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Can you progress a demo 1 frame at a time?
posted in Customization
1
#1
0 Frags +

actually nvm found this https://github.com/juniorsgithub/tf2-how-to-record-depth

I want to record the demo itself in parallel with the depth stream which you can display using reshade.

what is a depth stream?

https://i.gyazo.com/b1b114e7702f6b9b5d53a02887640cf4.png

I thought I could do this by progressing the demo 1 frame. then taking a screenshot of the demo, then enabling reshade and taking another screenshot, then repeat for every frame.

But the problem right now is that I don't know if it is possible to progress the demo one frame at time, would anyone happen to know if there is a way to do it?

The alternative approach would be to just record the demo two times independenty, but the problem then is that ragdolls in tf2 behave randomly in demo playbacks. the so depth footage wouldnt line up with the raw footage generally.

thanks!

actually nvm found this https://github.com/juniorsgithub/tf2-how-to-record-depth

I want to record the demo itself in parallel with the depth stream which you can display using reshade.

what is a depth stream?
[img]https://i.gyazo.com/b1b114e7702f6b9b5d53a02887640cf4.png[/img]

I thought I could do this by progressing the demo 1 frame. then taking a screenshot of the demo, then enabling reshade and taking another screenshot, then repeat for every frame.

But the problem right now is that I don't know if it is possible to progress the demo one frame at time, would anyone happen to know if there is a way to do it?

The alternative approach would be to just record the demo two times independenty, but the problem then is that ragdolls in tf2 behave randomly in demo playbacks. the so depth footage wouldnt line up with the raw footage generally.

thanks!
2
#2
9 Frags +

https://i.imgur.com/g00UIyP.png

do you mean these?

[img]https://i.imgur.com/g00UIyP.png[/img] do you mean these?
3
#3
whitelist.tf
4 Frags +

You could try the following by enabling 'wait' and move a tick.

sv_allow_wait_command 1
bind . "demo_resume; wait 1; demo_pause"

There was a previous thread about making ragdolls deterministic, but not sure if replay_cach_client_ragdolls 1 was the solution, however junior figured out a way to record depth with reshade and basically double capture using startmovie and Afterburner. More detailed instructions on their github

You could try the following by enabling 'wait' and move a tick.
[code]sv_allow_wait_command 1
bind . "demo_resume; wait 1; demo_pause"[/code]

There was a [url=https://www.teamfortress.tv/56415/is-it-possible-to-make-ragdolls-deterministic]previous thread[/url] about making ragdolls deterministic, but not sure if [i]replay_cach_client_ragdolls 1[/i] was the solution, however junior [url=https://www.teamfortress.tv/56706/how-to-record-depth]figured out a way to record depth with reshade[/url] and basically double capture using startmovie and Afterburner. More detailed instructions on [url=https://github.com/juniorsgithub/tf2-how-to-record-depth/blob/master/README.md]their github[/url]
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