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1 2 3 4
Interp Toggle Exploit
31
#31
7 Frags +

would we be mad if some one admitted to using this?...............gtg

would we be mad if some one admitted to using this?...............gtg
32
#32
3 Frags +
atmo^ I believe snd_restart works the same way and was abused in CS leagues

that was used after you got flashed, snd_restart and .1 second later your screen is clear again...juansource.com huehuehuehue

[quote=atmo]^ I believe snd_restart works the same way and was abused in CS leagues[/quote]

that was used after you got flashed, snd_restart and .1 second later your screen is clear again...juansource.com huehuehuehue
33
#33
-6 Frags +

This is dumb. Who likes playing like this anyway ? Ruins the fun and demands no skill. Just really fucking dumb

This is dumb. Who likes playing like this anyway ? Ruins the fun and demands no skill. Just really fucking dumb
34
#34
5 Frags +

kinda funny valve provides ways for server providers to lock down a client's cl_interp_ratio but not the actual cl_interp variable

it's like they meant for cl_interp to become a read-only variable at some point when cl_interp_ratio was added to the engine but forgot for five years

also i'm pretty sure ESEA has always somehow locked cl_interp to 1/66. someone with a match tonight should check to see if that is still the case

kinda funny valve provides ways for server providers to lock down a client's cl_interp_ratio but not the actual cl_interp variable

it's like they meant for cl_interp to become a read-only variable at some point when cl_interp_ratio was added to the engine but forgot for five years

also i'm pretty sure ESEA has always somehow locked cl_interp to 1/66. someone with a match tonight should check to see if that is still the case
35
#35
10 Frags +

Report it to valve and hope they give you free hats. A couple of guys got given any one untradable unusual hat they wanted for reporting bugs.

Report it to valve and hope they give you free hats. A couple of guys got given any one untradable unusual hat they wanted for reporting bugs.
36
#36
4 Frags +
IGLAbsoluteThis is easily detectable in demos. IGL, as well as most other leagues will be giving out punishment for abuse.

Do POV demos play back interp state?

[quote=IGLAbsolute]This is easily detectable in demos. IGL, as well as most other leagues will be giving out punishment for abuse.[/quote]
Do POV demos play back interp state?
37
#37
3 Frags +

This isn't even any fun, makes me feel like I'm hacking :/

This isn't even any fun, makes me feel like I'm hacking :/
38
#38
-1 Frags +
TavyThis isn't even any fun, makes me feel like I'm hacking :/

You are.

[quote=Tavy]This isn't even any fun, makes me feel like I'm hacking :/[/quote]
You are.
39
#39
10 Frags +
the301stspartanTavyThis isn't even any fun, makes me feel like I'm hacking :/You are.

Not technically. It's a part of the game, all you're doing is changing in game values within Valve's parameters. Still feels like a hack though

[quote=the301stspartan][quote=Tavy]This isn't even any fun, makes me feel like I'm hacking :/[/quote]
You are.[/quote]
Not technically. It's a part of the game, all you're doing is changing in game values within Valve's parameters. Still feels like a hack though
40
#40
1 Frags +
mthsademail a link to this thread to tfteam@valvesoftware.com, if a lot of people send it they'll notice and maybe fix it

I sent an email to the the address you provided concerning this exploit. I hope they respond and not ignore it.

[quote=mthsad]email a link to this thread to tfteam@valvesoftware.com, if a lot of people send it they'll notice and maybe fix it[/quote]

I sent an email to the the address you provided concerning this exploit. I hope they respond and not ignore it.
41
#41
0 Frags +

Something to play with in pubs, something easy to notice in any competitive setting aside from lobbies. I honestly don't see the problem, no one is dumb enough to use it in ESEA/IGL/CEVO/UGC/any league simply because it's notice.

Something to play with in pubs, something easy to notice in any competitive setting aside from lobbies. I honestly don't see the problem, no one is dumb enough to use it in ESEA/IGL/CEVO/UGC/any league simply because it's notice.
42
#42
41 Frags +
Waldono one is dumb enough to use it in ESEA/IGL/CEVO/UGC/

If video games have ever taught me anything, it's that there's always someone dumb enough

[quote=Waldo]no one is dumb enough to use it in ESEA/IGL/CEVO/UGC/[/quote]

If video games have ever taught me anything, it's that there's always someone dumb enough
43
#43
0 Frags +

Valve might give you any promo in unusual form for finding this exploit, they've done it before

Valve might give you any promo in unusual form for finding this exploit, they've done it before
44
#44
2 Frags +

A letter I sent -
Recently an exploit was discovered in Team Fortress 2 that allows players to make all other players freeze client-side. This is accomplished by route of binding a key to change interp to a very high value, then a low value again. Lag compensation then kicks in and everything a player hits during the freezing will be hit regardless of their position

Relevant links –
Where this originates - http://teamfortress.tv/forum/thread/8712-interp-toggle-exploit/1
A Youtube Demonstration - http://www.youtube.com/watch?v=qBXQwmazf-o&feature=youtu.be

The script in question
bind "mouse3" "interpswitch1"

alias interpswitch1 "cl_interp .5; bind mouse3 interpswitch2"

alias interpswitch2 "cl_interp .033; bind mouse3 interpswitch1"

Copy/Paste from the original thread
I don't know if this is an already known exploit, but I figured I'd post it here since I didn't know about it until I discovered it, and no one on my friends list knew about it.

http://youtu.be/qBXQwmazf-o

Basically it involves toggling your interp from a low value to the max value. I wrote a script that changes it from .033 to .5. This causes player models to pause for half a second. The result is easy headshots as you can see from the video.

Here's the script I was using in the video:
bind "mouse3" "interpswitch1"

alias interpswitch1 "cl_interp .5; bind mouse3 interpswitch2"

alias interpswitch2 "cl_interp .033; bind mouse3 interpswitch1"

I'm sure that it could be done easier with a bindtoggle, but I was too lazy to look up the correct syntax at the time so I improvised with some of my text spam scripts.

When I first discovered it my initial reaction was to tell no one and keep it my dirty little secret. Unfortunately for me it shows up in pov demos. I figured that if someone found out, a shitstorm would likely blow up over it, so I'm letting the community know about it.

I've only been using it for the past week or so in pubs and a couple UGC scrims.

Here's some back story on how I discovered it.
Months ago there was a thread I found on SPUF where a guy was playing around with interp settings and found out that setting the interp to its maximum of .5 made hit detection much better, especially for sniping. A friend and I tried it out for a while in a 2Fort server and discovered that yeah, hit detection was greatly improved, but since you were 500ms behind the server, you would get killed by things before you even saw them. We eventually gave up on it since the downsides were too great.

I forgot about it until a few weeks ago when I was looking at my different configs. I've been using interp scripts for a long time in my class configs and my crosshair switcher to change my interp settings when I switch weapons. It's only between .0125 for projectile and .033 for hitscan based on what weapon I select. There's no noticeable pause because the values are too low to notice.

I decided that I could make a script that would toggle between .033 and .5 that I could use to increase my hit detection when I was in a safe place and wasn't going to have to worry about being half a second behind the server. Eventually I discovered that the script could make player models pause, and with a little practice was able to really exploit it.

I do believe that this is a hugely unfair advantage, and should be fixed. I just want it to be done in a way that doesn't interfere with small interp changes like the ones I use in my crosshair switcher script.

A letter I sent -
Recently an exploit was discovered in Team Fortress 2 that allows players to make all other players freeze client-side. This is accomplished by route of binding a key to change interp to a very high value, then a low value again. Lag compensation then kicks in and everything a player hits during the freezing will be hit regardless of their position

Relevant links –
Where this originates - http://teamfortress.tv/forum/thread/8712-interp-toggle-exploit/1
A Youtube Demonstration - http://www.youtube.com/watch?v=qBXQwmazf-o&feature=youtu.be

The script in question
bind "mouse3" "interpswitch1"

alias interpswitch1 "cl_interp .5; bind mouse3 interpswitch2"

alias interpswitch2 "cl_interp .033; bind mouse3 interpswitch1"

Copy/Paste from the original thread
I don't know if this is an already known exploit, but I figured I'd post it here since I didn't know about it until I discovered it, and no one on my friends list knew about it.

http://youtu.be/qBXQwmazf-o

Basically it involves toggling your interp from a low value to the max value. I wrote a script that changes it from .033 to .5. This causes player models to pause for half a second. The result is easy headshots as you can see from the video.

Here's the script I was using in the video:
bind "mouse3" "interpswitch1"

alias interpswitch1 "cl_interp .5; bind mouse3 interpswitch2"

alias interpswitch2 "cl_interp .033; bind mouse3 interpswitch1"

I'm sure that it could be done easier with a bindtoggle, but I was too lazy to look up the correct syntax at the time so I improvised with some of my text spam scripts.

When I first discovered it my initial reaction was to tell no one and keep it my dirty little secret. Unfortunately for me it shows up in pov demos. I figured that if someone found out, a shitstorm would likely blow up over it, so I'm letting the community know about it.

I've only been using it for the past week or so in pubs and a couple UGC scrims.

Here's some back story on how I discovered it.
Months ago there was a thread I found on SPUF where a guy was playing around with interp settings and found out that setting the interp to its maximum of .5 made hit detection much better, especially for sniping. A friend and I tried it out for a while in a 2Fort server and discovered that yeah, hit detection was greatly improved, but since you were 500ms behind the server, you would get killed by things before you even saw them. We eventually gave up on it since the downsides were too great.

I forgot about it until a few weeks ago when I was looking at my different configs. I've been using interp scripts for a long time in my class configs and my crosshair switcher to change my interp settings when I switch weapons. It's only between .0125 for projectile and .033 for hitscan based on what weapon I select. There's no noticeable pause because the values are too low to notice.

I decided that I could make a script that would toggle between .033 and .5 that I could use to increase my hit detection when I was in a safe place and wasn't going to have to worry about being half a second behind the server. Eventually I discovered that the script could make player models pause, and with a little practice was able to really exploit it.

I do believe that this is a hugely unfair advantage, and should be fixed. I just want it to be done in a way that doesn't interfere with small interp changes like the ones I use in my crosshair switcher script.
45
#45
1 Frags +

I've known about this for a while. I made a similar script with something that turts posted on natf2. Just a heads up to anyone who might *try* to use this in a scrim/match. Its really obvious that you're doing it, as the other players wont see your dot anywhere near the target you're shooting. Try doing the similar thing in scout v scout mge. The result is hilarious. Spy's in highlander have been using something similar as well for a while that lets you warp behind someone for a really long range facestab.

I've known about this for a while. I made a similar script with something that turts posted on natf2. Just a heads up to anyone who might *try* to use this in a scrim/match. Its really obvious that you're doing it, as the other players wont see your dot anywhere near the target you're shooting. Try doing the similar thing in scout v scout mge. The result is hilarious. Spy's in highlander have been using something similar as well for a while that lets you warp behind someone for a really long range facestab.
46
#46
3 Frags +
ProtatoThis reminds me of a hud reload scheme bug.
When you press a key bound with hud_reloadscheme you will freeze for half a second. Not really that useful, but I guess it could be used for dodging strafing etc.

It would actually be very useful as a soldier since it allows you to time two rockets so that they hit a spot at the exact same time (ie. instant med death when bombing). I don't think anyone has to worry about it being abused though since it's extremely obvious if someone does it as their model/pov freeze for a short duration.

[quote=Protato]This reminds me of a hud reload scheme bug.
When you press a key bound with hud_reloadscheme you will freeze for half a second. Not really that useful, but I guess it could be used for dodging strafing etc.[/quote]

It would actually be very useful as a soldier since it allows you to time two rockets so that they hit a spot at the exact same time (ie. instant med death when bombing). I don't think anyone has to worry about it being abused though since it's extremely obvious if someone does it as their model/pov freeze for a short duration.
47
#47
7 Frags +
CondescendingCandlestickValve might give you any promo in unusual form for finding this exploit, they've done it before

they wont give you one for something as little as this

[quote=CondescendingCandlestick]Valve might give you any promo in unusual form for finding this exploit, they've done it before[/quote]

they wont give you one for something as little as this
48
#48
2 Frags +

Speaking of exploits:

https://github.com/ValveSoftware/Source-1-Games/issues/52

Maybe someone should bump this to make sure Valve didn't forget?

Speaking of exploits:

https://github.com/ValveSoftware/Source-1-Games/issues/52

Maybe someone should bump this to make sure Valve didn't forget?
49
#49
Patch Notes
1 Frags +

FYI critical exploits have been and can still be fixed without publicly available details on how to do them. Not only when you responsibly disclose them, you're also not being a total dick to the rest of the community!

FYI critical exploits have been and can still be fixed without publicly available details on how to do them. Not only when you [url=http://valvesoftware.com/email.php]responsibly disclose them[/url], you're also not being a total dick to the rest of the community!
50
#50
0 Frags +

I feel dirty doing this

I feel dirty doing this
51
#51
0 Frags +

Is there a way to bind mouse2 to toggle interp and zoom in?

Is there a way to bind mouse2 to toggle interp and zoom in?
52
#52
3 Frags +

Das that shit I dont like.

Das that shit I dont like.
53
#53
2 Frags +
n0gravIs there a way to bind mouse2 to toggle interp and zoom in?

Yes, but then half of the pause is wasted while the scoping animation plays and you're left with only a quarter of a second to aim and fire rather than half a second.

[quote=n0grav]Is there a way to bind mouse2 to toggle interp and zoom in?[/quote]

Yes, but then half of the pause is wasted while the scoping animation plays and you're left with only a quarter of a second to aim and fire rather than half a second.
54
#54
2 Frags +

You can use Autohotkey for anything that needs timing but no state awareness.

You can use Autohotkey for anything that needs timing but no state awareness.
55
#55
15 Frags +
ShwanThank you so much for this! I was going to move to Brazil and play in NA matches letting lag compensation do the rest; but this is much easier and a bit more effective.

good thing im only good at high ping, right?
honestly i dont think any interp exploit or anything like that could make you get better, sh1tl0rd

[quote=Shwan]Thank you so much for this! I was going to move to Brazil and play in NA matches letting lag compensation do the rest; but this is much easier and a bit more effective.[/quote]
good thing im only good at high ping, right?
honestly i dont think any interp exploit or anything like that could make you get better, sh1tl0rd
56
#56
9 Frags +

dang, i posted this on natf2 and people said it was useless a year+ ago.

taking my thunder

dang, i posted this on natf2 and people said it was useless a year+ ago.

taking my thunder
57
#57
0 Frags +

this would be so gay for sniper v sniper omg

this would be so gay for sniper v sniper omg
58
#58
6 Frags +

Time42fort

Time42fort
59
#59
3 Frags +

there was also the hud_reloadscheme trick. if you were to shoot a rocket at your feet, press your hud_reloadscheme bind, and fire another rocket as your screen was frozen, both of the rockets would hit you and you'll go flying double the distance of a regular RJ (for double the health, of course).

finished many jump maps with this.

there was also the hud_reloadscheme trick. if you were to shoot a rocket at your feet, press your hud_reloadscheme bind, and fire another rocket as your screen was frozen, both of the rockets would hit you and you'll go flying double the distance of a regular RJ (for double the health, of course).

finished many jump maps with this.
60
#60
3 Frags +
the301stspartanTime42fort

http://www.youtube.com/watch?v=6BdDWJ70iQs

[quote=the301stspartan]Time42fort[/quote]

[youtube]http://www.youtube.com/watch?v=6BdDWJ70iQs[/youtube]
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