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Gpit Tonight
151
#151
-4 Frags +
bl4nkAlmost no one else does it in this game because it's risky and everybody plays to not lose rather than play to win.

what does this even mean?

[quote=bl4nk]Almost no one else does it in this game because it's risky and everybody plays to not lose rather than play to win.[/quote]

what does this even mean?
152
#152
Momentum Mod
3 Frags +
Handcuffedbl4nkAlmost no one else does it in this game because it's risky and everybody plays to not lose rather than play to win.
what does this even mean?

People like to hold and be pussies waiting for the other team to push in and win, rather than push into them and win.

[quote=Handcuffed][quote=bl4nk]Almost no one else does it in this game because it's risky and everybody plays to not lose rather than play to win.[/quote]

what does this even mean?[/quote]
People like to hold and be pussies waiting for the other team to push in and win, rather than push into them and win.
153
#153
1 Frags +
harbleu2sy_morphiendharbleuRuwingrapeLuck can win a team a round on gpit much more easily than it can on a cp or koth map, and matches being best of three only makes it worse.
Not to nitpick or anything but what place does luck play in this game exactly?

I understand that one misstep can make or break the round but I just don't see how 'luck' is involved.
Bingo.
There is no luck in your team fucking up. If the enemy teams sniper is able to push out long and snipe your medic while you're defending B then you fucked up. There is no luck about it. Gpit is great, it rewards teams that are coordinated and players for playing their roles properly. Teams with worse DM can end up winning if they are more coordinated or have better strats then their opponenets. Please stop blaming your losses on luck.

There is luck involved or at the very least there is "artificial difficulty." The luck factor here is that you have no means of knowing what the opposing team is running outside of the incredibly likely roamer/demo bomb and beyond that you're pretty much guessing. The other two classes can be a second soldier, sniper(s), spy(ies), late heavy and any combination of that you can think of. What it comes down to is that you have to defend the roamer/demo bomb which is more than capable of putting out 150 damage through sentry fire onto your medic either killing him or forcing him to pop. If you do make your way through the shrine of the silver monkey, you still have literally 0 idea what else you are dealing with since any sort of wacky pick class shenanigan can happen. Did they run a spy out of short? Did he go long? Did a sniper come out when we were dealing with the bomb? If a sniper peeks out of short it's not exactly wise to be on the roof, so what happens if they peek a sniper out quick and gets your roof soldier, pretty much guaranteeing that their bomb is going to succeed?

It isn't exactly possible to account and counter for all these occurrences unless you have information that is not accessible to you. So while it may not strictly be a true rng "luck" scenario you are still operating on a guess that can not be more than that. So if it is not qualified as "luck" it is certainly artificial difficulty.
No... just no. Everything you said here is wrong, sorry. If your medic dies to a bomber he fucked up. Don't act like there is no skill involved in any of these situations. Gpit is without a doubt the toughest medic map, but that doesnt mean there is any luck involved in it, that just means most medics are bad. I've said it many times there are very few medics i truly respect in this game, and even less actually playing the class currently. Just because open/im medics get forced by bombers doesnt mean they're unlucky, it means they fucked up and should have positioned themselves better or had better movement. Don't blame the map mechanics for players lack of skill. Im not going to go through and point out how every situation you said was wrong but i assure you all of them are. If people do want me to give my analysis on the map i will but i don't feel it necessary.

Gpit and viaduct are the only maps i truly enjoyed playing medic on, and neither of them are 5cp. Its not a coincidence. Its that both of them have the highest skill ceiling for medic on and where the difference between a good and great medic makes the biggest difference between your team winning or losing.

it has always bothered me that, even including invite, there are only 15-20 people in this game with the proper mentality of "you played wrong" rather than placing the blame on some intangible metric so everyone can feel better about themselves. it's understandable for people not playing at top level to hit that brick wall, but it's kind of sad to know there are top players that get away with being top players while blaming stuff on this kind of shit.

[quote=harbleu][quote=2sy_morphiend][quote=harbleu][quote=Ruwin][quote=grape]Luck can win a team a round on gpit much more easily than it can on a cp or koth map, and matches being best of three only makes it worse.[/quote]

Not to nitpick or anything but what place does luck play in this game exactly?

I understand that one [i]misstep[/i] can make or break the round but I just don't see how 'luck' is involved.[/quote]
Bingo.
There is no luck in your team fucking up. If the enemy teams sniper is able to push out long and snipe your medic while you're defending B then you fucked up. There is no luck about it. Gpit is great, it rewards teams that are coordinated and players for playing their roles properly. Teams with worse DM can end up winning if they are more coordinated or have better strats then their opponenets. Please stop blaming your losses on luck.[/quote]

There is luck involved or at the very least there is "artificial difficulty." The luck factor here is that you have no means of knowing what the opposing team is running outside of the incredibly likely roamer/demo bomb and beyond that you're pretty much guessing. The other two classes can be a second soldier, sniper(s), spy(ies), late heavy and any combination of that you can think of. What it comes down to is that you have to defend the roamer/demo bomb which is more than capable of putting out 150 damage through sentry fire onto your medic either killing him or forcing him to pop. If you do make your way through the shrine of the silver monkey, you still have literally 0 idea what else you are dealing with since any sort of wacky pick class shenanigan can happen. Did they run a spy out of short? Did he go long? Did a sniper come out when we were dealing with the bomb? If a sniper peeks out of short it's not exactly wise to be on the roof, so what happens if they peek a sniper out quick and gets your roof soldier, pretty much guaranteeing that their bomb is going to succeed?

It isn't exactly possible to account and counter for all these occurrences unless you have information that is not accessible to you. So while it may not strictly be a true rng "luck" scenario you are still operating on a guess that can not be more than that. So if it is not qualified as "luck" it is certainly artificial difficulty.[/quote]
No... just no. Everything you said here is wrong, sorry. If your medic dies to a bomber he fucked up. Don't act like there is no skill involved in any of these situations. Gpit is without a doubt the toughest medic map, but that doesnt mean there is any luck involved in it, that just means most medics are bad. I've said it many times there are very few medics i truly respect in this game, and even less actually playing the class currently. Just because open/im medics get forced by bombers doesnt mean they're unlucky, it means they fucked up and should have positioned themselves better or had better movement. Don't blame the map mechanics for players lack of skill. Im not going to go through and point out how every situation you said was wrong but i assure you all of them are. If people do want me to give my analysis on the map i will but i don't feel it necessary.

Gpit and viaduct are the only maps i truly enjoyed playing medic on, and neither of them are 5cp. Its not a coincidence. Its that both of them have the highest skill ceiling for medic on and where the difference between a good and great medic makes the biggest difference between your team winning or losing.[/quote]


it has always bothered me that, even including invite, there are only 15-20 people in this game with the proper mentality of "you played wrong" rather than placing the blame on some intangible metric so everyone can feel better about themselves. it's understandable for people not playing at top level to hit that brick wall, but it's kind of sad to know there are top players that get away with being top players while blaming stuff on this kind of shit.
154
#154
4 Frags +
HellbentHandcuffedbl4nkAlmost no one else does it in this game because it's risky and everybody plays to not lose rather than play to win.
what does this even mean?
People like to hold and be pussies waiting for the other team to push in and win, rather than push into them and win.

in literally every competitive game it takes more skill and organization to be aggressive than it does to be defensive

while parking the bus, etc are pretty lame to watch- if you have an advantage youve earned the right to sit on it

[quote=Hellbent][quote=Handcuffed][quote=bl4nk]Almost no one else does it in this game because it's risky and everybody plays to not lose rather than play to win.[/quote]

what does this even mean?[/quote]
People like to hold and be pussies waiting for the other team to push in and win, rather than push into them and win.[/quote]

in literally every competitive game it takes more skill and organization to be aggressive than it does to be defensive

while parking the bus, etc are pretty lame to watch- if you have an advantage youve earned the right to sit on it
155
#155
4 Frags +

it's easier to be safe and not take risks (hence trying to not lose). it's harder to make something happen because if you don't execute properly, you fail and lose. however, you have the potential to make something great if you take a risk(hence trying to win). basically defensive aka safe vs aggressive aka risky.

it's easier to be safe and not take risks (hence trying to not lose). it's harder to make something happen because if you don't execute properly, you fail and lose. however, you have the potential to make something great if you take a risk(hence trying to win). basically defensive aka safe vs aggressive aka risky.
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