Upvote Upvoted 141 Downvote Downvoted
1 2 3 4
cfg.tf
posted in Customization
31
#31
7 Frags +

Anyone have benchmarks comparing felik's low end cfg to the standard one?

Anyone have benchmarks comparing felik's low end cfg to the standard one?
32
#32
2 Frags +

This looks awesome, but I have like 2 things that maybe you should consider adding:
Transparent Viewmodels, and the Surfaceproperties.txt that removes the dust from when feet hit the ground.
Also this is something i have in my config that you might also consider adding:
I turn on mat_filterlightmaps 1 in my autoexec, then turn it off in each of my class-specific configs to get the minecraft-esque lighting effect
Also if there were some easy way to install vtf crosshairs and use them with the crosshair switcher that would be awesome too

This looks awesome, but I have like 2 things that maybe you should consider adding:
Transparent Viewmodels, and the Surfaceproperties.txt that removes the dust from when feet hit the ground.
Also this is something i have in my config that you might also consider adding:
I turn on mat_filterlightmaps 1 in my autoexec, then turn it off in each of my class-specific configs to get the minecraft-esque lighting effect
Also if there were some easy way to install vtf crosshairs and use them with the crosshair switcher that would be awesome too
33
#33
match.tf
5 Frags +
everybodydothedinosaurThis looks awesome, but I have like 2 things that maybe you should consider adding:
Transparent Viewmodels, and the Surfaceproperties.txt that removes the dust from when feet hit the ground.
Also this is something i have in my config that you might also consider adding:
I turn on mat_filterlightmaps 1 in my autoexec, then turn it off in each of my class-specific configs to get the minecraft-esque lighting effect
Also if there were some easy way to install vtf crosshairs and use them with the crosshair switcher that would be awesome too

Surfaceproperties.txt is already there under "Custon files" tab.

There is no way I can add Transparent Viewmodels now and any time soon because it requires existing HUD editing. Assuming we have no idea what HUD does a player have (if there is any), we are unable to modify its files.
As for the vtf crosshairs, I'm not sure if I can make it work since as far as I know, crosshair switcher is using a bit different way to change crosshair. It may be possible, but that a lot of work and I'm not promising to make it soon.

I'm definitely going to add class-specific custom settings though.

[quote=everybodydothedinosaur]This looks awesome, but I have like 2 things that maybe you should consider adding:
Transparent Viewmodels, and the Surfaceproperties.txt that removes the dust from when feet hit the ground.
Also this is something i have in my config that you might also consider adding:
I turn on mat_filterlightmaps 1 in my autoexec, then turn it off in each of my class-specific configs to get the minecraft-esque lighting effect
Also if there were some easy way to install vtf crosshairs and use them with the crosshair switcher that would be awesome too[/quote]

Surfaceproperties.txt is already there under "Custon files" tab.

There is no way I can add Transparent Viewmodels now and any time soon because it requires existing HUD editing. Assuming we have no idea what HUD does a player have (if there is any), we are unable to modify its files.
As for the vtf crosshairs, I'm not sure if I can make it work since as far as I know, crosshair switcher is using a bit different way to change crosshair. It may be possible, but that a lot of work and I'm not promising to make it soon.

I'm definitely going to add class-specific custom settings though.
34
#34
match.tf
3 Frags +

You can now select minimal viewmodels in crosshairswitcher settings.

You can now select minimal viewmodels in crosshairswitcher settings.
35
#35
3 Frags +
flyingbuddyAnyone have benchmarks comparing felik's low end cfg to the standard one?

It's nothing. It's just sets stuff really low for integrated/low profile GPUs where you might be GPU limited.

Show Content
// Modifications to autoexec for low end GPUs.

r_lod 2
r_flex 0
r_eyes 0
r_teeth 0
mat_phong 0
r_rootlod 2
mat_picmip 2
mat_bumpmap 0
mat_dxlevel 80
mat_specular 0
r_worldlights 0
mat_parallaxmap 0
rope_rendersolid 0
mat_filtertextures 0
mat_filterlightmaps 0

i5-4670k 4GHz
GTX 760
Since lowend.cfg wants to force dx80, I did them all with dx80 and dx81.

Show Content
felik_base dx80
2639 frames 13.338 seconds 197.86 fps ( 5.05 ms/f) 11.981 fps variability
2639 frames 13.472 seconds 195.88 fps ( 5.11 ms/f) 12.155 fps variability
2639 frames 13.402 seconds 196.91 fps ( 5.08 ms/f) 13.514 fps variability

felik_lowend dx80
2639 frames 12.975 seconds 203.39 fps ( 4.92 ms/f) 13.565 fps variability
2639 frames 12.981 seconds 203.30 fps ( 4.92 ms/f) 12.596 fps variability
2639 frames 13.021 seconds 202.67 fps ( 4.93 ms/f) 12.486 fps variability

cm_hq dx80
2639 frames 13.302 seconds 198.39 fps ( 5.04 ms/f) 13.105 fps variability
2639 frames 13.323 seconds 198.07 fps ( 5.05 ms/f) 11.816 fps variability
2639 frames 13.288 seconds 198.60 fps ( 5.04 ms/f) 12.075 fps variability

cm_toaster dx80
2639 frames 13.561 seconds 194.61 fps ( 5.14 ms/f) 12.147 fps variability
2639 frames 13.554 seconds 194.70 fps ( 5.14 ms/f) 12.523 fps variability
2639 frames 13.698 seconds 192.66 fps ( 5.19 ms/f) 13.817 fps variability

felik_base dx81
2639 frames 13.240 seconds 199.33 fps ( 5.02 ms/f) 12.493 fps variability
2639 frames 13.225 seconds 199.55 fps ( 5.01 ms/f) 12.169 fps variability
2639 frames 13.312 seconds 198.24 fps ( 5.04 ms/f) 14.022 fps variability

felik_lowend dx81
2639 frames 13.514 seconds 195.28 fps ( 5.12 ms/f) 12.974 fps variability
2639 frames 13.277 seconds 198.77 fps ( 5.03 ms/f) 12.134 fps variability
2639 frames 13.322 seconds 198.10 fps ( 5.05 ms/f) 12.400 fps variability

cm_hq dx81
2639 frames 13.528 seconds 195.08 fps ( 5.13 ms/f) 12.130 fps variability
2639 frames 13.471 seconds 195.91 fps ( 5.10 ms/f) 12.611 fps variability
2639 frames 13.510 seconds 195.34 fps ( 5.12 ms/f) 13.696 fps variability

cm_toaster 81
2639 frames 13.404 seconds 196.87 fps ( 5.08 ms/f) 11.635 fps variability
2639 frames 13.581 seconds 194.32 fps ( 5.15 ms/f) 11.940 fps variability
2639 frames 13.378 seconds 197.27 fps ( 5.07 ms/f) 13.065 fps variability
[quote=flyingbuddy]Anyone have benchmarks comparing felik's low end cfg to the standard one?[/quote]
It's nothing. It's just sets stuff really low for integrated/low profile GPUs where you might be GPU limited.

[spoiler]// Modifications to autoexec for low end GPUs.

r_lod 2
r_flex 0
r_eyes 0
r_teeth 0
mat_phong 0
r_rootlod 2
mat_picmip 2
mat_bumpmap 0
mat_dxlevel 80
mat_specular 0
r_worldlights 0
mat_parallaxmap 0
rope_rendersolid 0
mat_filtertextures 0
mat_filterlightmaps 0[/spoiler]

i5-4670k 4GHz
GTX 760
Since lowend.cfg wants to force dx80, I did them all with dx80 and dx81.
[spoiler]
felik_base dx80
2639 frames 13.338 seconds 197.86 fps ( 5.05 ms/f) 11.981 fps variability
2639 frames 13.472 seconds 195.88 fps ( 5.11 ms/f) 12.155 fps variability
2639 frames 13.402 seconds 196.91 fps ( 5.08 ms/f) 13.514 fps variability

felik_lowend dx80
2639 frames 12.975 seconds 203.39 fps ( 4.92 ms/f) 13.565 fps variability
2639 frames 12.981 seconds 203.30 fps ( 4.92 ms/f) 12.596 fps variability
2639 frames 13.021 seconds 202.67 fps ( 4.93 ms/f) 12.486 fps variability

cm_hq dx80
2639 frames 13.302 seconds 198.39 fps ( 5.04 ms/f) 13.105 fps variability
2639 frames 13.323 seconds 198.07 fps ( 5.05 ms/f) 11.816 fps variability
2639 frames 13.288 seconds 198.60 fps ( 5.04 ms/f) 12.075 fps variability

cm_toaster dx80
2639 frames 13.561 seconds 194.61 fps ( 5.14 ms/f) 12.147 fps variability
2639 frames 13.554 seconds 194.70 fps ( 5.14 ms/f) 12.523 fps variability
2639 frames 13.698 seconds 192.66 fps ( 5.19 ms/f) 13.817 fps variability

felik_base dx81
2639 frames 13.240 seconds 199.33 fps ( 5.02 ms/f) 12.493 fps variability
2639 frames 13.225 seconds 199.55 fps ( 5.01 ms/f) 12.169 fps variability
2639 frames 13.312 seconds 198.24 fps ( 5.04 ms/f) 14.022 fps variability

felik_lowend dx81
2639 frames 13.514 seconds 195.28 fps ( 5.12 ms/f) 12.974 fps variability
2639 frames 13.277 seconds 198.77 fps ( 5.03 ms/f) 12.134 fps variability
2639 frames 13.322 seconds 198.10 fps ( 5.05 ms/f) 12.400 fps variability

cm_hq dx81
2639 frames 13.528 seconds 195.08 fps ( 5.13 ms/f) 12.130 fps variability
2639 frames 13.471 seconds 195.91 fps ( 5.10 ms/f) 12.611 fps variability
2639 frames 13.510 seconds 195.34 fps ( 5.12 ms/f) 13.696 fps variability

cm_toaster 81
2639 frames 13.404 seconds 196.87 fps ( 5.08 ms/f) 11.635 fps variability
2639 frames 13.581 seconds 194.32 fps ( 5.15 ms/f) 11.940 fps variability
2639 frames 13.378 seconds 197.27 fps ( 5.07 ms/f) 13.065 fps variability[/spoiler]
36
#36
match.tf
10 Frags +

Small update. The amount of developers has now increased to 3!
Huge thanks to maximsmol for reworking the majority of garbage "client-backend" code and configs. xiyzzc is still doing his best to make the site look better.

2.2.3 Update

  • Class-specific settings. Set any binds for any class you want.
  • Config preview zoom. You can now click on config preview images to look at all the details closely.
  • More launch options. Added an optional select of -novid and -console.
  • You can now select between resolution presets if you want to run the game in lower resolution.
  • Added tips on how to disable flames for Pyro while using crosshair switcher.
  • Reworked most of the configs to have more clean aliases and added more cvars (disabling annoying popups like when you run the game mode for the first time, etc.).
  • Added cool big button instead of old little green button somewhere.
  • Added fancy global overlay - every page of the site now has a spinning tf logo while loading. And it has the different color for each part of the site too!
  • Improved the look of config repository, added a bit of configs (big thanks to flyingbuddy for providing a lot of Jasmine Tea players' custom stuff)
  • Minor design tweaks
  • Improved the look of server config generator. replaced boolean settings with "yes/no" instead of 1/0
  • 200 commits hype!
Small update. The amount of developers has now increased to 3!
Huge thanks to maximsmol for reworking the majority of garbage "client-backend" code and configs. xiyzzc is still doing his best to make the site look better.

[b]2.2.3[/b] Update

[list]
[*] Class-specific settings. Set any binds for any class you want.
[*] Config preview zoom. You can now click on config preview images to look at all the details closely.
[*] More launch options. Added an optional select of -novid and -console.
[*] You can now select between resolution presets if you want to run the game in lower resolution.
[*] Added tips on how to disable flames for Pyro while using crosshair switcher.
[*] Reworked most of the configs to have more clean aliases and added more cvars (disabling annoying popups like when you run the game mode for the first time, etc.).
[*] Added cool big button instead of old little green button somewhere.
[*] Added fancy global overlay - every page of the site now has a spinning tf logo while loading. And it has the different color for each part of the site too!
[*] Improved the look of config repository, added a bit of configs (big thanks to flyingbuddy for providing a lot of Jasmine Tea players' custom stuff)
[*] Minor design tweaks
[*] Improved the look of server config generator. replaced boolean settings with "yes/no" instead of 1/0
[*] 200 commits hype!
[/list]
37
#37
2 Frags +

crosshairswitcher doesnt change viewmodel fov from slot to slot just so you know

crosshairswitcher doesnt change viewmodel fov from slot to slot just so you know
38
#38
3 Frags +

I recommend setting fps_max to any high value below 1000 because otherwise offline servers get all sorts of weird timing issues.

I recommend setting fps_max to any high value below 1000 because otherwise offline servers get all sorts of weird timing issues.
39
#39
1 Frags +

Woow dude nice work

Woow dude nice work
40
#40
match.tf
2 Frags +
AsecI recommend setting fps_max to any high value below 1000 because otherwise offline servers get all sorts of weird timing issues.

I still don't get how this works. This happened to me only when I had sv_cheats 1 on an offline server. fps_max didn't do anything with this issue at all (in my case)
https://www.youtube.com/watch?v=VLqiw_UoMe4

[quote=Asec]I recommend setting fps_max to any high value below 1000 because otherwise offline servers get all sorts of weird timing issues.[/quote]

I still don't get how this works. This happened to me only when I had sv_cheats 1 on an offline server. fps_max didn't do anything with this issue at all (in my case)
https://www.youtube.com/watch?v=VLqiw_UoMe4
41
#41
match.tf
4 Frags +

A tiny but important update that made me suffer for several days.

2.2.5

  • HUDs support. We now support several HUDs, more coming up very soon. This feature is in a kind of a beta state, it may slow down the progress bar so don't worry if you don't see the percentage.
  • Fixed class changer throwing an error if no crosshair switcher selected
  • Added medigun check script
  • User input is now being saved, never loose your settings if you close the tab anymore! (may not work flawlessly for some fields). Use "Reset" button to return to defaults.
  • Fixed hugs.tf and essentials.tf images pointing towards huds.tf (thanks Llewxamris).

SourceMod and Metamod support coming up next. We can now include a shitload of files so, basically every custom thing is now possible.

A tiny but important update that made me suffer for several days.

[b]2.2.5[/b]

[list]
[*] HUDs support. We now support several HUDs, more coming up very soon. This feature is in a kind of a beta state, it may slow down the progress bar so don't worry if you don't see the percentage.
[*] Fixed class changer throwing an error if no crosshair switcher selected
[*] Added medigun check script
[*] User input is now being saved, never loose your settings if you close the tab anymore! (may not work flawlessly for some fields). Use "Reset" button to return to defaults.
[*] Fixed hugs.tf and essentials.tf images pointing towards huds.tf (thanks Llewxamris).
[/list]

SourceMod and Metamod support coming up next. We can now include a shitload of files so, basically every custom thing is now possible.
42
#42
1 Frags +

TLR and Thalash's configs are swapped

Also, is Paulsen supposed to be listed twice?

TLR and Thalash's configs are swapped

Also, is Paulsen supposed to be listed twice?
43
#43
match.tf
4 Frags +
bleghfarecTLR and Thalash's configs are swapped

Also, is Paulsen supposed to be listed twice?

woops, I was sleepy, fixed now (may appear on site in several minutes).

[quote=bleghfarec]TLR and Thalash's configs are swapped

Also, is Paulsen supposed to be listed twice?[/quote]

woops, I was sleepy, fixed now (may appear on site in several minutes).
44
#44
match.tf
4 Frags +

The Firefox hitsound bug is back and I have no idea how to fix it now. You can't pick hitsounds in Firefox, sorry guys. Will try to fix soon.

The Firefox hitsound bug is back and I have no idea how to fix it now. You can't pick hitsounds in Firefox, sorry guys. Will try to fix soon.
45
#45
match.tf
8 Frags +

Your daily doze of updates:

2.3.0:

  • Crosshair switcher now has crosshair previews.
  • Added a missing option for default crosshairs.
  • Option to force graphic features that configs usually let you enable by uncommenting (gibs, facial features, etc)
  • More HUDs, very easy and fine looking previews provided by huds.tf (hopefully, this will not cause any problems).
  • Improved visuals and performance.
  • Fixed several typos, improved some text.
  • The main page is now slightly more fancy.
  • Saving feature is disabled now, it was too buggy, might be back in another form later.
  • Updated no hats mod to the lastest version

If anyone knows how can I contact omni, please hit me up, we have something to discuss about huds.tf and hit.tf. He does not respond or ignores my friend request on purpose.

EDIT: If you want to see HUD previews, you might want to allow this page to display unsafe content (Chrome may block it for the first time, - don't worry, it's just huds.tf working via http instead of https.

Your daily doze of updates:

[b]2.3.0[/b]:
[list]
[*] Crosshair switcher now has crosshair previews.
[*] Added a missing option for default crosshairs.
[*] Option to force graphic features that configs usually let you enable by uncommenting (gibs, facial features, etc)
[*] More HUDs, very easy and fine looking previews provided by huds.tf (hopefully, this will not cause any problems).
[*] Improved visuals and performance.
[*] Fixed several typos, improved some text.
[*] The main page is now slightly more fancy.
[*] Saving feature is disabled now, it was too buggy, might be back in another form later.
[*] Updated no hats mod to the lastest version
[/list]

If anyone knows how can I contact omni, please hit me up, we have something to discuss about huds.tf and hit.tf. He does not respond or ignores my friend request on purpose.

EDIT: If you want to see HUD previews, you might want to allow this page to display unsafe content (Chrome may block it for the first time, - don't worry, it's just huds.tf working via http instead of https.
46
#46
2 Frags +

It would be very cool if you could find a way to implement vtf crosshair customization since so many people stuggle doing it

also can you add the option to chose which no explosion scripts i want since i've seen 4 different kinds
explosions_pyro_pool.vpk
explosions_2colours.vpk
explosions_muzzle_flash.vpk
explosions_original.vpk

It would be very cool if you could find a way to implement vtf crosshair customization since so many people stuggle doing it

also can you add the option to chose which no explosion scripts i want since i've seen 4 different kinds
explosions_pyro_pool.vpk
explosions_2colours.vpk
explosions_muzzle_flash.vpk
explosions_original.vpk
47
#47
2 Frags +
200Suddenly someone on reddit linked me to this gem. Most configs are proably old, but oh my god, thats a lot of them. Actually, there are even some configs uploaded in 2017.

No problem mate. Keep it up!

[quote=200]Suddenly someone on reddit linked me to [url=http://www.gamingcfg.com/game/tf2]this gem[/url]. Most configs are proably old, but oh my god, thats a lot of them. Actually, there are even some configs uploaded in 2017.[/quote]
No problem mate. Keep it up!
48
#48
3 Frags +

My config seems pretty watered down on this site, it's also out of date (2.3.3, current as of this post is 2.5.1).
Would be great if the config were to include all the customization available from the original versions.

My config seems pretty watered down on this site, it's also out of date (2.3.3, current as of this post is 2.5.1).
Would be great if the config were to include all the customization available from the original versions.
49
#49
match.tf
4 Frags +
feIikMy config seems pretty watered down on this site, it's also out of date (2.3.3, current as of this post is 2.5.1).
Would be great if the config were to include all the customization available from the original versions.

I'm not sure if we can make customization options available. The site serves them as a single file and each file/config has a very large set of previews (see the update below). Adding customization options means redoing them over again and adding a very huge amount of images to represent in-game changes for each combination. We had to separate them into several packages. I will update your config very soon, I was really busy with other stuff happening. It would be very cool if you could make 3 sets of settings into a 3 corresponding files, just as shown at cfg.tf though. Anyway, expect an update on the site soon. And thanks for your hard work too )

[quote=feIik]My config seems pretty watered down on this site, it's also out of date (2.3.3, current as of this post is 2.5.1).
Would be great if the config were to include all the customization available from the original versions.[/quote]

I'm not sure if we can make customization options available. The site serves them as a single file and each file/config has a very large set of previews (see the update below). Adding customization options means redoing them over again and adding a very huge amount of images to represent in-game changes for each combination. We had to separate them into several packages. I will update your config very soon, I was really busy with other stuff happening. It would be very cool if you could make 3 sets of settings into a 3 corresponding files, just as shown at cfg.tf though. Anyway, expect an update on the site soon. And thanks for your hard work too )
50
#50
match.tf
8 Frags +

New cool stuff has arrived:
Follow the latest updates on our brand new blog: http://blog.cfg.tf/ (RSS available)

Thanks to xiyzzc for contributing:

Client config generator 2.5.0

  • More map previews, with australium weapons and WIP item previews
  • Crosshair colors reflect the script/game colors, fixed a bug where mint color did not change anything
  • Detailed nohatsmod demonstration
  • Sound previews are compressed (ogg opus, supported by everything modern except safari/default mobile browsers https://caniuse.com/#feat=opus)
  • Sound previews have an autoplay toggle
  • Nosmoke script previres - select between all the possible variants and see how it looks instantly.

Server generator update 1.0.0b:

  • Add Metamod and Sourcemod to your server just in a few clicks
  • Adjust admins easily, no need to dig into files by yourself anymore
  • Get packed with most of the popular gamemode pugins: SOAP DM, Advanced Stats, Logs.tf, MGEMod, JumpAssist and more!
  • Generate a mapcycle.txt, you no longer need to fill it up by yourself!
  • Added fastdl URL field

Meet the tools:

Dont judge me

  • Bind rotation generator. Just copy and paste some text there and you can harass your enemies in an automatic way (don't overuse please)
  • ASCI art generator (I remember some guy asked for something like this a while ago). Just copy/paste ASCI art there and get a fully working console script. Pimp your console! Also works for other Source games.

More stuff:

  • Added an extremely educating article on Linux Server Management by BurningSmile
New cool stuff has arrived:
Follow the latest updates on our brand new blog: http://blog.cfg.tf/ (RSS available)


[b]Thanks to xiyzzc for contributing:[/b]

[b]Client config generator[/b] 2.5.0

[list]
[*] More map previews, with australium weapons and WIP item previews
[*] Crosshair colors reflect the script/game colors, fixed a bug where mint color did not change anything
[*] Detailed nohatsmod demonstration
[*] Sound previews are compressed (ogg opus, supported by everything modern except safari/default mobile browsers https://caniuse.com/#feat=opus)
[*] Sound previews have an autoplay toggle
[*] Nosmoke script previres - select between all the possible variants and see how it looks instantly.
[/list]

[b]Server generator update[/b] 1.0.0b:

[list]
[*] Add Metamod and Sourcemod to your server just in a few clicks
[*] Adjust admins easily, no need to dig into files by yourself anymore
[*] Get packed with most of the popular gamemode pugins: SOAP DM, Advanced Stats, Logs.tf, MGEMod, JumpAssist and more!
[*] Generate a mapcycle.txt, you no longer need to fill it up by yourself!
[*] Added fastdl URL field
[/list]

[b]Meet the tools:[/b]

Dont judge me
[list]
[*] Bind rotation generator. Just copy and paste some text there and you can harass your enemies in an automatic way (don't overuse please)
[*] ASCI art generator (I remember some guy asked for something like this a while ago). Just copy/paste ASCI art there and get a fully working console script. Pimp your console! Also works for other Source games.
[/list]

[b]More stuff:[/b]
[list]
[*] Added an extremely educating article on Linux Server Management by BurningSmile
[/list]
51
#51
1 Frags +

Hey, maybe someone already mentioned this but the medicheck script isn't working because the command that is supposed to execute the script in class script documents are misspelt "medcheck" instead of "medicheck" so it is supposed to be "exec medicheck; orig_scout" instead of "exec medcheck; orig_scout"

Hey, maybe someone already mentioned this but the medicheck script isn't working because the command that is supposed to execute the script in class script documents are misspelt "medcheck" instead of "medicheck" so it is supposed to be "exec medicheck; orig_scout" instead of "exec medcheck; orig_scout"
52
#52
match.tf
4 Frags +
chiefdogHey, maybe someone already mentioned this but the medicheck script isn't working because the command that is supposed to execute the script in class script documents are misspelt "medcheck" instead of "medicheck" so it is supposed to be "exec medicheck; orig_scout" instead of "exec medcheck; orig_scout"

Nope, I totally missed this. Thanks for the report, this should be fixed now (it may take up to 5 minutes to appear on the site, also, you might want to re-load the page with cache disabled).

There are actually a lot of bugs I should fix but I don't really have much time theese days.

[quote=chiefdog]Hey, maybe someone already mentioned this but the medicheck script isn't working because the command that is supposed to execute the script in class script documents are misspelt "medcheck" instead of "medicheck" so it is supposed to be "exec medicheck; orig_scout" instead of "exec medcheck; orig_scout"[/quote]

Nope, I totally missed this. Thanks for the report, this should be fixed now (it may take up to 5 minutes to appear on the site, also, you might want to re-load the page with cache disabled).

There are actually a lot of bugs I should fix but I don't really have much time theese days.
53
#53
match.tf
11 Frags +

Do you think we're dead? Not yet!

Client config generator 2.6.1:
Try it out now!

  • Added mastercomfig 6.3.0-b5 with the following presets and detailed descriptions: default, comp, compquality, maxperformance, maxquality, midquality, badgpu, stripped
  • Removed Felik's config
  • 322 new screenshots for old and new configs carefully taken by yours truly. Skin and killstreak effects previews.
  • Updated nohats mod to the latest version, including headsfeet (thanks, xJeebsx!)
  • Crosshair switcher customizer now has a “default” preset - no more setting all the crosshairs up one by one manually!
  • Fixed native resolution detection that was always set to 1920:1080 by default.
  • Default and “Bad connection” network settings were tweaked (thanks to mastercoms).
  • Added “cl_smooth” field.
  • Obscure “Competitive connection” was replaced by “133 tickrate connection” as requested by multiple people and essentials.tf.

Server generator update 1.0.1b:

  • Temporarty removed Metamod and Sourcemod section that was not working properly

Other stuff:

  • I’m working on the weapon-specific VMT crosshair generator. It is very close to the final state, but there is still some work to do. If you are familiar with crosshair replacement and willing to help, you can take a look at this list and check if everything is right there.
  • Screenshot instructions. This can be used to take your own screenshots at the exact same position and with the same camera FOV as they present on the site.
  • Promotional banners repository. Wanna help me to promote the site so more people could experience the joy of generating fine configs? Pick any of the following banners and use it on your site. Thanks.

As usual, please report any bugs and leave your suggestions here or in this thread.

If you still don’t know - we have a discord server where you can ask any config and site-related questions and talk to me directly. Come join us, there usually are some people hanging around willing to help newbies and maybe solve some of your problems! This is a good place to follow the updates and get up-to-date information about future ones.

[url=https://blog.cfg.tf/update/2018/01/12/mastercomfig-and-more.html]Do you think we're dead? Not yet![/url]

[b]Client config generator[/b] 2.6.1:
[url=https://cfg.tf/make/]Try it out now![/url]
[list]
[*] Added [url=http://www.teamfortress.tv/42867/mastercomfig-fps-customization-config/]mastercomfig [/url]6.3.0-b5 with the following presets and detailed descriptions: default, comp, compquality, maxperformance, maxquality, midquality, badgpu, stripped
[*] Removed Felik's config
[*] 322 new screenshots for old and new configs carefully taken by yours truly. Skin and killstreak effects previews.
[*] Updated nohats mod to the latest version, including headsfeet (thanks, xJeebsx!)
[*] Crosshair switcher customizer now has a “default” preset - no more setting all the crosshairs up one by one manually!
[*] Fixed native resolution detection that was always set to 1920:1080 by default.
[*] Default and “Bad connection” network settings were tweaked (thanks to mastercoms).
[*] Added “cl_smooth” field.
[*] Obscure “Competitive connection” was replaced by “133 tickrate connection” as requested by multiple people and essentials.tf.
[/list]

[b]Server generator update[/b] 1.0.1b:
[list]
[*] Temporarty removed Metamod and Sourcemod section that was not working properly
[/list]

[b]Other stuff:[/b]
[list]
[*]I’m working on the weapon-specific VMT crosshair generator. It is very close to the final state, but there is still some work to do. If you are familiar with crosshair replacement and willing to help, you can take a look at this list and check if everything is right there.
[*] Screenshot instructions. This can be used to take your own screenshots at the exact same position and with the same camera FOV as they present on the site.
[*] Promotional banners repository. Wanna help me to promote the site so more people could experience the joy of generating fine configs? Pick any of the following banners and use it on your site. Thanks.
[/list]

As usual, please report any bugs and leave your suggestions [url=https://github.com/mkrl/cfgtf/issues]here [/url]or in this thread.

If you still don’t know - we have a discord server where you can ask any config and site-related questions and talk to me directly. [url=https://discord.gg/79cbsTu]Come join us[/url], there usually are some people hanging around willing to help newbies and maybe solve some of your problems! This is a good place to follow the updates and get up-to-date information about future ones.
54
#54
5 Frags +

mat_viewportscale 0.75 should be removed from the comanglia toaster config in this website imo, its super blurry and changing internal resolution does nothing for FPS, just makes everything harder to identify and might give you a headache while you play.

[b]mat_viewportscale 0.75[/b] should be removed from the comanglia toaster config in this website imo, its super blurry and changing internal resolution does nothing for FPS, just makes everything harder to identify and might give you a headache while you play.
55
#55
1 Frags +

so grateful for this tbh

so grateful for this tbh
56
#56
match.tf
2 Frags +
sagemat_viewportscale 0.75 should be removed from the comanglia toaster config in this website imo, its super blurry and changing internal resolution does nothing for FPS, just makes everything harder to identify and might give you a headache while you play.

Good point. Done.

[quote=sage][b]mat_viewportscale 0.75[/b] should be removed from the comanglia toaster config in this website imo, its super blurry and changing internal resolution does nothing for FPS, just makes everything harder to identify and might give you a headache while you play.[/quote]


Good point. Done.
57
#57
3 Frags +

are there more "pro" player configs getting added in the future?
people love that shit

are there more "pro" player configs getting added in the future?
people love that shit
58
#58
match.tf
1 Frags +
smziare there more "pro" player configs getting added in the future?
people love that shit

hmm some guy named "smzii" submited his config to the google form, maybe I could use that...
actually, yea, I gotta spend some time and update the repository this evening

[quote=smzi]are there more "pro" player configs getting added in the future?
people love that shit[/quote]

hmm some guy named "smzii" submited his config to the google form, maybe I could use that...
actually, yea, I gotta spend some time and update the repository this evening
59
#59
match.tf
6 Frags +

thanks to everyone who submited their configs by the way

https://i.imgur.com/8CkDuyX.png

https://i.imgur.com/RkoM4Ph.png

thanks to everyone who submited their configs by the way

[img]https://i.imgur.com/8CkDuyX.png[/img]
[img]https://i.imgur.com/RkoM4Ph.png[/img]
60
#60
match.tf
3 Frags +

Okay, since I had a plenty of time, I've digged up some ancient configs and if you're up for taking a look at those, feel free to check them out.

New stuff (including the stuff people sent me via the google form)alba
bash
Bloodis
clockwork
cmd
cyzer
enigma
flippy
jewlander
lange
lansky
mr. slin
numlocked
platinum
powah
quad
saam
seanbud
tagg
Okay, since I had a plenty of time, I've digged up some ancient configs and if you're up for taking a look at those, feel free to check them out.

[quote=New stuff (including the stuff people sent me via the google form)]
alba
bash
Bloodis
clockwork
cmd
cyzer
enigma
flippy
jewlander
lange
lansky
mr. slin
numlocked
platinum
powah
quad
saam
seanbud
tagg
[/quote]
1 2 3 4
Please sign in through STEAM to post a comment.