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Checking in on the RGL No Restrictions Sixes League
posted in News
Recurse
March 16, 2019

It has been a week since the Recharge Gaming League (RGL) commenced their brave foray into the toxic jungle of the 6v6 competitive scene with the debut season of the No Restriction Sixes League. At this critical juncture, we decided to check in with RGL founder sigafoo to see how this ambitious experiment is faring.

The RGL No Restrictions Sixes Pilot League brings Valve Matchmaking rules to the forefront of the competitive scene.

Following in the footsteps of the Prolander initiative, this league similarly continues RGL’s mission of encouraging change in the competitive TF2 scene -- in this case, by implementing the same ruleset that is currently limited to only the official Valve competitive matchmaking. This means no item whitelist, no class limits, no time limit, and a 3 round win limit for 5CP matches, among other changes.

We asked sigafoo to discuss the public reception for his latest innovative venture.

It's going well. We had the infographic up which I thought highlighted some information that we learned in the first week that really surprised me. We've had a really high turnout and only had 2 teams forfeited in the first week out of the 86 teams that registered.

From the players I've heard from, everyone enjoyed themselves, although they didn't like how quick the games are. People are so excited at how there's no strong meta, so they can do all of the crazy strats they want to do whether that's in a serious way or not. But we'll know more detail when we have our end-of-season survey.

The only people I've heard complain about the format is our Prolander players. We host pugs of No Restriction sixes and Prolander in our Discord, and I've had a couple times where we switch back and forth. One time I mentioned we'd be switching back to Prolander and they're like "thank god." Then again, I had another player who played RGL-Highlander Invite with me shoot me a message about how much fun he had playing in a No Restriction sixes scrim on Upward.

One other thing that I want to note, that I think is really interesting is that we have a division we're calling "Newbie" which is literally only teams with ONLY new players on it (this is different from our Open teams, which is like Steel level). Our Newbie division is a crazy 18 teams, while our open is a little over 20. To have like 5, or even 10, teams of completely new players is fantastic for any league these days, but to have almost 20 teams, who were not courted or pushed in through mixes but created teams on their own to play, is outstanding. It seems like this pilot league stuck some sort of nerve to get so many people to try it out.

sigafoo also gave some insight into his plans for what lies ahead for RGL.

The future for RGL is the same as it ever was: to support the evolution of TF2 and do our best to keep driving the community forward. What will happen with this format is...completely unknown. I had no expectations to run it after this season, as I assume the format would not do well. But we're going to listen to feedback, look at the results and go from there. If people liked it or maybe a modified version of it works, it's definitely something to strongly consider. We don't want to run too many leagues either, so we might retire Prolander for instance. Our goal is to find the best possible format, and if we strike something that's great, we're going to keep chasing after that.

Additionally, RGL will be holding a "pop-up league" for traditional competitive 6v6, involving 6 matches over a span of 3-4 weeks. Details will be announced soon™ on teamfortresstv.

Any players interested in No Restriction Sixes can obtain further information at mm.rgl.gg, as well as join active rosters until rosters lock on April 3rd.

1
#1
37 Frags +

i would check it out but the rules dont allow europeans :)

i would check it out but the rules dont allow europeans :)
2
#2
13 Frags +
DuMmTmi would check it out but the rules dont allow europeans :)

iirc each team can have up to 2 non-NA players with "reasonable" ping (I assume under 200)

[quote=DuMmTm]i would check it out but the rules dont allow europeans :)[/quote]
iirc each team can have up to 2 non-NA players with "reasonable" ping (I assume under 200)
3
#3
-38 Frags +
tuaDuMmTmi would check it out but the rules dont allow europeans :)iirc each team can have up to 2 non-NA players with "reasonable" ping (I assume under 200)

This is correct.

I believe we have a handful of EU people in the league. We had about 2-3 South American teams, that we, unfortunately, had to turn away.

We'd definitely consider expanding to the EU with this format if this league goes well.

[quote=tua][quote=DuMmTm]i would check it out but the rules dont allow europeans :)[/quote]
iirc each team can have up to 2 non-NA players with "reasonable" ping (I assume under 200)[/quote]

This is correct.

I believe we have a handful of EU people in the league. We had about 2-3 South American teams, that we, unfortunately, had to turn away.

We'd definitely consider expanding to the EU with this format if this league goes well.
4
#4
12 Frags +
Additionally, RGL will be holding a "pop-up league" for traditional competitive 6v6, involving 6 matches over a span of 3-4 weeks

????

[quote]Additionally, RGL will be holding a "pop-up league" for traditional competitive 6v6, involving 6 matches over a span of 3-4 weeks[/quote]

????
5
#5
80 Frags +

https://i.imgur.com/I1u856c.jpg

I'd like to propose a toast... To 6s elitists! Fuck highlander, fuck casuals but most of all, fuck RGL!

[img]https://i.imgur.com/I1u856c.jpg[/img]

I'd like to propose a toast... To 6s elitists! Fuck highlander, fuck casuals but most of all, fuck RGL!
6
#6
10 Frags +
Additionally, RGL will be holding a "pop-up league" for traditional competitive 6v6, involving 6 matches over a span of 3-4 weeks. Details will be announced soon™ on teamfortresstv.

This is an odd decision.

[quote]Additionally, RGL will be holding a "pop-up league" for traditional competitive 6v6, involving 6 matches over a span of 3-4 weeks. Details will be announced soon™ on teamfortresstv.[/quote]
This is an odd decision.
7
#7
23 Frags +
daybraekAdditionally, RGL will be holding a "pop-up league" for traditional competitive 6v6, involving 6 matches over a span of 3-4 weeks. Details will be announced soon™ on teamfortresstv.This is an odd decision.

Inb4 they use the unpopularity of a small new 6s league running concurrently with multiple other established leagues to make unrestricted 6s look more better

[quote=daybraek][quote]Additionally, RGL will be holding a "pop-up league" for traditional competitive 6v6, involving 6 matches over a span of 3-4 weeks. Details will be announced soon™ on teamfortresstv.[/quote]
This is an odd decision.[/quote]

Inb4 they use the unpopularity of a small new 6s league running concurrently with multiple other established leagues to make unrestricted 6s look more better
8
#8
24 Frags +

"brave foray into the toxic jungle of the 6v6 competitive scene"

????

I agree that there are a lot of toxic players in the 6v6 competitive scene but the word choice is just awful and if you think the difference between toxic players in 6v6 vs. RGL is not marginal, you're dead wrong

"We don't want to run too many leagues either, so we might retire Prolander for instance. Our goal is to find the best possible format, and if we strike something that's great, we're going to keep chasing after that."

Good news though, perhaps after the 6s popup, they'll reture 6s no restriction for standard 6s

"brave foray into the toxic jungle of the 6v6 competitive scene"

????

I agree that there are a lot of toxic players in the 6v6 competitive scene but the word choice is just awful and if you think the difference between toxic players in 6v6 vs. RGL is not marginal, you're dead wrong

"We don't want to run too many leagues either, so we might retire Prolander for instance. Our goal is to find the best possible format, and if we strike something that's great, we're going to keep chasing after that."

Good news though, perhaps after the 6s popup, they'll reture 6s no restriction for standard 6s
9
#9
-7 Frags +
Discord"brave foray into the toxic jungle of the 6v6 competitive scene"

????

I agree that there are a lot of toxic players in the 6v6 competitive scene but the word choice is just awful and if you think the difference between toxic players in 6v6 vs. RGL is not marginal, you're dead wrong

bruh i think its a yolk

[quote=Discord]"brave foray into the toxic jungle of the 6v6 competitive scene"

????

I agree that there are a lot of toxic players in the 6v6 competitive scene but the word choice is just awful and if you think the difference between toxic players in 6v6 vs. RGL is not marginal, you're dead wrong[/quote]

bruh i think its a yolk
10
#10
30 Frags +
Sigafoowho were not courted or pushed in through mixes but created teams on their own to play, is outstanding

Maybe it's just me but this seems to imply that newbie mix teams are somehow lesser than teams that formed on their own and that seems incredibly disrespectful towards the people that put so much work into making the newbie mix team drive happen, not to mention the newbie mix teams themselves.

[quote=Sigafoo]who were not courted or pushed in through mixes but created teams on their own to play, is outstanding[/quote]

Maybe it's just me but this seems to imply that newbie mix teams are somehow lesser than teams that formed on their own and that seems incredibly disrespectful towards the people that put so much work into making the newbie mix team drive happen, not to mention the newbie mix teams themselves.
11
#11
22 Frags +
JojoMaybe it's just me but this seems to imply that newbie mix teams are somehow lesser than teams that formed on their own and that seems incredibly disrespectful towards the people that put so much work into making the newbie mix team drive happen, not to mention the newbie mix teams themselves.

the engineer main is a disrespectful mong who would have thought.

[quote=Jojo]
Maybe it's just me but this seems to imply that newbie mix teams are somehow lesser than teams that formed on their own and that seems incredibly disrespectful towards the people that put so much work into making the newbie mix team drive happen, not to mention the newbie mix teams themselves.[/quote]

the engineer main is a disrespectful mong who would have thought.
12
#12
2 Frags +
Discordthe word choice is just awful

Why Don't You Start Writing Articles Discord

[quote=Discord]
the word choice is just awful
[/quote]
Why Don't You Start Writing Articles Discord
13
#13
-22 Frags +
JojoSigafoowho were not courted or pushed in through mixes but created teams on their own to play, is outstanding
Maybe it's just me but this seems to imply that newbie mix teams are somehow lesser than teams that formed on their own and that seems incredibly disrespectful towards the people that put so much work into making the newbie mix team drive happen, not to mention the newbie mix teams themselves.

I can understand how you can read it that way, but that's not at all the intention of the statement. I think the newbie mixes idea is fantastic and it's something we even are in talks about doing something similar because it's such a good idea.

I think having comp community driven newbie teams is fantastic and important because not every person is lucky enough to have 5 friends who also play tf2 and also want to get into comp. I was just simply pointing out these were not teams that originated from that type of system, but teams who were interested enough to create their own teams without any guidance or comp community support. Which is unusual, IMO, to get so many teams like that.

If we had say 5-10 community driven newbies teams and 5-10 new on their own. That wouldn't be as unusual, though still good/impressive

[quote=Jojo][quote=Sigafoo]who were not courted or pushed in through mixes but created teams on their own to play, is outstanding[/quote]

Maybe it's just me but this seems to imply that newbie mix teams are somehow lesser than teams that formed on their own and that seems incredibly disrespectful towards the people that put so much work into making the newbie mix team drive happen, not to mention the newbie mix teams themselves.[/quote]

I can understand how you can read it that way, but that's not at all the intention of the statement. I think the newbie mixes idea is fantastic and it's something we even are in talks about doing something similar because it's such a good idea.

I think having comp community driven newbie teams is fantastic and important because not every person is lucky enough to have 5 friends who also play tf2 and also want to get into comp. I was just simply pointing out these were not teams that originated from that type of system, but teams who were interested enough to create their own teams without any guidance or comp community support. Which is unusual, IMO, to get so many teams like that.

If we had say 5-10 community driven newbies teams and 5-10 new on their own. That wouldn't be as unusual, though still good/impressive
14
#14
-1 Frags +
RGL will be holding a "pop-up league" for traditional competitive 6v6, involving 6 matches over a span of 3-4 weeks

I smell a compromise on the horizon...

[quote]RGL will be holding a "pop-up league" for traditional competitive 6v6, involving 6 matches over a span of 3-4 weeks[/quote]

I smell a compromise on the horizon...
15
#15
15 Frags +
LegendaryRQARGL will be holding a "pop-up league" for traditional competitive 6v6, involving 6 matches over a span of 3-4 weeks
I smell a compromise on the horizon...

I smell misleading statistics on the horizon

[quote=LegendaryRQA][quote]RGL will be holding a "pop-up league" for traditional competitive 6v6, involving 6 matches over a span of 3-4 weeks[/quote]

I smell a compromise on the horizon...[/quote]

I smell misleading statistics on the horizon
16
#16
12 Frags +

damage control by post #3, classic sigafoo thread

damage control by post #3, classic sigafoo thread
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