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neat production hud improvements on cappingtv
1
#1
0 Frags – +

https://www.twitch.tv/videos/2913585724?t=01h37m57s

animated & personalized hud icons for each class

listen in is pretty cool too but more of a fan of the icons

https://www.twitch.tv/videos/2913585724?t=01h37m57s

animated & personalized hud icons for each class

listen in is pretty cool too but more of a fan of the icons
2
#2
Fireside Casts
11 Frags – +

mitch really does pull out the stops, I wonder how he's pulling that information up because there's no way that's all prerendered

mitch really does pull out the stops, I wonder how he's pulling that information up because there's no way that's all prerendered
3
#3
7 Frags – +

it would be awesome if uber charge percentages were separated from the medics info bar and placed closer together near top of the screen It would be nice to have them side by side so you can compare them as quickly in a single glance instead of having to dart your eyes between both sides of your screen.

it would be awesome if uber charge percentages were separated from the medics info bar and placed closer together near top of the screen It would be nice to have them side by side so you can compare them as quickly in a single glance instead of having to dart your eyes between both sides of your screen.
4
#4
5 Frags – +

this would be sick af for a lan, i love cappingtv

this would be sick af for a lan, i love cappingtv
5
#5
6 Frags – +

w mitch

w mitch
6
#6
17 Frags – +

Came across a way to import Source models/materials and convert them into a more usable format, it is still a WIP and very buggy, but by providing STEAMID's you can poll the Steam API for player's active loadouts (where inventory is public).

The team comms are just two Discord bots playing into the broadcast on a 90-second delay. I can also listen in slightly ahead of the broadcast to catch and censor any unsavoury moments. We used it on a matcha.tf game the other day with a Korean team, and one of our casters was able to intepret/translate what they were discussing which was super cool. We've been struggling to find casters for a lot of our non-playoff matches, so I thought this could be a fun alternative. The idea is to give newer players and viewers a better understanding of what's happening in-game, while capturing some of the personality and excitement of the teams themselves, particularly those moments of celebration after winning a round.

There are several different features I'm currently testing, including custom HUD icons + player loadouts on rosters, sentry cam, automated walls/control point/player reskins, listen-ins and spectate autodirector. And then out of the game we are also trying to do more stats, and full roster graphics for every team.

I think TF2 has been missing a bit of production innovation over the years, so I'm trying to experiment with new ideas that can make broadcasts more engaging and entertaining. If anyone has suggestions, ideas or things they'd like to see, I'm all ears.

Came across a way to import Source models/materials and convert them into a more usable format, it is still a WIP and very buggy, but by providing STEAMID's you can poll the Steam API for player's active loadouts (where inventory is public).

The team comms are just two Discord bots playing into the broadcast on a 90-second delay. I can also listen in slightly ahead of the broadcast to catch and censor any unsavoury moments. We used it on a matcha.tf game the other day with a Korean team, and one of our casters was able to intepret/translate what they were discussing which was super cool. We've been struggling to find casters for a lot of our non-playoff matches, so I thought this could be a fun alternative. The idea is to give newer players and viewers a better understanding of what's happening in-game, while capturing some of the personality and excitement of the teams themselves, particularly those moments of celebration after winning a round.

There are several different features I'm currently testing, including custom HUD icons + player loadouts on rosters, [url=https://www.twitch.tv/cappingtv/clip/SingleEntertainingHawkThisIsSparta-_aCDSn-JOvLKcUOu]sentry cam[/url], automated walls/control point/player reskins, listen-ins and spectate autodirector. And then out of the game we are also trying to do more stats, and full roster graphics for every team.

I think TF2 has been missing a bit of production innovation over the years, so I'm trying to experiment with new ideas that can make broadcasts more engaging and entertaining. If anyone has suggestions, ideas or things they'd like to see, I'm all ears.
7
#7
13 Frags – +

the production was so good that I watched a no caster stream and was extremely enjoyable

the production was so good that I watched a no caster stream and was extremely enjoyable
8
#8
7 Frags – +

Seriously, nice work. It was a pleasure to watch last night.

Seriously, nice work. It was a pleasure to watch last night.
9
#9
3 Frags – +

this is incredible work mitch, i clicked the vod linked by op just to check it out and ended up watching the whole thing (mostly in awe)

this is incredible work mitch, i clicked the vod linked by op just to check it out and ended up watching the whole thing (mostly in awe)
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