Upvote Upvoted 1 Downvote Downvoted
Disable viewmodel
posted in Q/A Help
1
#1
0 Frags +

I cannot get my scattergun to not be drawn. I made myself a new config at TF2mate with the weaponmodel disabled, didn't work. Then I added ;r_drawviewmodel 0 to my scattergun bin in the scout.cfg but no luck.
What am I doing wrong?

I cannot get my scattergun to not be drawn. I made myself a new config at TF2mate with the weaponmodel disabled, didn't work. Then I added ;r_drawviewmodel 0 to my scattergun bin in the scout.cfg but no luck.
What am I doing wrong?
2
#2
0 Frags +

what happens when you do r_drawviewmodel 0 while in game?

what happens when you do r_drawviewmodel 0 while in game?
3
#3
0 Frags +

If you use numbers to switch weapons this should work fine.

alias 1 "slot1; r_drawviewmodel 0"
alias 2 "slot2; r_drawviewmodel 0"
alias 3 "slot3; r_drawviewmodel 1" 

bind 1 1
bind 2 2
bind 3 3

Copied from my config, I have it set up where holding m4 + 1,2,3 does something so that's why it's all wonky. Could just do bind 1 "slot1; r_drawviewmodel 0" for each slot too.

If you use numbers to switch weapons this should work fine.

[code]
alias 1 "slot1; r_drawviewmodel 0"
alias 2 "slot2; r_drawviewmodel 0"
alias 3 "slot3; r_drawviewmodel 1"

bind 1 1
bind 2 2
bind 3 3
[/code]
Copied from my config, I have it set up where holding m4 + 1,2,3 does something so that's why it's all wonky. Could just do bind 1 "slot1; r_drawviewmodel 0" for each slot too.
4
#4
0 Frags +

nvmd

nvmd
5
#5
1 Frags +
Mooowhat happens when you do r_drawviewmodel 0 while in game?

It works. I guess something is wrong with my scout.cfg then?

BenroadsIf you use numbers to switch weapons this should work fine.

I don't use numbers. I only use mouse buttons. This is my scout.cfg right now:

bind mouse2 slot1;r_drawviewmodel 0
unbind mouse3
unbind mwheelup
unbind mwheeldown
bind mouse5 slot2;r_drawviewmodel 1
bind mouse4 slot3;r_drawviewmodel 1

The ;r_drawviewmodel part is new and it's not working. How do I do it right?

[quote=Mooo]what happens when you do r_drawviewmodel 0 while in game?[/quote]
It works. I guess something is wrong with my scout.cfg then?

[quote=Benroads]If you use numbers to switch weapons this should work fine.
[/quote]

I don't use numbers. I only use mouse buttons. This is my scout.cfg right now:

[quote]bind mouse2 slot1;r_drawviewmodel 0
unbind mouse3
unbind mwheelup
unbind mwheeldown
bind mouse5 slot2;r_drawviewmodel 1
bind mouse4 slot3;r_drawviewmodel 1[/quote]

The ;r_drawviewmodel part is new and it's not working. How do I do it right?
6
#6
0 Frags +

try putting a space after the semicolon. Mine has the spaces and works. Of course, mine also has aliases that are bound to each button, so you could try that too.

try putting a space after the semicolon. Mine has the spaces and works. Of course, mine also has aliases that are bound to each button, so you could try that too.
7
#7
1 Frags +
bind mouse2 "slot1;r_drawviewmodel 0"
bind mouse5 "slot2;r_drawviewmodel 1"
bind mouse4 "slot3;r_drawviewmodel 1"

unbind mouse3
unbind mwheelup
unbind mwheeldown

This should work. The quotation marks were missing.

[code]bind mouse2 "slot1;r_drawviewmodel 0"
bind mouse5 "slot2;r_drawviewmodel 1"
bind mouse4 "slot3;r_drawviewmodel 1"

unbind mouse3
unbind mwheelup
unbind mwheeldown[/code]
This should work. The quotation marks were missing.
8
#8
0 Frags +
try putting a space after the semicolon. Mine has the spaces and works. Of course, mine also has aliases that are bound to each button, so you could try that too.

No luck :(

[quote]try putting a space after the semicolon. Mine has the spaces and works. Of course, mine also has aliases that are bound to each button, so you could try that too.[/quote]
No luck :(
9
#9
0 Frags +

You might have viewmodel_fov 0 for some of them, that also removes the viewmodel.

You might have viewmodel_fov 0 for some of them, that also removes the viewmodel.
10
#10
0 Frags +

Post your cfg folder and I'll take a look.

Post your cfg folder and I'll take a look.
11
#11
0 Frags +
f_blue
bind mouse2 "slot1;r_drawviewmodel 0"
bind mouse5 "slot2;r_drawviewmodel 1"
bind mouse4 "slot3;r_drawviewmodel 1"

unbind mouse3
unbind mwheelup
unbind mwheeldown
This should work. The quotation marks were missing.

EDIT: This worked, thanks! Problem solved.

[quote=f_blue][code]bind mouse2 "slot1;r_drawviewmodel 0"
bind mouse5 "slot2;r_drawviewmodel 1"
bind mouse4 "slot3;r_drawviewmodel 1"

unbind mouse3
unbind mwheelup
unbind mwheeldown[/code]
This should work. The quotation marks were missing.[/quote]


EDIT: This worked, thanks! Problem solved.
12
#12
2 Frags +

EDIT2: Holy fuck this is sorcery.
Why didn't anybody tell me that this makes me a 10x better scout? It's almost like 60-144hz. Glorious.

EDIT2: Holy fuck this is sorcery.
Why didn't anybody tell me that this makes me a 10x better scout? It's almost like 60-144hz. Glorious.
13
#13
2 Frags +

I use viewmodel_fov 0

it eliminates the distracting tracers from your scatter gun

I use viewmodel_fov 0

it eliminates the distracting tracers from your scatter gun
Please sign in through STEAM to post a comment.