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TF2 update for 10/27/17 (10/28/17 UTC)
1
#1
Patch Notes
0 Frags +

Via HLDS:

Valve- Updated the Case Global Unusual Effects to draw from a pool of previous years' Halloween Unusual effects during the Scream Fortress IX event. This applies to all cosmetic cases.
- Fixed all classes doing 3x damage when landing on enemies
- Fixed the Flare Contract Bonus Objective requiring mini-crit kills instead of crit kills
- Made it easier to score "defend an objective" style Contract objectives
- Lowered the requirements for the Amputator Contract's bonus objectives
- Fixed a case where players standing directly in front of the Pyro would not get burned
- Fixed a bug related to the Medi Gun and changing class/loadout while being healed
- Updated Mann vs. Machine
- Removed the "Faster recharge rate" upgrades from The Dragon's Fury
- Fixed the missing "Increased Airblast Push Force" upgrade on The Dragon's Fury

------------------------

Amended from the 10/30/17 (10/31/17 UTC) update:

Valve- Fixed the new airblast not honoring airblast vulnerability modifiers on Mann vs. Machine bots
- Fixed the new airblast not benefiting from the airblast force upgrade in Mann vs. Machine
- Fixed The Mantreads not properly granting airblast resistance

Rumor has it:

- Size is close to 10 MB

Via [URL=https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds]HLDS[/URL]:

[quote=Valve]- Updated the Case Global Unusual Effects to draw from a pool of previous years' Halloween Unusual effects during the Scream Fortress IX event. This applies to all cosmetic cases.
- Fixed all classes doing 3x damage when landing on enemies
- Fixed the Flare Contract Bonus Objective requiring mini-crit kills instead of crit kills
- Made it easier to score "defend an objective" style Contract objectives
- Lowered the requirements for the Amputator Contract's bonus objectives
- Fixed a case where players standing directly in front of the Pyro would not get burned
- Fixed a bug related to the Medi Gun and changing class/loadout while being healed
- Updated Mann vs. Machine
- Removed the "Faster recharge rate" upgrades from The Dragon's Fury
- Fixed the missing "Increased Airblast Push Force" upgrade on The Dragon's Fury[/quote]

------------------------

[b][u]Amended from the 10/30/17 (10/31/17 UTC) update:[/u][/b]

[quote=Valve]- Fixed the new airblast not honoring airblast vulnerability modifiers on Mann vs. Machine bots
- Fixed the new airblast not benefiting from the airblast force upgrade in Mann vs. Machine
- Fixed The Mantreads not properly granting airblast resistance[/quote]

Rumor has it:

- Size is close to 10 MB
2
#2
11 Frags +

- Fixed a case where players standing directly in front of the Pyro would not get burned
ty game

- Fixed a case where players standing directly in front of the Pyro would not get burned
ty game
3
#3
23 Frags +
wickedplayer494Via HLDS:
Valve- Fixed all classes doing 3x damage when landing on enemies

But is the air control fixed?

[quote=wickedplayer494]Via [URL=https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds]HLDS[/URL]:

[quote=Valve]- Fixed all classes doing 3x damage when landing on enemies[/quote][/quote]
But is the air control fixed?
4
#4
28 Frags +

its nice that valve has been putting out consistent bug fixes over the last week

its nice that valve has been putting out consistent bug fixes over the last week
5
#5
19 Frags +

Good stuff, really happy that the tf2 team has been pushing these bugs fixes out more often.

Good stuff, really happy that the tf2 team has been pushing these bugs fixes out more often.
6
#6
-13 Frags +

dragons fury nerf already wtf. TF Team are on top of their game. unprecedented.

edit: nvm the dragons fury thing is mvm only. flame bugs being partly fixed along with mantreads is still very nice though

dragons fury nerf already wtf. TF Team are on top of their game. unprecedented.

edit: nvm the dragons fury thing is mvm only. flame bugs being partly fixed along with mantreads is still very nice though
7
#7
4 Frags +

is it just me or is this kill players that are spooked bonus objective taking fucking forever i literally find like 1 spooked player per match.

is it just me or is this kill players that are spooked bonus objective taking fucking forever i literally find like 1 spooked player per match.
8
#8
2 Frags +
springrollsis it just me or is this kill players that are spooked bonus objective taking fucking forever i literally find like 1 spooked player per match.

Either people have learned about the map ghosts, or they're lucky enough not to bumble into them

[quote=springrolls]is it just me or is this kill players that are spooked bonus objective taking fucking forever i literally find like 1 spooked player per match.[/quote]

Either people have learned about the map ghosts, or they're lucky enough not to bumble into them
9
#9
3 Frags +

there was a second update? a server booted me off for another update like 10 minutes after i had to update

there was a second update? a server booted me off for another update like 10 minutes after i had to update
10
#10
2 Frags +

yeah it happened again

yeah it happened again
11
#11
tf2pickup.pl
3 Frags +

Yup they missed some files in the first update

Yup they missed some files in the first update
12
#12
3 Frags +
Kraytspringrollsis it just me or is this kill players that are spooked bonus objective taking fucking forever i literally find like 1 spooked player per match.
Either people have learned about the map ghosts, or they're lucky enough not to bumble into them

koth_harvest_event is the only map where I consistently see spooked people and it's because the ghost appears on the control point pretty often

[quote=Krayt][quote=springrolls]is it just me or is this kill players that are spooked bonus objective taking fucking forever i literally find like 1 spooked player per match.[/quote]

Either people have learned about the map ghosts, or they're lucky enough not to bumble into them[/quote]
koth_harvest_event is the only map where I consistently see spooked people and it's because the ghost appears on the control point pretty often
13
#13
cp_granary_pro
38 Frags +

FIX THE STICKY DET BUG

FIX THE STICKY DET BUG
14
#14
-3 Frags +
Valve- Fixed all classes doing 3x damage when landing on enemies

Huh, they fixed this by outright removing that attribute from the Thermal Thruster. Now it only has the knockback effect.

[quote=Valve]- Fixed all classes doing 3x damage when landing on enemies[/quote]
Huh, they fixed this by outright removing that attribute from the Thermal Thruster. Now it only has the knockback effect.
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