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Possible RGL legal overheal particles?
posted in Customization
1
#1
0 Frags +

This is continued from another thread. I figured a new one would be better than bumping that super old one.
https://www.teamfortress.tv/8052/large-visible-and-green-overheal-particles/?page=2

Similar to what Koi-pond says the rules for RGL only discourages oversized heal particles. I decided to take thenoid's overheal particles and shrink it down to the default particle size. While I did appreciate Koi's efforts, I really wanted the particle to be centered over the player's head.

So today I went to work and edited thenoid's overheal so that it is the same default size for particles, but its still over players' heads. For me at least this is the best of both worlds, because its the cleanest way to display the more visible particles, and technically it doesn't violate RGL rules. They may update their rules on overheal particles, but as of now this again should technically be legal.

Here are the official rules on the document connected to RGL's website:
https://media.discordapp.net/attachments/827765520929128481/969688063116710008/unknown.png
https://media.discordapp.net/attachments/827765520929128481/969688277315620914/unknown.png

If you would like to try my edit you can download it below from this dropbox link:
https://www.dropbox.com/s/u0b2d0co1pbuntm/rglOverheal.zip?dl=0

Here are some images of what it looks like in game:
https://media.discordapp.net/attachments/827765520929128481/969685238257156256/unknown.png?width=1618&height=910
https://media.discordapp.net/attachments/827765520929128481/969685504192819290/unknown.png?width=1622&height=909

Like I said I believe that this should technically be legal. However it's always up to the discretion of the RGL moderators and admins. If they believe that this is illegal then I highly recommend updating the ruleset in order to reflect that any overheal particle edits are illegal. If a mod or admin would reply further clarifying the rules that would be very epic.

This is continued from another thread. I figured a new one would be better than bumping that super old one.
https://www.teamfortress.tv/8052/large-visible-and-green-overheal-particles/?page=2

Similar to what Koi-pond says the rules for RGL only discourages oversized heal particles. I decided to take thenoid's overheal particles and shrink it down to the default particle size. While I did appreciate Koi's efforts, I really wanted the particle to be centered over the player's head.

So today I went to work and edited thenoid's overheal so that it is the same default size for particles, but its still over players' heads. For me at least this is the best of both worlds, because its the cleanest way to display the more visible particles, and [i]technically[/i] it doesn't violate RGL rules. They may update their rules on overheal particles, but as of now this again should [i]technically[/i] be legal.

Here are the official rules on the document connected to RGL's website:
https://media.discordapp.net/attachments/827765520929128481/969688063116710008/unknown.png
https://media.discordapp.net/attachments/827765520929128481/969688277315620914/unknown.png

If you would like to try my edit you can download it below from this dropbox link:
https://www.dropbox.com/s/u0b2d0co1pbuntm/rglOverheal.zip?dl=0

Here are some images of what it looks like in game:
https://media.discordapp.net/attachments/827765520929128481/969685238257156256/unknown.png?width=1618&height=910
https://media.discordapp.net/attachments/827765520929128481/969685504192819290/unknown.png?width=1622&height=909

Like I said I [i]believe[/i] that this should [i]technically[/i] be legal. However it's always up to the discretion of the RGL moderators and admins. If they believe that this is illegal then I highly recommend updating the ruleset in order to reflect that any overheal particle edits are illegal. If a mod or admin would reply further clarifying the rules that would be very epic.
2
#2
17 Frags +

but bro youre not supposed to be allowed to use custom particles on sv_pure 2, and ignoring pure (regardless of how trivial it is to do) is against the rgl rules even if the particles wouldn't be

but bro youre not supposed to be allowed to use custom particles on sv_pure 2, and ignoring pure (regardless of how trivial it is to do) is against the rgl rules even if the particles wouldn't be
3
#3
-4 Frags +

I wonder why they specify oversized particles being not allowed. You can't really bypass pure without injecting cheats and lying to the game about your files being the default files. Since pure 2 blocks particle changes. Even with pre-loading my client will crash if I use conflicting mods on either sv 1 or 2. Oh well thanks anyway

I wonder why they specify oversized particles being not allowed. You can't really bypass pure without injecting cheats and lying to the game about your files being the default files. Since pure 2 blocks particle changes. Even with pre-loading my client will crash if I use conflicting mods on either sv 1 or 2. Oh well thanks anyway
4
#4
10 Frags +
NovaSc6utYou can't really bypass pure without injecting cheats and lying to the game about your files being the default files.

you can, in four different ways, but it's not allowed

[quote=NovaSc6ut]You can't really bypass pure without injecting cheats and lying to the game about your files being the default files.[/quote]
you can, in four different ways, but it's not allowed
5
#5
4 Frags +
turbochad69but bro youre not supposed to be allowed to use custom particles on sv_pure 2, and ignoring pure (regardless of how trivial it is to do) is against the rgl rules even if the particles wouldn't be

It was always my understanding that flat textures required bypassing sv_pure but the rgl rules apparently explicitly state that they are allowed. Is my understanding just wrong or is there just an unusual exception going on here?

[quote=turbochad69]but bro youre not supposed to be allowed to use custom particles on sv_pure 2, and ignoring pure (regardless of how trivial it is to do) is against the rgl rules even if the particles wouldn't be[/quote]

It was always my understanding that flat textures required bypassing sv_pure but the rgl rules apparently explicitly state that they are allowed. Is my understanding just wrong or is there just an unusual exception going on here?
6
#6
3 Frags +

I brought up changing some particle colors for color blindness reasons and was denied. The particles weren't oversized, but they decided that it wasn't allowed.

[...] starting to fall under the particle effect changes that we don't allow since the changes only impact certain things and not the entire game as a whole, like color blindness settings in other games
I brought up changing some particle colors for color blindness reasons and was denied. The particles weren't oversized, but they decided that it wasn't allowed.

[quote][...] starting to fall under the particle effect changes that we don't allow since the changes only impact certain things and not the entire game as a whole, like color blindness settings in other games[/quote]
7
#7
-3 Frags +
SquidamatronI brought up changing some particle colors for color blindness reasons and was denied. The particles weren't oversized, but they decided that it wasn't allowed.
[...] starting to fall under the particle effect changes that we don't allow since the changes only impact certain things and not the entire game as a whole, like color blindness settings in other games

Ah thanks that makes sense. They should probably update the rule list to include that. I don't plan on participating in RGL anytime soon, but hey maybe someday ig. Glad to know exactly what I will need to remove from my custom folder should I ever decide to play xd

[quote=Squidamatron]I brought up changing some particle colors for color blindness reasons and was denied. The particles weren't oversized, but they decided that it wasn't allowed.

[quote][...] starting to fall under the particle effect changes that we don't allow since the changes only impact certain things and not the entire game as a whole, like color blindness settings in other games[/quote][/quote]

Ah thanks that makes sense. They should probably update the rule list to include that. I don't plan on participating in RGL anytime soon, but hey maybe someday ig. Glad to know exactly what I will need to remove from my custom folder should I ever decide to play xd
8
#8
7 Frags +
JojoIt was always my understanding that flat textures required bypassing sv_pure but the rgl rules apparently explicitly state that they are allowed. Is my understanding just wrong or is there just an unusual exception going on here?

sv_pure reverts the custom flat textures back to the default textures like it's supposed to, but for whatever reason the texture size/resolution stays the same as that of the custom ones, which is like 1x1 or 2x2 or something for flat texture mods. the default textures scaled really small and tiled end up looking pretty flat, but if you look up close you'll see a 'grid' effect. technically it isn't bypassing sv_pure but it's kind of a grey area or bug or whatever I guess

[quote=Jojo]
It was always my understanding that flat textures required bypassing sv_pure but the rgl rules apparently explicitly state that they are allowed. Is my understanding just wrong or is there just an unusual exception going on here?[/quote]
sv_pure reverts the custom flat textures back to the default textures like it's supposed to, but for whatever reason the texture size/resolution stays the same as that of the custom ones, which is like 1x1 or 2x2 or something for flat texture mods. the default textures scaled really small and tiled end up looking pretty flat, but if you look up close you'll see a 'grid' effect. technically it isn't bypassing sv_pure but it's kind of a grey area or bug or whatever I guess
9
#9
1 Frags +

Just yesterday in the original overheal particles thread koi said

Exa, one of the head admins of RGL, who confirmed that only oversized particles are illegal and NOT recolored particles. The overheal particle mod I made that I posted above is confirmed by Exa to be perfectly legal and allowed. Exa also confirmed that the RGL rules document will be modified to clarify that recolored overheal particles are allowed, so long as the particles are not oversized. If they are oversized they are still illegal.

so I think that means this mod should be good? Maybe not though since it still moves the cross?

Just yesterday in the original overheal particles thread koi said
[quote= Exa, one of the head admins of RGL, who confirmed that only oversized particles are illegal and NOT recolored particles. The overheal particle mod I made that I posted above is confirmed by Exa to be perfectly legal and allowed. Exa also confirmed that the RGL rules document will be modified to clarify that recolored overheal particles are allowed, so long as the particles are not oversized. If they are oversized they are still illegal.][/quote]
so I think that means this mod should be good? Maybe not though since it still moves the cross?
10
#10
1 Frags +

has anyone even gotten this to work? i tried it really quick one night and it reverted back to default particles when i hopped in a match server

has anyone even gotten this to work? i tried it really quick one night and it reverted back to default particles when i hopped in a match server
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