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yahud
posted in Customization
91
#91
3 Frags +
it_is_crownGreat job. As a medic, love the hud, but on the bottom the line of ubercharge is bit annoying. Is their a way to disable it? But in overall, as I said, it's a great job.

Check out the customization file. You can see the alt meter on imgur.

AllealThis hud is beautiful.

My only comment is that I don't like the VS thing that's on the 12v12 and round end scoreboard. I don't think it works at all. Not sure how I feel about the round end panel being halved either.

I think the white is too white on the boxless version, but that's easy to change. Otherwise it's fantastic.

I will tweak the scoreboard further and probably merge the backgrounds.

[quote=it_is_crown]Great job. As a medic, love the hud, but on the bottom the line of ubercharge is bit annoying. Is their a way to disable it? But in overall, as I said, it's a great job.[/quote]
Check out the customization file. You can see the alt meter on imgur.

[quote=Alleal]This hud is beautiful.

My only comment is that I don't like the VS thing that's on the 12v12 and round end scoreboard. I don't think it works at all. Not sure how I feel about the round end panel being halved either.

I think the white is too white on the boxless version, but that's easy to change. Otherwise it's fantastic.[/quote]
I will tweak the scoreboard further and probably merge the backgrounds.
92
#92
0 Frags +

OK - i remove the meter on bottom. How can i get the same big ubercharge number back, not that little meter on top left?

EDIT: Is it even possible to make this? Like leave the number and remove the bottom meter without the alt meter?

OK - i remove the meter on bottom. How can i get the same big ubercharge number back, not that little meter on top left?

EDIT: Is it even possible to make this? Like leave the number and remove the bottom meter without the alt meter?
93
#93
0 Frags +
it_is_crownOK - i remove the meter on bottom. How can i get the same big ubercharge number back, not that little meter on top left?

EDIT: Is it even possible to make this? Like leave the number and remove the bottom meter without the alt meter?

Go into the original file (please dont use normal notepad, it wont have line breaks) and change visible to "0" under the normal "ChargeMeter" instance.

[quote=it_is_crown]OK - i remove the meter on bottom. How can i get the same big ubercharge number back, not that little meter on top left?

EDIT: Is it even possible to make this? Like leave the number and remove the bottom meter without the alt meter?[/quote]
Go into the original file (please dont use normal notepad, it wont have line breaks) and change visible to "0" under the normal "ChargeMeter" instance.
94
#94
2 Frags +
Zamblerthe spectator list is off-center ;o

Fixed the 4:3 spectator list. Here are the screenshots of all the scoreboards, including the two new ones: http://imgur.com/a/x3vTd

[quote=Zambler]
the spectator list is off-center ;o[/quote]
Fixed the 4:3 spectator list. Here are the screenshots of all the scoreboards, including the two new ones: http://imgur.com/a/x3vTd
95
#95
2 Frags +

Added shadows to the Blank version to improve visibility against bright surfaces. Please note that these are very light shadows. If you want to make them darker go into clientscheme and change the transparency value of "HudShadow".

Shadows for the lower version are on the way :)

I also added more instructions to the clientscheme.

Added shadows to the Blank version to improve visibility against bright surfaces. Please note that these are [i]very light[/i] shadows. If you want to make them darker go into clientscheme and change the transparency value of "HudShadow".

Shadows for the lower version are on the way :)

I also added more instructions to the clientscheme.
96
#96
1 Frags +

https://github.com/whayay/yA_HUD_custom_tweaks

This will be a way to share your own custom additions.

Added this since there was a request to transfer KNHUD crosshairs (on-hit display).
I ported fog's crosshair, please let me know if it's not working.

https://github.com/whayay/yA_HUD_custom_tweaks

This will be a way to share your own custom additions.

Added this since there was a request to transfer KNHUD crosshairs (on-hit display).
I ported fog's crosshair, please let me know if it's not working.
97
#97
1 Frags +

Just installed, it looks great! The numbers are clear, font is clean, medic info is very readable and in your face, and the scoreboard/spec hud are so sexy. However I'm not a fan of the name capitalization (why?) and the cp graphic; its too close to the bottom (maybe just me being too nit picky) and its too small. I can see this being an issue If you're in a backcap situation and you're trying to judge whether you'll cap first. Making it bigger would make it easier to judge. Idk if it's possible but I'd love it if a hud included numeric information about cap progress.

Just installed, it looks great! The numbers are clear, font is clean, medic info is very readable and in your face, and the scoreboard/spec hud are so sexy. However I'm not a fan of the name capitalization (why?) and the cp graphic; its too close to the bottom (maybe just me being too nit picky) and its too small. I can see this being an issue If you're in a backcap situation and you're trying to judge whether you'll cap first. Making it bigger would make it easier to judge. Idk if it's possible but I'd love it if a hud included numeric information about cap progress.
98
#98
0 Frags +

EDIT: GitHub issues should be resolved now, this should fix the line breaks not working in Notepad as well.

EDIT: GitHub issues should be resolved now, this should fix the line breaks not working in Notepad as well.
99
#99
0 Frags +

first hud that's actually made me break my pvhud/m0rehud exclusivity. I really love the no-boxes version layout and the fact it's a new hud with plain sans-serif fonts that don't look out of place/weird as fuck with tf2 man!

first hud that's actually made me break my pvhud/m0rehud exclusivity. I really love the no-boxes version layout and the fact it's a new hud with plain sans-serif fonts that don't look out of place/weird as fuck with tf2 man!
100
#100
0 Frags +

Hey bud, I'm really loving your hud :). One small thing I've noticed: When you receive new items, the notification [http://i.imgur.com/QaDifta.jpg] points you to the "pending alerts" message box (the one that's usually in the top right area of your main menu), but I don't appear to have one. Is this a mistake of my own or the hud?

Hey bud, I'm really loving your hud :). One small thing I've noticed: When you receive new items, the notification [http://i.imgur.com/QaDifta.jpg] points you to the "pending alerts" message box (the one that's usually in the top right area of your main menu), but I don't appear to have one. Is this a mistake of my own or the hud?
101
#101
1 Frags +

-Added the initial release of the Center Version.
-Made "Damage" color affect all the damage numbers.
-Various fixes regarding the vaccinator and shadows
-Added shadows to the disguise panels without BG
-Removed BG from FreezePanel
-Added "NoBox" version for sticky counter
-Removed "VS" from scoreboard
-More explanations included again

WhiskerBiscuitHey bud, I'm really loving your hud :). One small thing I've noticed: When you receive new items, the notification [http://i.imgur.com/QaDifta.jpg] points you to the "pending alerts" message box (the one that's usually in the top right area of your main menu), but I don't appear to have one. Is this a mistake of my own or the hud?

Does this happen every time you launch the game? I will look into this tomorrow.

dubiousfirst hud that's actually made me break my pvhud/m0rehud exclusivity. I really love the no-boxes version layout and the fact it's a new hud with plain sans-serif fonts that don't look out of place/weird as fuck with tf2 man!

Thanks! That's nice to hear. Be sure to give feedback and whatnot:)
I will make a post on ozfortress as well, if I can get the signup working tomorrow.

-Added the initial release of the Center Version.
-Made "Damage" color affect all the damage numbers.
-Various fixes regarding the vaccinator and shadows
-Added shadows to the disguise panels without BG
-Removed BG from FreezePanel
-Added "NoBox" version for sticky counter
-Removed "VS" from scoreboard
-More explanations included again


[quote=WhiskerBiscuit]Hey bud, I'm really loving your hud :). One small thing I've noticed: When you receive new items, the notification [http://i.imgur.com/QaDifta.jpg] points you to the "pending alerts" message box (the one that's usually in the top right area of your main menu), but I don't appear to have one. Is this a mistake of my own or the hud?[/quote]
Does this happen every time you launch the game? I will look into this tomorrow.

[quote=dubious]first hud that's actually made me break my pvhud/m0rehud exclusivity. I really love the no-boxes version layout and the fact it's a new hud with plain sans-serif fonts that don't look out of place/weird as fuck with tf2 man![/quote]
Thanks! That's nice to hear. Be sure to give feedback and whatnot:)
I will make a post on ozfortress as well, if I can get the signup working tomorrow.
102
#102
4 Frags +

Please add health pulses (buff and dying) that go behind the health text and I'll switch over to this in an instant

Please add health pulses (buff and dying) that go behind the health text and I'll switch over to this in an instant
103
#103
0 Frags +

I'm in love.

I'm in love.
104
#104
0 Frags +
ninjazzDoes this happen every time you launch the game? I will look into this tomorrow.

Doesn't appear so, actually. After updating to your latest, it does appear, but it appears in an odd position near the middle of my screen (or this is actually normal of course :D)
http://i.imgur.com/upVP2yn.jpg

[quote=ninjazz]Does this happen every time you launch the game? I will look into this tomorrow.[/quote]

Doesn't appear so, actually. After updating to your latest, it does appear, but it appears in an odd position near the middle of my screen (or this is actually normal of course :D)
http://i.imgur.com/upVP2yn.jpg
105
#105
0 Frags +

thank you :)

thank you :)
106
#106
0 Frags +

Doesn't appear so, actually. After updating to your latest, it does appear, but it appears in an odd position near the middle of my screen (or this is actually normal of course :D [/quote]

Yeah, wasn't intended to look like this :)
I temporarily added the news posts again so that you can check the notifications properly.

If anyone knows how to prevent the news post from showing first (over the two buttons) please let me know. I can make the news post invisible, but then the notification alarm doesn't show.

Doesn't appear so, actually. After updating to your latest, it does appear, but it appears in an odd position near the middle of my screen (or this is actually normal of course :D [/quote]

Yeah, wasn't intended to look like this :)
I temporarily added the news posts again so that you can check the notifications properly.

If anyone knows how to prevent the news post from showing first (over the two buttons) please let me know. I can make the news post invisible, but then the notification alarm doesn't show.
107
#107
1 Frags +
trogPlease add health pulses (buff and dying) that go behind the health text and I'll switch over to this in an instant

Do you mean like this?

http://i.imgur.com/LHSRXAm.jpg

If yes, then it's added as an alternative file in resource/ui now :D

EDIT: fixed some more bugs and made no-box demo/engineer counters default in Blank and Lower

[quote=trog]Please add health pulses (buff and dying) that go behind the health text and I'll switch over to this in an instant[/quote]

Do you mean like this?

[img]http://i.imgur.com/LHSRXAm.jpg[/img]

If yes, then it's added as an alternative file in resource/ui now :D

EDIT: fixed some more bugs and made no-box demo/engineer counters default in Blank and Lower
108
#108
0 Frags +

I have been using my slightly cusomized OMP hud for over a year now and have gotten real bored of it. Thx for giving us this awesome hud, I personally love the Black Box version.

Awesome.

I have been using my slightly cusomized OMP hud for over a year now and have gotten real bored of it. Thx for giving us this awesome hud, I personally love the Black Box version.

Awesome.
109
#109
2 Frags +

is there any way to get a outline overide? on the damage numbers :)

is there any way to get a outline overide? on the damage numbers :)
110
#110
3 Frags +
ninjazztrogPlease add health pulses (buff and dying) that go behind the health text and I'll switch over to this in an instant
Do you mean like this?

http://i.imgur.com/LHSRXAm.jpg

If yes, then it's added as an alternative file in resource/ui now :D

EDIT: fixed some more bugs and made no-box demo/engineer counters default in Blank and Lower

You are the greatest.

[quote=ninjazz][quote=trog]Please add health pulses (buff and dying) that go behind the health text and I'll switch over to this in an instant[/quote]

Do you mean like this?

http://i.imgur.com/LHSRXAm.jpg

If yes, then it's added as an alternative file in resource/ui now :D

EDIT: fixed some more bugs and made no-box demo/engineer counters default in Blank and Lower[/quote]

You are the greatest.
111
#111
5 Frags +
ishzbtis there any way to get a outline overide? on the dammage numbers :)

Added the font definitions for outlines in the clientscheme now. Download the newest version and then go into HudDamageAccount.res and change the font label.

Example: "Medium23" to "Medium23Outline"

Lemme know if that's what you meant :)

[quote=ishzbt]is there any way to get a outline overide? on the dammage numbers :)[/quote]
Added the font definitions for outlines in the clientscheme now. Download the newest version and then go into HudDamageAccount.res and change the font label.

Example: "Medium23" to "Medium23Outline"

Lemme know if that's what you meant :)
112
#112
2 Frags +
ninjazzishzbtis there any way to get a outline overide? on the dammage numbers :)Added the font definitions for outlines in the clientscheme now. Download the newest version and then go into HudDamageAccount.res and change the font label.

Example: "Medium23" to "Medium23Outline"

Lemme know if that's what you meant :)

I love you (no homo)

[quote=ninjazz][quote=ishzbt]is there any way to get a outline overide? on the dammage numbers :)[/quote]
Added the font definitions for outlines in the clientscheme now. Download the newest version and then go into HudDamageAccount.res and change the font label.

Example: "Medium23" to "Medium23Outline"

Lemme know if that's what you meant :)[/quote]

I love you (no homo)
113
#113
2 Frags +

I just started using it and I really like it.
Beautiful.

I just started using it and I really like it.
Beautiful.
114
#114
0 Frags +

Made the respawn time and server map time white by default now. You can change the color in client scheme under "Time". Also added shadows for visibility.

Made the respawn time and server map time white by default now. You can change the color in client scheme under "Time". Also added shadows for visibility.
115
#115
0 Frags +

For some reason I can't see anything in the hud.

[img=http://cloud-2.steampowered.com/ugc/884108337102251977/90570E08F772A1BA336425120581695648ED7C92/]

For some reason I can't see anything in the hud.

[img=http://cloud-2.steampowered.com/ugc/884108337102251977/90570E08F772A1BA336425120581695648ED7C92/]
116
#116
0 Frags +
DrakeMegrimFor some reason I can't see anything in the hud.

Which version are you using?

Please try deleting everything, re-downloading and re-installing.

[quote=DrakeMegrim]For some reason I can't see anything in the hud.

[/quote]
Which version are you using?

Please try deleting everything, re-downloading and re-installing.
117
#117
0 Frags +

Looks pretty good. I feel that the health/ammo could stand out a little better as I have a bit of trouble seeing them, however that can be down to my awful eyesight.

Looks pretty good. I feel that the health/ammo could stand out a little better as I have a bit of trouble seeing them, however that can be down to my awful eyesight.
118
#118
0 Frags +
T0mLooks pretty good. I feel that the health/ammo could stand out a little better as I have a bit of trouble seeing them, however that can be down to my awful eyesight.

I added the shadows a while ago to help with a bit that. You can increase the darkness of the shadows or you can change the color of the numbers altogether. Dive into the resource/clientscheme.res file. There are some values that you can tinker with :)

[quote=T0m]Looks pretty good. I feel that the health/ammo could stand out a little better as I have a bit of trouble seeing them, however that can be down to my awful eyesight.[/quote]
I added the shadows a while ago to help with a bit that. You can increase the darkness of the shadows or you can change the color of the numbers altogether. Dive into the resource/clientscheme.res file. There are some values that you can tinker with :)
119
#119
0 Frags +

I can't see my respawn time after updating to new version no mention of "Time" in clientscheme either.

I can't see my respawn time after updating to new version no mention of "Time" in clientscheme either.
120
#120
0 Frags +
randomirishladI can't see my respawn time after updating to new version no mention of "Time" in clientscheme either.

Took in the wrong clientscheme, sorry for the inconvenience. Should be fixed now :)

Also fixed the ammo shadow bug now.

[quote=randomirishlad]I can't see my respawn time after updating to new version no mention of "Time" in clientscheme either.[/quote]
Took in the wrong clientscheme, sorry for the inconvenience. Should be fixed now :)

Also fixed the ammo shadow bug now.
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