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TF2 update for 10/9/20
1
#1
Patch Notes
0 Frags +

Via the Steam store:

Valve- Updated koth_viaduct_event
- Fixed Engineers building teleporters in the spawn rooms
- Updated pl_precipice_event_final
- Fixed missing models
- Updated pl_bloodwater
- Removed an unintended clip brush passing through a BLU spawn wall
- Added occluders
- Updated pl_hasslecastle
- Fixed BLU players spawning in the wrong spawn room
- Fixed Engineers building teleporters the first BLU spawn room
- General improvements
- Updated pl_rumble_event
- Fixed Merasmus uttering round start voice lines randomly during mid round
- Fixed some misaligned textures
- Fixed a tree from hovering in underworld
- Fixed few models fading too late or too soon
- Fixed clock sometimes triggering underworld entrances during bumper kart race
- Fixed Merasmus from spawning if the race was already over
- Fixed push trigger in underworld being too low
Improved clipping around the map
Via [url=https://store.steampowered.com/news/76348/]the Steam store[/url]:

[quote=Valve]- Updated koth_viaduct_event
- Fixed Engineers building teleporters in the spawn rooms
- Updated pl_precipice_event_final
- Fixed missing models
- Updated pl_bloodwater
- Removed an unintended clip brush passing through a BLU spawn wall
- Added occluders
- Updated pl_hasslecastle
- Fixed BLU players spawning in the wrong spawn room
- Fixed Engineers building teleporters the first BLU spawn room
- General improvements
- Updated pl_rumble_event
- Fixed Merasmus uttering round start voice lines randomly during mid round
- Fixed some misaligned textures
- Fixed a tree from hovering in underworld
- Fixed few models fading too late or too soon
- Fixed clock sometimes triggering underworld entrances during bumper kart race
- Fixed Merasmus from spawning if the race was already over
- Fixed push trigger in underworld being too low
Improved clipping around the map[/quote]
2
#2
8 Frags +
Valve- Updated koth_viaduct_event
- Fixed Engineers building teleporters in the spawn rooms

after how many years?

[quote=Valve]- Updated koth_viaduct_event
- Fixed Engineers building teleporters in the spawn rooms
[/quote]
after how many years?
3
#3
5 Frags +
DRIFTAValve- Updated koth_viaduct_event
- Fixed Engineers building teleporters in the spawn rooms
after how many years?

guis theyre listening to us

[quote=DRIFTA][quote=Valve]- Updated koth_viaduct_event
- Fixed Engineers building teleporters in the spawn rooms
[/quote]
after how many years?[/quote]

guis theyre listening to us
4
#4
2 Frags +

ah yes my daily dose of pessimism

ah yes my daily dose of pessimism
5
#5
22 Frags +

https://i.imgur.com/xhpHTNG.gif

[img]https://i.imgur.com/xhpHTNG.gif[/img]
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