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how do you record just your hp in a demo?
1
#1
0 Frags +

for instance, in cube's video at 3:22, the video just shows the demoman's hp:
http://www.youtube.com/watch?v=jamuLPfQibU

how do i do this using lawena recording tool?

for instance, in cube's video at 3:22, the video just shows the demoman's hp:
http://www.youtube.com/watch?v=jamuLPfQibU

how do i do this using lawena recording tool?
2
#2
7 Frags +

custom HUD, make everything nonvisible except for the health.

custom HUD, make everything nonvisible except for the health.
3
#3
6 Frags +

Could do it a few ways:

• Record the same clip with the HP hud element on, then do some cropping in Vegas or something to isolate the HP hud element, and then overlay that on your main clip

• Do the same thing as above, but add a big green square HUD element behind the HP display. Crop + chroma key to isolate the HP display. Would probably look better than just cropping.

Could do it a few ways:

• Record the same clip with the HP hud element on, then do some cropping in Vegas or something to isolate the HP hud element, and then overlay that on your main clip

• Do the same thing as above, but add a big green square HUD element behind the HP display. Crop + chroma key to isolate the HP display. Would probably look better than just cropping.
4
#4
0 Frags +

dang haha
thanks spoon and lange

dang haha
thanks spoon and lange
5
#5
12 Frags +

i done a video

https://www.youtube.com/watch?v=22RaWRqIa4o

i done a video

[youtube]https://www.youtube.com/watch?v=22RaWRqIa4o[/youtube]
6
#6
0 Frags +
Lange• Record the same clip with the HP hud element on, then do some cropping in Vegas or something to isolate the HP hud element, and then overlay that on your main clip

If you do this, you should probably use the tool in the demoui to start both recordings at the exact same tick, otherwise the clips might not sync up perfectly.

[quote=Lange]
• Record the same clip with the HP hud element on, then do some cropping in Vegas or something to isolate the HP hud element, and then overlay that on your main clip
[/quote]
If you do this, you should probably use the tool in the demoui to start both recordings at the exact same tick, otherwise the clips might not sync up perfectly.
7
#7
1 Frags +
zigzterLange• Record the same clip with the HP hud element on, then do some cropping in Vegas or something to isolate the HP hud element, and then overlay that on your main clipIf you do this, you should probably use the tool in the demoui to start both recordings at the exact same tick, otherwise the clips might not sync up perfectly.

Not necessary. There are umpteen in-game cues that one can use to sync up clips. I like to use kill notices to sync up two clips that are of the same scene, but a different duration.

Of course just having the clips be in sync to begin with (as zigzter suggested) is the easiest, but it's not always the most efficient, such as if you have a 60 second clip, but only need to sync a 3 second clip to it. There's no reason to record a full 60 seconds of footage for the smaller clip if you can use other cues to sync.

[quote=zigzter][quote=Lange]
• Record the same clip with the HP hud element on, then do some cropping in Vegas or something to isolate the HP hud element, and then overlay that on your main clip
[/quote]
If you do this, you should probably use the tool in the demoui to start both recordings at the exact same tick, otherwise the clips might not sync up perfectly.[/quote]

Not necessary. There are umpteen in-game cues that one can use to sync up clips. I like to use kill notices to sync up two clips that are of the same scene, but a different duration.

Of course just having the clips be in sync to begin with (as zigzter suggested) is the easiest, but it's not always the most efficient, such as if you have a 60 second clip, but only need to sync a 3 second clip to it. There's no reason to record a full 60 seconds of footage for the smaller clip if you can use other cues to sync.
8
#8
3 Frags +

It's actually easier to just record with a custom HUD that has only the health visible. No need to sync clips or anything. Only downside is you can't fade in/out the health.

It's actually easier to just record with a custom HUD that has only the health visible. No need to sync clips or anything. Only downside is you can't fade in/out the health.
9
#9
0 Frags +
LangezigzterLange• Record the same clip with the HP hud element on, then do some cropping in Vegas or something to isolate the HP hud element, and then overlay that on your main clipIf you do this, you should probably use the tool in the demoui to start both recordings at the exact same tick, otherwise the clips might not sync up perfectly.
Not necessary. There are umpteen in-game cues that one can use to sync up clips. I like to use kill notices to sync up two clips that are of the same scene, but a different duration.

Of course just having the clips be in sync to begin with (as zigzter suggested) is the easiest, but it's not always the most efficient, such as if you have a 60 second clip, but only need to sync a 3 second clip to it. There's no reason to record a full 60 seconds of footage for the smaller clip if you can use other cues to sync.

I could never get them to sync up perfectly if I didn't use the record-from-tick option.

Even if it was at the exact same time, a player model on my screen might be a tiny bit to the left compared to the original, and I wouldn't be able to get the exact same frames.

[quote=Lange][quote=zigzter][quote=Lange]
• Record the same clip with the HP hud element on, then do some cropping in Vegas or something to isolate the HP hud element, and then overlay that on your main clip
[/quote]
If you do this, you should probably use the tool in the demoui to start both recordings at the exact same tick, otherwise the clips might not sync up perfectly.[/quote]

Not necessary. There are umpteen in-game cues that one can use to sync up clips. I like to use kill notices to sync up two clips that are of the same scene, but a different duration.

Of course just having the clips be in sync to begin with (as zigzter suggested) is the easiest, but it's not always the most efficient, such as if you have a 60 second clip, but only need to sync a 3 second clip to it. There's no reason to record a full 60 seconds of footage for the smaller clip if you can use other cues to sync.[/quote]
I could never get them to sync up perfectly if I didn't use the record-from-tick option.

Even if it was at the exact same time, a player model on my screen might be a tiny bit to the left compared to the original, and I wouldn't be able to get the exact same frames.
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