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RGL No Restriction Sixes S1 W1: Pancake-Waffle Rifle vs RHDP
posted in Events
ETA
Completed
DATE
Wednesday, Mar 13th
TIME
10:00 PM EDT
STREAM
RGL
ABOUT

The pilot season for RGL-Invite No Restriction Sixes powered by MarketPlace.tf is about to kick off. Pancake Waffle Rifle and RHDP will battle it out in this first week on Gullywash. With no whitelist and no class limits, what strategies will we see from these teams?

The prize pool for invite is over $2,300, so these teams have a lot to fight for. Especially with this pilot league having such a short season, doing well every game is crucial to get your team to that top place finish.

Watch it live tonight at 9pm Eastern, with sigafoo and VoxDei casting & DolphiN on camera, at twitch.tv/RGLgg.

Invite Season Schedule:

  • Week 1 - March 13th - cp_gullywash_final1
  • Week 2 - March 20th - pl_upward
  • Week 3 - March 27th - cp_process_final
  • Week 4 - April 3rd - koth_viaduct
  • Week 5 - April 10th - cp_snakewater_final1
  • Semi-Finals - April 17th - BO3 (1 5cp, 1 PL, 1 Koth)
  • Grand Finals - April 24rd - BO3 (1 5cp, 1 PL, 1 Koth)
Match Page | Pancake Waffle Rifle | RHDP
1
#1
-10 Frags +

just why man

just why man
2
#2
22 Frags +
Tamirjust why manEvent PostThe prize pool for invite is over $2,300
[quote=Tamir]just why man[/quote]
[quote=Event Post]The prize pool for invite is over [b]$2,300[/b][/quote]
3
#3
2 Frags +
SpadesTamirjust why manEvent PostThe prize pool for invite is over $2,300

We also have 75+ teams playing in divisions without any cash prize. To put in perspective, ESEA and UGC (NA) have only about ~60 teams total in each.

And the most interesting part is that we have a "newbie" div that is 18 teams large, that is purely teams of six players with basically no comp experience. This is separate from our "Open" divs, which has around 22 teams.

It's been a long time since I've seen so many completely fresh teams in a league.

[quote=Spades][quote=Tamir]just why man[/quote]
[quote=Event Post]The prize pool for invite is over [b]$2,300[/b][/quote][/quote]

We also have 75+ teams playing in divisions without any cash prize. To put in perspective, ESEA and UGC (NA) have only about ~60 teams total in each.

And the most interesting part is that we have a "newbie" div that is 18 teams large, that is purely teams of six players with basically no comp experience. This is separate from our "Open" divs, which has around 22 teams.

It's been a long time since I've seen so many completely fresh teams in a league.
4
#4
-3 Frags +

This will be a great fun match to watch

This will be a great fun match to watch
5
#5
4 Frags +

the league is cool and all but for the map list, I know they're aiming for ingame maps but stock viaduct is disgusting.

the league is cool and all but for the map list, I know they're aiming for ingame maps but stock viaduct is disgusting.
6
#6
0 Frags +

yeah, everything's great but stock viaduct

yeah, everything's great but stock viaduct
7
#7
0 Frags +

over/under on demos: 5

over/under on demos: 5
8
#8
2 Frags +

RHDP CLASS COMPOSITION THEORYCRAFT LEAKED
https://www.twitch.tv/videos/394622065?t=02h33m13s

Show Content
6 huntsmans
RHDP CLASS COMPOSITION THEORYCRAFT LEAKED
https://www.twitch.tv/videos/394622065?t=02h33m13s

[spoiler]6 huntsmans[/spoiler]
9
#9
-2 Frags +
catman1900the league is cool and all but for the map list, I know they're aiming for ingame maps but stock viaduct is disgusting.

I don't disagree, I'm very much on the edge about the original viaduct. The thing that I think is good about stock viaduct is that connector is filled in actually helps allow flex classes to see more play and be more viable. Whereas in Product, the soldier completely dominates that area.

I was planning on reaching out to a map maker to see if we could take Product, but make connector closer to the original. So then the version we could use is basically koth_viaduct, except for being symmetrical and other fixes that the map makers have put in over the years.

[quote=catman1900]the league is cool and all but for the map list, I know they're aiming for ingame maps but stock viaduct is disgusting.[/quote]

I don't disagree, I'm very much on the edge about the original viaduct. The thing that I think is good about stock viaduct is that connector is filled in actually helps allow flex classes to see more play and be more viable. Whereas in Product, the soldier completely dominates that area.

I was planning on reaching out to a map maker to see if we could take Product, but make connector closer to the original. So then the version we could use is basically koth_viaduct, except for being symmetrical and other fixes that the map makers have put in over the years.
10
#10
0 Frags +
sigafoocatman1900the league is cool and all but for the map list, I know they're aiming for ingame maps but stock viaduct is disgusting.
I don't disagree, I'm very much on the edge about the original viaduct. The thing that I think is good about stock viaduct is that connector is filled in actually helps allow flex classes to see more play and be more viable. Whereas in Product, the soldier completely dominates that area.

I was planning on reaching out to a map maker to see if we could take Product, but make connector closer to the original. So then the version we could use is basically koth_viaduct, except for being symmetrical and other fixes that the map makers have put in over the years.

bats are also quite stupid on stock viaduct.

[quote=sigafoo][quote=catman1900]the league is cool and all but for the map list, I know they're aiming for ingame maps but stock viaduct is disgusting.[/quote]

I don't disagree, I'm very much on the edge about the original viaduct. The thing that I think is good about stock viaduct is that connector is filled in actually helps allow flex classes to see more play and be more viable. Whereas in Product, the soldier completely dominates that area.

I was planning on reaching out to a map maker to see if we could take Product, but make connector closer to the original. So then the version we could use is basically koth_viaduct, except for being symmetrical and other fixes that the map makers have put in over the years.[/quote]
bats are also quite stupid on stock viaduct.
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