When I played Quake I learned my item timing by counting bunnyhops
What's the equivalent for TF2?
What's the equivalent for TF2?
To make this useful make the phone just a display. Make a desktop app so when you tap a button (say f in this case) it starts the timer for you. Makes it even worse for "dumbing the game down" but I'd say it would make it actually useful.
Fripplebubbybut not about UI design, because I'm hopeless there
[url=http://colorschemedesigner.com/]UI design. You're welcome.[/url]
I definitely think that taking your hands off your mouse/keyboard and having to look away from the screen, even for a second, is risky. I think that you could use this same idea--if you really wanted to use a external clock to track ubers-- but instead of having to press anything, a simple analog stopwatch that is easy to glance at wouldn't be too harmful.
When I was a competitive swimmer, we used these huge analog stopwatch style clocks that were used when doing intervals, which we did almost all the time. We were able to swim xx laps, stop, look at the clock and instantly know how much time we had left until we had to get going again.
The point is that this isn't a bad idea at all, but I think the more simple, the better.
When I was a competitive swimmer, we used these huge analog stopwatch style clocks that were used when doing intervals, which we did almost all the time. We were able to swim xx laps, stop, look at the clock and instantly know how much time we had left until we had to get going again.
The point is that this isn't a bad idea at all, but I think the more simple, the better.