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Viewmodel Animation Merger
posted in Customization
1
#1
0 Frags +

A CLI tool that lets you combine animations from one qc to another.

Here's an example animation that was made with this tool. It adds Paysus' pistol animation and Kylul's bat animation on the default scout animations:

https://www.youtube.com/watch?v=ggLVmhQo_tg

You do have to decompile the animations you want to use manually and also compile the output.

Here's me using the tool:

https://www.youtube.com/watch?v=wLiMm6MnmJw

Download and source

A CLI tool that lets you combine animations from one qc to another.

Here's an example animation that was made with this tool. It adds Paysus' pistol animation and Kylul's bat animation on the default scout animations:
[youtube]https://www.youtube.com/watch?v=ggLVmhQo_tg[/youtube]

You do have to decompile the animations you want to use manually and also compile the output.

Here's me using the tool:
[youtube]https://www.youtube.com/watch?v=wLiMm6MnmJw[/youtube]

[url=https://github.com/MrWheatley/qcmerger-rust/tree/master]Download and source[/url]
2
#2
-9 Frags +

Cool. I wish there was a merger for weapon script files, because weapon scripts can only be fully overrided, not partially overrided.

Cool. I wish there was a merger for weapon script files, because weapon scripts can only be fully overrided, not partially overrided.
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