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Gpit Tonight
121
#121
-3 Frags +
marmadukeGRYLLSit's much worse than wiping on mid in a 5 cp map. you lost 1 round and can lose up to 3 more and still win. gpit you can only lose once.

so why the fuck would you want to play a map that has nothing to do with the current state of tf2? throw in "2 sniper shots can lose you the entire match" and you have the perfect argument against gpit.

The current state of tf2 is 6 5cp maps, 1 koth, and 1 A/D. So it doesn't have nothing to do with the current state of tf2.

Why do I want to play it? Because I have fun.

Point taken about it being bo3 instead it being bo5...but I would expect more 2-1's if the teams that were winning were just lucky and weren't actually better at gpit.

If 2 sniper clicks are a 100% win...why can't the other team just do the same thing better?

Why such hostility?

[quote=marmadukeGRYLLS]
it's much worse than wiping on mid in a 5 cp map. you lost 1 round and can lose up to 3 more and still win. gpit you can only lose once.


so why the fuck would you want to play a map that has nothing to do with the current state of tf2? throw in "2 sniper shots can lose you the entire match" and you have the perfect argument against gpit.[/quote]
The current state of tf2 is 6 5cp maps, 1 koth, and 1 A/D. So it doesn't have [i]nothing[/i] to do with the current state of tf2.

Why do I want to play it? Because I have fun.

Point taken about it being bo3 instead it being bo5...but I would expect more 2-1's if the teams that were winning were just lucky and weren't actually better at gpit.

If 2 sniper clicks are a 100% win...why can't the other team just do the same thing better?

Why such hostility?
122
#122
19 Frags +

Maybe I can spell it out for you since you don't seem to understand something. I love off-uber pushes. Almost no one else does it in this game because it's risky and everybody plays to not lose rather than play to win. Besides that, off-uber pushes need to have a reason. You try to exploit positioning, numbers, ammo, or hp. Now let me get this straight. You want me to push through narrow chokepoints where I can be spotted from a mile away, be spammed and stickied with little chance of retaliating, push from the low ground into numerous ramps and a giant fucking building with a roof where people commonly sit on to shoot down at me, and last but not least the inevitable heavy or engineer? There's a reason people do suicides on this map just like viaduct. You have quicker spawns that you can abuse, as well as the fact it's a shorter distance from your spawn to B than theirs. Also, they can't really punish you for suiciding. Then again, I guess we should complain about suiciding on viaduct now since apparently it's a problem.

Maybe I can spell it out for you since you don't seem to understand something. I love off-uber pushes. Almost no one else does it in this game because it's risky and everybody plays to not lose rather than play to win. Besides that, off-uber pushes need to have a reason. You try to exploit positioning, numbers, ammo, or hp. Now let me get this straight. You want me to push through narrow chokepoints where I can be spotted from a mile away, be spammed and stickied with little chance of retaliating, push from the low ground into numerous ramps and a giant fucking building with a roof where people commonly sit on to shoot down at me, and last but not least the inevitable heavy or engineer? There's a reason people do suicides on this map just like viaduct. You have quicker spawns that you can abuse, as well as the fact it's a shorter distance from your spawn to B than theirs. Also, they can't really punish you for suiciding. Then again, I guess we should complain about suiciding on viaduct now since apparently it's a problem.
123
#123
6 Frags +

The map involves a dedicated engineer/heavy on defense sitting around playing tower defense. How is that fun?

The map involves a dedicated engineer/heavy on defense sitting around playing tower defense. How is that fun?
124
#124
8 Frags +
danaGenerally people who hate gpit fit into one of two categories. Either they just don't know how to play the map, or they are bored of sitting in spawn and building uber like open players (coughmadmencough). Stop building in spawn, it isn't season 9.

I'd like to hear what should be done when you wipe on your first push into B and they've kept their med up. Are you saying you should just walk into a non-uber vs uber fight? What are you suggesting should be done?

[quote=dana]Generally people who hate gpit fit into one of two categories. Either they just don't know how to play the map, or they are bored of sitting in spawn and building uber like open players (coughmadmencough). Stop building in spawn, it isn't season 9.[/quote]

I'd like to hear what should be done when you wipe on your first push into B and they've kept their med up. Are you saying you should just walk into a non-uber vs uber fight? What are you suggesting should be done?
125
#125
-2 Frags +
VortexThe map involves a dedicated engineer/heavy on defense sitting around playing tower defense. How is that fun?

Well I don't play ng or heavy on gpit, maybe if I did I would feel differently.

[quote=Vortex]The map involves a dedicated engineer/heavy on defense sitting around playing tower defense. How is that fun?[/quote]
Well I don't play ng or heavy on gpit, maybe if I did I would feel differently.
126
#126
10 Frags +
danaSorry for offending you rr.

http://i.imgur.com/NnFGXKD.png

Nothing personal against any of you but this is bad and is boring as hell to play and watch.

Nothing personal when you call us out, over any other team. hokay. Why don't you reinvent the gpit meta. The running out with your medic to B over and over again without uber is a good start to the change IMO.

[quote=dana]Sorry for offending you rr.

[img]http://i.imgur.com/NnFGXKD.png[/img]

Nothing personal against any of you but this is bad and is boring as hell to play [i]and[/i] watch.[/quote]

Nothing personal when you call us out, over any other team. hokay. Why don't you reinvent the gpit meta. The running out with your medic to B over and over again without uber is a good start to the change IMO.
127
#127
4 Frags +

gpit was nice for a long time but I think it's kinda at the point where the ideal meta in terms of risk/reward has been figured out, and that meta is annoying as hell.

gpit was nice for a long time but I think it's kinda at the point where the ideal meta in terms of risk/reward has been figured out, and that meta is annoying as hell.
128
#128
4 Frags +

Being a classic does not automatically make Gpit a good map, and I don't know WHERE people get this logic. It's a pain to prepare for and it's a pain to play on. Granted it probably works a little better for Highlander because of both teams having more than 6 players, but I would honestly contact Dorkster and ask him for the rights to cp_bunk, learn hammer, and polish that before another A/D map was considered in place of Gpit.

Being a classic does not automatically make Gpit a good map, and I don't know WHERE people get this logic. It's a pain to prepare for and it's a pain to play on. Granted it probably works a little better for Highlander because of both teams having more than 6 players, but I would honestly contact Dorkster and ask him for the rights to cp_bunk, learn hammer, and polish that before another A/D map was considered in place of Gpit.
129
#129
13 Frags +
grapeLuck can win a team a round on gpit much more easily than it can on a cp or koth map, and matches being best of three only makes it worse.

Not to nitpick or anything but what place does luck play in this game exactly?

I understand that one misstep can make or break the round but I just don't see how 'luck' is involved.

[quote=grape]Luck can win a team a round on gpit much more easily than it can on a cp or koth map, and matches being best of three only makes it worse.[/quote]

Not to nitpick or anything but what place does luck play in this game exactly?

I understand that one [i]misstep[/i] can make or break the round but I just don't see how 'luck' is involved.
130
#130
13 Frags +
RuwingrapeLuck can win a team a round on gpit much more easily than it can on a cp or koth map, and matches being best of three only makes it worse.
Not to nitpick or anything but what place does luck play in this game exactly?

I understand that one misstep can make or break the round but I just don't see how 'luck' is involved.

Bingo.
There is no luck in your team fucking up. If the enemy teams sniper is able to push out long and snipe your medic while you're defending B then you fucked up. There is no luck about it. Gpit is great, it rewards teams that are coordinated and players for playing their roles properly. Teams with worse DM can end up winning if they are more coordinated or have better strats then their opponenets. Please stop blaming your losses on luck.

[quote=Ruwin][quote=grape]Luck can win a team a round on gpit much more easily than it can on a cp or koth map, and matches being best of three only makes it worse.[/quote]

Not to nitpick or anything but what place does luck play in this game exactly?

I understand that one [i]misstep[/i] can make or break the round but I just don't see how 'luck' is involved.[/quote]
Bingo.
There is no luck in your team fucking up. If the enemy teams sniper is able to push out long and snipe your medic while you're defending B then you fucked up. There is no luck about it. Gpit is great, it rewards teams that are coordinated and players for playing their roles properly. Teams with worse DM can end up winning if they are more coordinated or have better strats then their opponenets. Please stop blaming your losses on luck.
131
#131
-7 Frags +
harbleuRuwingrapeLuck can win a team a round on gpit much more easily than it can on a cp or koth map, and matches being best of three only makes it worse.
Not to nitpick or anything but what place does luck play in this game exactly?

I understand that one misstep can make or break the round but I just don't see how 'luck' is involved.
Bingo.
There is no luck in your team fucking up. If the enemy teams sniper is able to push out long and snipe your medic while you're defending B then you fucked up. There is no luck about it. Gpit is great, it rewards teams that are coordinated and players for playing their roles properly. Teams with worse DM can end up winning if they are more coordinated or have better strats then their opponenets. Please stop blaming your losses on luck.

There is luck involved or at the very least there is "artificial difficulty." The luck factor here is that you have no means of knowing what the opposing team is running outside of the incredibly likely roamer/demo bomb and beyond that you're pretty much guessing. The other two classes can be a second soldier, sniper(s), spy(ies), late heavy and any combination of that you can think of. What it comes down to is that you have to defend the roamer/demo bomb which is more than capable of putting out 150 damage through sentry fire onto your medic either killing him or forcing him to pop. If you do make your way through the shrine of the silver monkey, you still have literally 0 idea what else you are dealing with since any sort of wacky pick class shenanigan can happen. Did they run a spy out of short? Did he go long? Did a sniper come out when we were dealing with the bomb? If a sniper peeks out of short it's not exactly wise to be on the roof, so what happens if they peek a sniper out quick and gets your roof soldier, pretty much guaranteeing that their bomb is going to succeed?

It isn't exactly possible to account and counter for all these occurrences unless you have information that is not accessible to you. So while it may not strictly be a true rng "luck" scenario you are still operating on a guess that can not be more than that. So if it is not qualified as "luck" it is certainly artificial difficulty.

[quote=harbleu][quote=Ruwin][quote=grape]Luck can win a team a round on gpit much more easily than it can on a cp or koth map, and matches being best of three only makes it worse.[/quote]

Not to nitpick or anything but what place does luck play in this game exactly?

I understand that one [i]misstep[/i] can make or break the round but I just don't see how 'luck' is involved.[/quote]
Bingo.
There is no luck in your team fucking up. If the enemy teams sniper is able to push out long and snipe your medic while you're defending B then you fucked up. There is no luck about it. Gpit is great, it rewards teams that are coordinated and players for playing their roles properly. Teams with worse DM can end up winning if they are more coordinated or have better strats then their opponenets. Please stop blaming your losses on luck.[/quote]

There is luck involved or at the very least there is "artificial difficulty." The luck factor here is that you have no means of knowing what the opposing team is running outside of the incredibly likely roamer/demo bomb and beyond that you're pretty much guessing. The other two classes can be a second soldier, sniper(s), spy(ies), late heavy and any combination of that you can think of. What it comes down to is that you have to defend the roamer/demo bomb which is more than capable of putting out 150 damage through sentry fire onto your medic either killing him or forcing him to pop. If you do make your way through the shrine of the silver monkey, you still have literally 0 idea what else you are dealing with since any sort of wacky pick class shenanigan can happen. Did they run a spy out of short? Did he go long? Did a sniper come out when we were dealing with the bomb? If a sniper peeks out of short it's not exactly wise to be on the roof, so what happens if they peek a sniper out quick and gets your roof soldier, pretty much guaranteeing that their bomb is going to succeed?

It isn't exactly possible to account and counter for all these occurrences unless you have information that is not accessible to you. So while it may not strictly be a true rng "luck" scenario you are still operating on a guess that can not be more than that. So if it is not qualified as "luck" it is certainly artificial difficulty.
132
#132
8 Frags +
2sy_morphiendharbleuRuwingrapeLuck can win a team a round on gpit much more easily than it can on a cp or koth map, and matches being best of three only makes it worse.
Not to nitpick or anything but what place does luck play in this game exactly?

I understand that one misstep can make or break the round but I just don't see how 'luck' is involved.
Bingo.
There is no luck in your team fucking up. If the enemy teams sniper is able to push out long and snipe your medic while you're defending B then you fucked up. There is no luck about it. Gpit is great, it rewards teams that are coordinated and players for playing their roles properly. Teams with worse DM can end up winning if they are more coordinated or have better strats then their opponenets. Please stop blaming your losses on luck.

There is luck involved or at the very least there is "artificial difficulty." The luck factor here is that you have no means of knowing what the opposing team is running outside of the incredibly likely roamer/demo bomb and beyond that you're pretty much guessing. The other two classes can be a second soldier, sniper(s), spy(ies), late heavy and any combination of that you can think of. What it comes down to is that you have to defend the roamer/demo bomb which is more than capable of putting out 150 damage through sentry fire onto your medic either killing him or forcing him to pop. If you do make your way through the shrine of the silver monkey, you still have literally 0 idea what else you are dealing with since any sort of wacky pick class shenanigan can happen. Did they run a spy out of short? Did he go long? Did a sniper come out when we were dealing with the bomb? If a sniper peeks out of short it's not exactly wise to be on the roof, so what happens if they peek a sniper out quick and gets your roof soldier, pretty much guaranteeing that their bomb is going to succeed?

It isn't exactly possible to account and counter for all these occurrences unless you have information that is not accessible to you. So while it may not strictly be a true rng "luck" scenario you are still operating on a guess that can not be more than that. So if it is not qualified as "luck" it is certainly artificial difficulty.

Actually that information can easily be acquired by your team. If you let the other team get out into A or C without seeing them that's completely your fault.

why am i responding seriously to a june post

[quote=2sy_morphiend][quote=harbleu][quote=Ruwin][quote=grape]Luck can win a team a round on gpit much more easily than it can on a cp or koth map, and matches being best of three only makes it worse.[/quote]

Not to nitpick or anything but what place does luck play in this game exactly?

I understand that one [i]misstep[/i] can make or break the round but I just don't see how 'luck' is involved.[/quote]
Bingo.
There is no luck in your team fucking up. If the enemy teams sniper is able to push out long and snipe your medic while you're defending B then you fucked up. There is no luck about it. Gpit is great, it rewards teams that are coordinated and players for playing their roles properly. Teams with worse DM can end up winning if they are more coordinated or have better strats then their opponenets. Please stop blaming your losses on luck.[/quote]

There is luck involved or at the very least there is "artificial difficulty." The luck factor here is that you have no means of knowing what the opposing team is running outside of the incredibly likely roamer/demo bomb and beyond that you're pretty much guessing. The other two classes can be a second soldier, sniper(s), spy(ies), late heavy and any combination of that you can think of. What it comes down to is that you have to defend the roamer/demo bomb which is more than capable of putting out 150 damage through sentry fire onto your medic either killing him or forcing him to pop. If you do make your way through the shrine of the silver monkey, you still have literally 0 idea what else you are dealing with since any sort of wacky pick class shenanigan can happen. Did they run a spy out of short? Did he go long? Did a sniper come out when we were dealing with the bomb? If a sniper peeks out of short it's not exactly wise to be on the roof, so what happens if they peek a sniper out quick and gets your roof soldier, pretty much guaranteeing that their bomb is going to succeed?

It isn't exactly possible to account and counter for all these occurrences unless you have information that is not accessible to you. So while it may not strictly be a true rng "luck" scenario you are still operating on a guess that can not be more than that. So if it is not qualified as "luck" it is certainly artificial difficulty.[/quote]

Actually that information can easily be acquired by your team. If you let the other team get out into A or C without seeing them that's completely your fault.

why am i responding seriously to a june post
133
#133
6 Frags +
2sy_morphiendharbleuRuwingrapeLuck can win a team a round on gpit much more easily than it can on a cp or koth map, and matches being best of three only makes it worse.
Not to nitpick or anything but what place does luck play in this game exactly?

I understand that one misstep can make or break the round but I just don't see how 'luck' is involved.
Bingo.
There is no luck in your team fucking up. If the enemy teams sniper is able to push out long and snipe your medic while you're defending B then you fucked up. There is no luck about it. Gpit is great, it rewards teams that are coordinated and players for playing their roles properly. Teams with worse DM can end up winning if they are more coordinated or have better strats then their opponenets. Please stop blaming your losses on luck.

There is luck involved or at the very least there is "artificial difficulty." The luck factor here is that you have no means of knowing what the opposing team is running outside of the incredibly likely roamer/demo bomb and beyond that you're pretty much guessing. The other two classes can be a second soldier, sniper(s), spy(ies), late heavy and any combination of that you can think of. What it comes down to is that you have to defend the roamer/demo bomb which is more than capable of putting out 150 damage through sentry fire onto your medic either killing him or forcing him to pop. If you do make your way through the shrine of the silver monkey, you still have literally 0 idea what else you are dealing with since any sort of wacky pick class shenanigan can happen. Did they run a spy out of short? Did he go long? Did a sniper come out when we were dealing with the bomb? If a sniper peeks out of short it's not exactly wise to be on the roof, so what happens if they peek a sniper out quick and gets your roof soldier, pretty much guaranteeing that their bomb is going to succeed?

It isn't exactly possible to account and counter for all these occurrences unless you have information that is not accessible to you. So while it may not strictly be a true rng "luck" scenario you are still operating on a guess that can not be more than that. So if it is not qualified as "luck" it is certainly artificial difficulty.

No... just no. Everything you said here is wrong, sorry. If your medic dies to a bomber he fucked up. Don't act like there is no skill involved in any of these situations. Gpit is without a doubt the toughest medic map, but that doesnt mean there is any luck involved in it, that just means most medics are bad. I've said it many times there are very few medics i truly respect in this game, and even less actually playing the class currently. Just because open/im medics get forced by bombers doesnt mean they're unlucky, it means they fucked up and should have positioned themselves better or had better movement. Don't blame the map mechanics for players lack of skill. Im not going to go through and point out how every situation you said was wrong but i assure you all of them are. If people do want me to give my analysis on the map i will but i don't feel it necessary.

Gpit and viaduct are the only maps i truly enjoyed playing medic on, and neither of them are 5cp. Its not a coincidence. Its that both of them have the highest skill ceiling for medic on and where the difference between a good and great medic makes the biggest difference between your team winning or losing.

[quote=2sy_morphiend][quote=harbleu][quote=Ruwin][quote=grape]Luck can win a team a round on gpit much more easily than it can on a cp or koth map, and matches being best of three only makes it worse.[/quote]

Not to nitpick or anything but what place does luck play in this game exactly?

I understand that one [i]misstep[/i] can make or break the round but I just don't see how 'luck' is involved.[/quote]
Bingo.
There is no luck in your team fucking up. If the enemy teams sniper is able to push out long and snipe your medic while you're defending B then you fucked up. There is no luck about it. Gpit is great, it rewards teams that are coordinated and players for playing their roles properly. Teams with worse DM can end up winning if they are more coordinated or have better strats then their opponenets. Please stop blaming your losses on luck.[/quote]

There is luck involved or at the very least there is "artificial difficulty." The luck factor here is that you have no means of knowing what the opposing team is running outside of the incredibly likely roamer/demo bomb and beyond that you're pretty much guessing. The other two classes can be a second soldier, sniper(s), spy(ies), late heavy and any combination of that you can think of. What it comes down to is that you have to defend the roamer/demo bomb which is more than capable of putting out 150 damage through sentry fire onto your medic either killing him or forcing him to pop. If you do make your way through the shrine of the silver monkey, you still have literally 0 idea what else you are dealing with since any sort of wacky pick class shenanigan can happen. Did they run a spy out of short? Did he go long? Did a sniper come out when we were dealing with the bomb? If a sniper peeks out of short it's not exactly wise to be on the roof, so what happens if they peek a sniper out quick and gets your roof soldier, pretty much guaranteeing that their bomb is going to succeed?

It isn't exactly possible to account and counter for all these occurrences unless you have information that is not accessible to you. So while it may not strictly be a true rng "luck" scenario you are still operating on a guess that can not be more than that. So if it is not qualified as "luck" it is certainly artificial difficulty.[/quote]
No... just no. Everything you said here is wrong, sorry. If your medic dies to a bomber he fucked up. Don't act like there is no skill involved in any of these situations. Gpit is without a doubt the toughest medic map, but that doesnt mean there is any luck involved in it, that just means most medics are bad. I've said it many times there are very few medics i truly respect in this game, and even less actually playing the class currently. Just because open/im medics get forced by bombers doesnt mean they're unlucky, it means they fucked up and should have positioned themselves better or had better movement. Don't blame the map mechanics for players lack of skill. Im not going to go through and point out how every situation you said was wrong but i assure you all of them are. If people do want me to give my analysis on the map i will but i don't feel it necessary.

Gpit and viaduct are the only maps i truly enjoyed playing medic on, and neither of them are 5cp. Its not a coincidence. Its that both of them have the highest skill ceiling for medic on and where the difference between a good and great medic makes the biggest difference between your team winning or losing.
134
#134
Momentum Mod
-2 Frags +
harbleuNo... just no. Everything you said here is wrong, sorry. If your medic dies to a bomber he fucked up. Don't act like there is no skill involved in any of these situations. Gpit is without a doubt the toughest medic map, but that doesnt mean there is any luck involved in it, that just means most medics are bad. I've said it many times there are very few medics i truly respect in this game, and even less actually playing the class currently. Just because open/im medics get forced by bombers doesnt mean they're unlucky, it means they fucked up and should have positioned themselves better or had better movement. Don't blame the map mechanics for players lack of skill. Im not going to go through and point out how every situation you said was wrong but i assure you all of them are. If people do want me to give my analysis on the map i will but i don't feel it necessary.

So what you're saying is the only medics that can avoid the bomb most of the time are literally the top 2-3 medics in the game.

[quote=harbleu]
No... just no. Everything you said here is wrong, sorry. If your medic dies to a bomber he fucked up. Don't act like there is no skill involved in any of these situations. Gpit is without a doubt the toughest medic map, but that doesnt mean there is any luck involved in it, that just means most medics are bad. I've said it many times there are very few medics i truly respect in this game, and even less actually playing the class currently. Just because open/im medics get forced by bombers doesnt mean they're unlucky, it means they fucked up and should have positioned themselves better or had better movement. Don't blame the map mechanics for players lack of skill. Im not going to go through and point out how every situation you said was wrong but i assure you all of them are. If people do want me to give my analysis on the map i will but i don't feel it necessary.[/quote]

So what you're saying is the only medics that can avoid the bomb most of the time are literally the top 2-3 medics in the game.
135
#135
7 Frags +
HellbentharbleuNo... just no. Everything you said here is wrong, sorry. If your medic dies to a bomber he fucked up. Don't act like there is no skill involved in any of these situations. Gpit is without a doubt the toughest medic map, but that doesnt mean there is any luck involved in it, that just means most medics are bad. I've said it many times there are very few medics i truly respect in this game, and even less actually playing the class currently. Just because open/im medics get forced by bombers doesnt mean they're unlucky, it means they fucked up and should have positioned themselves better or had better movement. Don't blame the map mechanics for players lack of skill. Im not going to go through and point out how every situation you said was wrong but i assure you all of them are. If people do want me to give my analysis on the map i will but i don't feel it necessary.
So what you're saying is the only medics that can avoid the bomb most of the time are literally the top 2-3 medics in the game.

Im not saying that even the slightest. Im saying that the top medics are the only ones who arent going to make mistakes. Players make mistakes, it happens, but blaming the map for your mistakes is stupid. It just means you need to practice more and improve so you don't make them as often. Why would we intentionally lower the skill ceiling by removing one of the few maps that actually rewards skill for a class that is already boring enough?

[quote=Hellbent][quote=harbleu]
No... just no. Everything you said here is wrong, sorry. If your medic dies to a bomber he fucked up. Don't act like there is no skill involved in any of these situations. Gpit is without a doubt the toughest medic map, but that doesnt mean there is any luck involved in it, that just means most medics are bad. I've said it many times there are very few medics i truly respect in this game, and even less actually playing the class currently. Just because open/im medics get forced by bombers doesnt mean they're unlucky, it means they fucked up and should have positioned themselves better or had better movement. Don't blame the map mechanics for players lack of skill. Im not going to go through and point out how every situation you said was wrong but i assure you all of them are. If people do want me to give my analysis on the map i will but i don't feel it necessary.[/quote]

So what you're saying is the only medics that can avoid the bomb most of the time are literally the top 2-3 medics in the game.[/quote]
Im not saying that even the slightest. Im saying that the top medics are the only ones who arent going to make mistakes. Players make mistakes, it happens, but blaming the map for your mistakes is stupid. It just means you need to practice more and improve so you don't make them as often. Why would we intentionally lower the skill ceiling by removing one of the few maps that actually rewards skill for a class that is already boring enough?
136
#136
-16 Frags +
TLRActually that information can easily be acquired by your team. If you let the other team get out into A or C without seeing them that's completely your fault.

why am i responding seriously to a june post

While you're pondering it maybe you should mull over why you didn't drive home after the s8 lan

harbleuNo... just no. Everything you said here is wrong, sorry. If your medic dies to a bomber he fucked up. Don't act like there is no skill involved in any of these situations. Gpit is without a doubt the toughest medic map, but that doesnt mean there is any luck involved in it, that just means most medics are bad. I've said it many times there are very few medics i truly respect in this game, and even less actually playing the class currently. Just because open/im medics get forced by bombers doesnt mean they're unlucky, it means they fucked up and should have positioned themselves better or had better movement. Don't blame the map mechanics for players lack of skill. Im not going to go through and point out how every situation you said was wrong but i assure you all of them are. If people do want me to give my analysis on the map i will but i don't feel it necessary.

He doesn't have to die to a bomber, the goal can all the same be to just to force him to pop. Apparently it's easier to accept that every medic in the game except shade and apparently yourself is ass then to say gpit is a bad map.

Who cares though, it's pretty much guaranteed to get voted out after this season and no amount of blame shifting you want to do onto the players is going to change that.

[quote=TLR]Actually that information can easily be acquired by your team. If you let the other team get out into A or C without seeing them that's completely your fault.

why am i responding seriously to a june post[/quote]

While you're pondering it maybe you should mull over why you didn't drive home after the s8 lan

[quote=harbleu]No... just no. Everything you said here is wrong, sorry. If your medic dies to a bomber he fucked up. Don't act like there is no skill involved in any of these situations. Gpit is without a doubt the toughest medic map, but that doesnt mean there is any luck involved in it, that just means most medics are bad. I've said it many times there are very few medics i truly respect in this game, and even less actually playing the class currently. Just because open/im medics get forced by bombers doesnt mean they're unlucky, it means they fucked up and should have positioned themselves better or had better movement. Don't blame the map mechanics for players lack of skill. Im not going to go through and point out how every situation you said was wrong but i assure you all of them are. If people do want me to give my analysis on the map i will but i don't feel it necessary.[/quote]

He doesn't have to die to a bomber, the goal can all the same be to just to force him to pop. Apparently it's easier to accept that every medic in the game except shade and apparently yourself is ass then to say gpit is a bad map.

Who cares though, it's pretty much guaranteed to get voted out after this season and no amount of blame shifting you want to do onto the players is going to change that.
137
#137
Momentum Mod
-2 Frags +
harbleuHellbentharbleuNo... just no. Everything you said here is wrong, sorry. If your medic dies to a bomber he fucked up. Don't act like there is no skill involved in any of these situations. Gpit is without a doubt the toughest medic map, but that doesnt mean there is any luck involved in it, that just means most medics are bad. I've said it many times there are very few medics i truly respect in this game, and even less actually playing the class currently. Just because open/im medics get forced by bombers doesnt mean they're unlucky, it means they fucked up and should have positioned themselves better or had better movement. Don't blame the map mechanics for players lack of skill. Im not going to go through and point out how every situation you said was wrong but i assure you all of them are. If people do want me to give my analysis on the map i will but i don't feel it necessary.
So what you're saying is the only medics that can avoid the bomb most of the time are literally the top 2-3 medics in the game.
Im not saying that even the slightest. Im saying that the top medics are the only ones who arent going to make mistakes. Players make mistakes, it happens, but blaming the map for your mistakes is stupid. It just means you need to practice more and improve so you don't make them as often. Why would we intentionally lower the skill ceiling by removing one of the few maps that actually rewards skill for a class that is already boring enough?

Because it is the only map in the rotation that does and no one wants to play it. I think it's more of 'can your team kill everything fast enough' rather than 'are u skilled enough to get away'. Certainly playing on a great team would make your skill matter less and playing on a shite one no amount of skill will save you.

[quote=harbleu][quote=Hellbent][quote=harbleu]
No... just no. Everything you said here is wrong, sorry. If your medic dies to a bomber he fucked up. Don't act like there is no skill involved in any of these situations. Gpit is without a doubt the toughest medic map, but that doesnt mean there is any luck involved in it, that just means most medics are bad. I've said it many times there are very few medics i truly respect in this game, and even less actually playing the class currently. Just because open/im medics get forced by bombers doesnt mean they're unlucky, it means they fucked up and should have positioned themselves better or had better movement. Don't blame the map mechanics for players lack of skill. Im not going to go through and point out how every situation you said was wrong but i assure you all of them are. If people do want me to give my analysis on the map i will but i don't feel it necessary.[/quote]

So what you're saying is the only medics that can avoid the bomb most of the time are literally the top 2-3 medics in the game.[/quote]
Im not saying that even the slightest. Im saying that the top medics are the only ones who arent going to make mistakes. Players make mistakes, it happens, but blaming the map for your mistakes is stupid. It just means you need to practice more and improve so you don't make them as often. Why would we intentionally lower the skill ceiling by removing one of the few maps that actually rewards skill for a class that is already boring enough?[/quote]

Because it is the only map in the rotation that does and no one wants to play it. I think it's more of 'can your team kill everything fast enough' rather than 'are u skilled enough to get away'. Certainly playing on a great team would make your skill matter less and playing on a shite one no amount of skill will save you.
138
#138
5 Frags +

Im not arguing that people don't want to play gpit. If people don't like it they don't like it, I cant get them to change their opinion on that. Im just saying blaming the map or luck for your teams mistakes is stupid. Anyway zobby your last post is wrong again but you can think what you want. You always are so set in stone about things that it is pointless arguing with you, even when you are completely wrong.

Im not arguing that people don't want to play gpit. If people don't like it they don't like it, I cant get them to change their opinion on that. Im just saying blaming the map or luck for your teams mistakes is stupid. Anyway zobby your last post is wrong again but you can think what you want. You always are so set in stone about things that it is pointless arguing with you, even when you are completely wrong.
139
#139
-7 Frags +
harbleuIm not arguing that people don't want to play gpit. If people don't like it they don't like it, I cant get them to change their opinion on that. Im just saying blaming the map or luck for your teams mistakes is stupid. Anyway zobby your last post is wrong again but you can think what you want. You always are so set in stone about things that it is pointless arguing with you, even when you are completely wrong.

Then there seems to be an abnormally large number of people agreeing with me for being completely wrong, and believe me I have plenty of experience being the devil's advocate here. Please inform me how your stance of everyone is shit except for me is any less indicative of being stubborn? Shine your invite wisdom upon us and save your chosen map if we're wrong harbl.

[quote=harbleu]Im not arguing that people don't want to play gpit. If people don't like it they don't like it, I cant get them to change their opinion on that. Im just saying blaming the map or luck for your teams mistakes is stupid. Anyway zobby your last post is wrong again but you can think what you want. You always are so set in stone about things that it is pointless arguing with you, even when you are completely wrong.[/quote]

Then there seems to be an abnormally large number of people agreeing with me for being completely wrong, and believe me I have plenty of experience being the devil's advocate here. Please inform me how your stance of everyone is shit except for me is any less indicative of being stubborn? Shine your invite wisdom upon us and save your chosen map if we're wrong harbl.
140
#140
2 Frags +

I don't care about saving gpit. Sure i enjoy watching matches on it but i don't play medic anymore, so i don't really care. It just annoys me seeing people blaming a map for the wrong reasons. If people don't like gpit because they just dont have fun on it or they don't like the gamemode then fine. But saying that the map rewards luck is just not true. Anyway the community can do what they want, if the community doesnt want to play it then they will vote it out.

I don't care about saving gpit. Sure i enjoy watching matches on it but i don't play medic anymore, so i don't really care. It just annoys me seeing people blaming a map for the wrong reasons. If people don't like gpit because they just dont have fun on it or they don't like the gamemode then fine. But saying that the map rewards luck is just not true. Anyway the community can do what they want, if the community doesnt want to play it then they will vote it out.
141
#141
Momentum Mod
-1 Frags +

Saying an fps game cannot have luck is just not true. It rewards luck because that play that people would deem lucky is suddenly winning a round in a bo3, where in a cp map, it can vary between just losing one point or a round in a first to 5.
Anyways, looks like the argument is over.

Saying an fps game cannot have luck is just not true. It rewards luck because that play that people would deem lucky is suddenly winning a round in a bo3, where in a cp map, it can vary between just losing one point or a round in a first to 5.
Anyways, looks like the argument is over.
142
#142
-3 Frags +
2sy_morphiendTLRActually that information can easily be acquired by your team. If you let the other team get out into A or C without seeing them that's completely your fault.

why am i responding seriously to a june post

While you're pondering it maybe you should mull over why you didn't drive home after the s8 lan
harbleuNo... just no. Everything you said here is wrong, sorry. If your medic dies to a bomber he fucked up. Don't act like there is no skill involved in any of these situations. Gpit is without a doubt the toughest medic map, but that doesnt mean there is any luck involved in it, that just means most medics are bad. I've said it many times there are very few medics i truly respect in this game, and even less actually playing the class currently. Just because open/im medics get forced by bombers doesnt mean they're unlucky, it means they fucked up and should have positioned themselves better or had better movement. Don't blame the map mechanics for players lack of skill. Im not going to go through and point out how every situation you said was wrong but i assure you all of them are. If people do want me to give my analysis on the map i will but i don't feel it necessary.
He doesn't have to die to a bomber, the goal can all the same be to just to force him to pop. Apparently it's easier to accept that every medic in the game except shade and apparently yourself is ass then to say gpit is a bad map.

Who cares though, it's pretty much guaranteed to get voted out after this season and no amount of blame shifting you want to do onto the players is going to change that.

Ran out of arguing points so you decided to use ad homenim to justify your position.

[quote=2sy_morphiend][quote=TLR]Actually that information can easily be acquired by your team. If you let the other team get out into A or C without seeing them that's completely your fault.

why am i responding seriously to a june post[/quote]

While you're pondering it maybe you should mull over why you didn't drive home after the s8 lan

[quote=harbleu]No... just no. Everything you said here is wrong, sorry. If your medic dies to a bomber he fucked up. Don't act like there is no skill involved in any of these situations. Gpit is without a doubt the toughest medic map, but that doesnt mean there is any luck involved in it, that just means most medics are bad. I've said it many times there are very few medics i truly respect in this game, and even less actually playing the class currently. Just because open/im medics get forced by bombers doesnt mean they're unlucky, it means they fucked up and should have positioned themselves better or had better movement. Don't blame the map mechanics for players lack of skill. Im not going to go through and point out how every situation you said was wrong but i assure you all of them are. If people do want me to give my analysis on the map i will but i don't feel it necessary.[/quote]

He doesn't have to die to a bomber, the goal can all the same be to just to force him to pop. Apparently it's easier to accept that every medic in the game except shade and apparently yourself is ass then to say gpit is a bad map.

Who cares though, it's pretty much guaranteed to get voted out after this season and no amount of blame shifting you want to do onto the players is going to change that.[/quote]

Ran out of arguing points so you decided to use ad homenim to justify your position.
143
#143
1 Frags +
harbleuThere is no luck in your team fucking up. If the enemy teams sniper is able to push out long and snipe your medic while you're defending B then you fucked up. There is no luck about it. Gpit is great, it rewards teams that are coordinated and players for playing their roles properly. Teams with worse DM can end up winning if they are more coordinated or have better strats then their opponenets. Please stop blaming your losses on luck.

Not luck, but mistakes are what turn the tide on the gpit game. Should 1 or 2 mistakes cost a team to lose a match? Even the most coordinated teams make mistakes, but you don't see it changing the tables as dramatically on 5pt cp maps, as in gravelpit.

[quote=harbleu]
There is no luck in your team fucking up. If the enemy teams sniper is able to push out long and snipe your medic while you're defending B then you fucked up. There is no luck about it. Gpit is great, it rewards teams that are coordinated and players for playing their roles properly. Teams with worse DM can end up winning if they are more coordinated or have better strats then their opponenets. Please stop blaming your losses on luck.[/quote]


Not luck, but mistakes are what turn the tide on the gpit game. Should 1 or 2 mistakes cost a team to lose a match? Even the most coordinated teams make mistakes, but you don't see it changing the tables as dramatically on 5pt cp maps, as in gravelpit.
144
#144
1 Frags +

if you guys hate gpit so much

why haven't you voted it out of the rotation yet

if you guys hate gpit so much

why haven't you voted it out of the rotation yet
145
#145
3 Frags +
tehh4ck3rif you guys hate gpit so much

why haven't you voted it out of the rotation yet

It has been voted out s9 iirc but put back in since there weren't any good maps to replace it.

bl4nkNow let me get this straight. You want me to push through narrow chokepoints where I can be spotted from a mile away, be spammed and stickied with little chance of retaliating, push from the low ground into numerous ramps and a giant fucking building with a roof where people commonly sit on to shoot down at me

not really relevent, but I heard pushing process 2nd was fun

[quote=tehh4ck3r]if you guys hate gpit so much

why haven't you voted it out of the rotation yet[/quote]

It has been voted out s9 iirc but put back in since there weren't any good maps to replace it.
[quote=bl4nk]Now let me get this straight. You want me to push through narrow chokepoints where I can be spotted from a mile away, be spammed and stickied with little chance of retaliating, push from the low ground into numerous ramps and a giant fucking building with a roof where people commonly sit on to shoot down at me[/quote]
not really relevent, but I heard pushing process 2nd was fun
146
#146
6 Frags +

I've always said process 2nd is atrocious, but you know people are fascinated by spires.

I've always said process 2nd is atrocious, but you know people are fascinated by spires.
147
#147
-3 Frags +

If I can get a few words/questions in edgewise:

harbleuif the community doesnt want to play it then they will vote it out.

Harbl you know full well this already happened, yet it got shoved back into rotation.

harbleuJust because open/im medics get forced by bombers doesnt mean they're unlucky, it means they fucked up and should have positioned themselves better or had better movement.

With this line of thought, wouldn't having Gpit as part of something like playoffs instead of general rotation go a long way in terms of showing which open/IM team is ready for a move up? If Gpit is truly this map that is totally skewed to whichever team is all-around better, wouldn't it make more sense to have it as the deciding factor for teams of equal skill level instead of it being an easy 2-0 for an overall better team against a worse one? Sure the other maps have this issue too, but at least those end pretty quickly if it's a roll.

2sy_morphiendat the very least there is "artificial difficulty."

As much as I don't like Gpit, it is NOT the dog skeletons in Tomb of the Giants or pre-patch Dragonbutts. Fuck the dog skeletons. No offense, Munch.

If I can get a few words/questions in edgewise:

[quote=harbleu]if the community doesnt want to play it then they will vote it out.[/quote]
Harbl you know full well this already happened, yet it got shoved back into rotation.

[quote=harbleu]Just because open/im medics get forced by bombers doesnt mean they're unlucky, it means they fucked up and should have positioned themselves better or had better movement.[/quote]
With this line of thought, wouldn't having Gpit as part of something like playoffs instead of general rotation go a long way in terms of showing which open/IM team is ready for a move up? If Gpit is truly this map that is totally skewed to whichever team is all-around better, wouldn't it make more sense to have it as the deciding factor for teams of equal skill level instead of it being an easy 2-0 for an overall better team against a worse one? Sure the other maps have this issue too, but at least those end pretty quickly if it's a roll.

[quote=2sy_morphiend]at the very least there is "artificial difficulty."[/quote]
As much as I don't like Gpit, it is NOT the dog skeletons in Tomb of the Giants or pre-patch Dragonbutts. Fuck the dog skeletons. No offense, Munch.
148
#148
5 Frags +

real talk: when are we banning heavy

real talk: when are we banning heavy
149
#149
-1 Frags +
bscreal talk: when are we banning heavy

When Valve removes it from the game.

[quote=bsc]real talk: when are we banning heavy[/quote]

When Valve removes it from the game.
150
#150
-4 Frags +

no seriously when did everyone start disliking gpit

no seriously when did everyone start disliking gpit
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