Account Details | |
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SteamID64 | 76561198401390385 |
SteamID3 | [U:1:441124657] |
SteamID32 | STEAM_0:1:220562328 |
Country | United States |
Signed Up | May 21, 2018 |
Last Posted | February 14, 2020 at 4:20 PM |
Posts | 28 (0 per day) |
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Raw Input | 1 |
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Pretty sure it's not possible. I moved the left arm up but there's no watch.
https://www.youtube.com/watch?v=sLxfWRaC5sc
When you clock, the game loads another arm model and plays the cloaking animation on the new arm. In the video you can see that it's the same arm and animation but the watch is only on the that one arm.
I tried merging the watch's model and skeleton to the knife's and it sorta worked. It only showed up in properly in the HLMV but not in-game.
TimTumMrWheatleySunset HUD with looping animated sunset backgroundthat's sick, do you have a download for that? :o
https://i.giphy.com/media/mADYLUrYECxRKcSWWb/source.gif
It's a .vpk for easy install. For some HUDs it won't work out of the box. For Sunset HUD you have to go to resource/ui/mainmenuoverride.res and find "Sunset" or for other HUDs "Background" and turn "visible" to 0
Sunset HUD with looping animated sunset background
This kinda reminds me of this
try putting mat_picmip 4 in your users/autoexec.cfg
Every time I try to run it it does this:
https://i.imgur.com/7vDMjTK.png
Twiggymastercomslistenserver.cfgI do not have such a file on tf/cfg. Maybe it's like that by default?
Just like autoexec.cfg you have to make one.
HiImJohnWhen changing font on windows, the console font does this, how would i go about making the font bigger in command console? https://i.imgur.com/pnEiGnX.png
It should be at resource/sourcescheme.res
Scroll down until you see something like this:
https://i.imgur.com/G9fwjUB.jpg
Go to your respected resolution and change the tall value.
I just did this today and all I have so far is all the rocket launchers and the shotguns. Tomorrow I might add the righteous bison, the banners, and possible the melee if you want me to.
Download
Here's a short clip of me editing it:
https://www.youtube.com/watch?v=EZ3eQEZd5ts
I can do a more in-depth one of you want.
It's a lot easier then you think. You just move it. That's it.
And I'll try to make a video when I can.
ThatGuyInADressPLEASE TELL ME WHAT YOU DID
I am willing to edit every animation there is to achieve this, please tell me
What I did was imported the animations. (dh_draw, dh_fire, etc)
Went into edit mode.
Selected everything but the root bones, and moved everything else to the right and forward.
I can try to make a video if you want.
I tried getting it as close as I could with my very limited knowledge of Blender. You do have to set your viewmodel_fov to 60 - 70 and you need tf_use_min_viewmodels to be set to 1. It only works with the rocket launcher and somethings are messed up and I don't know why.