 Frags +

Having a mouse polling rate below your refresh rate will in fact cause stuttering. Just being above it will be fine, but to get the maximum benefit it should be above double your visible framerate (has the same effect on mouse smoothness as reducing the visibility of tearing by increasing rendering framerate). Normal mice have a 125hz polling rate, which is over double 60fps.

Having a mouse polling rate below your refresh rate will in fact cause stuttering. Just being above it will be fine, but to get the maximum benefit it should be above double your visible framerate (has the same effect on mouse smoothness as reducing the visibility of tearing by increasing rendering framerate). Normal mice have a 125hz polling rate, which is over double 60fps.
23
#23
1 Frags +

heart of the cards, marc.

heart of the cards, marc.
24
#24
0 Frags +
DrakeMegrimDo you have an AMD video card? If you have a NVidia then you should be using Lightboost and drop the refresh rate down to 120.

If you aren't using a frame rate cap then do so. I had the same issue with my monitor because my fps would jump from 1200 to 200 during intense fights and stutter. Try something like 300.

I have an nvidia card but I have not really thought about switching over to lightboost. I may go that route as a last resort.

[quote=DrakeMegrim]Do you have an AMD video card? If you have a NVidia then you should be using Lightboost and drop the refresh rate down to 120.

If you aren't using a frame rate cap then do so. I had the same issue with my monitor because my fps would jump from 1200 to 200 during intense fights and stutter. Try something like 300.[/quote]

I have an nvidia card but I have not really thought about switching over to lightboost. I may go that route as a last resort.
25
#25
1 Frags +
wareyaHaving a mouse polling rate below your refresh rate will in fact cause stuttering. Just being above it will be fine, but to get the maximum benefit it should be above double your visible framerate (has the same effect as reducing the visibility of tearing by increasing rendering framerate). Normal mice have a 125hz polling rate, which is over double 60fps.

I use a logitech G400 mouse so the polling rate by default is ether 500 or 1000. I think both values are high enough if I understand correctly.

[quote=wareya]Having a mouse polling rate below your refresh rate will in fact cause stuttering. Just being above it will be fine, but to get the maximum benefit it should be above double your visible framerate (has the same effect as reducing the visibility of tearing by increasing rendering framerate). Normal mice have a 125hz polling rate, which is over double 60fps.[/quote]

I use a logitech G400 mouse so the polling rate by default is ether 500 or 1000. I think both values are high enough if I understand correctly.
26
#26
0 Frags +

As of tonight, I increased my DPI on my mouse from the lowest setting 2 notches higher. I am not sure of the value but it should be over 1000 at this point.

I only experienced stuttering once tonight. I played in about 10 different serves. It happened on a DM server and it was not as bad and unplayable as before. It looks and felt like an improvement. I guess more time and testing will tell.

As of tonight, I increased my DPI on my mouse from the lowest setting 2 notches higher. I am not sure of the value but it should be over 1000 at this point.

I only experienced stuttering once tonight. I played in about 10 different serves. It happened on a DM server and it was not as bad and unplayable as before. It looks and felt like an improvement. I guess more time and testing will tell.
27
#27
0 Frags +

Glad to hear that it's working better now.

But I think you changed the wrong setting? Did you adjust the polling rate aswell? Can't really take that from your post. But DPI itself shouldn't factor in your PCs performance at all or your preception of the game. Well, I'm not even sure why the polling rate would have a factor but I trust wareya on that one and what the hell do I know anyway. :D

EDIT: Oh damn. I completely missed that post #25 is also from you. Disregard this entire post. All of it. :<

Glad to hear that it's working better now.

But I think you changed the wrong setting? Did you adjust the polling rate aswell? Can't really take that from your post. But DPI itself shouldn't factor in your PCs performance at all or your preception of the game. Well, I'm not even sure why the polling rate would have a factor but I trust wareya on that one and what the hell do I know anyway. :D

EDIT: Oh damn. I completely missed that post #25 is also from you. Disregard this entire post. All of it. :<
28
#28
-2 Frags +
wareyaHaving a mouse polling rate below your refresh rate will in fact cause stuttering. Just being above it will be fine, but to get the maximum benefit it should be above double your visible framerate (has the same effect on mouse smoothness as reducing the visibility of tearing by increasing rendering framerate). Normal mice have a 125hz polling rate, which is over double 60fps.

Just played @ 125Hz. Nothing happened.

[quote=wareya]Having a mouse polling rate below your refresh rate will in fact cause stuttering. Just being above it will be fine, but to get the maximum benefit it should be above double your visible framerate (has the same effect on mouse smoothness as reducing the visibility of tearing by increasing rendering framerate). Normal mice have a 125hz polling rate, which is over double 60fps.[/quote]

Just played @ 125Hz. Nothing happened.
29
#29
2 Frags +

http://111.120hz.net/showthread.php?1295-Can-you-tell-a-difference-between-1000Hz-mouse-and-a-regular-one&s=d9e7e8cf6a967dfedf39ad6bf541cddb&p=19198&viewfull=1#post19198

Still just spouting w/e I have read.

http://111.120hz.net/showthread.php?1295-Can-you-tell-a-difference-between-1000Hz-mouse-and-a-regular-one&s=d9e7e8cf6a967dfedf39ad6bf541cddb&p=19198&viewfull=1#post19198

Still just spouting w/e I have read.
30
#30
0 Frags +
jp_http://111.120hz.net/showthread.php?1295-Can-you-tell-a-difference-between-1000Hz-mouse-and-a-regular-one&s=d9e7e8cf6a967dfedf39ad6bf541cddb&p=19198&viewfull=1#post19198

Still just spouting w/e I have read.

Very good read. Thank you. Makes much more sense now.

[quote=jp_]http://111.120hz.net/showthread.php?1295-Can-you-tell-a-difference-between-1000Hz-mouse-and-a-regular-one&s=d9e7e8cf6a967dfedf39ad6bf541cddb&p=19198&viewfull=1#post19198

Still just spouting w/e I have read.[/quote]

Very good read. Thank you. Makes much more sense now.
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