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unavailable port, multiple servers running
posted in Q/A Help
1
#1
0 Frags +

Hey I've been working on a TF2 linux dedicated server using linuxgsm installer and I've been able to deploy it. However, when I made a 2nd server and I want to start it, I only get this error and crashes the server:

https://imgur.com/a/gJtOGNa

The first server is using the 27015 port and I did use another port for the 2nd server, which is 27016. Any idea what's left to check?
Thanks

Hey I've been working on a TF2 linux dedicated server using linuxgsm installer and I've been able to deploy it. However, when I made a 2nd server and I want to start it, I only get this error and crashes the server:
[img]https://imgur.com/a/gJtOGNa[/img]

The first server is using the 27015 port and I did use another port for the 2nd server, which is 27016. Any idea what's left to check?
Thanks
2
#2
3 Frags +
maneHey I've been working on a TF2 linux dedicated server using linuxgsm installer and I've been able to deploy it. However, when I made a 2nd server and I want to start it, I only get this error and crashes the server:
https://imgur.com/a/gJtOGNa

The first server is using the 27015 port and I did use another port for the 2nd server, which is 27016. Any idea what's left to check?
Thanks

27020 is the default port for STV iirc

[quote=mane]Hey I've been working on a TF2 linux dedicated server using linuxgsm installer and I've been able to deploy it. However, when I made a 2nd server and I want to start it, I only get this error and crashes the server:
[img]https://imgur.com/a/gJtOGNa[/img]

The first server is using the 27015 port and I did use another port for the 2nd server, which is 27016. Any idea what's left to check?
Thanks[/quote]
27020 is the default port for STV iirc
3
#3
Spaceship Servers
-2 Frags +

You likely have a detatched srcds instance running. Kill all running srcds instances with

sudo pkill srcds -9 -e

(assuming bash)

set +tv_port in your startup options so servers dont overlap as well

should fix it

i would also recommend having your tv_port = your server port + 1, as it makes it easy to scale in the future

You likely have a detatched srcds instance running. Kill all running srcds instances with

sudo pkill srcds -9 -e

(assuming bash)

set +tv_port in your startup options so servers dont overlap as well

should fix it

i would also recommend having your tv_port = your server port + 1, as it makes it easy to scale in the future
4
#4
0 Frags +

Solved it. I found the right server config of that server instance and changed the port to 27016 etc
However, now my etf2l whitelist is not being read. I used TFTRUE whitelist and the weapons restrictions don't apply, however, a lot of the hats get blocked. Any idea why?

Solved it. I found the right server config of that server instance and changed the port to 27016 etc
However, now my etf2l whitelist is not being read. I used TFTRUE whitelist and the weapons restrictions don't apply, however, a lot of the hats get blocked. Any idea why?
5
#5
tf2pickup.org
1 Frags +

uhhh looks like i'm late on the party but i think way easier solution to get competitive servers on your host would be using docker containers made by mały:
https://github.com/melkortf/tf2-servers

everything is prebuilt already and all you need to do is to pass variables like what ports do you want to have, your api for logs.tf/demos.tf, passwords etc, example:
https://docs.tf2pickup.org/docs/site-components-deployment#gameserver_1env

uhhh looks like i'm late on the party but i think way easier solution to get competitive servers on your host would be using docker containers made by mały:
https://github.com/melkortf/tf2-servers

everything is prebuilt already and all you need to do is to pass variables like what ports do you want to have, your api for logs.tf/demos.tf, passwords etc, example:
https://docs.tf2pickup.org/docs/site-components-deployment#gameserver_1env
6
#6
0 Frags +

Solved it. somehow. I grabbed the pack of cfgs from etf2l and re-executed it(6v6), so with the tftrue whitelist and it worked. Some hats are still blocked but the weapons whitelist is working.

Solved it. somehow. I grabbed the pack of cfgs from etf2l and re-executed it(6v6), so with the tftrue whitelist and it worked. Some hats are still blocked but the weapons whitelist is working.
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