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Show your HUD modifications!
posted in Customization
1951
#1951
0 Frags +
whayayTreshIt looks really nice, but I don't think you can make the labels look like they are on an angle.It is theoretically possible with custom materials or font tinkering but it's REALLY unpractical.

So you couldn't just go into an image editor rotate a line of text, give it a transparent background, convert it into a vtf and use it that way?

[quote=whayay][quote=Tresh]It looks really nice, but I don't think you can make the labels look like they are on an angle.[/quote]
It is theoretically possible with custom materials or font tinkering but it's REALLY unpractical.[/quote]

So you couldn't just go into an image editor rotate a line of text, give it a transparent background, convert it into a vtf and use it that way?
1952
#1952
3 Frags +

Can´t decide which font to use. Would really appreciate your opinions. The one on top is the default Broesel font for HP and ammo.

http://i.imgur.com/HkMdHkA.jpg

Can´t decide which font to use. Would really appreciate your opinions. The one on top is the default Broesel font for HP and ammo.

[URL=http://imgur.com/HkMdHkA][IMG]http://i.imgur.com/HkMdHkA.jpg[/IMG][/URL]
1953
#1953
0 Frags +
La_maisonCan´t decide which font to use. Would really appreciate your opinions. The one on top is the default Broesel font for HP and ammo.

http://i.imgur.com/HkMdHkA.jpg

I really like the last one, just because I used that font in my first hud edit.

[quote=La_maison]Can´t decide which font to use. Would really appreciate your opinions. The one on top is the default Broesel font for HP and ammo.

[URL=http://imgur.com/HkMdHkA][IMG]http://i.imgur.com/HkMdHkA.jpg[/IMG][/URL][/quote]
I really like the last one, just because I used that font in my first hud edit.
1954
#1954
0 Frags +
La_maisonCan´t decide which font to use. Would really appreciate your opinions. The one on top is the default Broesel font for HP and ammo.

http://i.imgur.com/HkMdHkA.jpg

Second and last one look smexy

[quote=La_maison]Can´t decide which font to use. Would really appreciate your opinions. The one on top is the default Broesel font for HP and ammo.

[URL=http://imgur.com/HkMdHkA][IMG]http://i.imgur.com/HkMdHkA.jpg[/IMG][/URL][/quote]

Second and last one look smexy
1955
#1955
3 Frags +

Apart from the broesel font they all look super impractical

Apart from the broesel font they all look super impractical
1956
#1956
-1 Frags +
sfanTrying to think of ideas for a main menu with PS. How many of you guys like this?
http://puu.sh/8ypOg.jpg

Reminds me of persona 4 with the colors and font and p much everything

[quote=sfan]Trying to think of ideas for a main menu with PS. How many of you guys like this?
[img]http://puu.sh/8ypOg.jpg[/img][/quote]
Reminds me of persona 4 with the colors and font and p much everything
1957
#1957
4 Frags +

Hi, I wanted to try make it so that when my health is low there is a 2pixel red border around my screen, and when I'm buffed for it to be blue. Have tried, but really struggling. Was wondering if somebody would do it for me or show me what I need to do.
Here is what I would like it to look like (done in photoshop)

http://i.imgur.com/pfeXK4o.jpg

Here is a link to my hud - https://www.dropbox.com/s/vgluu0i7rffd0zf/lol.zip

Hi, I wanted to try make it so that when my health is low there is a 2pixel red border around my screen, and when I'm buffed for it to be blue. Have tried, but really struggling. Was wondering if somebody would do it for me or show me what I need to do.
Here is what I would like it to look like (done in photoshop)
[img]http://i.imgur.com/pfeXK4o.jpg[/img]

Here is a link to my hud - https://www.dropbox.com/s/vgluu0i7rffd0zf/lol.zip
1958
#1958
0 Frags +

messing with my scoreboard, still unsure what to do with it

http://i.imgur.com/QdYYJWs.jpg

messing with my scoreboard, still unsure what to do with it
[img]http://i.imgur.com/QdYYJWs.jpg[/img]
1959
#1959
0 Frags +
collycatmessing with my scoreboard, still unsure what to do with it
http://i.imgur.com/QdYYJWs.jpg

Just leave the scoreboard alone. You pretty much perfected it 2 versions ago.

However, how do you get the avatar to show up only for you?

[quote=collycat]messing with my scoreboard, still unsure what to do with it
[img]http://i.imgur.com/QdYYJWs.jpg[/img][/quote]
Just leave the scoreboard alone. You pretty much perfected it 2 versions ago.

However, how do you get the avatar to show up only for you?
1960
#1960
0 Frags +
Volodercollycatmessing with my scoreboard, still unsure what to do with it
http://i.imgur.com/QdYYJWs.jpg
Just leave the scoreboard alone. You pretty much perfected it 2 versions ago.

However, how do you get the avatar to show up only for you?

Those're bots. They don't have avatars.

[quote=Voloder][quote=collycat]messing with my scoreboard, still unsure what to do with it
[img]http://i.imgur.com/QdYYJWs.jpg[/img][/quote]
Just leave the scoreboard alone. You pretty much perfected it 2 versions ago.

However, how do you get the avatar to show up only for you?[/quote]

Those're bots. They don't have avatars.
1961
#1961
2 Frags +

These are the ideas I came up with for a Collaborative HUD with collycat based off of the main menu I posted a few days ago.

Images w/ descriptions.

These are the ideas I came up with for a Collaborative HUD with collycat based off of the main menu I posted a few days ago.

[url=http://imgur.com/a/lPQeV]Images w/ descriptions.[/url]
1962
#1962
-1 Frags +
sfanThese are the ideas I came up with for a Collaborative HUD with collycat based off of the main menu I posted a few days ago.

Images w/ descriptions.

Class selection, team selection and scoreboard look really good, although I'd experiment with circles instead of squares for class selection. The base hud doesn't look too good honestly. The shadows or whatever that is look weird, and I think the font size should be lowered.

[quote=sfan]These are the ideas I came up with for a Collaborative HUD with collycat based off of the main menu I posted a few days ago.

[url=http://imgur.com/a/lPQeV]Images w/ descriptions.[/url][/quote]
Class selection, team selection and scoreboard look really good, although I'd experiment with circles instead of squares for class selection. The base hud doesn't look too good honestly. The shadows or whatever that is look weird, and I think the font size should be lowered.
1963
#1963
-1 Frags +
Class selection, team selection and scoreboard look really good, although I'd experiment with circles instead of squares for class selection. The base hud doesn't look too good honestly. The shadows or whatever that is look weird, and I think the font size should be lowered.

I updated it and placed it right after the old one. I'll experiment with circles later, kinda tired haha.

[quote]Class selection, team selection and scoreboard look really good, although I'd experiment with circles instead of squares for class selection. The base hud doesn't look too good honestly. The shadows or whatever that is look weird, and I think the font size should be lowered.[/quote]

I updated it and placed it right after the old one. I'll experiment with circles later, kinda tired haha.
1964
#1964
0 Frags +
La_maisonCan´t decide which font to use. Would really appreciate your opinions. The one on top is the default Broesel font for HP and ammo.

http://i.imgur.com/HkMdHkA.jpg

second one is good

[quote=La_maison]Can´t decide which font to use. Would really appreciate your opinions. The one on top is the default Broesel font for HP and ammo.

[URL=http://imgur.com/HkMdHkA][IMG]http://i.imgur.com/HkMdHkA.jpg[/IMG][/URL][/quote]

second one is good
1965
#1965
-3 Frags +
sfanThese are the ideas I came up with for a Collaborative HUD with collycat based off of the main menu I posted a few days ago.

Images w/ descriptions.

i love the concept, but the health and ammo pos. could be lowered

[quote=sfan]These are the ideas I came up with for a Collaborative HUD with collycat based off of the main menu I posted a few days ago.

[url=http://imgur.com/a/lPQeV]Images w/ descriptions.[/url][/quote]
i love the concept, but the health and ammo pos. could be lowered
1966
#1966
-2 Frags +
reddsfanThese are the ideas I came up with for a Collaborative HUD with collycat based off of the main menu I posted a few days ago.

Images w/ descriptions.
i love the concept, but the health and ammo pos. could be lowered

holy shit if you like lowered huds so much why don't you learn how to lower them????

[quote=redd][quote=sfan]These are the ideas I came up with for a Collaborative HUD with collycat based off of the main menu I posted a few days ago.

[url=http://imgur.com/a/lPQeV]Images w/ descriptions.[/url][/quote]
i love the concept, but the health and ammo pos. could be lowered[/quote]

holy shit if you like lowered huds so much why don't you learn how to lower them????
1967
#1967
-1 Frags +
sfanThese are the ideas I came up with for a Collaborative HUD with collycat based off of the main menu I posted a few days ago.

Images w/ descriptions.

what in the world is the point in using concepts that can't be replicated in the real deal?

[quote=sfan]These are the ideas I came up with for a Collaborative HUD with collycat based off of the main menu I posted a few days ago.

[url=http://imgur.com/a/lPQeV]Images w/ descriptions.[/url][/quote]
what in the world is the point in using concepts that can't be replicated in the real deal?
1968
#1968
-1 Frags +
EricsfanThese are the ideas I came up with for a Collaborative HUD with collycat based off of the main menu I posted a few days ago.

Images w/ descriptions.
what in the world is the point in using concepts that can't be replicated in the real deal?

I'm starting work on it in a week, I just wanted to see what people thought of it.

[quote=Eric][quote=sfan]These are the ideas I came up with for a Collaborative HUD with collycat based off of the main menu I posted a few days ago.

[url=http://imgur.com/a/lPQeV]Images w/ descriptions.[/url][/quote]
what in the world is the point in using concepts that can't be replicated in the real deal?[/quote]

I'm starting work on it in a week, I just wanted to see what people thought of it.
1969
#1969
-1 Frags +
Chrom3w0lfreddsfanThese are the ideas I came up with for a Collaborative HUD with collycat based off of the main menu I posted a few days ago.

Images w/ descriptions.
i love the concept, but the health and ammo pos. could be lowered

holy shit if you like lowered huds so much why don't you learn how to lower them????

i do like lowered huds, but this isn't for me. i just thought it could use some re-positioning, but that's not my decision.

[quote=Chrom3w0lf][quote=redd][quote=sfan]These are the ideas I came up with for a Collaborative HUD with collycat based off of the main menu I posted a few days ago.

[url=http://imgur.com/a/lPQeV]Images w/ descriptions.[/url][/quote]
i love the concept, but the health and ammo pos. could be lowered[/quote]

holy shit if you like lowered huds so much why don't you learn how to lower them????[/quote]
i do like lowered huds, but this isn't for me. i just thought it could use some re-positioning, but that's not my decision.
1970
#1970
1 Frags +
sfanEricsfanThese are the ideas I came up with for a Collaborative HUD with collycat based off of the main menu I posted a few days ago.

Images w/ descriptions.
what in the world is the point in using concepts that can't be replicated in the real deal?

I'm starting work on it in a week, I just wanted to see what people thought of it.

it'd be a lot more useful to gauge public interest on concepts that are actually possible to execute. for example, the target id and control points look really cool, but since you cant actually have them in a hud, why use them in a mockup?

[quote=sfan][quote=Eric][quote=sfan]These are the ideas I came up with for a Collaborative HUD with collycat based off of the main menu I posted a few days ago.

[url=http://imgur.com/a/lPQeV]Images w/ descriptions.[/url][/quote]
what in the world is the point in using concepts that can't be replicated in the real deal?[/quote]

I'm starting work on it in a week, I just wanted to see what people thought of it.[/quote]
it'd be a lot more useful to gauge public interest on concepts that are actually possible to execute. for example, the target id and control points look really cool, but since you cant actually have them in a hud, why use them in a mockup?
1971
#1971
-2 Frags +
Ericthe target id and control points look really cool, but since you cant actually have them in a hud, why use them in a mockup?

Can you please explain why not? The target ids are extremely simple using a .vtf or even just imagepanels. Control points are trickier but again, custom .vtfs can be used.

[quote=Eric]the target id and control points look really cool, but since you cant actually have them in a hud, why use them in a mockup?[/quote]

Can you please explain why not? The target ids are extremely simple using a .vtf or even just imagepanels. Control points are trickier but again, custom .vtfs can be used.
1972
#1972
1 Frags +

http://i.imgur.com/9XdtHQF.jpg

Should prove helpful if all you want is an uber percentage.

Voloder: The reason the target id's aren't possible is because you cant make the position of the name label dependent on whether or not the person in the targetid is a medic or not. You also would not be able to make a background appear and disappear if you are being healed by a medic.

ie

http://i.imgur.com/5udz0nn.jpg

That is possible but that

http://i.imgur.com/1iq78D0.png

is not. (notice how the position of the name is shifted to the left when he is being healed)
I really wish it was possible and if someone finds a way please tell me.

[img]http://i.imgur.com/9XdtHQF.jpg[/img]
Should prove helpful if all you want is an uber percentage.

Voloder: The reason the target id's aren't possible is because you cant make the position of the name label dependent on whether or not the person in the targetid is a medic or not. You also would not be able to make a background appear and disappear if you are being healed by a medic.

ie
[img]http://i.imgur.com/5udz0nn.jpg[/img]
That is possible but that
[img]http://i.imgur.com/1iq78D0.png[/img]
is not. (notice how the position of the name is shifted to the left when he is being healed)
I really wish it was possible and if someone finds a way please tell me.
1973
#1973
0 Frags +

I'll tamper with it a bit. Using that concept, I might be able to put a background behind the percentage and place it to the right of the name, but I don't know how centered it would look.

I'll tamper with it a bit. Using that concept, I might be able to put a background behind the percentage and place it to the right of the name, but I don't know how centered it would look.
1974
#1974
0 Frags +
UltrazSo you couldn't just go into an image editor rotate a line of text, give it a transparent background, convert it into a vtf and use it that way?

It could be done that way, but the text color wouldn't change upon mouseover.

[quote=Ultraz]So you couldn't just go into an image editor rotate a line of text, give it a transparent background, convert it into a vtf and use it that way?[/quote]

It could be done that way, but the text color wouldn't change upon mouseover.
1975
#1975
2 Frags +
mousiopedid a thing with broesels base,twarsky hp and ammo, m0re´s damage numbers and meters,blackhud hudplayerclass and a bunch of minor changes and colors and medic charge meter and more shit i dont remember

download if anyone cares :https://dl.dropboxusercontent.com/u/49819530/hudmodcucaracha.rar

i dont know if im blind or or if you forgot the sticky counter but im not getting one

http://i.imgur.com/c55ITHU.jpg

[quote=mousiope]did a thing with broesels base,twarsky hp and ammo, m0re´s damage numbers and meters,blackhud hudplayerclass and a bunch of minor changes and colors and medic charge meter and more shit i dont remember


download if anyone cares :https://dl.dropboxusercontent.com/u/49819530/hudmodcucaracha.rar[/quote]

i dont know if im blind or or if you forgot the sticky counter but im not getting one
[img]http://i.imgur.com/c55ITHU.jpg[/img]
1976
#1976
4 Frags +

fuck i didnt knew people used that shit (i removed that..) ... i´ll fix that and the killstreak crap
FIX : https://dl.dropboxusercontent.com/u/49819530/hudmodcucarachafixed.rar

anyway, somewhat minor hudas iscariote mod

http://i.imgur.com/qIr5cVf.jpg

http://i.imgur.com/50aeAt0.jpg

http://i.imgur.com/kScI2Da.jpg

reworked hp and ammo, target id, scoreboard,color animations, damage numbers, hud death notice and damage and more shit i dont remember (just minor stuff)

https://dl.dropboxusercontent.com/u/49819530/hudmodchupacabra.rar

fuck i didnt knew people used that shit (i removed that..) ... i´ll fix that and the killstreak crap
FIX : https://dl.dropboxusercontent.com/u/49819530/hudmodcucarachafixed.rar

anyway, somewhat minor hudas iscariote mod
[IMG]http://i.imgur.com/qIr5cVf.jpg[/IMG]
[IMG]http://i.imgur.com/50aeAt0.jpg[/IMG]
[IMG]http://i.imgur.com/kScI2Da.jpg[/IMG]
reworked hp and ammo, target id, scoreboard,color animations, damage numbers, hud death notice and damage and more shit i dont remember (just minor stuff)

https://dl.dropboxusercontent.com/u/49819530/hudmodchupacabra.rar
1977
#1977
1 Frags +

http://i.imgur.com/rggRPjx.png

Not much to get excited about in itself, but as I am sick, I have been reworking my entire HUD to make it easily customizable. Not going into too much detail, but hopefully it is ready by the end of the month. Also spent all day messing with fonts to reaffirm my belief that Font Forge is indeed the devil.

[img]http://i.imgur.com/rggRPjx.png[/img]

Not much to get excited about in itself, but as I am sick, I have been reworking my entire HUD to make it easily customizable. Not going into too much detail, but hopefully it is ready by the end of the month. Also spent all day messing with fonts to reaffirm my belief that Font Forge is indeed the devil.
1978
#1978
-3 Frags +
Zimmyhttp://i.imgur.com/rggRPjx.png

Not much to get excited about in itself, but as I am sick, I have been reworking my entire HUD to make it easily customizable. Not going into too much detail, but hopefully it is ready by the end of the month. Also spent all day messing with fonts to reaffirm my belief that Font Forge is indeed the devil.

WHEN? :3

[quote=Zimmy][img]http://i.imgur.com/rggRPjx.png[/img]

Not much to get excited about in itself, but as I am sick, I have been reworking my entire HUD to make it easily customizable. Not going into too much detail, but hopefully it is ready by the end of the month. Also spent all day messing with fonts to reaffirm my belief that Font Forge is indeed the devil.[/quote]

WHEN? :3
1979
#1979
2 Frags +
RejfylWHEN? :3Zimmybut hopefully it is ready by the end of the month.
[quote=Rejfyl]WHEN? :3[/quote]
[quote=Zimmy]but hopefully it is ready by the end of the month.[/quote]
1980
#1980
-3 Frags +
VoloderRejfylWHEN? :3Zimmybut hopefully it is ready by the end of the month.

Sorry, haven't seen it.

[quote=Voloder][quote=Rejfyl]WHEN? :3[/quote]
[quote=Zimmy]but hopefully it is ready by the end of the month.[/quote][/quote]

Sorry, haven't seen it.
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